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LurkerFAQs ( 06.29.2011-09.11.2012 ), Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
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TopicCan someone explain the Mass Effect ending fiasco to me without spoilers?
redrocket
03/22/12 10:43:00 PM
#34:


foolm0ron posted...
From: Liwakip | #006
http://s3.amazonaws.com/data.tumblr.com/tumblr_m0y9abH5xQ1rrkssuo1_1280.png?AWSAccessKeyId=AKIAJ6IHWSU3BX3X7X3Q&Expires=1332563674&Signature=jjewHDtXIGQzZdVykVzf%2B6%2Bl3V0%3D
Is that it?

Every single multi-branching game is designed this way (the bottom diagram). You simply can't do the above diagram, because that's way too many paths. Sure, you can complain that there weren't enough endings paths, but you can't expect that every major choice you have made (even if there were only like 5 in ME1, and like 10 or in ME2) is uniquely incorporated into the ending.

Maybe I just need to play the game and see what the ending is really about, but even if it's terrible, I don't see the big deal. ME2 clearly showed that the characters and adventures were by far the best part of the series, not the overarching generic 'omg space war' plotline.

I mean look at the DX games (DX1 and DXHR, at least). They had terrible endings that entirely ignored your previous choices, but it didn't matter because the rest of the game was awesome.


Aside from the fact that this was far from the only problem with the ending...


Bioware actually promised fans that there would be meaningfully different endings in ME3. In contrast to other games that came before, even the previous ME games, ME3 was going to be the game that broke the mold and actually delivered on the top diagram. Bioware made a big deal out of this and built up huge hype and expectations about the endings in the fanbase.

Also, the ending is just terrible by any measure.

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