Board 8 > Post Each Time You Beat a Game: 2019 Edition Part II

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GOGZero
11/14/19 7:21:22 PM
#151:


Fighter's History (SNES)

This was the fighting game where Capcom took Data East to court and lost when they accused Data East of Fighter's History being too similar to Street Fighter II.

The one feature that I liked about this game is that it had a weak point system where if you keep attacking your opponent in a certain spot (Mizoguchi's headband for example) they would get dizzy and were dealt double the damage afterward. I thought that was pretty innovative at the time.
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Simoun
11/15/19 5:47:37 AM
#152:


Kingdom Rush: Vengeance (Android)

They changed alot of things like giving you 14 towers and being able to equip only 5 instead of the usual unlockable content. Kind of just okay with me, but the game itself feels like it was made with the microtransactions bleeding you dry. Otherwise, it was truly a challenge but a cheap artificial one in how limited you could be without paying real monies for it.

I think mostly this game was just here for the nostalgia of playing as the bad guy and meeting all the heroes you used in the first game along the way.

Great now I'm hankering for the old games, might replay em someday.
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GOGZero
11/15/19 3:57:46 PM
#153:


Mana Spark (Switch)

I had this game sitting in my backlog for quite a long time and finally started it up.
Surprisingly it only took me 3 days to finish. When you keep at it, it gets a lot easier.
It was a very fun roguelike.
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GOGZero
11/16/19 7:41:43 PM
#154:


Sunset Riders (SNES)

Finally beat it for the first time.
Contra in the wild west.

"Bury me with my money"
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Kenri
11/18/19 12:55:32 AM
#155:


Legend of Zelda: Breath of the Wild (Switch)

The first 10 or so hours with this game are magic. Each new tower is a struggle, not just to find but then to climb when you only have one stamina wheel, so it's incredibly satisfying to get to the top of one and unlock the region's map. The game kinda slows down when you go to Gerudo and Eldin, unfortunately. The ending pulls it back though because the plot, while simple, is legitimately compelling (mostly thanks to Zelda being a fantastic character). I was surprised that (ending spoilers, but for something that doesn't happen) Sidon, Riju, Teba, and the goron one didn't end up contributing at all in the actual fight against Ganon. I expected that right up to the end.

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GOGZero
11/19/19 7:00:30 PM
#156:


Brawl Brothers (SNES)

Replay via Switch.
Played co-op with a friend online. I was Kazan and he was Hack/Norton.

A very unique thing about this game is that there is a code you can put in to turn it into the Japanese version, Rushing Beat. Names are changed (Hack is called Norton in the Japanese version), one character has a different grab/pummel where he kicks the enemy in the crotch (Slash/Bild), the difficulty is easier and all the maze sections are not present in the Japanese version which they added in the American version. It's recommended you play this game in Japanese unless you want to deal with those awful maze sections.

Another neat thing about the game is the Angry/Ikari mode you can turn on in the Options that can grant you temporary invincibility and more powerful throws.

I liked this game when I was younger but on this most recent replay I forgot how annoying the enemies are when they grab you. You can supposedly break out of their holds by pressing the Y button quickly but it doesn't work and I think the manual lied about it unless I'm doing something wrong.

Biolab Wars (Switch)

This was a nice and short Contra clone.
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Simoun
11/20/19 10:51:51 AM
#157:


Rhem II SE: The Cave (PC)

Jeezus. It seemed alot longer but it's only been 5 days.

This game is crazy. Oldschool, puzzle-solving goodness. But whereas the first one was hair-pulling in its convoluted twisting paths (limited by its blocky first-person view), this one was more sequential. It started with a series of rooms that led to a tower that led to an entire railway system. Fucking insanity. The puzzles were mostly mathematical in nature. One of them even having a quadratic equation although thankfully I never needed to revisit my trigonometry books.

My brain is mush from this affair and my notes heavy in pencil writings and muses. And there's what, 2 more games of this shit? Do I dare?

There hasn't been word on Rhem III SE but I mean, 1 was coming every year so the next one should drop right around the corner. Maybe its time to take a break from abstract pt-clicks for awhile. Or maybe I should start on Myst. Always wanted to beat that series. Not sure.
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Arti
11/24/19 9:29:40 AM
#158:


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GOGZero
11/24/19 3:14:36 PM
#159:


Garfield: Caught in the Act (Genesis)

This is a really good licensed Garfield game.
Nice graphics and animations.
You play as Garfield who gets trapped in a TV and he has to go through a bunch of themed stages (graveyard, pirate, B.C era, noir city and a pyramid) to escape the TV.
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Simoun
11/25/19 12:41:31 PM
#160:


I Fell From Grace (PC)

Every once in awhile, a game comes up with a great idea: A somewhat unsettling tale of greed and acceptance. Somewhat "Open" Stages; zones opening to more zones with interactions and dialogue. And a multi-path system that assures replayability just to get "the real good ending".

And then, every once in awhile, a game will have the stupidest design choices: Loading Screens (in an adventuregame. Every single transition is 30 seconds of loading). Awkward plot points that require trial and error to either find out how to move the plot, or how to get the good ending. No Savescumming; which would be nice if the weird progression wasn't so outright repetitive. And a "wait, that was a good??" ending, which I get it makes sense for that character at that moment in time however the hoops necessary to jump through just to get that ending is beyond impossible unless you used a guide.

So all in all; excellent execution mired by poor design choices.
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paperwarior
11/28/19 12:00:44 PM
#161:


Astral Chain (Switch)
A "bizarre rollercoster of quality", but riding it was quite thrilling.
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"God Hand is the ultimate expression of the joy of humanity, specifically the punching part of the joy of humanity."-Shigeru Miyamoto
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Simoun
11/28/19 12:06:36 PM
#162:


A Plague Tale: Innocence (PC)

It's The Last of Us in Medieval Europe.

Well close enough. It's got the crafting, the stealth, the emotional stuff. Majority of the gameplay is based on stealth and with good reason that you're all helpless children so a seasoned soldier of the Inquisition can kill you in one hit. Few bosses, but it was really more of a narrative experience. That final boss though, super sick and disgusting.

No complaints, just annoyances. Voice acting is kinda grating but they are children and there's not alot of it. Some of the stealth was kind of hard but at least there was more than 1 way to do something and the battle sequences felt forced and difficult only because of the one hit kill but that was only by the end and you're expected to have upgraded gear already.

Title implies there might be more games to this. Would love to see it, but I wish they wouldn't reuse the same cast, or at least maximize the time skip.

Finished it with all collectibles.
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KCF0107
11/29/19 2:37:57 AM
#163:


Late Shift (XB1)

To my knowledge, this was my first FMV game, and it was decent. Surprisingly good production values, with the cinematography being the standout aspect. I don't know if it was a bug or by design, but it felt like some of my decisions were not taken into consideration by the main character/game.

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KCF can't actually be a real person but he is - greengravy
If you smell what the rock is cooking he's cooking crap - ertyu
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SpoinkRulezz
11/30/19 5:19:17 AM
#164:


Pokemon Sword (NS)
I enjoyed it a lot. But it was also very short and felt weirdly bare-bones. I feel like I should dislike this, yet I don't.
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Kenri
12/01/19 12:54:39 AM
#165:


Axiom Verge (Switch)

Very solid metroidvania. I liked the setting a lot, but the combat felt kind of slow. I found myself just trying to brute force my way through a lot enemies/bosses during the final 25% or so.

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malyg
12/02/19 3:51:21 PM
#166:


Hyper light drifter (Steam)

Good game
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KCF0107
12/02/19 4:04:04 PM
#167:


I have been playing that off and on for the past two years. I will beat it eventually

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KCF can't actually be a real person but he is - greengravy
If you smell what the rock is cooking he's cooking crap - ertyu
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GOGZero
12/02/19 4:45:45 PM
#168:


Broforce (Switch)

This game was very amusing. Fun action game with destructive environments while you play as various characters that are based off of Action Movies/TV Series from the 80s/90s each with different weapons and abilities.

It's Brotastic!
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Kenri
12/03/19 12:24:39 AM
#169:


Starlink: Battle for Atlas (Switch)

Uh, this game's mediocre. The space combat is pretty fun once you get the hang of it, and the gameplay loop is alright, but it definitely gets repetitive. The Star Fox part was fun, though everyone was just slightly OOC. I actually enjoyed the original characters in a Saturday morning cartoon sort of way, but they interacted disappointingly little.

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KCF0107
12/03/19 4:46:11 AM
#170:


The Turing Test (XB1)

A really neat first-person puzzle game. I came in comparing it to Q.U.B.E. and thinking I was going to drop it early like that game, but I was engaged with its mechanics from start to finish.

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KCF can't actually be a real person but he is - greengravy
If you smell what the rock is cooking he's cooking crap - ertyu
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Simoun
12/03/19 9:05:13 AM
#171:


Really. Turing Test felt so much trash to me. Boring puzzles except maybe the secret bonus ones. Felt like they could've done more with the formula.

Schizm: Mysterious Journey (PC)

Mmmmphh Fuck this game in some ways. It's really annoying. And I thought RHEM was the pinnacle of annoying. This was beats it by having a) walking animations in EVERY click. And this being an oldschool Myst clone, there were transitions that only existed to transition into the next screen. and b) You controlled TWO characters so it was twice the walking around solving puzzles and shit. It wasn't quite as bad as the spatial and mathematical puzzles in RHEM but it was quite close. Thankfully it wasn't that long and it only felt long because of those 2 constraints.
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KCF0107
12/03/19 4:57:59 PM
#172:


As with any video game, I can understand not like its mechanics but calling it trash states it wasn't at all competently made, which seems like an extreme exaggeration in this case.

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KCF can't actually be a real person but he is - greengravy
If you smell what the rock is cooking he's cooking crap - ertyu
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Kenri
12/05/19 2:24:51 AM
#173:


Ori and the Blind Forest (Switch)

I've heard nothing but good things about this game, but it's just... bad. The combat, platforming, and controls feel awkward at best, exploration is rewarded with constant instant death traps, and the ending comes out of nowhere and explains nothing. Sorry if I'm trashing anyone's favorite game here, but... yeesh. I should have trusted the impression I got from the demo that I wouldn't like this!

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Congrats to BKSheikah, who knows more about years than anyone else.
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KCF0107
12/05/19 2:40:50 AM
#174:


Yeah, we can never be friends

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KCF can't actually be a real person but he is - greengravy
If you smell what the rock is cooking he's cooking crap - ertyu
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KCF0107
12/08/19 3:53:02 AM
#175:


Batman: Arkham Asylum (XB1)

Nothing seemed noticeably different from when I played the 360 version in 2009-ish. I wish there were more 3D Metroidvanias.

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KCF can't actually be a real person but he is - greengravy
If you smell what the rock is cooking he's cooking crap - ertyu
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#176
Post #176 was unavailable or deleted.
SpoinkRulezz
12/08/19 11:37:01 AM
#177:


Shantae: Half-Genie Hero (NS)

Fun, first time I've played a Shantae game. Short and sweet, I got basically everything in the game. There are a ton of extra modes, may check them out, but I think for now a one-time playthrough of this is sufficient. I liked the art, music and concept, although it did get quite gimmicky here and there in terms of level designs and concepts.

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KCF0107
12/08/19 1:09:11 PM
#178:


metaIslug posted...
Have you played Talos Principle, KCF?
I beat it earlier this year. Loved it!

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KCF can't actually be a real person but he is - greengravy
If you smell what the rock is cooking he's cooking crap - ertyu
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KCF0107
12/09/19 12:05:32 AM
#179:


Life is Strange: Before the Storm (XB1)

I was expecting something much different than what I experienced, and that isn't a compliment or an insult. With this being an American as opposed to a French company full of presumably middle-aged guys, I will say that I think they did better at writing, especially with the teens, but they still can't do male teens remotely well. What's with them having two different stalker-ish guys that are otherwise pointless?

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KCF can't actually be a real person but he is - greengravy
If you smell what the rock is cooking he's cooking crap - ertyu
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Kenri
12/09/19 11:30:18 AM
#180:


One Piece: Pirate Warriors 3 (Switch)

My first Musou game! This was hella fun, but it didn't really make me want Hyrule Warriors or etc. I think I'd just keep playing this one instead of jumping to a different game.

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malyg
12/09/19 5:25:59 PM
#181:


Momodora: Reverie Under the Moonlight
Decent game, felt the ending was a bit phoned in tho.
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KCF0107
12/09/19 7:24:52 PM
#182:


I tried getting into that game earlier this year but couldn't

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KCF can't actually be a real person but he is - greengravy
If you smell what the rock is cooking he's cooking crap - ertyu
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KCF0107
12/09/19 8:07:11 PM
#183:


Super Cloudbuilt (PS4)

A lot of the genres that I like being challenged in (racing, platforming, action, puzzle) tend to not put out a lot of games that are both challenging and fun/enjoyable (whether it be because of needlessly punishing the player, questionable design choices or straight up flaws, or messing up AI). It's why I typically avoid games that bill themselves as being difficult. If more of those kinds of games were like Super Cloudbuilt, I would not have such predisposed negative feelings toward them.

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KCF can't actually be a real person but he is - greengravy
If you smell what the rock is cooking he's cooking crap - ertyu
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Simoun
12/10/19 11:38:32 AM
#184:


Aww I'm gonna miss the ol' Gamefaqs HTML tags...

Agatha Christie's And Then There Were None (PC)

Was it a good idea to adapt a murder mystery into a video game? If it was executed properly, yes. Was this game executed properly? Ehhhh...

Repetitive music, pixel hunts, unskippable dialogue, "puzzles". I suppose if you can look past all of that, the twist actually wasn't so bad. I've only ever read the original novel and I know they changed the ending in most modern adaptations so I don't know if the twist here is the same as those. But it was well done, and unlike other bullshit mystery games, you actually could figure it out if you were smart enough as the clues were just there. And then the game torpedoes with a cheesy ending. End scene.

To be fair, they expanded a bit of the lore to make it "adventure gameworthy". Secret passages. Lost histories of the mansion. They intentionally made the movement between rooms and pieces of rooms separated into these sections to give you the feeling that the whole island was large enough to lose someone who was just hiding and murdering all these guests.

Also nice of the game to include the original ending, but sadly only in excerpt form which was quite boring as I had already read this ages ago.

3/5. Might play the others.

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Simoun
12/10/19 11:41:42 AM
#185:


KCF0107 posted...
As with any video game, I can understand not like its mechanics but calling it trash states it wasn't at all competently made, which seems like an extreme exaggeration in this case.

I expected Portal-like versatility. Introduction of elements as each one gets boring 3 zones in. But it never really got past the whole colors and doors thing and just kept making it complicated...but easy. I could name a few more puzzle games like this one that did it better. Antichamber for one. Even Quantum Conundrum. I just wasn't impressed by the potential if could've had.

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LordoftheMorons
12/11/19 1:18:53 AM
#186:


Dragon Sinker (3DS)

Pretty fun little RPG.

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LordoftheMorons
12/12/19 2:00:31 AM
#187:


Pokemon Shield (Switch)

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Simoun
12/12/19 9:48:02 AM
#188:


Little Kite (PC) and Repentant (PC)

I think the developer wanted to do 2 things, make a good adventure game and tell a serious story of abuse and the consequences thereof. He decided to do both at once and it leaves a sort of annoying impression. The first one is about a mom and son's struggles to escape an abusive husband, while the second is about the abusive husband's road to redemption. Of the two, only the 2nd one felt like it had a certain impact, but only a little. The dev is in serious need of a writer to get his points across.

I appreciate that he is doing most of this alone though. That's some effort. The art is better than your usual adventure game gunk. The puzzles are okay. But the tone, is all over the place. It's worse I think in the first one because he was still experimenting. You have this wife who's trying to get the attention of his husband who's "busy" watching the game. Do you walk up to the television and block his vision or pull the plug of the TV? No. You do adventure game shenanigans that take up a third of the game using a convoluted series of events just to manipulate your apartment's antennas, and all of it is for naught anyways as spoiler alert, your husband finds you way too quickly and beats you up. If this was Monkey Island, sure I can get down with that. But it's a serious premise with drama pounding in the background and this line of puzzling is just dissonance at best.

The second game isn't so bad, as it is more of an escape puzzle, but it still has its flaws. The thing is, this didn't need to be a pt click adventure. A Visual Novel I think was fine for this premise. So much of the tone is wasted on good puzzling gameplay, and unrealistic explanations.

2/5


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Simoun
12/12/19 12:25:56 PM
#189:


Minit (PC)

All Collectibles. Second Run too.

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GOGZero
12/14/19 9:50:04 PM
#190:


Shovel Knight: King of Cards (PS3)

While this may not be my favorite of the campaigns, I can appreciate all the effort that was put into it.
King Knight took a little getting used to, similar to how it took awhile to get the hang of Plague Knight and Specter Knight.
The more you play as him, the more you get used to his Shoulder Bash/Jump mechanic. There are some really good level design ideas in the later stages. Also some very good pixel art and music of course.

Joustus, the card game, is kinda alright. You place cards on a board and you push your cards with other cards to place on top of gems. The player with the most Gems wins after all the spaces on the board are occupied when all the cards take up the spaces. It's a totally optional mini game to play but it's also worth playing on the side.

I really like the ending as well.

Shovel Knight Showdown (PS3)

Beat the Story Mode.
A fun little Fighter/Platformer where you can play as various Shovel Knight characters.

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KCF0107
12/15/19 2:40:11 AM
#191:


Destroy All Humans! 2 (PS4)

I did not realize that you could convert objects into ammo until after I beat the game

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KCF can't actually be a real person but he is - greengravy
If you smell what the rock is cooking he's cooking crap - ertyu
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banananor
12/15/19 11:05:47 AM
#192:


Death Stranding (ps4)

Very good game

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RyoCaliente
12/15/19 5:04:37 PM
#193:


Gears of War: Judgment (360)

It was good. Abrupt ending, but enjoyable nevertheless.

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How paralyzingly dull, boring and tedious!
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KCF0107
12/15/19 8:11:09 PM
#194:


A Short Hike (PC)

DireKrow randomly gave this to me last night, and I love me some exploration games! Now that I have seen all the collectibles post-game, I probably won't go for everything, but I had a great time!

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