Current Events > So Bethesda's dumb 'creation club' is getting downvoted to Oblivion on YouTube.

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Doe
06/20/17 10:32:51 AM
#102:


Yeah I dunno if that much small stuff will actually make it in, just making the point that Bethesda seems to be fine with that being the sort of content in the CC
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Funkydog
06/20/17 10:33:53 AM
#103:


Doe posted...
Yeah I dunno if that much small stuff will actually make it in, just making the point that Bethesda seems to be fine with that being the sort of content in the CC

I still don't see it as more than a PR stunt to make em seem fun and able to mock themselves. We will see I suppose.
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Inferno Dive Dragoon
06/20/17 11:00:11 AM
#104:


The stupid thing is what may occur from this, like how other businesses may try to follow through if this goes well in Bethesda's favor.

Same shit happened with microtransactions and day 1 dlc, and look where we are now.


Pretty much this.

We're on the verge of a whole new brand of developer money-grubbing, and there's people in this topic who seriously think that's not a bad thing.
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Let's assume that a sword mod comes out of the Creation Club. Maybe it can shoot ice, or gradually heals your character while equipped, or is really great at defeating certain types of enemies that otherwise are tough sons of bitches. Sometime later, a free sword mod separate from the Creation Club appears, and it does what the CC sword does, or is even better than it is, and it's free. This would render the purchaseable sword utterly redundant.

Would Bethesda have to issue a C&D and take the modder to court? How would they even prevent a free counterpart from being made, let alone stop it from being distributed once it's already been released. They'd have to rewrite the game's code to stop the free sword being installed, meaning they'd also have to tweak the publshed mods, not to mention that the free mods have to be tweaked by their modders if they wish for them to remain compatible with the game.


I imagine that's the true endgame; Run enough modded content through an "official" channel so that any non-Creation Club work becomes the "infringing" party and thus can be legally shut down at Bethesda's, or the paid mod maker's, discretion. (And trust me, plenty of modders would have no problem fucking over a free variant to push their paid one.)

This goes hand in hand with Skyrim Special Edition and Fallout 4 being tied to their own built-in mod repository on Bethesda's end. Now while they haven't gone so far as to make it that SSE and FO4 can *only* use mods from Bethesda's catalogue, the fact remains that they *could* make using free/non-Bethesda.net mods more difficult because the code for a "gate" is already in place. The only thing stopping them is that free mods outnumber paid ones for now.
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SlashmanSG
06/20/17 11:05:34 AM
#105:


Inferno Dive Dragoon posted...
The only thing stopping them is that free mods outnumber paid ones for now.

FO4 and SSE alone have over 26k mods, you really think Beth is going to outpace that anytime soon?
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WaffIeElite
06/20/17 11:09:56 AM
#106:


Gamers aren't going to trust or bother with this shit for two reasons:

1. Bethesda's community-shattering attempt at monetizing mods the first time did irreversible damage to the community. Some mod creators are done because of it, some mods are removed from the Nexus, and many players simply will never trust this sort of thing.

2. The limitations make it pointless. One of the inherent problems with modding is compatibility issues, but this is basically just paying for skins and shit. No point.
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#107
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marc55
06/20/17 11:14:15 AM
#108:


Inferno Dive Dragoon posted...

I imagine that's the true endgame; Run enough modded content through an "official" channel so that any non-Creation Club work becomes the "infringing" party and thus can be legally shut down at Bethesda's, or the paid mod maker's, discretion. (And trust me, plenty of modders would have no problem f***ing over a free variant to push their paid one.)

whats wrong with that ?

isnt it normal for a modders to not want someone else copying their work and claim it as their own ?
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#109
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markconigliaro
06/20/17 11:23:18 AM
#110:


Asherlee10 posted...
markconigliaro posted...
Your overpowered sword mods will never get approved, but something like XCOMs Long War mod would be approved.

That will just be a free mod, which will continue to exist.


I know, that was my point. Your mod has to be approved by Bethesda to be in the Creation Club. Free mods don't need Bethesda's approval, they can do what ever they want. If you want to charge for your mod, you have to pitch an idea, get accepted, create milestones under Bethesda's watch, and go through the whole development cycle. You can't just say "I'm going to whip something out in an afternoon and charge $5", as some people seem to think it is.
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untrustful
06/20/17 11:23:25 AM
#111:


We have microtransactions and dlc and season passes and pre-order bonuses with tiers. We jumped the shark a long time ago so this is no different.
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#112
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markconigliaro
06/20/17 11:35:15 AM
#113:


Asherlee10 posted...
markconigliaro posted...
Asherlee10 posted...
markconigliaro posted...
Your overpowered sword mods will never get approved, but something like XCOMs Long War mod would be approved.

That will just be a free mod, which will continue to exist.


I know, that was my point. Your mod has to be approved by Bethesda to be in the Creation Club. Free mods don't need Bethesda's approval, they can do what ever they want. If you want to charge for your mod, you have to pitch an idea, get accepted, create milestones under Bethesda's watch, and go through the whole development cycle. You can't just say "I'm going to whip something out in an afternoon and charge $5", as some people seem to think it is.


So, what is the problem with that?


IMO, nothing, I'm all for this system. What I gather from other people is they look down a list of their current mods and think all of them will eventually have a price tag. All mods, down to the simple cosmetic changes, layout changes, bug fixes, will have a price under this system, which isn't true.

If this system works as intended, and Bethesda actually follows what they say, we'll have a bunch of new types of mod, a much higher quality type of mod. As I said before, imagine XCOM Long War type of mods which give HUGE changes to the game, but at a price. Right now Long War is really the only mod of that kind (as far as I know), so people can't grasp the idea of high quality mods, and instead think their inventory sort options will be behind a paywall.
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Doe
06/20/17 11:51:44 AM
#114:


https://cdn.vox-cdn.com/thumbor/-9gF7l3TBFPTkWC3_DPRo6t0GcI=/2x0:848x476/1600x900/cdn.vox-cdn.com/uploads/chorus_image/image/55204443/creationclub.0.png

They're not gearing Creation Club towards Long War-type mods. Three things they showed as examples are a weapon skin, an Oblivion helmet, and a pet reskin.
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Inferno Dive Dragoon
06/20/17 11:59:01 AM
#115:


FO4 and SSE alone have over 26k mods, you really think Beth is going to outpace that anytime soon?

They will if a bunch of those free mods get ripped down in order to be re-upped with a price tag on them (or to just avoid having said free mods stolen for repricing by second parties), and then of course you'll have those modders that abandon making free mods altogether and those who take up modding *just* to make paid ones.

That's exactly what happened the last time they tried to push paid mods, that a whole bunch of free ones suddenly stopped being available for free (or available at all), some modders announced their departure from free mod making (only to come crawling back/give up modding entirely when being paid didn't pan out), and you had a sudden influx of new modders wanting to get their slice of the pie (and no, they didn't stick around when the potential cash-flow got cut off). And this was all when paid mods were a thing for mere *days*, I can only imagine how much more the scales will shift if this becomes a thing for months/years on end. (And especially if I'm correct about Bethesda making other subtle moves to hamper free mod usage.)
+++

whats wrong with that ?

isnt it normal for a modders to not want someone else copying their work and claim it as their own ?


You're assuming the one with the paid variant was the original creator, or hell, even created their mod with 100% original assets. Believe me, when paid mods became a thing, mods that were reliant on other mods were the first casualties of "donut steel" as two or more parties squabbled over "who had more right" to sell it. Hell, you should have seen the panic alone over the Script Extender becoming a paid mod. Not that it did (or would, according to its makers), but it still goes to show that all it takes is a few, crucial mods to be put behind a price wall to cause hundreds if not thousands more to come crashing down.

While Bethesda claims that Creation Club will only be accepting "newly" created mods that haven't been uploaded elsewhere, or rely on other free mods, this won't stop people from trying to push through recycled, mildly altered pre-existing works or how asset claim-jumping is about to become a very serious and real thing.
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And probably enough players don't care about the politics and just want content.

And that sort of mentality is just going to screw over all of us in the long-run, because if this works for Bethesda, every other game company is going to jump right on board to get in on the newest nickel & dime craze.
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SlashmanSG
06/20/17 12:13:07 PM
#116:


Doe posted...
https://cdn.vox-cdn.com/thumbor/-9gF7l3TBFPTkWC3_DPRo6t0GcI=/2x0:848x476/1600x900/cdn.vox-cdn.com/uploads/chorus_image/image/55204443/creationclub.0.png

They're not gearing Creation Club towards Long War-type mods. Three things they showed as examples are a weapon skin, an Oblivion helmet, and a pet reskin.

How do you still not get that that was a joke? Jesus, even TB is for it.

https://www.youtube.com/watch?v=8hLmM6pK0wg

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Doe
06/20/17 12:16:37 PM
#117:


I'm not watching a 40 minute video

I know the mudcrab is supposed to be 'making fun of themselves' but it's stupid regardless
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Thompson
06/20/17 12:34:57 PM
#118:


I watched that 40 minute video. Very informative. Still doesn't quite put my concerns to rest regarding modders creating knockoff or improved version of the content offered through CC and the legal ramifications of it all. Also, Take Two and Rockstar can rot in hell for all I care unless they reverse their asinine move on single player modding.
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wdlp
06/22/17 2:11:01 AM
#120:


Buy a mod
It isn't compatible with other mods you bought

Yeah sounds great
Why are people still buying skyrim
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wdlp
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DarthAragorn
06/22/17 2:13:28 AM
#121:


wdlp posted...
Buy a mod
It isn't compatible with other mods you bought

Yeah sounds great
Why are people still buying skyrim

The whole point of this program is that Bethesda will ensure compatibility and all
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wdlp
06/22/17 2:19:14 AM
#122:


Ha! I'll believe it when I see it.
Bethesda games running smoothly
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Darmik
06/22/17 2:21:54 AM
#123:


- Creation Club is presented as an alternative to the current mod system for FO4 and Skyrim so gamers get used to it
- Next Bethesda game releases with online elements
- Modding outside of Creation Club is banned for new games because of 'cheating'

Welcome to the New Age
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marc55
06/22/17 8:54:51 AM
#124:


Darmik posted...
- Creation Club is presented as an alternative to the current mod system for FO4 and Skyrim so gamers get used to it
- Next Bethesda game releases with online elements
- Modding outside of Creation Club is banned for new games because of 'cheating'

Welcome to the New Age

but mods can be used to cheat on multiplayer( pvp) right ?

im sure there are games right now that will ban you for using mods on multiplayer because ive read threads on steam warning people to not sue some mods on pvp / MP or theyll get banned


so i have no idea what are you talking about
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TheCurseX2
06/22/17 9:12:43 AM
#125:


If you pay for any of this you're dumb.
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marc55
06/22/17 9:38:17 AM
#126:


TheCurseX2 posted...
If you pay for any of this you're dumb.

we dont even know the prices yet
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faizan_faizan
06/22/17 9:58:26 AM
#127:


Lol, and people said this would take off.
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marc55
06/22/17 10:01:46 AM
#128:


faizan_faizan posted...
Lol, and people said this would take off.

??
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FrenchCrunch
06/22/17 10:02:25 AM
#129:


marc55 posted...
TheCurseX2 posted...
If you pay for any of this you're dumb.

we dont even know the prices yet

doesnt matter tbh
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#130
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Back_Stabbath
06/24/17 5:29:59 AM
#131:


SlashmanSG posted...
Is Creation Club paid mods?

No. Mods will remain a free and open system where anyone can create and share what they’d like. Also, we won’t allow any existing mods to be retrofitted into Creation Club, it must all be original content. Most of the Creation Club content is created internally, some with external partners who have worked on our games, and some by external Creators. All the content is approved, curated, and taken through the full internal dev cycle; including localization, polishing, and testing. This also guarantees that all content works together. We’ve looked at many ways to do “paid mods”, and the problems outweigh the benefits. We’ve encountered many of those issues before. But, there’s a constant demand from our fans to add more official high quality content to our games, and while we are able to create a lot of it, we think many in our community have the talent to work directly with us and create some amazing new things


"No, but yes".
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#132
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Doe
06/27/17 12:45:17 PM
#133:


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Nomadic View
06/27/17 12:46:55 PM
#134:


There a teal deer on what "creation club" is?
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Doe
06/27/17 12:49:10 PM
#135:


That post confused me for a bit because I use teal to highlight my own posts for this site
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#136
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