LogFAQs > #294799

LurkerFAQs ( 06.29.2011-09.11.2012 ), Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
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TopicIGN: What Zelda can learn from Skyrim.
LinkMarioSamus
09/05/11 4:04:00 AM
#56:


foolmor0n posted...
Twilight Princess theoretically should have been awesome.

Except that Twilight Princess WAS awesome. For me, it combined all of the best parts from Ocarina of Time and Majora's Mask. I don't consider it a top-tier game because of its dated presentation though, and I wholeheartedly agree with the "make it more like Deus Ex" solution. Heck, by this point I'd say "make Metroid more like Half-Life", too (heck, I was expecting Other M to be like Half-Life 2 or Resident Evil 4 in that it was mostly linear with minimal exploration...instead it felt like it was an open world where the developers arbitrarily created a set paths and locked doors and such, as opposed to HL2 or RE4 which, from what I've seen/played, looked like the developers made it with a linear idea first, then made levels expansive and filled the world with secrets...suffice to say, a lot of Japanese franchises like Zelda and Metroid which have "massive potential" can learn from their Western counterparts).

For me the Zelda franchise has yet to really prove itself as a major force outside of A Link to the Past and The Wind Waker (although OoT, MM, and especially TP come real close). I think SS could put it over the top, but I won't know because I'd rather be finally be getting around to 3D Final Fantasy and Metal Gear Solid games for the first time.

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