Current Events > So Bethesda's dumb 'creation club' is getting downvoted to Oblivion on YouTube.

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SlashmanSG
06/12/17 4:32:18 PM
#52:


Asherlee10 posted...
scoobydoobydont posted...
Yes, modders involved get paid and it will be a bit like outsourced DLC.


I am definitely okay with this.

Not even "a bit" like that, Bethesda is literally willing to hire you if your idea is good enough and they think you can pull it off. TotalBiscuit had a great point during his stream, which I'll link below, that since Beth is selling this in-game, it's on them legally to ensure that these "mods" are supported until the end. They have to ensure that this will still work with the game even if the creator fucks off and is never heard from again.

https://youtu.be/8nSx5ZPv_us?t=7m30s

Edit: Also people don't seem to realize this could mean Obsidian-made DLC.
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Shotgunnova
06/12/17 5:14:23 PM
#53:


Doe posted...
Go to Hell already, we will mark it on your map
This comment made it all worth it.
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ZombiePelican
06/12/17 6:43:48 PM
#54:


Asherlee10 posted...
@ZombiePelican - what say you?

I say it's bullshit, if you really wanted to support modders you's donate to their patreon ,give them a tip through PayPal ,or something like that. Bethesda taking a piece of it is even more sleazy and low considering it's the modders doing all the work
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SavenForever
06/12/17 6:52:05 PM
#55:


"So Bethesda's dumb 'creation club' is getting downvoted to Oblivion on YouTube."

I c wut u did thar.
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Zack_Attackv1
06/12/17 6:54:29 PM
#56:


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#57
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ZombiePelican
06/13/17 9:14:53 AM
#58:


Asherlee10 posted...
You don't think Bethesda would provide any sort of other benefit to modders?

Other than giving them better access to their engine which let's be real here modders already have a better understanding of than Bethesda themselves, no I do not, I just think they're just filling legal gray areas so they can take a cut


Asherlee10 posted...
I was thinking that getting to official work with Bethesda would provide some benefits to the modders and we would see higher quality mods.

I cannot believe someone unironically thinks like this, when does bringing in big corporations ever help anything, let alone Bethesda whose notorious for their laziness and rely on modders to constantly fix their broken games ?

Asherlee10 posted...
Not only that, I suspect that the forced-paid mods might see more money for the modders than only relying on donations.

I doubt the modders will see anything more than peanuts after Bethesda, Sony and MS take their cut, did you forget the last time they tried this Bethesda and Valve took the majority of the revenue leaving barely any meat on the bone for the modders themselves?

They're better off setting up a Patreon and Youtube channel showing off their work to entice donations than going on their hands and knees to Bethesda for scraps
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#59
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PoopPotato
06/13/17 10:20:08 AM
#60:


How much will SKSE64 cost?
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SlashmanSG
06/13/17 10:22:42 AM
#61:


PoopPotato posted...
How much will SKSE64 cost?

They can't port it to consoles, so nothing.
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cjsdowg
06/13/17 10:26:40 AM
#62:


Next game the Script Extender will cost 19.95, and people will still say oh that's nothing.
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ZombiePelican
06/13/17 12:41:04 PM
#63:


Asherlee10 posted...
How are they filling a legal gray area?

Mods are a legal gray area like, how is this a hard concept to understand?

While you're making your own assets yes but you're still fooling around in copyrighted code, that's where the gray area comes in.


Asherlee10 posted...
Pretty often because of funding.

And that funding comes with many strings attached usually one of the biggest being much less creative freedom. You must be really sheltered if you instantly think big corporations sinking their fangs into anything is a good thing

Asherlee10 posted...
And Bethesda isn't some huge corporation.

But they're owned by Zenimax who pull all their strings


Asherlee10 posted...
How long was that active previously?

Couple of weeks before the backlash became too much bad PR
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#64
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Vyrulisse
06/13/17 5:40:07 PM
#65:


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NinjaBreakfast
06/13/17 5:41:52 PM
#66:


wait aren't mods already available on console FO4 (and possibly skyrim idk?)


what niche does this fill exactly
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ThePrinceFish
06/13/17 5:42:01 PM
#67:


cjsdowg posted...
Next game the Script Extender will cost 19.95, and people will still say oh that's nothing.

"don't like it don't buy it"
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Vyrulisse
06/13/17 5:42:31 PM
#68:


NinjaBreakfast posted...
wait aren't mods already available on console FO4 (and possibly skyrim idk?)


what niche does this fill exactly

Microtransactions from Bethesda itself basically.
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SlashmanSG
06/13/17 6:52:14 PM
#69:


ZombiePelican posted...
Couple of weeks before the backlash became too much bad PR

So like 36 hours is a "couple of weeks" now?
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Leanaunfurled
06/13/17 6:53:43 PM
#70:


Vyrulisse posted...
1GFINXV

lol That toba guy is a little bitch who didn't even give any valid points.
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Doe
06/13/17 6:57:34 PM
#71:


I'd say it's a pretty good point

Literally more content you have to pay money for that your season pass, which is supposed to cover all downloadable content, doesn't cover
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#72
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CADE FOSTER
06/14/17 9:43:29 AM
#73:


These mods are good for sony fans we can get around sonys bullshit mods gimp with external assets via paid mods we worth it tbh
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Doe
06/14/17 9:44:09 AM
#74:


Asherlee10 posted...
Also, Season Passes do not always cover 100% of the DLC.

And that is fucking ridiculous imo
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ChromaticAngel
06/14/17 9:44:42 AM
#75:


That's a shame. I don't want this shit on Oblivion either.
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Doe
06/14/17 9:45:02 AM
#76:


CADE FOSTER posted...
These mods are good for sony fans we can get around sonys bullshit mods gimp with external assets via paid mods we worth it tbh

I can't imagine going back to playing Beth games on console, PC is so much better
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#77
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Delirious_Beard
06/15/17 8:07:15 PM
#78:


bethesda is a garbage ass developer, what's new
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DarthAragorn
06/15/17 8:11:45 PM
#79:


Yeah this is not a bad thing
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#80
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DocileOrangeCup
06/18/17 12:41:19 AM
#81:


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Doe
06/18/17 12:45:17 AM
#82:


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StarReaper13
06/19/17 12:17:32 AM
#83:


The stupid thing is what may occur from this, like how other businesses may try to follow through if this goes well in Bethesda's favor.

Same shit happened with microtransactions and day 1 dlc, and look where we are now.
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marc55
06/19/17 12:24:36 AM
#84:


StarReaper13 posted...
The stupid thing is what may occur from this, like how other businesses may try to follow through if this goes well in Bethesda's favor.

Same shit happened with microtransactions and day 1 dlc, and look where we are now.



what may occur ???

are you worried modders wont make free mods anymore ? i doubt it

and Bethesda isnt the first one doing this
there is another one i cant remember the name they paid modders to complete they mods and said some of those may become official dlc later
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StarReaper13
06/19/17 12:32:03 AM
#85:


marc55 posted...


After seeing what Rockstar did, I'm more worried that they might try to shut down free mods.
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Ignore when people say that the title length is not important, that a title should just convey what the game is about. They're just jealous theirs isn't as long
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marc55
06/19/17 12:36:56 AM
#86:


StarReaper13 posted...
marc55 posted...


After seeing what Rockstar did, I'm more worried that they might try to shut down free mods.

??

but thats not what creation club is

they are just saying they ll pay people to make new mods
only new stuff will be acepted because they want to avoid people claiming someone else work as their own
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Unsugarized_Foo
06/19/17 12:41:42 AM
#87:


NeuralLaxative posted...
SlashmanSG posted...
Doe posted...
I hate Boogie, but regardless, it's essentially Bethesda monetizing a hobby. It creates a slew of issues in regards to the health of the mod community when you introduce purchasing because of all the red tape that it creates.

No, it doesn't change the community at all. Creation Club is for professionals. Beth is making most of the "mods", and is requiring any others to submit pitches which Beth will set up goals for. Actually read about it before just whining.

If I’m accepted to be a Creator, what can I create and what is the dev process?

Creators are required to submit documentation pitches which go through an approval process. All content must be new and original. Once a concept is approved, a development schedule with Alpha, Beta and Release milestones is created. Creations go through our full development pipeline, which Creators participate in. Bethesda Game Studios developers work with Creators to iterate and polish their work along with full QA cycles. The content is fully localized, as well. This ensures compatibility with the original game, official add-ons and achievements.

Is Creation Club paid mods?

No. Mods will remain a free and open system where anyone can create and share what they’d like. Also, we won’t allow any existing mods to be retrofitted into Creation Club, it must all be original content. Most of the Creation Club content is created internally, some with external partners who have worked on our games, and some by external Creators. All the content is approved, curated, and taken through the full internal dev cycle; including localization, polishing, and testing. This also guarantees that all content works together. We’ve looked at many ways to do “paid mods”, and the problems outweigh the benefits. We’ve encountered many of those issues before. But, there’s a constant demand from our fans to add more official high quality content to our games, and while we are able to create a lot of it, we think many in our community have the talent to work directly with us and create some amazing new things.


https://creationclub.bethesda.net/en


Sounds good to me. Gamers are such whiners


That does sound good. So now we have free mods and creations that have been deemed worthy of money? Cool
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StarReaper13
06/19/17 12:43:11 AM
#88:


marc55 posted...
StarReaper13 posted...
marc55 posted...


After seeing what Rockstar did, I'm more worried that they might try to shut down free mods.

??

but thats not what creation club is

they are just saying they ll pay people to make new mods
only new stuff will be acepted because they want to avoid people claiming someone else work as their own

That's why I said,

they might


I didn't say it was guaranteed, more that I don't want them to take this and potentially just shut down mods that are free all together just to maximize profit.
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Ignore when people say that the title length is not important, that a title should just convey what the game is about. They're just jealous theirs isn't as long
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MetalGearSquid
06/20/17 7:43:45 AM
#89:


HA! I get the joke. Cuz they made a game called "Oblivion" lolololololololololololololololololololol
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marc55
06/20/17 9:37:09 AM
#90:


going by the posts on the youtube comments they dont know what creation club is
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DevsBro
06/20/17 9:39:39 AM
#91:


PC gaming:

When your developers make games so damn bad that not allowing players to share their improvements is a total dealbreaker.
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#92
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NathanX95
06/20/17 9:45:48 AM
#93:


I'm honestly not seeing how this is very different from the micro transactions that plague nearly every single AAA game nowadays. Since Bethesda games aren't online, this is pretty much their only way of entering the micro transactions business. Like who gives a fuck, there are still going to be free normal mods, those aren't going anywhere.
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Thompson
06/20/17 9:55:04 AM
#94:


Okay, I have a concern. Probably not the only concern, but it's the one that's been on my mind for a while.

Let's assume that a sword mod comes out of the Creation Club. Maybe it can shoot ice, or gradually heals your character while equipped, or is really great at defeating certain types of enemies that otherwise are tough sons of bitches. Sometime later, a free sword mod separate from the Creation Club appears, and it does what the CC sword does, or is even better than it is, and it's free. This would render the purchaseable sword utterly redundant.

Would Bethesda have to issue a C&D and take the modder to court? How would they even prevent a free counterpart from being made, let alone stop it from being distributed once it's already been released. They'd have to rewrite the game's code to stop the free sword being installed, meaning they'd also have to tweak the publshed mods, not to mention that the free mods have to be tweaked by their modders if they wish for them to remain compatible with the game.

Now imagine what a monumental hassle this all will be if the mod is more substantial, like a realistic needs mod that affects numerous facets within the game.
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thelovefist
06/20/17 9:57:00 AM
#95:


Thompson posted...
Okay, I have a concern. Probably not the only concern, but it's the one that's been on my mind for a while.

Let's assume that a sword mod comes out of the Creation Club. Maybe it can shoot ice, or gradually heals your character while equipped, or is really great at defeating certain types of enemies that otherwise are tough sons of bitches. Sometime later, a free sword mod separate from the Creation Club appears, and it does what the CC sword does, or is even better than it is, and it's free. This would render the purchaseable sword utterly redundant.

Would Bethesda have to issue a C&D and take the modder to court? How would they even prevent a free counterpart from being made, let alone stop it from being distributed once it's already been released. They'd have to rewrite the game's code to stop the free sword being installed, meaning they'd also have to tweak the publshed mods, not to mention that the free mods have to be tweaked by their modders if they wish for them to remain compatible with the game.

Now imagine what a monumental hassle this all will be if the mod is more substantial, like a realistic needs mod that affects numerous facets within the game.

Why would anyone make something for free when they can sell it?
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pinky0926
06/20/17 10:05:14 AM
#96:


Gamers: we want premium AAA games for a cheap price and additional content should be free!
Also gamers: we'll pay $100s on the app store for shitty P2W mobile grindathon games!
Gamers again: wtf? Why are you starting to monetize triple AAA game content?
Gamers one more time: We're going to boycott your company and ruin your reputation!
Gamers, finally: ok where can I pre-order the next release??

The gaming industry and why it's like this, in a nutshell.
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markconigliaro
06/20/17 10:09:19 AM
#97:


thelovefist posted...
Thompson posted...
Okay, I have a concern. Probably not the only concern, but it's the one that's been on my mind for a while.

Let's assume that a sword mod comes out of the Creation Club. Maybe it can shoot ice, or gradually heals your character while equipped, or is really great at defeating certain types of enemies that otherwise are tough sons of bitches. Sometime later, a free sword mod separate from the Creation Club appears, and it does what the CC sword does, or is even better than it is, and it's free. This would render the purchaseable sword utterly redundant.

Would Bethesda have to issue a C&D and take the modder to court? How would they even prevent a free counterpart from being made, let alone stop it from being distributed once it's already been released. They'd have to rewrite the game's code to stop the free sword being installed, meaning they'd also have to tweak the publshed mods, not to mention that the free mods have to be tweaked by their modders if they wish for them to remain compatible with the game.

Now imagine what a monumental hassle this all will be if the mod is more substantial, like a realistic needs mod that affects numerous facets within the game.

Why would anyone make something for free when they can sell it?


Because the Creation Club isn't open to everyone. The person has to make a pitch and get it approved (I doubt something simple like a sword mod will get approved). They are then under a schedule by Bethesda themselves, complete with deadlines for milestones and phases.

Since there's a whole development cycle system in place, I would imagine that only substantial mods will get approved, ones that take lots of work, time, and resources. If that's the case, there would be no reason for someone to copy someone else's high quality mod, do just as much (maybe even more) work, and release it for free.

Your overpowered sword mods will never get approved, but something like XCOMs Long War mod would be approved.
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Doe
06/20/17 10:15:31 AM
#98:


markconigliaro posted...
Your overpowered sword mods will never get approved

One of the things showed off in Creation Club was a mudcrab pet with armor on it
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Funkydog
06/20/17 10:16:41 AM
#99:


Doe posted...
markconigliaro posted...
Your overpowered sword mods will never get approved

One of the things showed off in Creation Club was a mudcrab pet with armor on it

Its like you are purposely refusing to accept they could be poking fun at themselves and their horse armour.
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Doe
06/20/17 10:20:50 AM
#100:


Funkydog posted...
Doe posted...
markconigliaro posted...
Your overpowered sword mods will never get approved

One of the things showed off in Creation Club was a mudcrab pet with armor on it

Its like you are purposely refusing to accept they could be poking fun at themselves and their horse armour.

Whoosh

It seems to be making fun of an old article about Mudcrab Armor DLC back when Skyrim came out (and just because the company is 'self-aware' about a dumb idea doesn't make it okay, that's just PR shit), but the point is that small things may be put on the Creation Club.
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Funkydog
06/20/17 10:26:54 AM
#101:


Doe posted...
Funkydog posted...
Doe posted...
markconigliaro posted...
Your overpowered sword mods will never get approved

One of the things showed off in Creation Club was a mudcrab pet with armor on it

Its like you are purposely refusing to accept they could be poking fun at themselves and their horse armour.

Whoosh

It seems to be making fun of an old article about Mudcrab Armor DLC back when Skyrim came out (and just because the company is 'self-aware' about a dumb idea doesn't make it okay, that's just PR shit), but the point is that small things may be put on the Creation Club.

O. Didnt know about such article, so just assumed were making fun of emselves this way. It is silly PR, I do agree.

But I doubt it means small stuff will be added. They know people will provide it for free, so it seems stupid theyd try to monetize minor stuff, after the last backlash.

Who knows, maybe they are stupid, and this wont be "substantial mod DLC" and will be "£5 for new set of armour" but they cant be that stupid.
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