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Topic | 1183 never played Chrono Trigger? |
SinisterSlay 03/13/24 9:14:31 AM #62: | adjl posted...
I can see it go either way. The biggest criticism I see about that sort of levelling system in general (whether it's FF8, Oblivion, or any other example) is that it's just not intuitive: Instead of levelling up and becoming more powerful being something that happens naturally as you play normally, you have to go out of your way to metagame if you don't want to lag behind. I personally like metagaming and min/maxing and turning games into spreadsheet simulators, but even I don't like *having* to do that.Every time I play FF8 I quickly went to that island with high level monster and maxed my level. It made the game more fun, had more magic to draw, and didn't make anything more difficult. Shit you mostly just spam limit breaks by raising your max HP to 9999 and leaving yourself at 2500. You get a limit break every turn. Junction enough defense and attack and the game is a cakewalk even at max level. This isn't even meta gaming. If you unlock the GFs item to magic skill, you will very quickly learn on the very first beach there is fish that drop fins 100% of the time, each fin refines to water. Then go get Ifrit and you get junction strength, put water on that and BAM you are a god already, with no guide, because this is super obvious. I had this on my first play through as a small child with no help or internet. Also figured out spamming the character swap button causes limit breaks to refresh, the game even ignores your input during the noise and animation for a limit break, stopping you from skipping past it. In short the level scaling in FF8 works just fine and is hardly noticeable. --- He who stumbles around in darkness with a stick is blind. But he who... sticks out in darkness... is... fluorescent! - Brother Silence Lose 50 experience ... Copied to Clipboard! |
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