Board 8 > IGN: What Zelda can learn from Skyrim.

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GuessMyUserName
09/04/11 7:10:00 PM
#51:


From: HeroDelTiempo17 | Posted: 9/4/2011 1:57:03 PM | #042
About the villain, Skyward Sword is supposed to take place before OoT, so Ganon shouldn't be able to show up at all.


yeah, SS takes place before Ganon even exists - however, he said the game will touch up on the origin of Ganondorf, and why he shows up in OoT


also hilarious fact, Aonuma said there were similarities between Ghirahim and David Bowie, aww yeah

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Biolizard28
09/04/11 7:16:00 PM
#52:


PrivateBiscuit1 posted...
On the topic of Twilight Princess, I thought it was the most fun I ever had with a Zelda game. It certainly wasn't the best, but it was the most fun I had with it. If you don't fuss with the storyline, you can really enjoy the game. And the bosses were the best in the game and made you feel REALLY accomplished for beating each of them. Can I say they were epic? Because that's the word that comes to mind.

I agree that in terms of gameplay, it was good, but then, my favorite Zelda games are Wind Waker and Majora's Mask.

But it's hard to ignore the story's flaws when it takes up such a large portion of play time, especially when they're actively ignoring what gamers consider a superior method of story telling for its genre.

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PrivateBiscuit1
09/04/11 7:18:00 PM
#53:


Well, I think the story got lame towards the end, but I just didn't think it was a big part. Zelda has never had a compelling storyline, and it's always just taken a backseat for essentially everything else. So I never considered it a game-ruining issue.

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Biolizard28
09/04/11 7:19:00 PM
#54:


It's worrisome that the story didn't turn out compelling when it's clear that they tried, though. That's my point here.

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foolmor0n
09/04/11 7:29:00 PM
#55:


Zelda does not need to be "open-world" like Elder Scrolls

It should be more like Deus Ex, a semi-linear action RPG, except instead of FPS being the action, it's swordfighting. I realized this while playing the new DX game recently. The game is structured basically the same as a Zelda game. You have your overworld, you have side missions strewn about the overworld, and you have your main mission where you go into semi-linear "dungeons".

Something that Zelda could really benefit from, though, is how Deus Ex gives you several different approaches to any given situation. That could be cool in Zelda you know?... like if you had to cross a river of lava, you could either shoot the target with an arrow that brings up a bridge, or you could go over to some big rock and use bombs to blast it down for a makeshift bridge, etc.

It all goes back to the main flaw of bad overall game design. Twilight Princess theoretically should have been awesome. It had all the elements, all the mechanics. It was just badly designed... items were worthless outside of their respective dungeon, overworld was empty. It's painful how many Zelda-like games have pulled this off magnificently while Zelda has still yet to "catch up".

Imagine if DX:HR had just one wall you could punch through, or just vents in one mission of the game. Or if Okami only had one tree to bloom, one wall to bomb open, etc.

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LinkMarioSamus
09/05/11 4:04:00 AM
#56:


foolmor0n posted...
Twilight Princess theoretically should have been awesome.

Except that Twilight Princess WAS awesome. For me, it combined all of the best parts from Ocarina of Time and Majora's Mask. I don't consider it a top-tier game because of its dated presentation though, and I wholeheartedly agree with the "make it more like Deus Ex" solution. Heck, by this point I'd say "make Metroid more like Half-Life", too (heck, I was expecting Other M to be like Half-Life 2 or Resident Evil 4 in that it was mostly linear with minimal exploration...instead it felt like it was an open world where the developers arbitrarily created a set paths and locked doors and such, as opposed to HL2 or RE4 which, from what I've seen/played, looked like the developers made it with a linear idea first, then made levels expansive and filled the world with secrets...suffice to say, a lot of Japanese franchises like Zelda and Metroid which have "massive potential" can learn from their Western counterparts).

For me the Zelda franchise has yet to really prove itself as a major force outside of A Link to the Past and The Wind Waker (although OoT, MM, and especially TP come real close). I think SS could put it over the top, but I won't know because I'd rather be finally be getting around to 3D Final Fantasy and Metal Gear Solid games for the first time.

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Dauntless Hunter
09/05/11 4:04:00 AM
#57:


From: foolmor0n | #055
Imagine if DX:HR had just one wall you could punch through, or just vents in one mission of the game. Or if Okami only had one tree to bloom, one wall to bomb open, etc.


I think maybe part of this is due to Zelda getting too caught up in the "each dungeon has an item which you need to finish this dungeon" formula. Maybe it would be better-served if it went to a more back-to-basics approach. Focus on just a few items for puzzle-solving, maybe giving them multiple uses. Some dungeons you can just get an item that's useful in combat but not necessary for interacting with a special kind of block that only shows up five times in the entire game, like how in Zelda 1 in some dungeons you just got the bow or the magic rod. Deus Ex has its "four pillars" of gameplay, and that works because there's only four of them so they can give each the attention they need to make it feel like it's always useful. There are terminals to hack, walls to punch, and vents to explore everywhere, but that's because there aren't six or eight other things they have to cram into the game world.

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LinkMarioSamus
09/05/11 4:15:00 AM
#58:


Am I the only one who actually LIKES how late-game items are "curtailed" in their uses? To me it makes them more special since they aren't used often.

I would still like to have new tools to play with in the next Zelda game though even though I like the "back to basics" approach. Darn.

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Liquid Wind
09/05/11 4:24:00 AM
#59:


In WW and TP, however, the overworld simply contains loads of cool locations, instead of merely being a "hub" of sorts.

more evidence that LMS hasn't actually played these games, especially TP
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LinkMarioSamus
09/05/11 5:38:00 AM
#60:


I played TP last year and enjoyed it more than OoT and MM. Like I said, it would be an all-time favorite of mine if it weren't for that stupidly dated presentation that prevents the game from feeling phenomenal at all.

I don't like trudging around in OoT's overworld, but I like doing so in TP because in the latter I don't have to look at ugly 1998 graphics every step of the way, Epona is faster, and there's a LOT of scenic views along the way, plus searching for secrets is more satisfying in a larger world.

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Liquid Wind
09/05/11 5:46:00 AM
#61:


there are no relevant secrets in TP's overworld. there's heart pieces and rupees which are both useless because bosses do quarter of a heart damage and rupees basically exist solely for acquiring and using the magic armor which gives you added protection. TP's overworld exists for the sole reason of connecting dungeons together and nothing else, it is literally a hub.
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kurtfisto
09/05/11 6:10:00 AM
#62:


About the whole 'new items in TP not being used much' issue: I'd prefer more dungeons (where the items are used excellently) to less dungeons and less cool items. If they have to sacrifice 'game design' in the new items to give us more fun dungeons (and boss fights!), then so be it. Consequently though, yeah, the overworld sucked and the dungeons were the only things to look forward to.

Loving Skyward Sword's overworld though. I have a special place in my heart for Wind Waker and seeing an overworld resembling its own excites me.

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LinkMarioSamus
09/05/11 6:35:00 AM
#63:


Liquid Wind posted...
there are no relevant secrets in TP's overworld. there's heart pieces and rupees which are both useless because bosses do quarter of a heart damage and rupees basically exist solely for acquiring and using the magic armor which gives you added protection. TP's overworld exists for the sole reason of connecting dungeons together and nothing else, it is literally a hub.

Ocarina of Time feels more like everything you described than Twilight Princess.

Yeah the game was also real easy, but I don't care about difficulty. Ocarina of Time did not feel harder at all.

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foolm0ron
09/05/11 6:39:00 AM
#64:


From: LinkMarioSamus | #056
For me, it combined all of the best parts from Ocarina of Time and Majora's Mask


What did it combine from MM? It was pretty much exactly the OoT formula except with a worse overworld.

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LinkMarioSamus
09/05/11 6:45:00 AM
#65:


I had more fun in TP's overworld than I did in OoT's. In TP, Epona is faster and I don't have to deal with 1998 graphics. Plus it feels more "real" and has more significance in the story.

My favorite part of MM (perhaps aside from the improved core gameplay) was the darker tone, and TP brought that over.

Realistically though, I don't want to defend TP (or MM, or OoT) unless someone says it's trash.

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PrivateBiscuit1
09/05/11 7:25:00 AM
#66:


How do people actually try to debate with LMS? He's insufferable.

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Liquid Wind
09/05/11 7:29:00 AM
#67:


I'm very bored, that's how

I guess I can see where new players might be coming from with "1998 graphics" but then again the recent release of OoT had cleaned up graphics so if you're that new to gaming you should just play that

TP and MM are very different aesthetically, TP is darker than WW or OoT like MM is but it's in a totally different way. TP tries to be more epic, more high fantasy influence like LotR and also borrows a lot from SotC, where MM is more like a twisted fairy tale
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LinkMarioSamus
09/05/11 7:39:00 AM
#68:


Eh they both felt like a similar tone to me.

I've heard that OoT3D's graphics aren't much better. Plus it's on a handheld, which always dulls enjoyment for me.

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Dauntless Hunter
09/05/11 3:07:00 PM
#69:


From: LinkMarioSamus | #065
In TP, Epona is faster and I don't have to deal with 1998 graphics.


No, you just have to deal with 1998 game design sensibilities. And 2002 graphics, which considering it's a 2006 release...

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