Board 8 > Can someone explain the Mass Effect ending fiasco to me without spoilers?

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blindhobo13
03/22/12 9:30:00 PM
#1:


**Possible spoilers**

I've never played any of the MEs and I've been avoiding all the news about it in case I happen to play them in the near future but I'm just really curious about this incident.



If it's literally impossible to explain without spoiling some things I'm fine with that though...

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rychu_supadude
03/22/12 9:31:00 PM
#2:


I'm hearing "lack of meaning from choices" thrown around a lot.
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Murphiroth
03/22/12 9:33:00 PM
#3:


Endings were incredibly disappointing, and made people feel like all the hours they'd sunk into the trilogy meant nothing. Internet overreacts and freaks out as it usually does when it comes to stuff like this, and there you go.

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TheNinJa7777
03/22/12 9:33:00 PM
#4:


From: rychu_supadude | #002
I'm hearing "lack of meaning from choices" thrown around a lot.


This and all the endings boil down to "Press button : receive solution"

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Pirateking2000
03/22/12 9:34:00 PM
#5:


lets put it this way

external image

......

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Liwakip
03/22/12 9:34:00 PM
#6:


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tereziWright
03/22/12 9:35:00 PM
#7:


Well if you've seen TTGL...

Final boss is the Anti-Spiral

Except he just gives up

And asks you what your favorite color is

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Biolizard28
03/22/12 9:35:00 PM
#8:


Don't forget the different colored explosions.

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redrocket
03/22/12 9:36:00 PM
#9:


Pirateking2000 posted...
lets put it this way

external image

......


This is amazing.

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lordloki12
03/22/12 9:36:00 PM
#10:


Yeah overreaction from most people and the multiple endings not really looking all that different. It also lacks a lot of closure.

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FashnQueenEtna
03/22/12 9:37:00 PM
#11:


From: Pirateking2000 | #003
lets put it this way

external image

......


Omg

this is incredible

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tereziWright
03/22/12 9:39:00 PM
#12:


From: lordloki12 | #010
Yeah overreaction from most people and the multiple endings not really looking all that different. It also lacks a lot of closure.


You can take all "6" of them and line them up and they are literally identical.

Except 2 have an extra explosion and 1 has crazy leaves.

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Biolizard28
03/22/12 9:40:00 PM
#13:


From: tereziWright | #007
Well if you've seen TTGL...

Final boss is the Anti-Spiral

Except he just gives up

And asks you what your favorite color is


ME3's ending is like, anti-TTGL.

Because no matter how hard you tried, you couldn't go beyond what was impossible.

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blindhobo13
03/22/12 9:41:00 PM
#14:


Oh... what the hell is the story about anyway?

>_>

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AfroSquirrel
03/22/12 9:43:00 PM
#15:


From: blindhobo13 | #014
Oh... what the hell is the story about anyway?

>_>


Shepard's quest to shop at her favorite store on the Citadel. Her arch-nemesis is a reporter who wants to sully Shepard's family name.

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tereziWright
03/22/12 9:44:00 PM
#16:


From: AfroSquirrel | #015
her


*cough*

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RayDyn
03/22/12 9:45:00 PM
#17:


From: blindhobo13 | Posted: 3/23/2012 12:41:21 AM | #014
Oh... what the hell is the story about anyway?

>_>


I sure more than few people had that question at the end of ME3

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lordloki12
03/22/12 9:45:00 PM
#18:


FemShep is the best Shep.

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Biolizard28
03/22/12 9:46:00 PM
#19:


From: blindhobo13 | #014
Oh... what the hell is the story about anyway?

>_>


Let me just put it this way.

Over the course of three games and a metric f***ton of choices you make along the way, none of them change anything about the ending except for the very last one you make.

And it's the same three choices every single time.

And they're all identical and quite frankly have the same implications: everyone's screwed.

It's the phrase "It's the journey, not the destination" taken to its extreme.

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vcharon
03/22/12 9:47:00 PM
#20:


The LotR thing, pretty much covers it!

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lordloki12
03/22/12 9:48:00 PM
#21:


tereziWright posted...
From: lordloki12 | #010
Yeah overreaction from most people and the multiple endings not really looking all that different. It also lacks a lot of closure.
You can take all "6" of them and line them up and they are literally identical.

Except 2 have an extra explosion and 1 has crazy leaves.


Yeah like I said visually they are not all that different. Couple extra explosions and a different ending effect depending on the color.

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blindhobo13
03/22/12 9:49:00 PM
#22:


Okay so kind of like Jade Empire but stretched out over 3 games.

Did Kotor do this too?

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foolm0ron
03/22/12 10:15:00 PM
#23:


From: Liwakip | #006
http://s3.amazonaws.com/data.tumblr.com/tumblr_m0y9abH5xQ1rrkssuo1_1280.png?AWSAccessKeyId=AKIAJ6IHWSU3BX3X7X3Q&Expires=1332563674&Signature=jjewHDtXIGQzZdVykVzf%2B6%2Bl3V0%3D


Is that it?

Every single multi-branching game is designed this way (the bottom diagram). You simply can't do the above diagram, because that's way too many paths. Sure, you can complain that there weren't enough endings paths, but you can't expect that every major choice you have made (even if there were only like 5 in ME1, and like 10 or in ME2) is uniquely incorporated into the ending.

Maybe I just need to play the game and see what the ending is really about, but even if it's terrible, I don't see the big deal. ME2 clearly showed that the characters and adventures were by far the best part of the series, not the overarching generic 'omg space war' plotline.

I mean look at the DX games (DX1 and DXHR, at least). They had terrible endings that entirely ignored your previous choices, but it didn't matter because the rest of the game was awesome.

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foolm0ron
03/22/12 10:16:00 PM
#24:


tl;dr: EVERY GAME DOES THIS

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Tom Bombadil
03/22/12 10:17:00 PM
#25:


vn master race

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vcharon
03/22/12 10:18:00 PM
#26:


It's not really about there being "one ending", it's more about that one ending sucking terribly I think. If the ending was actually something people wanted to see there would be half as many complaints.

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Aecioo
03/22/12 10:18:00 PM
#27:


The ME story was never anything special, but people feel cheated because they bought into the idea of "everything you do matters" and at the end of the day literally nothing mattered.

Plus the whole thing about the ending being nonsense in terms of the story... and... yeah, major fan backlash.

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AfroSquirrel
03/22/12 10:21:00 PM
#28:


From: Tom Bombadil | #025
vn master race


>Save Ilya

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Xbyte
03/22/12 10:22:00 PM
#29:


foolm0ron posted...
tl;dr: EVERY GAME DOES THIS

foolmo - always defending bad things.

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foolm0ron
03/22/12 10:25:00 PM
#30:


VN's can make every decision count because they have like... 4 decisions. 2^4 = 16 endings. That's nothing considering many overlap.

From: Aecioo | #027
but people feel cheated because they bought into the idea of "everything you do matters" and at the end of the day literally nothing mattered.


Did these people even play ME1? I had this exact same criticism about ME1 years ago, but I guess it took people until ME3 to realize it.

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blindhobo13
03/22/12 10:28:00 PM
#31:


****ing deja vu.

I swear I've seen this topic before now.

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agesboy
03/22/12 10:30:00 PM
#32:


Every single multi-branching game is designed this way (the bottom diagram). You simply can't do the above diagram, because that's way too many paths.

princess maker 2, yo

there are so many endings, there's actually a distinction between high-class and low-class prostitute

quality

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dexter28
03/22/12 10:38:00 PM
#33:


To me, the problem with the ending is that Mass Effect has always been a game series about consequences for your choices.

Whatever ending you get shows you almost nothing about what happens based on your final choice, and so it feels pointless. The game ends the exact same way whether you choose A B or C.

I understand Jade Empire had something like this, except you were given a text description of what happens. You don't even get that in ME3. Just explosions into a scene that doesn't really make sense and is really pretty trivial in the grand scheme of the setting into credits into an advertisement for DLC.

That last part is literal btw. The very last thing you experience before you go back to the main menu in ME3 is a promotion for future downloadable content.

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redrocket
03/22/12 10:43:00 PM
#34:


foolm0ron posted...
From: Liwakip | #006
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Is that it?

Every single multi-branching game is designed this way (the bottom diagram). You simply can't do the above diagram, because that's way too many paths. Sure, you can complain that there weren't enough endings paths, but you can't expect that every major choice you have made (even if there were only like 5 in ME1, and like 10 or in ME2) is uniquely incorporated into the ending.

Maybe I just need to play the game and see what the ending is really about, but even if it's terrible, I don't see the big deal. ME2 clearly showed that the characters and adventures were by far the best part of the series, not the overarching generic 'omg space war' plotline.

I mean look at the DX games (DX1 and DXHR, at least). They had terrible endings that entirely ignored your previous choices, but it didn't matter because the rest of the game was awesome.


Aside from the fact that this was far from the only problem with the ending...


Bioware actually promised fans that there would be meaningfully different endings in ME3. In contrast to other games that came before, even the previous ME games, ME3 was going to be the game that broke the mold and actually delivered on the top diagram. Bioware made a big deal out of this and built up huge hype and expectations about the endings in the fanbase.

Also, the ending is just terrible by any measure.

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Anagram
03/22/12 10:51:00 PM
#35:


Anyone have the quote of the Bioware guy who claimed that ME3 was going to have a new type of ending that wouldn't be the standard multiple endings, so that you wouldn't be able to say "yeah, I got Ending B" or whatever?

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PartOfYourWorld
03/22/12 10:53:00 PM
#36:


From: redrocket | #034
Also, the ending is just terrible by any measure.


That's my problem. The single biggest complaint might be the lack of variety in the endings - how the choices you make during the course of three sprawling games mean nothing after Bioware promised they'd mean everything - but that's not my main complaint. I'd take one main ending if it was well written and brought with it the closure that fans wanted. Instead, the ending we got was a disaster that pissed all over the plot and themes the series had established until that point.

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Liwakip
03/22/12 10:54:00 PM
#37:


Anyone have the quote of the Bioware guy who claimed that ME3 was going to have a new type of ending that wouldn't be the standard multiple endings, so that you wouldn't be able to say "yeah, I got Ending B" or whatever?

This Google Doc has it and other quotes that ended up false:

https://docs.google.com/document/d/1SW50Flt2BqqcVew-27vzvAxJBBBTYFSMj2p_PuqTcIk/edit?pli=1

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KJH
03/22/12 11:39:00 PM
#38:


You can be the most ineffective Shepard humanly possible and fail in devastatingly huge ways while being a complete dick and while they try and play it as something huge and horrible and even give you concrete numbers to show that yes, you've done an awful job at trying to accomplish your goal.

And everything will turn out literally the exact same as if you were the most immaculate, charismatic, powerful person in existence. And this is without either uncharacteristic over or undershooting, it just... happens and turns out the exact same regardless of you, out of nowhere.

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Westbrick
03/23/12 12:40:00 AM
#39:


Maybe I just need to play the game and see what the ending is really about, but even if it's terrible, I don't see the big deal. ME2 clearly showed that the characters and adventures were by far the best part of the series, not the overarching generic 'omg space war' plotline.

Game promised choices would make a real impact in the story's conclusion. Choices turned out to mean absolutely nothing, each "alternate ending" was really a slight derivation of the main ending, and the ending itself completely sucked and was jarringly out of tone for the series.

That's my understanding, anyway.

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ToukaOone
03/23/12 12:42:00 AM
#40:


AfroSquirrel posted...
From: Tom Bombadil | #025
vn master race
>Save Ilya


I see your save Ilya and raise you a

external image

VNs still have "one" ending though; the true ending is just the culmination of the themes established by the earlier endings. As far as I know, the best VNs all obey this formula. The only counterexamples I can think of are Saya no Uta, Subarashiki Hibi (To an extent, the difference is only in the ending but completely different themes are resolved in them) and (hearsay) Soukou Akki Muramasa. Everything else clearly builds to the true ending.

Of course if we really want to talk about not enough decision points...

external image

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MrGreenonion
03/23/12 1:35:00 AM
#41:


From: Pirateking2000 | #003
lets put it this way

external image

......


Anytime Matrix 2's Fake Donald Sutherland shows up is a bad time.

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CoolCly
03/23/12 2:15:00 AM
#42:


ahaha those pictures

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th3l3fty
03/23/12 6:15:00 AM
#43:


From: ToukaOone | #040
external image

VNs still have "one" ending though; the true ending is just the culmination of the themes established by the earlier endings. As far as I know, the best VNs all obey this formula. The only counterexamples I can think of are Saya no Uta, Subarashiki Hibi (To an extent, the difference is only in the ending but completely different themes are resolved in them) and (hearsay) Soukou Akki Muramasa. Everything else clearly builds to the true ending.

Of course if we really want to talk about not enough decision points...

external image


I see your YU-NO and raise you a Kagetsu Tohya

external image

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HeroicGammaRay
03/23/12 6:51:00 AM
#44:


i don't know anything about this series, but most modern games can't branch much because of the obsession with cinematics. having to make new cutscenes for each branch will make you run into budget constraints pretty quickly.

that said most vns don't have particularly interesting choices either. some only have a few choices, and those with a lot have mostly inane or superfluous ones.
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ShatteredElysium
03/23/12 8:04:00 AM
#45:


KJH posted...
You can be the most ineffective Shepard humanly possible and fail in devastatingly huge ways while being a complete dick and while they try and play it as something huge and horrible and even give you concrete numbers to show that yes, you've done an awful job at trying to accomplish your goal.

And everything will turn out literally the exact same as if you were the most immaculate, charismatic, powerful person in existence. And this is without either uncharacteristic over or undershooting, it just... happens and turns out the exact same regardless of you, out of nowhere.



Basically this. Literally nothing you do from ME1 through to ME3 matters whatsoever. The end result is always the same.

People feel conned because this wasn't anywhere remotely close to what they were promised. It's the polar opposite of what we have always been told.

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foolm0ron
03/23/12 8:15:00 AM
#46:


From: th3l3fty | #043
I see your YU-NO and raise you a Kagetsu Tohya

external image


That's an excellent diagram to represent the typical branching game design.

See how in every section, it branches out a lot, and then it all converges before the next section?
Within each branch, there are even more branches and convergings, so it ends up looking like a lot of interesting choices, but it's compared to the number of decisions you make, the number of endings is still very limited, as opposed to theoretical exponential amount of endings you could have.

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PrivateBiscuit1
03/23/12 8:32:00 AM
#47:


I think the bigger complaint is that the ending was f***ing dumb as hell, not that it didn't give you so many choices. Although the choices being abysmal and nonsensical didn't help that.

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Some_Character
03/23/12 10:52:00 AM
#48:


PrivateBiscuit1 posted...
I think the bigger complaint is that the ending was f***ing dumb as hell, not that it didn't give you so many choices. Although the choices being abysmal and nonsensical didn't help that.

It's both, really.

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