Board 8 > Hearthstone Discussion Topic: Death Is Eternal, My Turn Is Not!

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MariaTaylor
09/05/17 5:13:53 PM
#402:


https://hsreplay.net/articles/28/deep-dive-into-spreading-plague

Spreading plague absorbs 2x more damage than spikeridge steed at 1 mana cheaper. Proposed solution is to make Spreading Plague summon 1/2 taunt scarabs.


Stolen directly from reddit
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Pirateking2000
09/05/17 5:15:27 PM
#403:


(That warrior nerf)

Yeah fuck you too Blizzard.
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skullbone
09/05/17 5:16:49 PM
#404:


Someone on reddit pointed out that if you haven't beaten the Lich King yet you better hurry up before Warleader gets nerfed!

I GOTTA HURRY
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VeryInsane
09/05/17 5:29:08 PM
#405:


well the playrate of decks with those 1 drops will rise

Imagine if Tunnel Trogg was still in standard and War Axe nerf got announced
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NewerShadow
09/05/17 5:29:17 PM
#406:


MariaTaylor posted...

Shaun: Are there any cards up for debate in Arena to either nerf or change offering rates? This is specifically targeted towards Death Knight heroes in the synergy pick section.

Mike: We have new technology that auto-corrects offering rates based on their win rate. This system will be monitored closely and will hopefully bring all classes closer to a 50% win rate.


honestly reading this makes me want to quit arena and just quit hearthstone all together. I was thinking of taking a break until the synergy pool gets removed but this is beyond ridiculous. this kind of change will make the win and loss rates of players depend almost entirely on luck.

did you draft one of the rare cards that has a high win rate? congratulations, you win.
did you draft one of the rare cards that has a low win rate? too bad, you lose.

fucking beyond stupid.

Hasn't this already been in effect since early July or so?
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Camden
09/05/17 5:31:42 PM
#407:


Hope the patch fixes that friends list bug.
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HeroDelTiempo17
09/05/17 5:32:55 PM
#408:


MariaTaylor posted...
https://hsreplay.net/articles/28/deep-dive-into-spreading-plague

Spreading plague absorbs 2x more damage than spikeridge steed at 1 mana cheaper. Proposed solution is to make Spreading Plague summon 1/2 taunt scarabs.


Stolen directly from reddit


Steed also does like 3x the damage of Plague. It's also including buffs, which probably isn't that relevant but feels like a mistake? I don't think it's that fair a comparison; the card is meant to be more defensive. Steed is both defense and offensive.

But no matter if the effect is overtuned or not, I don't think this should have been something for Druid to have access to.
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MariaTaylor
09/05/17 5:35:38 PM
#409:


NewerShadow posted...
Hasn't this already been in effect since early July or so?


that would certainly explain the insanely high deck variance in arena right now, which is currently the worst thing about arena.
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Camden
09/05/17 5:49:13 PM
#410:


Oh shit someone just played the Rogue quest!

Edit: And I still can't beat that deck after the nerf.
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bng_mmmk
09/05/17 5:59:47 PM
#411:


VeryInsane posted...
well the playrate of decks with those 1 drops will rise

Imagine if Tunnel Trogg was still in standard and War Axe nerf got announced


lol, ok so to recap the conversation:

"this nerf will make some 1 drops like northshire more dominant"

"do people not play northshire because of war axe?"

"to a certain extent, yeah"

"huh."

~fin
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bng_mmmk
09/05/17 6:08:31 PM
#412:


Man that really is such a blow to warrior, though. Like I'm just specifically thinking about my recent matches against pirate warrior as aggro hunter. In my most magical dreamland scenario, they pass on turn 1 and play war axe on turn 2. With that gone, yeesh.

Also considerably worse in arena now.
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Forceful_Dragon
09/05/17 6:08:44 PM
#413:


4-0 start so far to the arena deck i posted in post #321. It surprisingly has not really felt too slow at all.
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bng_mmmk
09/05/17 6:12:04 PM
#414:


Forceful_Dragon posted...
4-0 start so far to the arena deck i posted in post #321. It surprisingly has not really felt too slow at all.


It seems like one of those lists where you're likely to start out 7-0 and then finish 7-3.
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UltiXX
09/05/17 6:16:15 PM
#415:


War Axe doesn't hurt Taunt too much, it looks like.

Pirate is legitimately dead.
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UltiXX
09/05/17 6:21:22 PM
#416:


Playing miracle rogue, because you guys keep saying to go fuck it and go rngcrazy.

I stole a Herald from Priest and made copies of Sharazin and Shaku. I did this with skill.

10/10 Cleef on turn one. This was skill.

SKILL BASED GAME BRUH.
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bng_mmmk
09/05/17 7:35:40 PM
#417:


doing my work league fantasy football draft, and realizing I might enjoy these two activities for a lot of the same reasons...or maybe that's just the beer talking.
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azuarc
09/05/17 7:37:26 PM
#418:


*does a shot*
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Forceful_Dragon
09/05/17 7:57:17 PM
#419:


bng_mmmk posted...
It seems like one of those lists where you're likely to start out 7-0 and then finish 7-3.


I would be fine with that!

Im just pleased so far that i haven't really had any cards that have felt dead in my hand. Even the egg has several possible triggers and the 5/5 beast that comes out synergizes as well.

I even had a game where i used nourish to ramp for mana rather than cards and it paid off beautifully.

When (not if) I reach 7 wins I think ill do write ups on my games.


I don't think i have it in me to write up every arena game, but i could do it for runs that go deep.
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MariaTaylor
09/05/17 7:59:58 PM
#420:


someone is going to have to fill that niche now
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ShatteredElysium
09/05/17 8:36:33 PM
#421:


Just lost an Arena game entirely due to the game processing a click wrong.

Paladin at 10 HP with the 4/4 lifesteal on the board. I know he has redemption up so he's getting 12 HP back for me killing it with what I have on the board but I'm not leaving it up because I don't want him to Spikeride it. Except when it comes back via redemption, the game processes my killing blow as hitting the minion next to it. . This is immediately followed by opponent using Blessing of Kings next turn and then Spikeridged the turn after. On a lifesteal minion that shouldn't even be on the board.

Man that sucks so much
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#422
Post #422 was unavailable or deleted.
MariaTaylor
09/05/17 8:51:02 PM
#423:


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Emeraldegg
09/05/17 9:06:39 PM
#424:


Amazing
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HanOfTheNekos
09/05/17 9:07:10 PM
#425:


UltimaterializerX posted...
ShatteredElysium posted...
Just lost an Arena game entirely due to the game processing a click wrong.

Paladin at 10 HP with the 4/4 lifesteal on the board. I know he has redemption up so he's getting 12 HP back for me killing it with what I have on the board but I'm not leaving it up because I don't want him to Spikeride it. Except when it comes back via redemption, the game processes my killing blow as hitting the minion next to it. . This is immediately followed by opponent using Blessing of Kings next turn and then Spikeridged the turn after. On a lifesteal minion that shouldn't even be on the board.

Man that sucks so much

You're asking a company to code their game correctly when they nerf cards based on people reading mana costs instead of card text.

"The other option we considered for Fiery War Axe was to lower its attack to 2, but that change didn’t feel intuitive enough. Generally, changing the mana cost of a card is less disruptive, because you can always see the mana cost of cards in your hand."

This is the trash you people regularly defend.


This makes perfect sense though?

You aren't going to accidentally play War Axe because you forgot its mana cost was changed to 3.

You might accidentally play War Axe because you forgot its attack was reduced to 2.

I'm not saying it's the most sensible thing concerning decision making, but the logic is sound as to why it's less disruptive.
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ShatteredElysium
09/05/17 9:13:30 PM
#426:


Ah crap, lost my 3rd arena game because I completely forgot the mage could ping his own windfury enrage. That loss was completely on me as I could have prevented it.
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bng_mmmk
09/05/17 9:33:57 PM
#427:


The reasoning follows a logical thought process, but I wouldn't explain that part of the reasoning to the public if it were up to me. The nerf should be based strictly on what works best mechanically. If people screw up because they didn't know about the nerf, once is an oops moment and beyond that it's your own fault. Seems they're afraid to upset anyone even for a brief moment and even when it's the player's own fault.
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turbopuns
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ShatteredElysium
09/05/17 9:34:14 PM
#428:


Wow, that next arena spiralled out of control quickly. Don't think I had a chance with his opening

Turn 2: Druid of the Swarm (which I actually could kill)
Turn 3: Crypt Lord
Turn 4: Crypt Lord
Turn 5: Living Mana
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bng_mmmk
09/05/17 9:41:52 PM
#429:


I'm actually very curious how much clock time goes into play testing nerfs.
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turbopuns
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Azp2k32
09/05/17 10:07:15 PM
#430:


HanOfTheNekos posted...


You aren't going to accidentally play War Axe because you forgot its mana cost was changed to 3.

You might accidentally play War Axe because you forgot its attack was reduced to 2.

I'm not saying it's the most sensible thing concerning decision making, but the logic is sound as to why it's less disruptive.


I don't get how that's sound. You aren't even defining what playing is. Is playing putting it in your deck? Or is it actually using the card in a match? Regardless, neither invalidates the inverse of your statement.

"You aren't going to accidentally play War Axe because you forgot its attack was reduced to 2.

You might accidentally play War Axe because you forgot its mana cost was increased to 3."

At best, you could say that the mana cost increase prevents you from accidentally playing War Axe sometimes, because you literally can't play it, but I'd argue that that's endlessly more disruptive. And even if we're looking at deck-building, the only way it makes it harder to accidentally playing it is that it physically puts it in a different spot in the collection, so it's harder to put it in your deck without realizing a change has happened at that point. Except then, you're literally catering to a crowd of people who are refusing to read patch notes and ignoring unskippable changelogs that pop up when they first log into the game, who are going to be "disrupted" by literally any change which means everything has the same impact.
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HanOfTheNekos
09/05/17 10:15:46 PM
#431:


Azp2k32 posted...
At best, you could say that the mana cost increase prevents you from accidentally playing War Axe sometimes, because you literally can't play it, but I'd argue that that's endlessly more disruptive


The problem is you're misinterpreting what they mean by "disruptive".
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VeryInsane
09/05/17 10:21:42 PM
#432:


HanOfTheNekos posted...
UltimaterializerX posted...
ShatteredElysium posted...
Just lost an Arena game entirely due to the game processing a click wrong.

Paladin at 10 HP with the 4/4 lifesteal on the board. I know he has redemption up so he's getting 12 HP back for me killing it with what I have on the board but I'm not leaving it up because I don't want him to Spikeride it. Except when it comes back via redemption, the game processes my killing blow as hitting the minion next to it. . This is immediately followed by opponent using Blessing of Kings next turn and then Spikeridged the turn after. On a lifesteal minion that shouldn't even be on the board.

Man that sucks so much

You're asking a company to code their game correctly when they nerf cards based on people reading mana costs instead of card text.

"The other option we considered for Fiery War Axe was to lower its attack to 2, but that change didn’t feel intuitive enough. Generally, changing the mana cost of a card is less disruptive, because you can always see the mana cost of cards in your hand."

This is the trash you people regularly defend.


This makes perfect sense though?

You aren't going to accidentally play War Axe because you forgot its mana cost was changed to 3.

You might accidentally play War Axe because you forgot its attack was reduced to 2.

I'm not saying it's the most sensible thing concerning decision making, but the logic is sound as to why it's less disruptive.


While true, it's inconsistent with previous nerfs of other cards which had a health or attack hit instead of a mana hit. Yogg's card text didn't even change!
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#433
Post #433 was unavailable or deleted.
bng_mmmk
09/05/17 10:29:41 PM
#434:


bng_mmmk posted...
If people screw up because they didn't know about the nerf, once is an oops moment and beyond that it's your own fault.

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bng_mmmk
09/05/17 10:40:25 PM
#435:


A couple days ago I finally pulled myself away from hunter and tried out glacial mysteries for a while.

My most absurd game by a country mile was against a priest who played Benedictus. So many shenanigans with secrets. I ended up winning due to frozen cloning an arcane giant which he got from my deck, on the same turn which I played Arcane intellect into my own arcane giant plus Kabal Crystal Runner. So I played three 8/8s and a 5/5 for zero mana lol.

In that game I also got Rotface from Medivh on Glacial Mysteries, which I pinged into Deathwing.

That shit is just refreshing.
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Camden
09/05/17 10:43:09 PM
#436:


I'm not going to read the entire discussion because that's a lot of text, so I'm sure I'm missing come context, but there are plenty of cards that have been nerfed with a mana increase.
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#437
Post #437 was unavailable or deleted.
Azp2k32
09/05/17 11:04:38 PM
#438:


HanOfTheNekos posted...
Azp2k32 posted...
At best, you could say that the mana cost increase prevents you from accidentally playing War Axe sometimes, because you literally can't play it, but I'd argue that that's endlessly more disruptive


The problem is you're misinterpreting what they mean by "disruptive".


Then would you care to clarify what their interpretation of the word "disruptive" is?
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Camden
09/05/17 11:17:02 PM
#439:


UltimaterializerX posted...
Camden posted...
I'm not going to read the entire discussion because that's a lot of text, so I'm sure I'm missing come context, but there are plenty of cards that have been nerfed with a mana increase.

Was it done with the logic of "we think our players are too stupid to read cards"?


...probably? I don't have their reasons for it on hand but that's been their modus operandi for as long as I can remember. Look how long it took them to give players more than nine deck slots.
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bng_mmmk
09/05/17 11:59:32 PM
#440:


what is your all's philosophy on emoting during games?
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turbopuns
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GANON1025
09/06/17 12:01:55 AM
#441:


I do it all the time, I especially like emoting as Jaraxxus and Death Knights.
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KommunistKoala
09/06/17 12:06:31 AM
#442:


I love saying wow when spreading plague is played

most of the time i just squelch the other opponent and say well played at the end of a game win or lose. though i may mess around sometimes depending on which hero/death knight i am
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HeroDelTiempo17
09/06/17 12:12:29 AM
#443:


Greet at the start, greet when I heal their face turn 2, use Wow often but responsibly, occasionally remember to say well played at the end, and anything goes if I change my hero.
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Camden
09/06/17 12:24:37 AM
#444:


Outside of the occasional emote in friendly games, rarely. It's usually a wow when something goes amazing or an oops when something goes terribly.

Last time I remember emoting was against a Pirate Warrior who was spamming greetings the entire game. I barely stabilized and came back to win from a huge Priest of the Feast turn, so I had to greet him back when he conceded.
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Wedge Antilles
09/06/17 12:29:43 AM
#445:


I squelch with extreme prejudice.
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GANON1025
09/06/17 12:32:29 AM
#446:


I think DK Jaina has the best "pretend to be a boss" emotes
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Wedge Antilles
09/06/17 12:58:32 AM
#447:


Doing a Druid arena run. Got both Malchezaar and Y'shaarj in my draft.

Get Medivh from Malch. Drop him on turn 9. Ultimate Infestation on 10. The weapon from Medivh gets me Y'shaarj from using UI. Y'shaarj pulls out my Y'shaarj.

I think I need a shower, I feel dirty.
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trdl23
09/06/17 7:40:11 AM
#448:


Been durdling the low ranks with Renounce Darkness warlock.

It's bad but it's so much fun.
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UltiXX
09/06/17 8:54:02 AM
#449:


Wedge Antilles posted...
Doing a Druid arena run. Got both Malchezaar and Y'shaarj in my draft.

Get Medivh from Malch. Drop him on turn 9. Ultimate Infestation on 10. The weapon from Medivh gets me Y'shaarj from using UI. Y'shaarj pulls out my Y'shaarj.

I think I need a shower, I feel dirty.

You did this with your massive skill. Don't feel dirty, be proud!

Finally got to live the dream of turn 5 Geist against Druid not drawing Idol yet. That deck can't do shit without that card if you just kill everything.

He man mode conceded with UI on himself during fatigue, which was legitimately funny.
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JonThePenguin
09/06/17 1:39:57 PM
#450:


Jaraxxus in my Brawl pack this week. The pack gods must be smiling on me. <_<
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Camden
09/06/17 1:59:10 PM
#451:


Trying to finish quests today, this was what I played against.

1. Jade Druid
2. Jade Druid
3. Jade Druid
4. Jade Druid
5. Jade Druid
6. Jade Druid

Thank god I just had play X cards quests and not ones that actually required wins, so the only negative was losing two ranks to get my gold. April can't get here fast enough.
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