Poll of the Day > 1183 never played Chrono Trigger?

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ConfusedTorchic
03/12/24 9:27:53 PM
#51:


yeah people see the juctioning system as a bad thing because "u gotta do x and x to do x if you even want any x" and it's like okay

but you really don't have to, you're straight up bitching that you have the freedom to do whatever the absolute fuck you want out of the battle system and character role building

or the argument of "but playing like a regular game makes enemies harder!" is just you saying you want easy baby mode where there is no challenge of any sort

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agesboy
03/12/24 9:30:12 PM
#52:


fights scaling based on your average party level did kind of suck but outside a few encounters at specific levels that gained new abilities i don't think it was really that bad

also quistis gets too much hate

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LinkPizza
03/13/24 12:08:39 AM
#53:


I havent played it. I know of it, though

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Maximothelad
03/13/24 12:36:54 AM
#54:


agesboy posted...
looking at your post history, you literally just reappear every couple months/years to whine about poll results, generally about some popular thing not polling as well as you're convinced it needs to
Looking at your post history you contribute nothing and just complain when others tell you the truth.

The second you said "FF8" which has been considered the worst FF8 of all time until FF13 came along just shows you ether have the worst taste or are a troll. I mean what's next? You think FF11 is a good game? FFx-2? lol

FF8 is a bad soap opera drama with the worst cast of characters of any FF game. Except for the intro , the rest of the game falls flat. You can't change history. You just hate people like a masterpiece.
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Revelation34
03/13/24 2:02:12 AM
#55:


LaggnFragnLarry posted...
according to my son the top 5 snes rpgs are
1. secret of mana
2. chrono trigger
3. super mario rpg
4. final fantasy 4
5. illusion of gaia


Disown him for not having FF6 on they list.

Also if he loved Illusion of Gaia then you should get him to play Terranigma.

ConfusedTorchic posted...
ff8 is way better than chrono trigger lmfao

that isn't even a debate that can be made

8 and 9 were the squaresoft peak, the pinnacle, the straight up magnum opus.


Helly opinion x 10000.

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ConfusedTorchic
03/13/24 4:17:22 AM
#56:


Maximothelad posted...
Looking at your post history you contribute nothing and just complain when others tell you the truth.
based off of this we can tell that you don't even know there's an archive

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Maximothelad
03/13/24 4:23:10 AM
#57:


ConfusedTorchic posted...
based off of this we can tell that you don't even know there's an archive
Another person who doesn't matter and acts like they know more than someone else. I know what the archive is. No one cares. You don't have to be in this topic. You an go elsewhere. You aren't commenting on Chrono Trigger. so bye bye
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ConfusedTorchic
03/13/24 4:35:39 AM
#58:


yeah, you def have no idea arclog exists

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Maximothelad
03/13/24 5:57:09 AM
#59:


ConfusedTorchic posted...
yeah, you def have no idea arclog exists
LOL I've been on this site longer than you. Away child, I have no desire to talk to someones ALT account to troll actually gamers. Away with you now. Enjoy your misery.

Hey... Chrono Trigger is awesome and people love it. Let that consume you.
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adjl
03/13/24 8:56:43 AM
#60:


ConfusedTorchic posted...
or the argument of "but playing like a regular game makes enemies harder!" is just you saying you want easy baby mode where there is no challenge of any sort

I can see it go either way. The biggest criticism I see about that sort of levelling system in general (whether it's FF8, Oblivion, or any other example) is that it's just not intuitive: Instead of levelling up and becoming more powerful being something that happens naturally as you play normally, you have to go out of your way to metagame if you don't want to lag behind. I personally like metagaming and min/maxing and turning games into spreadsheet simulators, but even I don't like *having* to do that.

Basically, there's a difference between "this game will be hard if you don't make sensible levelling choices" and "this game will be hard if you don't look up a levelling guide ahead of time or otherwise collect information on how the levelling system works because that's the only way you're going to be able to figure out what levelling choices are sensible." Everyone expects to have a hard time if they pump Int on their Fighter. Fewer people expect to have a hard time if they focus on levelling the skills they picked as the character's "main" ones (to use Oblivion as an example because it's one of the worst offenders). From what I understand about FF8 (I haven't actually played it), it's kind of borderline in that you don't *have* to metagame much just to get by, but if you don't you aren't going to get much of the sense of power growth that people typically like to get from RPGs and will therefore have a lesser experience than you would with a more intuitive levelling system. For people that like metagaming enough to do a bit of it all the time, it's not a problem, but for people who just want to play normally and not try to game the system to get an edge, it'll be bothersome and mess with their ability to immerse themselves in playing the game. I get why it's divisive.

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TheGuiltySpark
03/13/24 9:00:23 AM
#61:


I don't get the Chrono series at all. I tried Chrono Cross first for Playstation, and made it maybe halfway through the game (hero character turns into cat person) before I abandoned it because it made no sense story-wise and the battle system was passable but un-exciting.
Then a couple years later I tried Chrono Trigger and played it until you get the Robot on your team, and never picked it up again. I enjoyed the art style, but the "story" made even less sense than Cross. (And I've played the Metal Gear series)

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SinisterSlay
03/13/24 9:14:31 AM
#62:


adjl posted...
I can see it go either way. The biggest criticism I see about that sort of levelling system in general (whether it's FF8, Oblivion, or any other example) is that it's just not intuitive: Instead of levelling up and becoming more powerful being something that happens naturally as you play normally, you have to go out of your way to metagame if you don't want to lag behind. I personally like metagaming and min/maxing and turning games into spreadsheet simulators, but even I don't like *having* to do that.

Basically, there's a difference between "this game will be hard if you don't make sensible levelling choices" and "this game will be hard if you don't look up a levelling guide ahead of time or otherwise collect information on how the levelling system works because that's the only way you're going to be able to figure out what levelling choices are sensible." Everyone expects to have a hard time if they pump Int on their Fighter. Fewer people expect to have a hard time if they focus on levelling the skills they picked as the character's "main" ones (to use Oblivion as an example because it's one of the worst offenders). From what I understand about FF8 (I haven't actually played it), it's kind of borderline in that you don't *have* to metagame much just to get by, but if you don't you aren't going to get much of the sense of power growth that people typically like to get from RPGs and will therefore have a lesser experience than you would with a more intuitive levelling system. For people that like metagaming enough to do a bit of it all the time, it's not a problem, but for people who just want to play normally and not try to game the system to get an edge, it'll be bothersome and mess with their ability to immerse themselves in playing the game. I get why it's divisive.
Every time I play FF8 I quickly went to that island with high level monster and maxed my level. It made the game more fun, had more magic to draw, and didn't make anything more difficult.
Shit you mostly just spam limit breaks by raising your max HP to 9999 and leaving yourself at 2500. You get a limit break every turn. Junction enough defense and attack and the game is a cakewalk even at max level. This isn't even meta gaming. If you unlock the GFs item to magic skill, you will very quickly learn on the very first beach there is fish that drop fins 100% of the time, each fin refines to water. Then go get Ifrit and you get junction strength, put water on that and BAM you are a god already, with no guide, because this is super obvious. I had this on my first play through as a small child with no help or internet. Also figured out spamming the character swap button causes limit breaks to refresh, the game even ignores your input during the noise and animation for a limit break, stopping you from skipping past it.
In short the level scaling in FF8 works just fine and is hardly noticeable.

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Lokarin
03/13/24 9:19:31 AM
#63:


it's 2024, there are kids who never heard of the n64 and earlier

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Maximothelad
03/13/24 10:07:17 AM
#64:


TheGuiltySpark posted...
I don't get the Chrono series at all. I tried Chrono Cross first for Playstation, and made it maybe halfway through the game (hero character turns into cat person) before I abandoned it because it made no sense story-wise and the battle system was passable but un-exciting.
Then a couple years later I tried Chrono Trigger and played it until you get the Robot on your team, and never picked it up again. I enjoyed the art style, but the "story" made even less sense than Cross. (And I've played the Metal Gear series)
Cross has nothing to do with Chrono Trigger. Cross is an awful game. Also you go to like Chapter 3 in a book and then complain you don't get the story. You didn't finish the story. Also the MG series doesn't have a confusing story at all. They have nothing to do with each other.
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Maximothelad
03/13/24 10:08:50 AM
#65:


Lokarin posted...
it's 2024, there are kids who never heard of the n64 and earlier
Want to feel really old? Kids born in 2010 have never owned or used a CD / DVD / Blu ray. Everything is streaming or youtube. THAT'S IT. They don't even know Nintendo beyond a Switch and they only care about Fortnite.

But this sites average ate is 35-50 for it's user base. So HOW do those people not know Chrono Trigger? Even Sega kids know about it.
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SinisterSlay
03/13/24 10:19:57 AM
#66:


Maximothelad posted...
Want to feel really old? Kids born in 2010 have never owned or used a CD / DVD / Blu ray. Everything is streaming or youtube. THAT'S IT. They don't even know Nintendo beyond a Switch and they only care about Fortnite.

Wow that is kind of crazy, I didn't think of it either.
Also kids born in 2010 had a really shitty school life, especially in America. Between shootings and covid and online bullying including AI image bullying, its been one disaster after another. In 70 years when these kids are finally old enough to be politicians, laws might finally get fixed.

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adjl
03/13/24 10:24:46 AM
#67:


SinisterSlay posted...
Every time I play FF8 I quickly went to that island with high level monster and maxed my level. It made the game more fun, had more magic to draw, and didn't make anything more difficult.
s*** you mostly just spam limit breaks by raising your max HP to 9999 and leaving yourself at 2500. You get a limit break every turn. Junction enough defense and attack and the game is a cakewalk even at max level. This isn't even meta gaming.

That's metagaming. You're going outside of normal gameplay to exploit the game's mechanics to your advantage. It may not be particularly hard or obscure metagaming, but it's metagaming nonetheless.

Note that I'm not saying you're wrong to have had fun playing that way. Just that other people also aren't wrong to not have fun playing that way. Not everybody likes thinking about game mechanics beyond face value.

Maximothelad posted...
Want to feel really old? Kids born in 2010 have never owned or used a CD / DVD / Blu ray. Everything is streaming or youtube.

CDs, DVDs, and BDs are still available for sale. Streaming is dominant, certainly, but it's very obviously not accurate to say that everyone under the age of 15 has never experienced such things.

Maximothelad posted...
They don't even know Nintendo beyond a Switch and they only care about Fortnite.

Okay boomer.

Maximothelad posted...
But this sites average ate is 35-50 for it's user base. So HOW do those people not know Chrono Trigger? Even Sega kids know about it.

31% voted that they've never played CT. Per the last age poll in June 2022, 36% of users are now under the age of 34 (67% of users were between 29 and 40, which is very much not "this sites [sic] average ate [sic] is 35-50"), which means they would have been less than 5 when it came out (and therefore not really the target audience for a text-heavy RPG). Even if we do just look at it so reductively as to compare the site's age profile to CT's age, the numbers line up pretty reasonably.

Of course, subsequent ports mess with that a bit, but that gets into the fact that you're grossly overestimating just how well CT sold. Across all versions, it's only ever sold 2 million copies outside of Japan. The only time it's ever broken a 1% install rate was when it sold 2 million copies for the SNES in Japan (an impressive 11.6% install rate). It sold less than 300,000 for the SNES everywhere else (for an install rate of ~0.9%), a combined 700,000 copies worldwide between both PS1 versions (0.68% install rate), and a combined 821,000 copies worldwide on the DS (0.53%). I won't try to do those calculations for the Steam and mobile versions because they get wonkier (you can't reasonably talk about install rate for games on phones when most people didn't buy their phones to play games at all, and it's hard to get a definite answer for how many of Steam's users should be counted), but the bottom line is that an overwhelming majority of gamers - in every era - have never owned Chrono Trigger.

And that's not even getting into your false equivalency between "never played Chrono Trigger" and "don't know about Chrono Trigger."

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SinisterSlay
03/13/24 10:38:39 AM
#68:


adjl posted...
That's metagaming. You're going outside of normal gameplay to exploit the game's mechanics to your advantage. It may not be particularly hard or obscure metagaming, but it's metagaming nonetheless.

Note that I'm not saying you're wrong to have had fun playing that way. Just that other people also aren't wrong to not have fun playing that way. Not everybody likes thinking about game mechanics beyond face value.
But it tells you to do that. Right when you get Ifrit it tells you to junction strength. In the class room it tells you to train the GF and how to do it.
And unless this is your first RPG ever, you already know to grind levels.
If you missed this, well... Start again, the intro is pretty easy after you get past all the talking. You will probably know something is wrong when you die horribly to diablo gf or can't beat the robot in the first city.

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adjl
03/13/24 10:59:11 AM
#69:


SinisterSlay posted...
But it tells you to do that.

It tells you to max your level immediately?

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SinisterSlay
03/13/24 11:04:30 AM
#70:


adjl posted...
It tells you to max your level immediately?
It tells you to junction your magic, how to do it, where to get it from, how to train GF skills. This is all explained in the first hour of the game.
I recall later in the game, just before the first mission, it tells you that some skills are more important and to prioritize and it clearly shows the item conversion skills since those aren't obvious to know their importance yet.

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adjl
03/13/24 11:46:52 AM
#71:


Maxing your level immediately is more what I'm calling unambiguous metagaming. That's not exactly normal gameplay. Beyond that, though, even if the game explains the junctioning mechanics, it can still fall into metagaming territory to put deliberate effort into maximizing what you get from the mechanics. In turn, if you're going to suffer if you don't put at least some deliberate effort into maximizing what you get from those mechanics, that means the game is forcing you to do some metagaming, and that's not everyone's jam.

It can be tricky to strike a balance between having interesting/unique character growth mechanics (generally a good thing) and having those mechanics force players to think about the game as a game they're trying to win instead of being able to immerse themselves in it (generally a bad thing, at least with RPGs and other games where a big part of the appeal is immersing yourself in the world and story). The latter is metagaming, and it's very much a spectrum instead of being a clear binary division. My understanding is that FF8 isn't too bad in that regard (it's no Oblivion, for example), but it leans far enough in the metagaming direction that some people dislike it for that.

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SinisterSlay
03/13/24 1:54:02 PM
#72:


adjl posted...
Maxing your level immediately is more what I'm calling unambiguous metagaming. That's not exactly normal gameplay. Beyond that, though, even if the game explains the junctioning mechanics, it can still fall into metagaming territory to put deliberate effort into maximizing what you get from the mechanics. In turn, if you're going to suffer if you don't put at least some deliberate effort into maximizing what you get from those mechanics, that means the game is forcing you to do some metagaming, and that's not everyone's jam.

It can be tricky to strike a balance between having interesting/unique character growth mechanics (generally a good thing) and having those mechanics force players to think about the game as a game they're trying to win instead of being able to immerse themselves in it (generally a bad thing, at least with RPGs and other games where a big part of the appeal is immersing yourself in the world and story). The latter is metagaming, and it's very much a spectrum instead of being a clear binary division. My understanding is that FF8 isn't too bad in that regard (it's no Oblivion, for example), but it leans far enough in the metagaming direction that some people dislike it for that.
Then being forced to buy new equipment in each town is also meta gaming. You even have to know to go grind for money in most games to afford all the upgrades, or know which ones you actually need.

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Revelation34
03/13/24 2:00:42 PM
#73:


SinisterSlay posted...

Then being forced to buy new equipment in each town is also meta gaming. You even have to know to go grind for money in most games to afford all the upgrades, or know which ones you actually need.


At least back then you didn't have missable shit because you couldn't afford to stay at the inn because the drop rate was bad. Tales of Zestiria

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adjl
03/13/24 2:15:37 PM
#74:


SinisterSlay posted...
Then being forced to buy new equipment in each town is also meta gaming. You even have to know to go grind for money in most games to afford all the upgrades, or know which ones you actually need.

It can be, and I would in fact say that a game where you're forced to grind gold to keep your equipment up to date is forcing more metagaming than is ideal. Ideally, fighting a "typical" number of enemies, finding a "typical" number of chests, or otherwise doing a "typical" amount of whatever method accumulates gold should leave you with enough money that you'll have to make decisions about whose equipment to upgrade, but give you enough upgrades that - provided you're smart about how you use them - the gameplay that follows is a moderate challenge.

That's exceedingly vague and relies on a lot of assumptions about "typical" play, but that's what I mean when I say it should be balanced in a way that doesn't push the player to draw on their knowledge that they're playing a game to exploit the game mechanics. Buying new equipment when you reach a new town makes diegetic sense: If your characters were acting on their own, they would want to take advantage of that upgrade opportunity to better prepare themselves for the next leg of their quest. It also makes diegetic sense that they won't have enough money to buy everything (while also being an interesting gameplay choice, in which you have to choose between spending your limited money now or gambling that your current power level will be enough to tide you over while you save up for something better later). It doesn't make diegetic sense to exploit infinitely-respawning enemies to grind up enough gold to buy everything and not have to decide which upgrades matter most. You should still be *able* to do it, since that kind of control over character progression is fun, but you shouldn't be *forced* to do it by having the game balanced around immersion-breaking levels of grinding.

Now, a ton of games don't manage to get that balance perfectly. You're almost always going to end up doing some non-diegetic grinding in any RPG, and by and large the RPG-playing community accepts that. But games where you fall significantly behind if you just try to play in a way that feels "normal" are still going to rub some people the wrong way, which is understandable.

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Revelation34
03/13/24 2:18:58 PM
#75:


adjl posted...
It can be, and I would in fact say that a game where you're forced to grind gold to keep your equipment up to date is forcing more metagaming than is ideal. Ideally, fighting a "typical" number of enemies, finding a "typical" number of chests, or otherwise doing a "typical" amount of whatever method accumulates gold should leave you with enough money that you'll have to make decisions about whose equipment to upgrade, but give you enough upgrades that - provided you're smart about how you use them - the gameplay that follows is a moderate challenge.


That would be an interesting concept for a turn based roguelike game. Have a set amount of enemies per area that only drop a certain amount.

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adjl
03/13/24 2:26:06 PM
#76:


Revelation34 posted...
That would be an interesting concept for a turn based roguelike game. Have a set amount of enemies per area that only drop a certain amount.

Quite a few roguelikes already do either something conceptually similar to that, or that exactly. As a fundamental concept, roguelikes are about being given a limited number of opportunities to make choices about what will make you the most powerful, which is pretty much exactly what you're describing. Most roguelikes with shops have a theoretical maximum amount of gold you can get before reaching them, which means you're making decisions about which shop items are worth buying now vs. saving that money for something that might be more powerful later.

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Revelation34
03/13/24 2:30:46 PM
#77:


adjl posted...


Quite a few roguelikes already do either something conceptually similar to that, or that exactly. As a fundamental concept, roguelikes are about being given a limited number of opportunities to make choices about what will make you the most powerful, which is pretty much exactly what you're describing. Most roguelikes with shops have a theoretical maximum amount of gold you can get before reaching them, which means you're making decisions about which shop items are worth buying now vs. saving that money for something that might be more powerful later.


Nah I mean a JRPG like that.

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agesboy
03/13/24 2:32:23 PM
#78:


Revelation34 posted...
That would be an interesting concept for a turn based roguelike game. Have a set amount of enemies per area that only drop a certain amount.
There is one game that kind of fits that bill, Desktop Dungeons. It's more of a puzzler than anything else, but there are persistent upgrades available. Starting at level 1, you basically have to route your progress through a top-down dungeon in a way that lets you be strong enough to clear the boss. It couldn't really keep me engaged for long, but it's a neat idea.

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SinisterSlay
03/13/24 2:52:24 PM
#79:


adjl posted...
It can be, and I would in fact say that a game where you're forced to grind gold to keep your equipment up to date is forcing more metagaming than is ideal. Ideally, fighting a "typical" number of enemies, finding a "typical" number of chests, or otherwise doing a "typical" amount of whatever method accumulates gold should leave you with enough money that you'll have to make decisions about whose equipment to upgrade, but give you enough upgrades that - provided you're smart about how you use them - the gameplay that follows is a moderate challenge.

That's exceedingly vague and relies on a lot of assumptions about "typical" play, but that's what I mean when I say it should be balanced in a way that doesn't push the player to draw on their knowledge that they're playing a game to exploit the game mechanics. Buying new equipment when you reach a new town makes diegetic sense: If your characters were acting on their own, they would want to take advantage of that upgrade opportunity to better prepare themselves for the next leg of their quest. It also makes diegetic sense that they won't have enough money to buy everything (while also being an interesting gameplay choice, in which you have to choose between spending your limited money now or gambling that your current power level will be enough to tide you over while you save up for something better later). It doesn't make diegetic sense to exploit infinitely-respawning enemies to grind up enough gold to buy everything and not have to decide which upgrades matter most. You should still be *able* to do it, since that kind of control over character progression is fun, but you shouldn't be *forced* to do it by having the game balanced around immersion-breaking levels of grinding.

Now, a ton of games don't manage to get that balance perfectly. You're almost always going to end up doing some non-diegetic grinding in any RPG, and by and large the RPG-playing community accepts that. But games where you fall significantly behind if you just try to play in a way that feels "normal" are still going to rub some people the wrong way, which is understandable.
Just wait until you try Treasure of the Rudras where your expected to make your own spells, and effectively cheat by saving the spells the end boss uses and use them on another campaign.
Some games just expect you to be smarter, be a better player.

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agesboy
03/13/24 2:59:42 PM
#80:


Yeah, some games do, but FF8 really doesn't lol. FF's are generally meant to be nice little rollercoasters

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adjl
03/13/24 3:04:56 PM
#81:


Revelation34 posted...
Nah I mean a JRPG like that.

They exist. If we extend "JRPG" to cover any turn-based RPG (recognizing that the story focus isn't likely to come through in a roguelike, and the anime style is just an aesthetic choice), Backpack Hero could fit the bill: You've got a limited number of opportunities to make money, and when a shop does come up, you can't afford everything. There are other ways to get items, but managing money is still part of it.

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SuperVergil
03/13/24 3:17:13 PM
#82:


Never been interested in playing it, never will be.

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adjl
03/13/24 3:23:15 PM
#83:


SinisterSlay posted...
Just wait until you try Treasure of the Rudras where your expected to make your own spells, and effectively cheat by saving the spells the end boss uses and use them on another campaign.
Some games just expect you to be smarter, be a better player.

Some do, but that's not necessarily what everyone wants, and generally I'd say that kind of obscurity (that is, core systems where the only way to figure out what works is through either extensive trial and error or by referencing outside resources) is something games should avoid. Many good games don't avoid that kind of obscurity, and make up for it either with extensive official wikis, by being games where people expect to have to do a bunch of metagaming to get anywhere, or just by being good enough in other regards that people don't mind the metagaming, but in general I would still say that mechanical transparency is better.

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ConfusedTorchic
03/13/24 5:00:14 PM
#84:


Maximothelad posted...
LOL I've been on this site longer than you. Away child, I have no desire to talk to someones ALT account to troll actually gamers. Away with you now. Enjoy your misery.

Hey... Chrono Trigger is awesome and people love it. Let that consume you.
you really have no fuckin clue lmfao

you know it's okay to admit that you don't know things, right

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chelle
03/13/24 5:04:13 PM
#85:


Maximothelad posted...
Want to feel really old? Kids born in 2010 have never owned or used a CD / DVD / Blu ray. Everything is streaming or youtube. THAT'S IT. They don't even know Nintendo beyond a Switch and they only care about Fortnite.

But this sites average ate is 35-50 for it's user base. So HOW do those people not know Chrono Trigger? Even Sega kids know about it.

This is just demonstrably false.
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Sahuagin
03/13/24 8:54:47 PM
#86:


people value different things, including about what the important or enjoyable parts of a game are, so people will have different opinions/ideas about what is or isn't a good game. yes this can sometimes seem quite alien to you if their values are that much different. yes this can be indistinguishable from trolling.

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Maximothelad
03/13/24 11:16:07 PM
#87:


chelle posted...
This is just demonstrably false.
Keep believing the lie. It's very very true. This just in... 8 TRACK COMING BACK TOO RIGHT? lol
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chelle
03/14/24 12:08:09 AM
#88:


Maximothelad posted...
Keep believing the lie. It's very very true. This just in... 8 TRACK COMING BACK TOO RIGHT? lol
Coming back?

No.

However you stated that kids born in 2010 have never used a disc-based form of media. This is demonstrably false just by virtue of them still being sold in stores and still being the most popular format for purchasing movies over digital, and empirically by just using common sense.
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Sarcasthma
03/14/24 4:43:46 AM
#89:


Maximothelad posted...
LOL I've been on this site longer than you. Away child, I have no desire to talk to someones ALT account to troll actually gamers. Away with you now. Enjoy your misery.

Hey... Chrono Trigger is awesome and people love it. Let that consume you.
Erm, that was a friggin' epic pwn right there.
You, good sir, have just...dare I even say it?...won the internet.

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Gaawa_chan
03/14/24 5:03:45 AM
#90:


SinisterSlay posted...
I am not sure a current audience could handle the slow pace of chrono trigger.
Slow pace? CT is one of the quicker classic JRPGs to get through.

Anyway, it's okay. I find the cast pretty lackluster which is a shame because the premise is so strong.

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Maximothelad
03/14/24 9:55:33 AM
#91:


chelle posted...
Coming back?

No.

However you stated that kids born in 2010 have never used a disc-based form of media. This is demonstrably false just by virtue of them still being sold in stores and still being the most popular format for purchasing movies over digital, and empirically by just using common sense.
And you are 100% wrong! Kids from 2010 on have grown up on iPhones / iPads / Youtube / Netflix, etc.. Maybe their parents have a few DVD's or CD's laying but this generation is NOT BUYING PHYSICAL MEDIA ! They do not care. You are just in denial at this point. You know what the #1 CD sold last month in the USA? 412 copies. Want to know what the DVD / Blu Ray was? It was so low they don't even report it anymore because everyone streams now or uses spotify.

What stores CD's besides Walmart? Target? That's all I can think of. Who gets them? Not young kids. Parents and grand parents. Maybe they own a USB flash driver or a few Switch games at best. What do they play on PC ? Digital games bought on STEAM, Epic etc... Why do you think Sony and Microsoft release digital download versions of their consoles? Because even they know that an entire generation has been trained to not care about physical media. Why do you think Best Buy dropped all if it's physical media? Hell Barnes and Nobles can barely sell BOOKS anymore!

This is the times we live in. Now talk about Chrono Trigger or leave the thread.
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Maximothelad
03/14/24 9:56:28 AM
#92:


Hey I saw stores selling ZIMA a few years go. I guess that's just as popular and in demand as ever right?
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adjl
03/14/24 12:44:49 PM
#93:


On a side note, knowing that Sea of Stars is in many ways a spiritual successor to Chrono Trigger, I tried looking up its sales data. Concrete data is hard to find because it's still quite new, but apparently it sold 250,000 copies in its first week, which is almost as many total copies as Chrono Trigger sold on the SNES outside of Japan. It wouldn't actually surprise me if it ends up outselling the game that inspired it, which I thought that was kind of interesting.

Maximothelad posted...
And you are 100% wrong! Kids from 2010 on have grown up on iPhones / iPads / Youtube / Netflix, etc.. Maybe their parents have a few DVD's or CD's laying but this generation is NOT BUYING PHYSICAL MEDIA ! They do not care. You are just in denial at this point. You know what the #1 CD sold last month in the USA? 412 copies. Want to know what the DVD / Blu Ray was? It was so low they don't even report it anymore because everyone streams now or uses spotify.

Got a citation for those numbers? Some quick googling is only giving me 2022 figures, namely that 33.4 million CD albums shipped, but nothing as recent as last month (and, in fact, monthly sales statistics are pretty rare). That's obviously still a massive decrease from the 900 million or so that shipped each year around 2000, which is not surprising because streaming and digital distribution have become the dominant formats, but it's also quite thoroughly at odds with the narrative you're pushing of "nobody born before 2010 buys CDs."

As for DVDs, I did find this interesting list:
https://www.the-numbers.com/weekly-dvd-sales-chart

Several months old (which, again, makes me question your claim that you have credible data from two weeks ago), but very much not "so low they don't even report it anymore," and a few orders of magnitude higher than 412. I'm also going to go out on a limb and guess that Paw Patrol: Big Truck Pups was generally purchased for people born after 2010, so looks like "Kids born in 2010 have never owned or used a CD / DVD / Blu ray" is not only demonstrably false, I've now demonstrated it to be false. Whoopsie.

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ConfusedTorchic
03/14/24 3:39:53 PM
#94:


this dude really needs to go outside more i think

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agesboy
03/14/24 3:47:26 PM
#95:


Maximothelad posted...
Now talk about Chrono Trigger or leave the thread.
you actually aren't god over any threads you make, believe it or not! the only special power you have at this point is locking the thread, which will prevent people from talking about Chrono Trigger at all

we could actually just hijack the thread to talk about anime booties and there's nothing that you could do about it, because PotD does not have enforced topicality

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Maximothelad
03/14/24 5:30:12 PM
#96:


agesboy posted...
you actually aren't god over any threads you make, believe it or not! the only special power you have at this point is locking the thread, which will prevent people from talking about Chrono Trigger at all

we could actually just hijack the thread to talk about anime booties and there's nothing that you could do about it, because PotD does not have enforced topicality
Oh you think you are on Reddit? Gotcha LOL
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agesboy
03/14/24 5:38:53 PM
#97:


Maximothelad posted...
Oh you think you are on Reddit? Gotcha LOL
I'm actually just confused now

If that's what you intended, you win sir

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ConfusedTorchic
03/14/24 8:35:55 PM
#98:


yeah i have no idea how he somehow got "reddit" from you just explaining how this specific website works

for someone using a 20 year old account, making them presumably at least 20 years old, they sure do act like they're 5.

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agesboy
03/14/24 9:07:51 PM
#99:


also can i double down and say that ff13 was definitely a Good Game

it had some massive problems (that 13-2 fixed immediately. ff13-2 is my favorite ps3 game) but it was aight, despite being a corridor simulator

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Maximothelad
03/14/24 9:35:32 PM
#100:


agesboy posted...
also can i double down and say that ff13 was definitely a Good Game

it had some massive problems (that 13-2 fixed immediately. ff13-2 is my favorite ps3 game) but it was aight, despite being a corridor simulator
https://youtu.be/BwSts2s4ba4?si=m0J0McOr9IXXLc22
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