Board 8 > Fix this game Day 1: Super Mario Sunshine

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BetrayedTangy
02/11/18 11:41:44 PM
#1:


Which game should I do on Day 2?










Got to thinking about some games with a lot of potential that just didn't wind up as good or as popular as the could've been. Then I thought it'd be cool to make this a topic series where we discuss flawed games and how to fix them.

Now as easy as it could be to just say remove this, I'm looking more for what you would to change and improve the game in more detailed responses.

Also feel free to nominate other games to do in future polls.
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BlueCrystalTear
02/11/18 11:42:16 PM
#2:


Needs no fixing.
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Underleveled
02/11/18 11:44:49 PM
#4:


Actually

More variety of level settings
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darkx
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scarletspeed7
02/11/18 11:48:35 PM
#5:


Polish the camera and clipping problems.
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-hotdogturtle--
02/11/18 11:50:29 PM
#6:


Underleveled posted...
Actually

More variety of level settings

Disagree. One thing that I've always found interesting about this game is how they made a variety of levels within what is normally considered one single trope of video game themes. They're all "beach levels" but they did a great job of differentiating them from each other.
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ChampionCloud
02/11/18 11:52:45 PM
#7:


Get rid of fludd....
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Zigzagoon
02/11/18 11:54:16 PM
#8:


Nothing

Nom:
Ocarina of Time
Final Fantasy VII
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WickIebee
02/11/18 11:54:29 PM
#9:


Controls of Fludd needed minor touching up, and the camera work needed to be better. It has the potential of being really good with just some proper changing.
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ChampionCloud
02/11/18 11:54:57 PM
#10:


Zigzagoon posted...
Nothing

Nom:
Ocarina of Time
Final Fantasy VII


Nothing to both those....

Well,that was fucking easy
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Zigzagoon
02/11/18 11:55:14 PM
#11:


ChampionCloud posted...
Zigzagoon posted...
Nothing

Nom:
Ocarina of Time
Final Fantasy VII


Nothing to both those....

Well,that was fucking easy

Yikes
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pyresword
02/11/18 11:59:13 PM
#12:


I want to say needs no fixing, but getting rid of blue coins seems like it can only be a good thing.
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Paratroopa1
02/11/18 11:59:48 PM
#13:


My problem is that aside from the pure platforming segments, most of the challenges in this game just didn't feel that fun. A lot of them felt tedious or just sort of trivial. The levels weren't as fun to explore and making it so that one shine was possible to collect per mission was eh. There just wasn't much danger or tension to any of it.
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WickIebee
02/12/18 12:00:12 AM
#14:


Nom:
Sonic Heroes
Fire Emblem: Shadow Dragon
Super Smash Bros Brawl

I think I'll do 3 different systems everyday.
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WickIebee
02/12/18 12:01:43 AM
#15:


pyresword posted...
I want to say needs no fixing, but getting rid of blue coins seems like it can only be a good thing.


Oh, this. Yes. You could keep kind of the Red coin-type shines for levels, but just respawning blue coins was terrible. Keep to levels for getting Shines.
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NeoElfboy
02/12/18 12:02:31 AM
#16:


"Needs no fixing" is a terrible cop-out in threads like this. I can easily name things that need fixing about my absolute favourite games. No game is perfect.

(Abstain on Super Mario Sunshine; haven't played it.)
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PumpkinCoach
02/12/18 12:03:18 AM
#17:


FLUDD needs to be louder, angrier, and have access to a time machine. Whenever FLUDD's not onscreen, all the other characters should be asking, "Where's FLUDD?"
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Paratroopa1
02/12/18 12:03:24 AM
#18:


I can think of things I'd tweak even in my all-time favorite games, although I don't know if I would describe them as "fixing"
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Emeraldegg
02/12/18 12:09:44 AM
#19:


fix the giant pachinko machine level, that thing felt glitchy AF
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BlueCrystalTear
02/12/18 12:14:13 AM
#20:


NeoElfboy posted...
"Needs no fixing" is a terrible cop-out in threads like this. I can easily name things that need fixing about my absolute favourite games. No game is perfect.

It's not a cop-out. Every game has a flaw, but "fix" implies something is broken. Nothing is broken here. Except MAYBE the final level of Ricco Harbor >_>
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scarletspeed7
02/12/18 12:15:04 AM
#21:


Fix implies something can be adjusted to achieve a higher level of quality in some facet.
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HaRRicH
02/12/18 12:31:33 AM
#22:


Remove the blue coins (and therefore the DO YOU WANT TO SAVE delay with every coin).

Give us a better reward for getting all 120 shines.

Cleaning paint with FLUDD could have been a little faster and more effective for the times you're trying to remove all the nearby paint.

Emeraldegg posted...
fix the giant pachinko machine level, that thing felt glitchy AF


Also this, yes please.
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Nominate METAL MAN for 20XX!
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mnkboy907
02/12/18 12:32:00 AM
#23:


Playable Waluigi
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HaRRicH
02/12/18 12:33:30 AM
#24:


Nominate:

Life is Strange
Portal
The Witness
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Nominate METAL MAN for 20XX!
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Kamekguy
02/12/18 12:43:17 AM
#25:


*cracks neck* Here we go...

-Add a checklist for Blue Coins, showing you how many you've collected in a level and the locations of those you've gotten on the level map.

-Utilize the rocket and turbo nozzles in boss fights. Odyssey's proven that this could've worked and the Wiggler boss fight proves that they can just throw bosses into the overworld like it's no big deal. Keeps them from being entirely superfluous. For suggestions on this, requiring the turbo nozzle for a piantissimo race would be nice, or make piantissimo checkpoint-based like the sled race in Banjo-Kazooie to use more of the level geometry. Or require the rocket nozzle to jump above the large chain chomp in Pianta Village to play a matador-esque game with it as opposed to it being "exactly the same as the first mission but bigger".

-Reduce getting to that damn lillypad mission to a single boat for Yoshi to travel on; getting to the level in a five minute long unskippable sequence is unbearable.

-Remove all spin tiles from the casino. Hell, remove the casino entirely.

-Make the angles that you're shot from the pachinko machine at based on the movement option Mario uses to get in (i.e. spin jump, sideways jump, slide). Makes it a little puzzle instead of luck. Standard jump in results in it being actual luck, but now there's a trick to it.

-Have the final Bowser fight utilize all three nozzles. I don't mind the bathtub, but it's entirely about getting from place to place uselessly. Add some platforming in between each instead of the same 'walk around THIS part of Bowser's magic hot tub'.

-Turn the watermelon mission into a race mission with all cataquacks removed, so it's about getting the watermelon down in the shortest time possible without it breaking rather than pure survival.

-Make Noki Bay not shit. Needs a 100% facelift outside of the fact that like half of its shines don't even take place in the damn level. Too much verticality in a level without the rocket nozzle and just boring design.

-Make Shadow Mario missions separate from the required order of missions, and simply trigger once the player reaches 10 shines, 20 shines, etc. Keeps it in line with Mario 64 wherein you'd need approximately 70 to fight the final boss.
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BetrayedTangy
02/12/18 12:47:51 AM
#26:


Blue Coins would be the first thing for me. I'd rather us have less shines than really tedious ones.

I also think FLUDD needs more variety. We needed more Rocket and Turbo nozzles and less Hover nozzle. I think it just made the game way too slow, especially since a lot of the jumps become wider or taller to compensate.

That said I do love the aesthetic and level design, it really does make me think of vacation. Like I would love to actually go there if it was real and unpolluted.
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turbopuns2
02/12/18 1:03:31 AM
#27:


Wow, I haven't played the game in poll #1 or any of the games in the poll for day #2. What am I doing with my life.
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Emeraldegg
02/12/18 1:56:09 PM
#28:


Kamekguy posted...
-Make Noki Bay not s***. Needs a 100% facelift outside of the fact that like half of its shines don't even take place in the damn level. Too much verticality in a level without the rocket nozzle and just boring design.

I'm just curious, did you also hate whomps fortress in sm64? I don't think there's anything wrong with an all vertical level, rocket nozzle would kind of defeat the purpose of the level. And even then, as I recall there's a bunch of bungee ropes you can use to bounce high up and just get closer to the top that way, rather than just trekking all the way up the hard way. I will give you partly the "boring level design" which for me is the area that you're actually supposed to use to go up with those cliff platforms, but everything past/before that I quite enjoyed.
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KingButz
02/12/18 2:00:32 PM
#29:


HaRRicH posted...
Remove the blue coins (and therefore the DO YOU WANT TO SAVE delay with every coin).

Give us a better reward for getting all 120 shines.

Cleaning paint with FLUDD could have been a little faster and more effective for the times you're trying to remove all the nearby paint.

Emeraldegg posted...
fix the giant pachinko machine level, that thing felt glitchy AF


Also this, yes please.


I think this sums up my thoughts pretty well. I would add that the final area/boss was very underwhelming and maybe could be lengthened
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no
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Nanis23
02/12/18 2:03:58 PM
#30:


Remove the slot machine or whatever it was star
Remove lily levels
Remove "IM A CHUCKSTER" level
Make it possible to see how many blue coins you got and where
Make the final boss harder

That's it
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Esuriat
02/12/18 4:12:51 PM
#31:


More variety in level events
Expand Corona Mountain
Improve visual clues for hidden blue coin locations
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Essy
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slycooper69
02/12/18 4:30:21 PM
#32:


make it less nerdy
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Johnbobb
02/12/18 4:34:59 PM
#33:


Heavy Rain and Arkham Knight are definitely both good options. Both very good games that could've been all-time greats. MVCI will be interesting too even though the major fix is obvious.

Nominate:
Sonic Heroes
Jak II
Fallout 4
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ZeroSignal620
02/12/18 4:38:18 PM
#34:


Remove blue coins
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VengefulKaelee
02/12/18 4:53:46 PM
#35:


Remove blue coins
Remove voice acting (Or hire real voice actors)
More FLUDD-less levels
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NowItsAngeTime
02/12/18 4:59:42 PM
#36:


Mayybee change some of the cheesy lines before the last boss? Still funny though.
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th3l3fty
02/12/18 5:14:24 PM
#37:


the only way to fix it is to make it not exist
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