Board 8 > Trdl's Top 50 Gaming Moments: The Rankings! (Unmarked Spoilers) (Writeups)

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trdl23
01/28/17 9:51:05 PM
#52:


Whew, I think that's enough for today. I'll post a leaderboard update every 10 writeups until the top 5.
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Se7enthrust
01/28/17 11:23:45 PM
#53:


That mission you speak of just before Aftermath; "One shot, One kill" is brutal on Veteran mode. I think I spent almost a week trying to get through it.
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xp1337
01/28/17 11:33:39 PM
#54:


Se7enthrust posted...
That mission you speak of just before Aftermath; "One shot, One kill" is brutal on Veteran mode. I think I spent almost a week trying to get through it.

That's a different mission isn't it? The flashback one, right?

I very nearly put that on my prediction list.
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Snake5555555555
01/28/17 11:55:03 PM
#55:


Aftermath is such a great moment, a great moment of horror. Call of Duty's usually have satisfying campaigns, my favorite is Black Ops, an amazing psychological thriller with lots of twists.
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pyresword
01/28/17 11:59:26 PM
#56:


Yeah CoD campaigns were pretty solid, or at least the ones I played, which were the Modern Warfare trilogy and World at War.
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Snake5555555555
01/28/17 11:59:57 PM
#57:


BO1 and BO2 are both so good! BO3 was disappointing :(
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xp1337
01/29/17 12:06:23 AM
#58:


I played the MW trilogy, World at War, Black Ops... maybe Black Ops 2? I don't remember.

My brother used to get them and I'd play them from time to time.
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NFUN
01/29/17 12:26:12 AM
#59:


6 off. darn
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trdl23
01/29/17 12:54:39 AM
#60:


There were a few CoD 4 moments that almost made it! The intro scene where you get executed, Captain Price sliding you his gun at the very end... that game was seriously fantastic.

Too bad it pulled a RE4 and ended up making the series worse in the long run. Maybe it's the curse of "4"? No wonder Valve is worried about counting to 3.
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NFUN
01/29/17 2:53:46 AM
#61:


"We're going deep and we're going hard."

"Surely you're not serious"

"I am serious. And don't call me Shirley."
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Robazoid
01/29/17 6:17:15 AM
#62:


The overall nightmare in Life is Strange probably wouldn't make my top ten moments from that game alone, but the video you linked also included the hall of memories at the end and that one part of it was amazing. One of my favorite sequences in the game, even! It wouldn't have been possible without the rest of the nightmare as foundation, so... I guess that means it was okay. Still hoping a few other LiS moments make the list ahead of it, though!

Liking the write-ups so far!
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trdl23
01/29/17 12:47:20 PM
#63:


Yeah, that was the resolution I was talking about. A couple wobbles in the sequence, but an A+ on sticking the landing.
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trdl23
01/29/17 2:24:45 PM
#64:


#41: Dark Souls -- Ornstein and Smough

https://www.youtube.com/watch?v=QHDPr07hyzs


They honestly aren't the hardest boss fight in the series, but they're one of the most awesome. Anor Londo is one of the greatest levels in video game history, and it culminates in Ornstein and Smough, who are probably the most iconic representatives of Soulsborne. They have some strong indirect lore backing them up, and honestly, just look at them. They look amazing!

"Not the hardest boss fight" is a bit of a misnomer, though. They ARE still fucking hard; this is Dark Souls we're talking. Dual bosses in Dark Souls are especially rough since you have to keep track of two patterns at once, and in this case, Ornstein is swift enough that your focus has to be on him when you're new, which means you can get slapped by Smough's hammer out of nowhere.

It took me a few tries just to take one of them out -- and then Smough's hammer came down on Ornstein, charging the survivor up.

"Oh."

Welp, time to go back to the bonfire a few more times. Time to dodge a little better. Time not to fuck up shielding this go.

I never stopped having fun, though.
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trdl23
01/29/17 2:49:04 PM
#65:


List recap:
50. Portal 2: The Turret Aria
49. Bioshock: First Big Daddy fight
48. Metal Gear Solid 3: "It's a blank!"
47. Final Fantasy IX: Beatrix fights
46. Transistor: "Who gets to go first?"
45. Metal Gear Solid 4: The Microwave Hall
44. Guild Wars 2: Tybalt's Sacrifice
43. Life is Strange: Nightmare Sequence
42. Call of Duty 4: Aftermath
41. Dark Souls: Ornstein and Smough
40-1: ???

Leaderboard after 10!

Robazoid:
Ornstein and Smough (1)
=1

xp1337:
Microwave Hall (1)
Aftermath (1)
=2

KanzarisKelshin:
Transistor Final Boss (1)
Aftermath (3)
=4

ProfDEADPOOL:
Transistor Final Boss (1) (Guess was close enough for me)
=1

Snake5555555555:
Microwave Hall (1)
Aftermath (1)
=2

NFUN
Aftermath (1)
=1

_______________

The first 10 were always going to be the toughest since there are a lot of obscure and niche choices. I didn't expect anyone to get the Turret Aria or Tybalt. I'm shocked only Roba got Ornstein and Smough. Good calls on Aftermath and Transistor though!

Roba, I am disappoint you managed not to get a LiS moment.
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Johnbobb
01/29/17 2:52:23 PM
#66:


My goodwill for Orville and Smark is forever sullied by Mercs
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Robazoid
01/29/17 3:59:45 PM
#67:


trdl23 posted...
Roba, I am disappoint you managed not to get a LiS moment.

I refuse to accept any blame for you choosing the wrong LiS moment! I limited myself to four like you said and that meant choosing the canonically correct top four
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#68
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trdl23
01/29/17 7:41:40 PM
#69:


UltimaterializerX posted...
I love this topic. Good writeups.

Microwave Hallway too low though.

It very well might be. I bounced a lot of ranks around before the topic went up and I think this was one of them.
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trdl23
01/30/17 10:00:45 PM
#70:


Maybe tonight if I ever get out of work
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trdl23
02/01/17 1:12:11 AM
#71:


#40: Final Fantasy VII: Cloud's Memories

https://www.youtube.com/watch?v=c-cbe2gDzCk


Find me a gamer from the 90s who doesn't know FF7, and I'll show you a liar. Pretty much every modern 3D RPG traces its roots back to this game, and for good reason. Its setting was a unique blend of magic and gritty industry, its story was so epic as to require multiple discs of storage, and its cutscenes were unprecedented at the time. It's not just an icon of the era but the medium as a whole.

Speaking of icons, is there any gaming hero-villain pair quite as iconic as Cloud and Sephiroth (except Mario and Bowser)? I don't think so. But why, beyond simple association with a landmark game? Sephiroth is pretty easy to grasp. He's a menacing force-of-nature style villain in a candy bishonen shell, and we had never seen that before. He's also the king of barely ever giving a fuck except about his goals. Plus, he looked badass doing it. I could probably articulate this better if I weren't coming off 12 hours of work, but suffice it to say that Sephiroth's place in the pantheon was a gimme.

But why Cloud? His character archetype of the moody, emo JRPG guy with a giant sword has been copied and mocked so much by now that it's hard to take seriously, even though it was novel then. Yet there's an obsession with him, a reason people like my friend Andrew dedicate obnoxious amounts of time to challenge-running the game with only him and only the buster sword! Why? Why can we find Cloud so compelling when his imitators like Lightning are so thoroughly mocked?

This scene is why. A look into our protagonist's fractured mind, and our realization that this guy is a fucking lunatic. His own memories betray him not so much as an evil scheme as much as him just being that screwed up inside. How is this guy supposed to sleep at night, let alone save the world?!

And yet he still gets through it and does exactly that. So yes, he looks cool, and his game is important, but this scene is why Cloud himself matters.

Can we also recognize how metal it is to get impaled on a sword, drive the sword deeper to gain leverage on your attacker, then throw him and his damn sword off a cliff?
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#72
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Robazoid
02/01/17 4:21:48 AM
#73:


I didn't even read the write-up because I don't want to risk spoilers for a game I'm going to play soon and my eyes still picked this out!

trdl23 posted...
Why can we find Cloud so compelling when his imitators like Lightning are so thoroughly mocked?

Why must you provoke me trdl
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#74
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KanzarisKelshen
02/01/17 3:53:16 PM
#75:


I'm trying so hard not to cause a derail about that dumb character

I could write pages and pages on why she's not good but out of respect for Trdl I won't. Let's just say her characterization is inconsistent, silly and unfitting to what the games show and leave it at that.
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trdl23
02/02/17 2:02:29 AM
#76:


Damn it work let me go home on time.

I could have spent time writing another, but I needed to prep meals for tomorrow...
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trdl23
02/03/17 12:56:20 AM
#77:


#39: Half-Life 2 -- We Don't Go to Ravenholm

https://www.youtube.com/watch?v=kz71F34UyIM


Half-life 3 is a wonderful meme, but by reliving this entry, I remembered how much I wish we had it. Ravenholm is another level that is among the greatest in gaming. Maybe that should be a ranking topic...

Anyway, I didn't know I was a fan of horror until Ravenholm. It's still not my favorite genre, but before HL2 I never expected to like it at all. Everything about the place puts me on exhilarating edge; the ambient noise, the music, Grigori's lines, goddamn poison headcrabs... It's very clear, very soon that the resistance really does have a good reason not to go to Ravenholm.

HL2 zombies are much scarier than normal zombies to me because they're still alive, so to speak. Their groans are begs for help against their hijackers. They feel everything I do to them and their hosts, which added yet another layer to my queasiness. I'm no Grigori, that's for sure.

Oh man, Father Grigori. I don't know who at Valve came up with a half-crazy preacher that likes boomsticks and slaughers hordes of zombies but he better have gotten a raise. I legit thought Grigori was going to try to kill me at some point, but the fact that he never delivers the malice I expected just made me more uncomfortable. His last stand is baller as hell, though. If he died, he did so with a smile on his face.

Okay, enough about the fluff. Ravenholm is wonderful mechanically too. This is where you get to take our lord and savior the Gravity Gun for a complete spin. Offense, defense, utility, it does everything I want and more, and you better learn how to use it quickly since Ravenholm zombies will come after you with everything, including tossing stuff at you. Ravenholm shows you that the world is your oyster with the Gravity Gun at your side. Pretty good work for a genre I didn't like.

Also, fuck poison headcrabs.
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#78
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trdl23
02/03/17 8:21:28 AM
#79:


I don't know how much of an FPS guy you are. Keep in mind that it came out in 2004 (before Modern Warfare) so it still uses the old health/armor system from back in the day.

That being said, almost everyone I know who has played it considers it one of the greatest ever, even if they dislike the genre. The storytelling is surreal yet understandable, the gameplay is fantastic (gravity gun, baby), and there's a good level of challenge.

There's some bullshit too (like poison headcrabs for example), but that doesn't really hurt the game as a whole since it's not like it's RNG failures.
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#80
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#81
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trdl23
02/03/17 1:26:27 PM
#82:


#38: Shadowrun: Dragonfall Director's Cut --The Raid on Feuerstelle

https://www.youtube.com/watch?v=pjxPmoOu6qM


The Shadowrun world is a tough place to be. Magic returned to the world brimming with technology in 2012, and everything went to hell. Now dragons own megacorporations, drugged up gangs rule streets of countries that have been cut apart by magical disasters, and evil spirits are very much a thing.

In Dragonfall, you lead your crew of Berlin Shadowrunners -- mercenary criminals who specialize in clandestine operations -- on a "quest" to discover who killed your previous leader Monika and how it ties to the demise of a savage dragon decades prior. But you get to know your crew as well, and the toughest nut to crack is your chromed-up combat medic, Glory.

Because of her extensive (and archaic) cyberware, Glory's "essence" has been ripped to shreds, leaving her personality and very humanity in tatters. Why would she do this to herself? It's an issue you have to gently nudge her about throughout the game, and before your final set of missions, she gains enough trust in you to tell you.

Glory, fleeing from her abusive Christian father, ended up becoming a mage and concubine in an honest-to-God Satanic cult, "Feuerstelle". She destroyed her essence after running away so the spiritual connection to The Adversary, as he's called, would be severed.

And now it's time to strike back at the leader, Harrow, and make sure nobody else ever becomes like Glory.

I could only go with her alone to keep our approach quiet. In Feuerstelle I ran across all manners of horror -- gleeful torture and murder, brainwashing of orphaned children -- and also fragments of Glory's history there. I had to decide many times between intervention and stealth/efficiency, but the investigation culminates in a confrontation with Glory's former lover and Harrow's fellow concubine in order to pass a spiritual barrier preventing us from destroying the corrupting shrine in the astral plane.

Recruiting her and saving her was a difficult war of words, but it saved Glory the trauma of murdering the woman she still loved on some strained level, and together we charged into the astral plane to be greeted by what was basically Doom. We shot and sizzled our way through spiritual horrors into the corrupted spirit that formed the heart of Feuerstelle itself, harried by Harrow the whole time due to his acute spiritual connection to the hellscape. Then another decision was upon me: Cleanse Feuerstelle and release the cultists from its control (which would be harder) or crush it, killing them but also killing Harrow for good.

I cleansed the shrine. I couldn't let those poor children and young adults die for Harrow's sins. They all got out as the compound burned down from magical backlash. I still wonder if it was the right call since Harrow got away. But at the end of the game, Glory swore he'll meet his end by her blades and told me it was right.

And for the first time... she smiled.

I can live with that.
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trdl23
02/03/17 2:34:04 PM
#83:


Sorry that was so long, it's hard to explain why it's so good without a bunch of context, and the game's way more obscure than it should be.
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Robazoid
02/03/17 5:08:21 PM
#84:


Ravenholm is one of the rare areas in Half Life 2 that actually feels like a single interwoven whole (it and Nova Prospekt) rather than a bunch of set-pieces strung together. Glad to see it on the list!

Glory's mission is ranked too low imho. She's such an interesting character and the mission went neat places, especially near the end with the hellscape.
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trdl23
02/04/17 9:54:11 PM
#85:


#37: No More Heroes -- Sir Henry Fight

https://www.youtube.com/watch?v=o1w3lOV3N64


No More Heroes is... well, it's a Suda51 game. It does Suda51 things. I'm not sure if it's right to call it "modernist," but it casually jots in and out of the fourth wall, enjoys some brutal comedy on familiar tropes, and occasionally has some genuine, touching moments. It has an excuse plot, but sometimes it actually takes the excuse plot seriously until whiplashing it into the background again... it's kind of hard to explain the appeal. You either love it or think it's stupid.

I love it.

Travis Touchdown is kind of a dumbass. He's a complete loser weeb who buys a lightsaber on eBay and decides to become an assassin because... reasons. But he wants to be the best assassin, so that means he has to kill all the other "best assassins" in order, in formal, honorable one-on-one duels because that's obviously how assassins work. Everything gets more ridiculous from there. Somehow, Travis does manage to use his bizarre combat prowess (a coarse mix of anime and pro wrestling?) to come out on top of the heap, never realizing he's being played by his money-loving "manager" Sylvia the whole time.

But another assassin named Henry is behind the scenes, first taunting you throughout your path on the way to fight assassin #5, then by being a kill-stealing son of a bitch in one of the most hilarious anticlimaxes I've ever seen. Dude's cool, Irish, armed with a lightsaber (with a crossguard before it was cool!), and wants a go after one-shotting your "boss" from a drop of something like 100 feet... without any buildings to jump off. Basically, he's what Travis would be if Travis were a badass. Oh man, this guy is the real boss #5?! Hell yeah!

But I get teased as Sylvia calls off the fight and Henry peaces out, What a dick.

Until the true ending, where he saves me from getting ambushed on the toilet and calls me out on being a little bitch of a loser. What instigates the fight? Who knows, but it's brutal since Henry is still "Travis, but actually knows what he's doing." He's swift, acrobatic, has very good defense unless you know the fight super well, and an instant kill that should be irritating but is so damn awesome that I didn't even mind when it got me. He also has obnoxious amounts of health, meaning it's a grueling struggle where I can't afford to make many mistakes while also fishing for as many stuns as I can to throw suplexes (which do more damage than hitting with lightsabers, apparently)

And it all leads into what I can only describe as a wonderfully Suda51 ending. Absolutely absurd. I loved every second.
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KanzarisKelshen
02/04/17 10:32:49 PM
#86:


We are finally cowboys.
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KanzarisKelshen
02/04/17 10:33:47 PM
#87:


Also, in case anybody missed it, topically relevant: NMH3 on the Switch, baby. I can't be the only one who's jonesin' for another fight with Henry, am I?
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trdl23
02/04/17 10:43:33 PM
#88:


#36: Bastion -- The Last Voyage of Weeping Nellie

https://www.youtube.com/watch?v=KwQ43yOyAN0


If you haven't played Bastion yet, what are you doing with your life? Your parents are disappointed in you. So am I. Get it now.

As with most cases in Supergiant games, what would be a 7.5/10 game with cool ideas becomes phenomenal because of the music and voice acting. That's how it is with Weeping Nellie, the famous ferry barge of the now-obliterated river in the Calamity-torn world. Autoscrollers are usually something I hate, but with Weeping Nellie, I'm just immersed in everything around me. Rucks's narration -- especially the way he manages to point out what the Kid does -- sells me on the epic nature of what should be a normal voyage.

It's among the more difficult levels in Bastion too (though Bastion isn't a particularly hard game). There's little room to dodge and reposition, attacks are coming from all sides and ranges, big gasfellas are constantly trying to knock you in the air, and then the little Pecker bastards come in. Windbags here are out for blood more than usual, considering how many I decimated in previous levels. The music pours into me as the boat keeps trucking along -- the level features two of my favorite three tracks and convinced me to buy the OST. I make my way to the Core, and Rucks has me sympathizing with the old wooden thing.

They try to cut her off. They try to slow her down. They try to knock her out.

But Nellie tries harder.

Eventually, the old girl can't take much more as the windbags stop focusing on me and instead try to shatter her. But before she gives out, she kicks into afterburn, her final act carrying me to the end of my route, Prosper Bluff. After fending off more Peckers, I realized why captains personify their ships and mourned for her a bit. She gave me everything she had.

You know how many times I fell off that barge back there?

...Not even once.
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KanzarisKelshen
02/04/17 11:14:01 PM
#89:


Totally called that was gonna show up

There's a lot of places where Rucks' narration makes a scene, and very few that are better than that time the Kid and Weeping Nellie trying to get through a blockade where it feels like the whole world's trying to down them. Didn't even have to think twice about putting that in my list.

Also man

I just realized I couldn't actually put in another section where Logan Cunningham killed it and I'm super sad about it now. "Know how Caelondia became the richest city in the world? Two words."

"Point Lemaign."
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trdl23
02/04/17 11:23:13 PM
#90:


#35: Metal Gear Solid 3 -- The Salute

https://www.youtube.com/watch?v=pEBSp-fkNog


This is another one I can't do justice with a write-up.

I can't imagine what it would be like to be so disparaged after death. To know that people would revile my name. To know the calamities I had done would harm so many. To know I would be labeled a traitor to the people I loved. To know my story would be forgotten, even though I knew I was right.

But maybe if somebody else knew... somebody to continue my ideals in my stead... I could find peace.
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KanzarisKelshen
02/04/17 11:27:38 PM
#91:



But maybe if somebody else knew... somebody to continue my ideals in my stead... I could find peace.


http://1.bp.blogspot.com/-zdY25FpiGqw/UUVAq0jR8YI/AAAAAAAAAMc/_rBaxDZo2Aw/s1600/1.jpg
http://3.bp.blogspot.com/-3u6ZZFSCWAw/UUVAq0wM5HI/AAAAAAAAAMs/avMuadn-KWA/s1600/2.jpg

A very good moment, it really needs no further description.
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xp1337
02/04/17 11:45:25 PM
#92:


All I really know about NMH is that Philistine from NMH2 is a great song.
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trdl23
02/04/17 11:59:34 PM
#93:


#34: Call of Cthulhu: Dark Corners of the Earth -- Attack of the Fishmen

https://www.youtube.com/watch?v=3-CyUOVtImc


(It's the first of a four-parter, but it gets right to the good stuff)

Cthulhu is just so overdone anymore. It's hard to take it seriously when you see Cthulhu plushies, Cthulhu hats, Cthulhu anime magical girls... (yes this is a thing, and it's as much of an abomination as you think. Maybe worse than the Great Old One itself.) But I love anything that can capture the true horror of the original work, and much of Dark Corners of the Earth is close to a faithful recreation of one of my favorite short stories ever: the Shadow over Innsmouth.

The gameplay to this point in the game has all been investigative work mixed with a tad of bizarre cutscenes that seem to showcase glimpses of the past or future. You're just a private eye trying to make a living and find Brian Burnham in the small fishing town of Innsmouth, where the people lurch around funny and don't care for nosy outsiders. As I went further, I discovered truly damning evidence of some of the crimes in the past, but with no other option I went into the Gilman hotel and hoped I wouldn't be a target for the night.

But, of course, I was.

The terror in Dark Corners comes mainly from its barebones structure. As you watch that video, note all the "bad" things. There's no crosshairs or ways to know exactly where you're aiming. The cabinets take way too long to move. There's no health bar or bullshit "sanity bar" to know your exact status at any given time. You don't even have a weapon for much of the game, yet it's a "first-person shooter."

But these enhance the feelings of powerlessness and desperation. As I slid that last cabinet out of the way, I was just praying I would make it one more inch, have just enough time to crack it open and flee. And so I did just as the fishmen barged through to butcher me. I jumped for my life and sprinted for my li-

Wait, they have guns? Oh no...

What makes the Innsmouth villagers so scary is that these aren't mindless monsters like many of RE's enemies. These are intelligent, cunning folk with complete control over their town. They know the terrain you're forced to bumble through. They have guns and know how to use them. Worst of all... they're everywhere. There is nowhere to go where they can't find you, and the entire place wants your head on a stake and your innards to please Dagon.

Ravenholm made me realize I could like the horror genre, but Innsmouth taught me what it was like to truly experience it.

It's a damn shame the company ran out of money midway through the game. It really shows. But the first half is the most authentic Lovecraft experience you'll find in the genre. It's not even close.

(Snake, I'm giving you credit for this one since I flubbed up the name in your Horror rankings.)
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KanzarisKelshen
02/05/17 12:04:12 AM
#94:


Cthulhu anime magical girls...


You can't say this and not link, c'mon son
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trdl23
02/05/17 12:05:59 AM
#95:


https://www.youtube.com/watch?v=uLZbJ7VakzA


God damn it, Japan.
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azuarc
02/05/17 12:23:42 AM
#96:


xp1337 posted...
All I really know about NMH is that Philistine from NMH2 is a great song.

xp...I thought better of you...
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xp1337
02/05/17 12:29:36 AM
#97:


azuarc posted...
xp1337 posted...
All I really know about NMH is that Philistine from NMH2 is a great song.

xp...I thought better of you...

I'm a helper!
---
xp1337: Don't you wish there was a spell-checker that told you when you a word out?
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trdl23
02/05/17 12:42:08 AM
#98:


#33: Valkyria Chronicles -- The Megatank

https://www.youtube.com/watch?v=lqBMJGc8Oxo


Ah, Chapter 7.

Valkyria Chronicles is a unique SRPG that employs both turn-based and 3rd-person shooter mechanics and combines them with a solid story that kinda mirrors WW1... if WW1 were an anime. I'm a veteran Fire Emblem player, so this game was right up my alley after the complete disappointment that was FE Awakening. Does it really count as "reviving the franchise" if it becomes a cruel bastardization of its former self? Maybe Green Bay Packers fans felt this way with Brett Favre.

Anyway, VC does a lot of things well and it has a pretty smooth difficulty curve. You feel yourself and your units getting better as time goes on, and you don't have to do any bs experience grinding like in FE.

And then you hit Chapter 7.

Those of you who played VC probably just flinched. But me? I was itching for a challenge. The game to that point had been a bit too easy and had started being repetitive. Chapter 7 was when I really started having fun.

This tank is an absolute juggernaut. It's impervious to anti-tank units. Its six turrets (six!) shred any infantry that look at it funny. It flat-out crushes one of my reinforcement camps. A few lucky shots from my lancers eased the pressure from the turrets, but how the hell am I supposed to beat this thing? Thankfully I'm told the answer: take advantage of the one flaw this Death Star has and blow up its cooling units when it fires. But first I have to make it fire by obstructing its path, braving the remaining turrets to do so.

I missed the first ruins wall since I was in a bit of a panic and was too busy keeping my squad alive. But after mopping up the rest of the turrets, I started to hit my stride. I could almost taste the sweet victory of beating the unbeatable...

Or Selvaria could show up to ruin my whole day.

Just when I thought I was clear, Selvaria and some reinforcements come out of nowhere and proceed to bend me over and make me bite the pillow. Turns out she's basically invincible and has her covering fire as "laser spam out of every orifice." I LoS'd just well enough to rescue the people she took down without causing more casualties and took cover however I could, eventually using the megatank itself to save my hide. I just had to last one more turn, one more turn...

And so I did. Maximilian shot, my lancers got up there and blew out the cells, and Selvaria had to change her priorities from "slapping me silly" to "saving her charge from his own tank."

Welkin should have had a cigar to light. He earned that sucker.
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E come vivo? Vivo!
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trdl23
02/05/17 1:46:47 AM
#99:


#32: Undertale -- "Don't act so cocky. I know what you did."

https://www.youtube.com/watch?v=9Kt2f5Lw21I


ZP: Yo, you got Undertale, Trdl?
Trdl: Yeah, Dave suggested it. Been a while since I had another RPG. Music seems great.
ZP: Oh, it is, Trdl, it is. Keep me in the loop~
Trdl: Uh, sure.

Trdl: Wow. Fuck that flower.

I had the good fortune of going into Undertale blind before it became this huge contest-destroying sensation. When Toriel implied I could do a Pacifist run, I decided to go for it. I hadn't tried that in an RPG before. But when it came to Goatmom herself, I didn't know how to go about it. Talking did no good, yet she clearly refused to kill me. I eventually figured that this was one of those "reduce my HP low enough to prove you can survive" fights and whacked her a bit, hoping it would be enough.

It was certainly enough... to kill her from 25% HP to death in one shot. No pokemon principle in play, it turns out. Thankfully, I graduated from the Phoenix Wright School of Savescumming, and no way in hell was I killing mom.

Trdl: Nope nope nope
Trdl: I accidentally killed Toriel.
ZP: Wow, you should be ashamed of yourself.
Trdl: I am. So I'm savescumming it.
ZP: That's fair. Very fair.
Trdl: It is! Let's just pretend that didn't happen.

"Wait, why are you looking at me like that? Like you've seen a ghost." What.

I figured it out this time though. I felt pretty good at cheating the system, collected my cute hug from now-alive goatmom, and headed out into the great beyond...

Trdl: Damn it, this flower again.
ZP: Mmhmm.
(beat)
Trdl: (wide-eyed and shuddering IRL) But... but I didn't save.
ZP: Go on~
Trdl: How the hell does it know?! I didn't save!
ZP: Flowey doesn't care. Flowey knows what you did.
ZP: Did you think you were above consequences?
Trdl: What the fuuuuuuuck
Trdl: Holy shit this is freaking me out
Trdl: brb calling the Vatican. I think I need an exorcist
ZP: Heh, just you wait...




Trdl: As creepy as that was, that was fucking awesome. Never seen *that* before.
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E come vivo? Vivo!
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azuarc
02/05/17 1:54:56 AM
#100:


I experienced that when I started a playthrough 2. Had no idea this would happen if you tried to restart.

And yeah, fight with Goatmom is totally unintuitive.
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KanzarisKelshen
02/05/17 2:45:31 AM
#101:


To quote myself from way back in my playthrough topic...

What...no

NO


NOPE

FUCK THIS I'M REWINDING


I may have grossly missed the mark on its rating but I knew, I KNEW this moment was showing up. One of the biggest shockers in gaming history I think, legit a totally earthshattering moment. Few games have ever managed to make me feel like shit and then shocked me to the core like that. Undertale is such a good game.
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Remember when you were young?
No longer bearing the mark of Kan. I'm a new man now.
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