Poll of the Day > Healing and illusion magic is the way to go

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NeoSioType
08/18/18 5:34:33 PM
#1:


If I ever find myself trapped in a fantasy world I don't think I'm going to be setting fire on other people.
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SusanGreenEyes
08/18/18 5:42:07 PM
#2:


I prefer poison and archery.
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rjsilverthorn
08/18/18 5:49:32 PM
#3:


NeoSioType posted...
If I ever find myself trapped in a fantasy world I don't think I'm going to be setting fire on other people.

That depends on how inclined other people are to try and set me on fire.
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ParanoidObsessive
08/18/18 5:56:02 PM
#4:


That's why I'd be the Cleric of some dark god or another.


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Mario_VS_DK
08/18/18 6:01:50 PM
#5:


Nah, transmutation is the only school you need. Turn lead to gold. Give yourself super strength. Enhance materials. Turn your enemies into rabbits. What more do you need?

(Also, healing is often a subschool of necromancy, conjuration, or transmutation depending on the setting.)
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ParanoidObsessive
08/18/18 6:29:35 PM
#6:


Mario_VS_DK posted...
(Also, healing is often a subschool of necromancy, conjuration, or transmutation depending on the setting.)

In a lot of settings, especially ones inspired by D&D, healing is more god magic than arcane magic, so you won't be using it and wizard spells unless you're somehow multiclassing or finding loopholes in the system.

It's the same reason why Final Fantasy always split magic up into the healing magic of the White Mage (or Priest), while all the really good offensive stuff was the purview of the Black Mage (or Wizard).


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Mead
08/18/18 7:43:50 PM
#7:


Id be a monk for sure

Dont overthink things, just punch everything
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Zeus
08/18/18 8:08:21 PM
#8:


If we're just talking magic, the dark arts seem infinitely more useful given the range of effects. That or summoning... although the dark arts kinda include that as well.

In a game, throwing fireballs is cool, but in a fantasy world you really want to avoid combat as much as possible so dark magic is a more effective way of dispatching potential threats, even it's just befuddling or enfeebling them.

NeoSioType posted...
Healing and illusion magic is the way to go

If I ever find myself trapped in a fantasy world I don't think I'm going to be setting fire on other people.


As for illusion, why not just go with enchantments? It can do much of the same except the effects are either stronger or more permanent.
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RoboXgp89
08/18/18 8:20:22 PM
#9:


you could just work out 24/7 and heal yourself
go outside 24/7 and heal yourself, you'd be a god
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Mario_VS_DK
08/18/18 8:47:50 PM
#10:


ParanoidObsessive posted...
In a lot of settings, especially ones inspired by D&D, healing is more god magic than arcane magic, so you won't be using it and wizard spells unless you're somehow multiclassing or finding loopholes in the system.

It's the same reason why Final Fantasy always split magic up into the healing magic of the White Mage (or Priest), while all the really good offensive stuff was the purview of the Black Mage (or Wizard).


Yes, but in 3.5 and Pathfinder at least, (I don't know about the other versions) healing spells (like Cure Light Wounds) are still part of the conjuration school. It's divine magic, but all divine spells still fall into a school somewhere, even if the casters don't generally have something that affects certain schools.
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ParanoidObsessive
08/20/18 2:23:35 AM
#11:


Mario_VS_DK posted...
Yes, but in 3.5 and Pathfinder at least, (I don't know about the other versions) healing spells (like Cure Light Wounds) are still part of the conjuration school. It's divine magic, but all divine spells still fall into a school somewhere, even if the casters don't generally have something that affects certain schools.

Yes, and the same is true in D&D, since Pathfinder is basically just 3.75e D&D.

But it doesn't matter if Pathfinder counts healing magic as Conjuration or 5e D&D counts healing as Evocation (and resurrection magic counts as Necromancy) - Conjurers still can't cast healing magic, Evokers can't cast healing magic, and Necromancers can't raise the dead as living beings (as opposed to undead).

All divine magic is classified in the traditional schools, but arcane spellcasters can't use those spells, even if they're specialists in that school.

Again, there are exceptions and loopholes, but for the most part, a Wizard will never be able to cast Cure Wounds, even if they're an Evoker in 5e. They can't even cast it properly from a spell scroll.


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VeeVees
08/20/18 2:26:52 AM
#12:


max stealth and be basically invisible
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DarkKirby2500
08/20/18 2:35:45 AM
#13:


Reminds me of the Elder Scrolls book where everybody in an adventurer party is making fun of the Illusion Magic guy but he ends up saving everyone's lives.
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wolfy42
08/20/18 2:37:23 AM
#14:


Bards have been able to cast healing and offensive magic pretty much always. In 5e it gets a bit crazy with Lore bards quite possibly being better healers then pure clerics.

There is a feat for other characters that let them get at least healing cantrips as well.

Healing magic is quite good/useful, but illusion? Might as well go with a different school that actually can change things, allow you to fly, protect you from harm, create or summon things etc. Illusion has it's uses but if your already using up a slot for healing, you might as well get something that really makes a diff with your other school.
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RoboXgp89
08/20/18 4:05:35 PM
#15:


Bards lol argueably the worst class outside of monster hunter
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Red_Frog
08/20/18 4:49:24 PM
#16:


I'm sticking with necromancy. Fear not, long after you've all passed your expiration date, you will continue to bring glory to my name.
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SunWuKung420
08/20/18 4:49:46 PM
#17:


I'm a druid!
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Mead
08/20/18 4:55:20 PM
#18:


Less talky more punchy


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Sephiroth C Ryu
08/20/18 11:35:15 PM
#19:


Come now, people. If you are going to get stuck in a fantasy world, then the answer is to get ALL the magic. That way, you can do some REALLY important stuff. Such as invent magic tools.

Including some pipes and stuff etched with magical water runes or something so you have ACTUAL PLUMBING (you can also just cast water magic into a tub and then fireball it to get a bath). Oh, and you know, a toilet that isn't just a wooden seat over a hole that leads outside or into some pit.

Also, don't "invent" the gun if they don't have them yet. That usually ends poorly. Besides, you have every kind of magic, right? Why do you even NEED a gun. If you absolutely must, you can shoot LIGHTNING, so if you must succumb to the weird notion of having a gun in the fantasy world, at least make it a RAILgun.

Probably also best if you don't try to cause a revolution and make a kingdom into a democracy or something. Those are very unstable and there are only a couple instances of them actually working properly for more than a decade or so before either collapsing or being democracy in nothing but name only. Besides, you are in a FANTASY world. The royalty might actually have been legitimately enthroned by a deity. Its not like you need to change the FORM of government to make life better for people anyway.

Oh, right. Don't forget to memorize a few cookbooks before you go, since the fantasy world's cooks are often, well, at the same level that medieval chefs were at. Ah, yes, Ice Magic. That would be useful for food too. Regardless, you'll want to be good at cooking so you can actually have some decent food. Go ahead and start some kind of cooking revolution in the fantasy world.

Isekai anime and such would suggest that you should also try saying stuff like "status" or "menu" and such at some point to check on whether the god(s) of that world have decided to include game-like elements in the laws of physics for that world for some reason. Hey, maybe even some gods get addicted to Dragon Quest, so who knows!

Lets see... what else...

Oh, right. If the fantasy world you are in is especially anime-themed, beware of cute girls. A bunch of them are probably actually very important people like the daughter of royalty or some high noble, or the demon lord (or demon lord's daughter), or otherwise someone who will cause a lot of trouble for you if you didn't end up with overpowered cheat magic to protect yourself from the ensuing political mess with.
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Zeus
08/20/18 11:52:52 PM
#20:


Sephiroth C Ryu posted...
Come now, people. If you are going to get stuck in a fantasy world, then the answer is to get ALL the magic. That way, you can do some REALLY important stuff. Such as invent magic tools.


1) That's boring. Making people choose just a few things is more interesting.

2) Unless you work on an immortality jutsu first (possibly involving a snake that takes over new bodies), you're not going to be able to master all the magic in one lifetime.

3. You're going to want to priotize what you learn. Even if you have an unlimited lifespan and access to all forms of magic, you have to decide what to work on first.

Sephiroth C Ryu posted...
Also, don't "invent" the gun if they don't have them yet. That usually ends poorly. Besides, you have every kind of magic, right? Why do you even NEED a gun. If you absolutely must, you can shoot LIGHTNING, so if you must succumb to the weird notion of having a gun in the fantasy world, at least make it a RAILgun.


tbh, fantasy settings with magic can create gun-like objects which use magic instead. However, creating objects anybody can use kinda works against you unless you can ensure only your forces can use them.
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Amuseum
08/21/18 1:51:48 AM
#21:


absorb magic always break the games. in MtG it's Mana Drain. In TES it's Atronarch.
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