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Topic1183 never played Chrono Trigger?
adjl
03/13/24 10:24:46 AM
#67:


SinisterSlay posted...
Every time I play FF8 I quickly went to that island with high level monster and maxed my level. It made the game more fun, had more magic to draw, and didn't make anything more difficult.
s*** you mostly just spam limit breaks by raising your max HP to 9999 and leaving yourself at 2500. You get a limit break every turn. Junction enough defense and attack and the game is a cakewalk even at max level. This isn't even meta gaming.

That's metagaming. You're going outside of normal gameplay to exploit the game's mechanics to your advantage. It may not be particularly hard or obscure metagaming, but it's metagaming nonetheless.

Note that I'm not saying you're wrong to have had fun playing that way. Just that other people also aren't wrong to not have fun playing that way. Not everybody likes thinking about game mechanics beyond face value.

Maximothelad posted...
Want to feel really old? Kids born in 2010 have never owned or used a CD / DVD / Blu ray. Everything is streaming or youtube.

CDs, DVDs, and BDs are still available for sale. Streaming is dominant, certainly, but it's very obviously not accurate to say that everyone under the age of 15 has never experienced such things.

Maximothelad posted...
They don't even know Nintendo beyond a Switch and they only care about Fortnite.

Okay boomer.

Maximothelad posted...
But this sites average ate is 35-50 for it's user base. So HOW do those people not know Chrono Trigger? Even Sega kids know about it.

31% voted that they've never played CT. Per the last age poll in June 2022, 36% of users are now under the age of 34 (67% of users were between 29 and 40, which is very much not "this sites [sic] average ate [sic] is 35-50"), which means they would have been less than 5 when it came out (and therefore not really the target audience for a text-heavy RPG). Even if we do just look at it so reductively as to compare the site's age profile to CT's age, the numbers line up pretty reasonably.

Of course, subsequent ports mess with that a bit, but that gets into the fact that you're grossly overestimating just how well CT sold. Across all versions, it's only ever sold 2 million copies outside of Japan. The only time it's ever broken a 1% install rate was when it sold 2 million copies for the SNES in Japan (an impressive 11.6% install rate). It sold less than 300,000 for the SNES everywhere else (for an install rate of ~0.9%), a combined 700,000 copies worldwide between both PS1 versions (0.68% install rate), and a combined 821,000 copies worldwide on the DS (0.53%). I won't try to do those calculations for the Steam and mobile versions because they get wonkier (you can't reasonably talk about install rate for games on phones when most people didn't buy their phones to play games at all, and it's hard to get a definite answer for how many of Steam's users should be counted), but the bottom line is that an overwhelming majority of gamers - in every era - have never owned Chrono Trigger.

And that's not even getting into your false equivalency between "never played Chrono Trigger" and "don't know about Chrono Trigger."

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