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TopicAnime, Manga, VN, JRPG, Related Things Discussion Topic XCIX
adjl
09/28/22 3:24:12 PM
#401
I figured each colony's side quests would be pretty much done after the corresponding hero's ascension quest, but boy was I wrong. There's just so much and it's all so good except Armu rearing and I just want more.

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TopicPolice kill Amber Alert victim when she tries to run to them
adjl
09/28/22 2:40:43 PM
#17
BlackScythe0 posted...
and then probably didn't intend to let her live either.

I haven't killed that many people, but generally I've never thought it's a terribly good idea to dress the person I'm planning to kill in tactical gear and go for a drive with them fully conscious and able to run away. It sounds more like he was hoping to get away with her and prepared to be shot at as they ran.

BlackJackCat posted...
...That's not how culpability works I think.

The dad will, however, almost certainly face a felony murder charge for her to shift blame off of the police. It may not be how the law actually says the situation should work, but the police rarely face proper blame according to the law.

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TopicBrunch bill includes 3.5% surcharge to cover servers insurance
adjl
09/28/22 1:04:52 PM
#26
ReturnOfFa posted...
But Muscles is right. It's how it is now. If you disagree with tipping, then...don't go out to eat. If things were 'the way they should be' you'd just be paying more for your meal because restaurants are running on a stupidly thin margin, that they take out on on their staff. People expect a 'certain price', and balk when it's raised due to inflation and to pay staff accordingly. Restaurant pay culture in North America f***ing blows. I'm still going to tip well when I go out so that the bloody staff can enjoy living a slightly less depraved life.

Shame on the place, but shame on customers that 'refuse to buy into tipping' while buying f***ing restaurant food for being just as callous towards those employees as the owners.

Pretty much. Heck, even individual restaurants can't really be held responsible for underpaying their staff because that's what they need to do to remain even remotely competitive. People are more likely to buy something if the price they can see is lower, which is the same reason so many shops don't include tax in their prices. If one restaurant has 15% higher prices than their competitor but discourages tips, while their competitor relies on people adding at 15% themselves to make up the difference, people will generally choose the competitor.

It's a cultural problem, not one that any individual business, employee, or customer can really do anything about. If it's going to change, it's going to either require outright legislation (mandate a living wage for all employee salaries regardless of tips and prices will have to increase, with tipping falling off in turn) or a gradual change spearheaded by a small number of businesses that increase their prices slightly while encouraging customers to tip less by the same margin to compensate, eventually normalizing decent wages and smaller/non-existent tips. As it stands, though, the opposite is happening: Because minimum wages aren't keeping up with the cost of living, larger tips are needed to bring workers up to a living wage, which is resulting in that becoming the new norm.

As an individual refusing to tip, you aren't a visionary spearheading a cultural change. You're a single cheapskate making it harder for your server to pay rent. That is the full extent of the impact your act of righteous defiance will have, and that's not really something to be proud of.

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TopicPolice kill Amber Alert victim when she tries to run to them
adjl
09/28/22 12:29:09 PM
#10
"Hey Jim, don't we have to do a lot of paperwork if we rescue that orphan?"
"Yeah Bob, it's such a pain."
"Hey Jim, would you say that the way she's running looks a bit threatening?"
"Sure Bob, she does look a bit threatening..."

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Topicpolice torture and kill a man who called 911
adjl
09/28/22 12:25:08 PM
#4
Nichtcrawler-X posted...
That's the second "Terrible US Police" topic I came across today.

By and large, you can pretty safely assume that the US police do something terrible several times a day, whether it's reported or not.

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TopicAnime, Manga, VN, JRPG, Related Things Discussion Topic XCIX
adjl
09/28/22 11:25:22 AM
#399
Xenoblade 3:
YoukaiSlayer posted...
The soul IS duplicated in the game. We have 2 mio's and 2 noah's at the same time.

That's more a matter of splitting the soul, given that the playable Noah and Mio were incarnated from N and M's regrets. They aren't copies of the same entity, they're different parts of it.

YoukaiSlayer posted...
The mud puppets contain duplicated souls of the originals which is why they have motes during the offseeing.

I really wish they'd delved into that a bit more, actually. Those definitely were not duplicated souls, since they were simplified versions of the people they were imitating infused with barebones memories and personalities to get them to behave how Joran wanted, but having their corpses behave like regular husks did seem to be leading up to a conclusion along the lines of "all of us are just mud infused with memories and Joran's version of it was just less sophisticated than what the queens can do." They didn't go any further than that, though, and given that there are other things that come up later to suggest Aionios' inhabitants are more biologically complex than that (medicine, reproduction), I don't think it was actually so straightforward.

Most simply, I'd just think of the whole thing like going to sleep: When you fall asleep, you lose consciousness. When you wake up, you regain consciousness. From the perspective of the waking you, though, there's no difference between regaining that same consciousness and having your original consciousness destroyed and replaced with a new one that still had access to all your memories. Your understanding of your life before you fell asleep is based entirely on memories and inferences from the world you can observe around you. That doesn't rely on any sort of continuity of consciousness, but that's no reason to be afraid of going to sleep. The fear that gave birth to Moebius wasn't a fear of going to sleep, it was a fear of Origin failing and not being able to wake up afterwards.

YoukaiSlayer posted...
That video is way too long to watch for something I'm fairly certain won't convince me for a game I've already put behind me. It will continue to live on in my memory as the worst ending of anything of all time.

Given that your dislike of it is based on not understanding it, I would think it would make more sense to improve your understanding so you can enjoy it more, rather than insisting on hating it forever. Frankly, the impression I'm getting is that you're upset that the game made you sad and are grasping at whatever nitpicky plotholes you think you can find to justify hating it instead of just accepting the sadness for what it is, and that's not a particularly reasonable way to approach things.

Xenoblade 2:
YoukaiSlayer posted...
Something that previously xenoblade 2 had been in contention for.

I'm similarly getting the impression that you didn't really pay attention to 2's ending if you felt that way about it. Pyra's sacrifice very much did not come out of nowhere. There's at least one conversation in the World Tree that talks about what would happen if the structure failed somehow (I think it might have been a heart-to-heart), and that speculation is both entirely consistent with physics and exactly what starts to happen once the Conduit is no longer providing the power it needs to stay standing. Pyra staying behind to destroy as much of the Tree as possible is really the only way to stop it from destroying Alrest, given how little time there was to come up with a countermeasure and what everyone present was capable of. It's unhappy, certainly, especially on the heels of a victory that was already kind of bittersweet because we got to see just how broken and pitiable Malos was in the end, but it's completely consistent with everything that has happened and there's really no other way out of it.

If anything, the worst part about the ending is re-summoning Pyra and Mythra immediately afterwards for the sake of shoehorning a happy ending in, but you seem to feel that's what salvaged it. Immediately bringing them back is what turned the whole thing into pointless, emotion-appealing filler, not the sacrifice itself.

Revelation34 posted...
Yeah I already finished. I figured out too late that I was doing it wrong. Forgot about cylinders. I got all my 100% before they from just luck and save scumming.

That sounds pretty miserable. At least you know what you're doing for any future gem farming efforts, though.

Revelation34 posted...
On a different note getting the final revive achievement is impossible since the fucking monsters only target the player character and nobody else. I set everybody to low level yet can't get the assholes to die.

I've never even tried to fill out the achievement list. The interesting ones like finishing Colony 6 and finding all the Heart to Hearts are fine, but some of the higher-level "do this combat-related thing a bunch of times" ones are just way too grindy and not enough fun to be worthwhile. Revives in particular are a real pain because you have to deliberately play poorly and there's really no good way to grind it more efficiently, as you're finding. I would guess your best bet would be to find an enemy with an AoE attack and force your underlevelled party members to get hit by it, but even then you've still got to generate enough party gauge to revive them and it's hard to find the balance between finding something high-level enough to survive your main character autoattacking and low-level enough for your main character to tank consistently. Probably possible, but I was happy to skip it.

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TopicThey just put a Betting ad in this Sitcom
adjl
09/28/22 9:17:40 AM
#12
Revelation34 posted...
You have to go to Vegas for niche stuff like that though.

That's the beauty of running online gambling: Your overhead costs are so low that you can branch out into more niche markets without having to worry about whether or not they're large enough to support you.

hera posted...
betting tends to get more popular during a recession because the people betting see it as an easy way to get a lot of money with little money

but they don't win

Indeed. People turn to gambling in a desperate attempt to get ahead when nothing else is working. For a small handful, it works. For everyone else, it just makes things worse.

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TopicAnyone here tried grapes before?
adjl
09/28/22 8:35:08 AM
#13
Metalsonic66 posted...
Those aren't similar at all...

I believe that's the joke.

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TopicAbout to experience my first hurricane.
adjl
09/27/22 4:35:22 PM
#9
fettster777 posted...
So what happens to Disney World and stuff when the hurricane hits? Is it still open?

Historically, they've closed if conditions are hazardous enough to warrant it. Sometimes that's the whole park, sometimes it's just outdoor attractions that become more hazardous in high winds while keeping safer ones open. It varies by the conditions.

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TopicAbout to experience my first hurricane.
adjl
09/27/22 4:10:48 PM
#5
Ogurisama posted...
I barely missed Fiona, was in Bermuda on the Tuesday before it hit

I was in Ontario when it did hit, then went home to Halifax the next day. We got lucky: our power was back already, internet works, and there was no damage to our apartment or any of our stuff (including the car that I left parked on the street under a tree). Looking around the city and the number of downed trees, it could have been a whole lot worse, and I know of quite a few people that are still without power. Halifax also got off pretty easy compared to some other places. Apparently some towns are looking at 2+ weeks before power comes back because there simply aren't enough replacement power poles in the affected provinces and we need to ship some extra ones in.

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TopicAnime, Manga, VN, JRPG, Related Things Discussion Topic XCIX
adjl
09/27/22 1:38:00 PM
#395
Almost 200 hours later, I've done pretty much everything Xenoblade 3 has to offer: All side quests, every map fully explored, every class maxed out, every gem crafted, all superbosses killed at their max levels (I actually got the initial kills on them with 5-man teams because I was levelling Noah's non-attacker classes, which was nifty), every Soul hacker ability unlocked... The only thing left would be to upgrade all the Soul Hacker abilities, but that's a significant grind and I've upgraded all the ones I care about, so I'm content to leave that unfinished.

Despite spending 200 hours on it, I want more. I'm not about to suggest that the game doesn't have enough content, but I'm genuinely sad that there aren't more side quests because they were just all so good and I want to spend more time with this party and this world. I'll definitely be picking up the DLC, possibly as soon as Wave 2 drops next month. Time will tell whether it remains my favourite in the series once more time has passed, but I have absolutely loved this game through and through. Easy 10/10.

The problem now is that I've been playing Xenoblade in some form or other pretty much continuously since April (DE+FC, then 2+Torna, then 3). I'm not really sure what to do with myself now that I've run out of Xenoblade, other than maybe replaying X >.>

Revelation34 posted...
Guess there's no point in even going for the crystals since they just don't fucking drop. I can't beat Digalus because every attack topples and Gonzalez does not drop the topple resist crystals.
I'm assuming Digalus does not drop the debuff resist either at this rate.

If you don't have topple resist, you can farm regular Sauros for their crystals instead of Digalus. Just save whenever a silver or gold chest drops (give everyone the silver chest skill to boost the chances) and reload the save if the chest doesn't have the crystal you want in it. The chest will still be there with rerolled loot and the enemy will respawn so you can kill them again. It shouldn't take too long to get the crystals you need that way.

Any Gogol on the Bionis' Leg can drop topple resist crystals, if Gonzalez isn't cooperating. You can also get them from the higher-level Bunniys in Tephra Cave (Falsel) or Gigas Telethia in the Bionis Interior. The same save scumming strategy will work for them as well, though personally I found they dropped often enough just playing through those regions normally that I didn't need to go out of my way to farm them.

Revelation34 posted...
Do you absolutely need 100% gems or is 99% good enough? Crafting is bullshit.

100% debuff resist is strongly advised for the hardest superboss to deal with his Instant Death spike (since the difference between a 1% chance to die when you attack him and a 0% chance is pretty significant), but otherwise you can generally make do with sub-perfect ones if you don't want to really commit to optimizing everything. That said, hitting Mega Heat gives you two copies of a perfect gem, so save scumming as needed to hit 300% is generally going to be faster than accepting ~280% and farming twice as many crystals.

My usual strategy is to use Seven as the Shooter and Riki as the Engineer to separate crystals into cylinders (you get a boost to the cylinder gauge and the highest chance of green flame, to minimize the risk of increasing the target values past 100%), then Riki as Shooter and Reyn as Engineer to craft the gem itself from two pure cylinders. The Seven+Riki pairing is also good to increase values of pure cylinders that are too low to be useful, if you're careful about it. Riki's ability to shoot twice is insanely strong, to the point where I can routinely get Mega Heat with hum and Reyn regardless of how low my total is to start (with maxed affinity). If you've got crystals with particularly high starting values that are proving hard to separate, use either Riki and Melia or Riki and Seven (I forget whose blue flame chance is highest) on the raw crystal and there's a decent chance you'll break 300% on all of the attributes you pick, though it's less reliable than Riki+Reyn. Either way, save scumming is your friend here.

Xenoblade 3 spoilers
YoukaiSlayer posted...
That's not you though. It's not functionally identical to surviving. Your consciousness turned off and never turned back on again. You died. Same as the teleporter example you mentioned when you brought it up originally. The easy proof of this is what happens if it makes that exact copy and you don't die? Is it that copy you? No, obviously not. You don't suddenly exist in two places as a dual being or something.

It's mentioned that origin also stores souls, which is the missing piece in the whole question of destruction and rebirth. Your soul is you, so if your soul is still present, you're still present. What happens if a soul is duplicated? That'd be weird, but that's also outside the realm of possibility here because it's the energy from the destruction of the original that's used to create the copy. By definition, a copy won't be created without first destroying the original. It stands to reason that, if it didn't work like this, it wouldn't be able to transfer the soul to the new body by virtue of souls being impossible to duplicate.

Again, though, the alternative is oblivion without replacement. Not exactly an improvement.

This video does a pretty decent job of diving into the ending and explaining some of the more ambiguous elements, including some of what you've taken issue with. I don't necessarily agree with all of the speculation, like the idea that the world is so absolutely deterministic that everyone in the City represents people that will be born in either world as life goes on post-Origin, but it does explain how the ending doesn't actually mean that all of our time on Aionios was wasted and erased, even without resorting to more nebulous explanations of the benefit we had on the collective unconscious. It's worth a watch: https://www.youtube.com/watch?v=OXQ7X7UMVMo

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TopicIt's disturbing how common it is for people to think the moonlanding was fake
adjl
09/27/22 8:58:30 AM
#14
KodyKeir posted...
Like any of the secret societies actually control anything, when in reality they have just as much problems even organising a dinner party as the rest of us.

And the corporations and individuals that do control way too much of the government do so quite openly.

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TopicWhat are your thoughts on educational videos?
adjl
09/27/22 8:54:50 AM
#23
hypnox posted...
entirely depends on the situation and what the subject matter is.

Pretty much. Sometimes, seeing the steps laid out in writing is more beneficial. Sometimes, seeing the process being done on video is more helpful. It depends mostly how visual the procedure is: If it involves looking at whatever you're working on to find things (car maintenance, for example), a video is going to be much better than a written description of what to look for. If not, written may be better.

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TopicPasta sauce store bought or home made
adjl
09/27/22 8:50:24 AM
#30
LinkPizza posted...
As long as youre good at cooking, and using good ingredients

Well, yes. If you sabotage the homemade sauce by using crap and/or not knowing what you're doing, that's obviously going to make it worse.

Dikitain posted...
Depends how you are using them.

If you are adding the meat and vegetables while making the sauce (I.E. Bolognese, Puttanesca, etc.) then it is "part of the sauce".

If you are covering the meat and vegetables with the sauce after it is cooked, then no.

I'd also say that, as far as meat goes, it depends a bit on the size of the pieces. Ground meat is part of the sauce. A whole chicken breast that was cooked in the sauce isn't (though it's going to fall apart pretty easily). I don't know exactly where the line is, since there's a lot of grey area within that assessment, but I'd say anything smaller than bite size can pretty consistently be considered part of the sauce.

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TopicFloridians... Are you ready for the Hurricane?
adjl
09/27/22 8:44:04 AM
#18
Storm surge predictions capping out at 16 feet? Pfft, amateurs. Fiona just caused 15 metre storm surges in much of my region, or ~50 feet.

For real, though, stay safe everyone. Hurricanes are no joke.

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TopicDo you consider the term "breedable" offensive?
adjl
09/27/22 8:39:43 AM
#39
LinkPizza posted...
Only in the sense of heterosexual relationships. When Non-straight guys talk about it, its about unprotected sex where you finish inside

In which case it's just a poor understanding of biology, but also still leaning toward the objectifying/degrading end of things (which, again, is fine with consent, and just creepy and weird without it).

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TopicDo blood veins look GREEN or BLUE to you?
adjl
09/27/22 8:38:24 AM
#14
wpot posted...
They are kinda blue-green, especially depending on the lighting, but blue is the color that we've chosen to use. Kinda like red (orange?) hair.

Pretty much this. It varies from person to person, mostly depending on whether their skin is red-tinted or yellow-tinted.

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TopicFirst female prime minister of Italy was elected
adjl
09/27/22 8:36:38 AM
#8
Vampire_Chicken posted...
Wasn't Italian Fascism hyper-macho and strict on traditional gender roles, believing that the proper place for a woman is the kitchen and not politics?

Much like racists are happy to accept Uncle Toms, misogynists are often happy to accept women that help put women in their "proper" place as being useful exceptions.

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TopicPasta sauce store bought or home made
adjl
09/26/22 3:53:37 PM
#22
Homemade is better, but store bought is substantially more convenient and not that much more expensive. Frequently, I meet in the middle by adding a storebought sauce to veggies (usually onions/peppers/mushrooms) and meat that I've sauteed up to make a chunkier sauce, which stretches the jar further and is generally quite good as an easy meal.

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TopicFor dinner
adjl
09/26/22 11:48:51 AM
#4
Almost always cook, usually for 3-4 days at a time. Occasionally order in, pretty much never dine out these days.

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TopicI'm finally playing Octopath Traveler
adjl
09/26/22 11:47:32 AM
#21
Rasmoh posted...
Spot on. I just finished the game myself and loved it, but the fact that the "real" boss was optional and poorly integrated into the stories of the characters was disappointing. Not to mention the final gauntlet (which is really just a timewasting measure when you consider how easy it is at that point) and the 2 party battle being incredibly annoying.

Yep. Much like Bravely Default, it's a game that's really frustrating because there are a lot of good ideas there and the overall experience is pretty decent, but it's held back by a handful of very poor writing decisions (in BD's case, pretty much everything between the first half of the story and the ending).

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TopicIt's hard to date at Disney
adjl
09/26/22 11:31:22 AM
#67
LaggnFragnLarry posted...
get on tinder and tell chics you can get them into the park for free

Honestly, this (corrected for whatever discount you do get). You've got a job that a lot of women will find really interesting and that gives you access to some pretty unique date ideas. Capitalize on that and you shouldn't have any problems attracting interest.

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TopicI'm finally playing Octopath Traveler
adjl
09/26/22 11:24:43 AM
#19
CarefreeDude posted...
By the time I finished all the main quests I didn't care enough any more to bother finishing

Which is a shame, because the lore dump surrounding the true final boss is actually pretty interesting. It just wasn't a good idea to present it as a bunch of exposition-rich signs to read instead of integrating it properly into the gameplay and main story, especially not gated behind a couple of sidequest chains that don't do anything to indicate that they're more important than other sidequests.

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TopicDo you consider the term "breedable" offensive?
adjl
09/26/22 11:17:53 AM
#34
BUMPED2002 posted...
Depends on the woman. I know women who openly talk about sex and it doesn't phase them but I also know women who take offense to sexual conversations so it depends on that particular woman.

Some people are stiff when it comes to talking about sex because for the longest time in America, it was frowned upon women speaking openly and casually about sex and enjoying it.

Sex in America at one time was thought of as a dirty thing and in some ways, it still is.

"Breedable" goes beyond simply talking about sex or attractiveness, though, and instead is assessing the person based purely on their reproductive value. Taking issue with that isn't a matter of puritanism, it's a matter of not liking being seen as nothing more than a source of gametes. Some people enjoy being objectified/degraded like that, and in those cases it's perfectly fine (virtually anything is perfectly fine if you've got consent from the affected parties), but if you haven't been invited to do so or established enough of a relationship to know that it's okay, you shouldn't be surprised by people not liking it.

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TopicDo you consider the term "breedable" offensive?
adjl
09/26/22 10:06:42 AM
#30
Entity13 posted...
As a public usage, the term might be offensive, as in it's one of those words no reasonable person should say in ear's reach of other people. In a more intimate setting, it comes down to consent, like so much else. Just as there are some folks out there who like being called "bitch" or "slut" at the right time or place, when they're in the mood for it, I imagine "breedable" is another such word they have to want to allow it.

This sounds about right. I don't know if "offensive" is necessarily the right word, but you've got a very high chance of making somebody feel uncomfortable if you say "I want to impregnate you" without establishing enough of a relationship for that to be appropriate. Offensive or not, that's just really weird.

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TopicI want to find a game I can play for 10,000 hours.
adjl
09/26/22 9:12:34 AM
#36
I put ~250 days of /played time into WoW over the course of 5-6 years of playing off and on, but by that point I just got completely bored of it and lost all interest in playing. That's probably going to need to be your approach: Something you can play a lot of, but spread out over a long time. Trying to force yourself to do it quickly for the sake of reaching an arbitrary milestone is just going to make you miserable.

In general, though, as a specific goal, this isn't a very good idea. Those that have spent 10,000+ hours doing something did so because they found something they genuinely enjoyed enough to stick with it for that long. While that's a good thing and hoping to eventually find that is reasonable, actively seeking it out - especially based on other people's recommendations, given how profoundly subjective that level of interest is going to be - is pretty inevitably going to result in you forcing yourself to stick with a game past the point where you lose interest and then getting frustrated because you couldn't make it to 10k. Try out different games, and if you find one that will hold your interest to such an extent, that's great, but also don't worry if you don't. There's nothing wrong with experiencing a wider variety of games instead of focusing so deeply on one.

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TopicNerds saying they "didn't like" or "hate" Big Bang Theory.
adjl
09/26/22 9:01:26 AM
#53
Straughan posted...
I wonder what @adjl thinks... he hasn't logged in since the 7th. I hope he's ok.

Perfectly fine, I was just away, only had space to bring my work laptop, and couldn't be bothered trying to operate here on a phone. I got back yesterday, the day after Fiona did quite a number on my city, but I came back to my power having been restored, internet being fine, and no damage to anything of mine (including the car that I left parked on the street under a tree), so I'd consider myself pretty lucky.

As for BBT, I enjoyed the first couple seasons well enough, but lost interest. I've heard it called "nerd blackface," and while I think that paints it as being more offensive than I consider it to be, it's not an inaccurate assessment: It has a tendency to try way too hard to shoehorn as many nerd stereotypes into the characters as possible for the sake of constantly reminding viewers that the characters are nerds, which gets kind of grating and that makes the whole thing pretty one-note.

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TopicAnime, Manga, VN, JRPG, Related Things Discussion Topic XCIX
adjl
09/07/22 11:46:30 PM
#358
agesboy posted...
Can you quote where they explicitly say this? Should be easy if it's explicit.

I don't remember the exact context, but I believe it's Taion that's talking about what he's figured out from how the Annihilator works, and mentioning that black fog is condensed inside it is part of that. Now, that's not absorbing it or converting it or anything like that so much as it is harnessing its properties and relationship to the annihilation events, but I do remember the scene he's talking about.

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TopicAnime, Manga, VN, JRPG, Related Things Discussion Topic XCIX
adjl
09/07/22 11:44:18 PM
#357
YoukaiSlayer posted...
This is literally his only human trait and from the perspective of an immortal god, the people are dying and being reborn. He says it himself directly. And it should matter to him, it's the core of his being, or rather all of his being.

From the perspective of an immortal god, individuals' deaths and rebirths are pretty meaningless. He just sees that as a means to an end, namely minimizing total suffering (as he defines it) by making sure that everything is as predictable as possible. That's a very human bit of egocentrism.

YoukaiSlayer posted...
Again, no, they explicitly state that's not the case and that the converter absorbs the black fog. As for the 2nd part, the fact that the cannon works is proof enough. They absorb the black fog and shoot it and it causes annihilation. How could it be any different?

It's stated that it condenses it, but not how or what that means, so there's some room for interpretation there. It's explicitly stated elsewhere that black fog density doesn't correlate with annihilation risk, so it's not simply a matter of "cram enough fog in here then it'll explode," so it has to depend on something else. Then, once the fog begins the annihilation reaction, the cannon shoots it somewhere else to explode.

YoukaiSlayer posted...
I'm also pretty sure interlinking was never said to attract black fog but it is a long game so I might have just forgot a conversation.

It aggressively gathers around O and P right before they annihilate and was gathering similarly around Lanz and Sena when they tried to kamikaze N (as an aside, that sequence is heckin underrated in terms of turbosad, thanks to being overshadowed by the rest of the chapter 5 finale). That's one of the major indicators that black fog responds to spatial abnormalities, and in turn suggests that the power of interlinking comes from exploiting the energy released by coming as close as possible to annihilating without actually doing so (with the time limit reached when the interaction proceeds past the point of no return and the pair can no longer separate to stop it), which in turn is the power Moebius used to create Aionios (by bringing the two worlds as close together as possible, resulting in the occasional "leak" that results in annihilation).

There's a lot of room to speculate around the black fog, but there are also a lot of clues scattered around that combine to form the various theories that exist.

YoukaiSlayer posted...
I don't accept that. I didn't free them so they could come to terms with their own death. That's so f***ing sad and s***ty.

Even if Aionios weren't destroyed, though, they'd still have died. All that work you put into getting Zeon his potatoes? He's 10th term and will be dead in less than a year. Isurd finally learned to trust his lieutenants enough to not mire them down in bureaucracy? One of them will be taking over his position when he dies next year. Valdi? He's finally free to make new robot friends for a whole four more years.

Sure, you can say that they've left legacies and whatnot, but every single person that was freed from the flame clock will be dead within 10 years, and many of them much sooner than that. Virtually every one of those colonies is going to fall to ruin after being abandoned because there aren't enough people left to maintain them (bearing in mind that the Castle isn't going to be sending replacements) and the survivors gather together in a desperate attempt to make enough babies to avoid extinction (the oldest of which will be around 4-5 when the last of the original adults die, if we assume that nobody reproduces before 14-15). The only chance of passing anything on is to become assimilated by the City, which gives them the opportunity to have a kid, but really not much else, and whatever they achieved as a colony is going to be largely irrelevant in the face of the City having already done it.

Quite simply, there is no future for Aionios without Moebius supplying a steady stream of new people. The paradigm Z established means - probably deliberately - that it's all but impossible to get a self-sustaining population going. It is bleak, so as terrible as it seems to willingly wipe it all out for the sake of recreating a world free of Moebius, that really is the only way people can actually be granted the freedom to live their lives as they want to. Our role throughout the story and side quests is to give people the chance to enjoy a small fraction of that freedom before their rapidly-approaching demise, which primes them to want it enough to overcome the fear that gave rise to Moebius in the first place.

YoukaiSlayer posted...
Honestly continuing to even think about the game is just depressing me.

That's understandable. It's a profoundly depressing setting and it doesn't sugarcoat the ending to make it happy enough to offset that. You actually have to dig to find the happiness and hope that the party's victory brings, and even then, it's not without its costs (including splitting up the absolute best party dynamic and chemistry I've ever seen in a game) and it's not a guaranteed improvement. But it's there, and to accuse the game of just shoehorning a sad ending in for feels points does it a pretty profound disservice. It's significantly more layered than that and the sad aspects are completely consistent with the details of the story as presented. You may not want a sad story, and in that case it may not be the game you need right now, but that's a matter of personal preference, not a failure on the game's part.

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TopicAnime, Manga, VN, JRPG, Related Things Discussion Topic XCIX
adjl
09/07/22 11:43:48 PM
#356
YoukaiSlayer posted...
But who cares? Like, that isn't you, that isn't anybody you know. You saved nothing, you just created a new thing that you could have done anyway. It's incredibly unsatisfying.

A new thing that looks exactly like you, has exactly the same memories, personality, beliefs, and experiences, and will behave exactly as you would have, were you still around to do it. Being destroyed and recreated exactly as you were an instant prior is functionally identical to surviving the destructive event. I'd call that a whole lot better than not surviving it.

YoukaiSlayer posted...
Nah, you are straight up saying things the game doesn't say, that characters don't talk about, that nobody brings up. Even IF we assume the stuff you guessed at is true, the characters should be talking about it and it should influence their decisions in ways that it didn't.

Pretty much everything I said is near-verbatim what Nia said in explaining Origin. There's a bit of inference involved in guessing that the annihilation issue is based on matter-antimatter interactions, since that's a bit of real-world physics that lines up perfectly with the phenomena described, but that's well within the realm of reading between the lines.

YoukaiSlayer posted...
What do you mean don't have the power to access it? They MADE it. Unlike the conduit, this wasn't something they found of exceptional power, this was something they created from the ground up.

They made it using pre-existing technology (Origin's data is stored in core crystals, which were already available in Alrest) to manipulate an energy source far, far greater than anything they could ever have created themselves (a universe's worth of E=mc^2). Nothing about that means they have the power nor the knowledge to do everything that energy could possibly be used for.

YoukaiSlayer posted...
And why do you bring up fundamentally changing physics? They freeze time, create a new planet from nothing but human willpower, and then rewind time. They haven't been playing by physics rules since the beginning of xenoblade 1.

All of which was done by a godlike being that came into existence, by manipulating that unfathomable amount of energy in ways mortals would not necessarily have been able to. All of that is also within the confines of the physics I'm talking about, which is the fact that matter and antimatter annihilate upon coming into contact with each other. That phenomenon is the energy source that powers all of those things; rewrite that somehow and you can't do any of it.

YoukaiSlayer posted...
Create a big ass spaceship and shuttle all the people off the planet or something.

Nia's animation of the collision suggests it's quite a bit more than just a couple planets colliding. A spaceship isn't going to be able to cover that kind of distance before the annihilation blast (which would be moving at the speed of light) catches up to them.

YoukaiSlayer posted...
Create a solid barrier preventing you from moving towards the collision site. Force the things off the trajectory they are on.

I'm not sure building a wall or trying to push them somewhere else is really going to be enough to prevent universes from colliding with each other.

YoukaiSlayer posted...
At least try instead of just giving up and accepting oblivion.

Again, it's not really oblivion if you remember and continue to experience everything that existed before the event. Nobody's past ever really exists. Memories and extrapolations from present observations are all we have by which to define it.


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TopicI kinda wish other things had cinematic universes other than big name franchise.
adjl
09/07/22 5:41:19 PM
#33
If you have enough movies that relate to each other to have a cinematic universe, you've pretty much already established yourself as a large franchise.

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TopicAnime, Manga, VN, JRPG, Related Things Discussion Topic XCIX
adjl
09/07/22 4:29:22 PM
#351
agesboy posted...
both the plot and musical themes kicked all kinds of ass

Except the chain attack theme overriding everything else. It is in fact a great song in its own right, but so is every single boss theme it runs over that I never get another chance to listen to in-game. That was made even worse by the system of having multiple versions of each boss theme that increase in intensity as the fight progresses, which I almost never got to hear because I was listening to a chain attack from 50-0 on the vast majority of bosses (the chain attack theme also changes based on remaining hp, but that's less exciting the 400th time I've heard it). You'd think they'd learn from Wir Fliegen, but alas. I'm really hoping they patch in a toggle for it like they included for <Redacted>'s battle music.

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TopicAnime, Manga, VN, JRPG, Related Things Discussion Topic XCIX
adjl
09/07/22 4:17:28 PM
#350
I don't care what metaphors there are, N committed genocide and is functionally a clone of Noah, not the same person. You can't just abstract away reality. They physically exist in 2 separate places doing separate things.

And the N that exists as a separate, genocidal maniac has met with the appropriate stabbity death to prevent further maniacal genocide. Anything past that stabbity death is a matter of Noah learning how not to end up following the same path, since they are in fact copies of the same person (with the same personalities, beliefs, and attitudes). The difference is that our Noah ended up meeting the right people to support him through losing Mio (including M sacrificing herself in Mio's stead), allowing him to break the cycle of despair that created and sustained N.

Um, we do that now in the real world.

Political commentary? In my Xeno game?

They mention in some info discussions but the black fog converter is used for more than just the cannon and is the reason agnes castle can exist in the black fog area and not be annihilated. Shoot it into space if you have to.

The heavy black fog presence around each castle is mostly *because* of the Annihilator, which inherently attracts black fog (the same way interlinking does, so it probably works on a similar principle). It's loosely implied that black fog is a symptom of an impending annihilation event, rather than the cause. While having lots of black fog around is correlated with a higher risk of an annihilation event, it does not itself seem to create one just by virtue of existing in an area.

Think of it like white blood cells: They don't cause infections, but they do congregate around potentially infectious material and trigger inflammatory responses if needed to prevent further infection. Analogously, black fog congregates around spatial abnormalities (interlinking, bits of the worlds that overlap a bit too closely, etc.) and trigger annihilation events as needed to remove them.

YoukaiSlayer posted...
The world continues to exist just fine despite our destroying of the clocks and the world does not immediately destabilize after we beat moebius.

The game covers a pretty short time span in Aionios' history. A couple months of instability won't destroy the world, but I doubt it's going to survive indefinitely without Moebius maintaining it.

YoukaiSlayer posted...
However, this brings up maybe the most frustrating thing about the whole setup. Everything we do is pointless. Freeing the colonies doesn't mean anything if we just obliterate them in a few weeks.

You already touched on why it isn't pointless: If the colonies were left alone, Moebius would be reborn as soon as the worlds' collision resumed and we'd have to start all over again. Freeing the colonies was a vital part of helping them all cope with their fear of an unknown future so they could move forward into it.

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TopicAnime, Manga, VN, JRPG, Related Things Discussion Topic XCIX
adjl
09/07/22 4:17:21 PM
#349
Revelation34 posted...
Why the fuck did they make rebuff resist only available from a shitty high level dinosaur and not have it drop every time?

Because postgame grinding. It's an extremely powerful gem, so it makes some amount of sense to have it be hard to get. If you set up your gem crafting right, you should only need 4 copies of the crystal to outfit the entire active party and 8 copies to give one to everyone (which is convenient but not necessary), and those crystals can also give Double Attack (which you should have 3-4 copies of) and Unbeatable (which is good to put on everyone), so it's fairly productive farming. If you save scum the chest dropped by the unique version (Magnificent Digalus), you'll get enough of all three gems pretty quickly.

Xenoblade 3 Spoilers:
YoukaiSlayer posted...
I don't think that's any better than just dying in the first place. Definitely not a solution by any means.

It solves the practical issue of "these people are no longer present in the universe," which is better than not solving that issue if we start from fundamentally valuing their presence. There's room to debate the philosophy of what it means to exist as a person, but this is definitely the best available solution to ensure that the worlds don't disappear permanently, considering what would be involved in "solving" unbreakable laws of matter.

I also feel like the game doesn't say most of that and it's just you filling in the blanks with headcannon.

That applies to a lot of this game. It very much employs a "show, don't tell" approach to much of its storytelling and worldbuilding, with things not necessarily being explicitly explained but making sense if you think about how everything fits together.

Why does origin have the power to freeze time?

A wizard did it. It fits well enough into the other omnipotence shenanigans shown throughout the series that I'm fine to leave it at that.

And if it does, why aren't melia and nia using that function to stall so they have time to come up with a solution that doesn't involve killing everyone anyway?

Maybe they don't have the power to access it. They are also mortal (exceptionally long-lived, but most of the reason they're still around now is because they were held in various forms of stasis), so "freeze time for everyone else until we figure out a way to fundamentally rewrite physics" isn't necessarily a safe bet, especially if maintaining time in that frozen state requires additional energy input (such as, from a synthetic world where people's life energy is routinely harvested to keep the system running).

Why does a desire to not die result in a world where everyone constantly dies? That seems antithetical to what Z should be doing.

From the perspective of an immortal god, nobody's ever really dying in Aionios (with the sole exception of Homecoming, which is uncommon and Moebius tries to avoid outside of a handful of cases that are used to motivate people). Sure, you end up collecting their life energy in chunks every now and then, but then they come back, so what does that matter in the grand scheme of things?

Mostly, that's the point: When somebody at the very top tries to maintain the overall status quo without caring about what it costs, those on the ground level often end up suffering on their more personal scales. Z's too detached from the individuals to recognize that outside of a handful of examples that he sees as validating his beliefs that he's making things better than they'd otherwise be, so he believes himself to be acting for the greater good.

If you are human maybe, but Z isn't. He is just a coalescence of human fear.

Into a human-ish form. A central theme of all three Xenoblade games has been to explore the implications of gods being limited by human thinking and weakness. Whether as Zanza or the Architect, Klaus was still fundamentally a human and made mistakes accordingly. Z is not Klaus, but he was created by the will of humanity (intentionally or otherwise), so it stands to reason that he'd fall prey to the same problems and idiosyncrasies inherent in that will.


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TopicSudden realization about post-COVID life.
adjl
09/06/22 3:23:11 PM
#18
ParanoidObsessive posted...
This was pretty much cubicle life for the last 70 years or so, so it's hardly a post-Covid thing.

And this has pretty much been conspicuous consumerism for the last 70 years or so, so that's not really a post-Covid thing either.

And this is a getting old thing. It's what people mean when they talk about getting stuck in a rut.

Congrats! You're starting to crest into your midlife crisis. Welcome to existential ennui!

Pretty much all of this. It's nothing to do with Covid, it's just you getting bored with your life. Covid may have distracted you from the fact that you were settling into a routine because it did so much to shake up everyone's routines, but you were well on your way to this before Covid.

It doesn't sound like you're lacking free time, necessarily, so if you're unhappy with how you're spending it, try spending it differently. Try some new things, maybe look into therapy to help you get over the perfectionism that's driving you to min/max your time (especially where you've got so much free time; you don't need to min/max that), try travelling or even moving somewhere else... You're fortunate enough to be in a position where you've got quite a lot of flexibility. The only thing keeping you in that rut is yourself.

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TopicAnime, Manga, VN, JRPG, Related Things Discussion Topic XCIX
adjl
09/06/22 3:14:49 PM
#343
agesboy posted...
Imo wait until you beat the game (or at least until you're thoroughly enjoying the base game) to get the expansion pass. $30 might seem like a lot but Torna is basically whole ass another game and you will probably be left wanting more after beating the game.

I'd agree with this. The DLC is emphatically worth the cost, but it's more of the same and expands on what the base game offers, so if you don't feel like you want more, it's not worthwhile. Even though it's a prequel, the "official" right time to play Torna is between chapters 7 and 8 (of 10) in the base game, since it was originally conceived as a playable flashback sequence and got cut because it would have thrown off the pacing, and playing it after playing most/all of the main game is generally going to be a much better idea than playing it first. The challenge battles are great, but they're very much a late-/end-game thing in that they really require you to understand and exploit the combat system to its full potential.

agesboy posted...
The extra blades you can unlock are mostly endgame or postgame stuff.

The non-challenge mode DLC blades are available right from the start, so you could make a case for recommending it early based on that. That said, while they're quite strong and it's nice to have guaranteed decent blades right out of the gate instead of having to get lucky, they're far from necessary to have a good time.

I would, however, recommend buying the DLC before you try to grind affinity to max out blades. It unlocks an item that's much, much better for increasing affinity than anything the base game has to offer, and if you're sufficiently invested in the game to want to max blades out, you're sufficiently invested for me to say that the DLC will be worth buying.

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TopicHas your employer compensated you for inflation?
adjl
09/06/22 2:29:47 PM
#32
Conner4REAL posted...
have you contributed more than you were before to justify an increase?

your employer is not your welfare agent. You get paid based on what you contribute. Inflation is an outside factor that has nothing to do with your employer.

maybe to make yourself more money you make yourself more productive to deserve more money cause you create more value in yourself.

Imagine the owner of a trucking company standing in front of one of their trucks, saying what you just said because the truck stopped working after they tried to drive it 400 miles after paying as much for diesel as they would have paid to drive 400 miles a year ago. Kind of stupid, no?

The cost a human must pay to live is the cost of employing a human to do a job for you. Period. Employing a human without paying them enough to survive is logically no different from trying to drive a car without putting enough gas into it.

Does it suck to have to pay somebody more without them creating more value? Of course. But that's just the nature of the beast that is inflation. You're not special. You don't deserve a free pass from the cost increases everyone else has to deal with. And you especially shouldn't be blaming that cost increase on people that are just trying to survive instead of on the handful of elites that arbitrarily decided to make everything more expensive for personal gain (remember, if a company claims record profits but then turns around and says they need to increase prices to "combat inflation," they aren't "combating inflation," they are inflation).

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TopicMy new company doesn't require pto or sick time if it's less than 4 hours off
adjl
09/06/22 2:12:36 PM
#7
RagOnAStick posted...
So can you just work a half day every day

Presumably, if that interfered with getting one's work done, they'd be spoken to about it and potentially written up for not getting their work done rather than abusing their vacation. If they still got their work done, they could indeed just work half days, which is really how most jobs ought to be.

RagOnAStick posted...
I think there have been a lot of studies that unlimited PTO is usually actually done for the benefit of the employer

There are quite a few benefits to it from the employer side. One of the biggest is that, without the pressure to use limited PTO, employees often feel guilty enough about taking time off and inconveniencing their teams that they just don't take it.

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TopicAnime, Manga, VN, JRPG, Related Things Discussion Topic XCIX
adjl
09/06/22 2:02:34 PM
#342
Xenoblade 3 Spoilers
YoukaiSlayer posted...
I'm still unclear on what origin was originally supposed to do? It sounds like, the two worlds of xenoblade were going to collide and all the people on it die. We see this in a scene of the worlds literally colliding. Origin was supposed to "restart the world" after that. Wtf does that mean? Are they basically allowing all life on both worlds to die but they are content with creating life again afterwards? Thats not even a solution. Everybody dies, no one is saved (except the queens somehow).

In a nutshell, the worlds were going to annihilate into energy upon coming in contact with each other (even if other collisions don't involve annihilation, fully overlapping would cause it). Origin is a sort of Ark (in a game where the protagonist's name is Noah, because Takahashi) that contains a comprehensive record of the worlds and every person living in them that will harness the energy of that apocalyptic annihilation recreate the worlds instantly in the same state they were prior to impact (except presumably more stably to prevent them from having the same problem again). That does mean everybody dies (including the queens) but identical copies (complete with memories) are created instantly after their death, so calling it a practical solution isn't inaccurate. It's like ideas of teleportation that rely on destroying your local self and recreating you elsewhere: It means you die, but nothing about you is actually lost, so it's fine. The alternative is that everyone just dies, so...

YoukaiSlayer posted...
Anyway, origin's power is somehow activated coalescing the dying peoples fear of being killed by the planet collision and freezes time right then and somehow creates a 3rd world that is a combination of the two in a frozen instant during collision. Somehow restarting origin just harmlessly splits the worlds back apart?

Aionios exists because Moebius used Origin's power to freeze time, then force the two worlds as close as possible to overlapping before actually annihilating, allowing them to exist without having to fear what might happen if Origin didn't work (which is what coalesced into Moebius in the first place as a consequence of compiling everyone's thoughts and wills inside Origin). When Moebius was defeated and Origin was set back on its original course, they separated and went back to their original states and collision course (and then were recreated by Origin).

YoukaiSlayer posted...
So then WHY does he make everyone suffer for his amusement?

Because when your existence consists of eternally repeating the same experiences and actions out of fear of facing unforeseen adversity, you're pretty inevitably going to start trying to come up with ways to have fun with that process.

YoukaiSlayer posted...
Even IF you need people to die to harvest energy to keep the worlds from colliding, you can do that pretty peacefully. The amount of life energy they harvest has nothing to do with how fast they die, only how many get brought to life, since all of them will eventually die anyway. If you didn't erase their memories, they have eternal life effectively, and just have to swap out bodies every 10 years.

Given the thermodynamic implications of eternally respawning people, I'm guessing the "life energy" that is harvested is based on their memories and emotions and other such things that don't typically get carried over. That means carrying them over would make the system unsustainable (even more so than it already is), especially given the need to store that information somehow (everyone's birth states are roughly based on how they were stored in Origin when Aionios began). As for the life spans, letting people live out full lives would mean 8-9 times as much life energy would be tied up in the system at any given time, and I could believe that a monster born of the collective unconscious' fear of change would rather limit people's lifespans than choose to leave 85%+ of people out of the new world.

That, and there's a strong undercurrent of anti-capitalist themes in the game, and one of the more harmful trends in capitalism is giant corporations taking advantage of their scale to make enormous amounts of money from making tiny profit margins many times over. That paradigm works really well for those collecting those profits, but strongly encourages treating workers like trash. Moebius collecting their take from a large number of shorter, lower-yield lives that are treated as being throwaway instead of a small number of longer, higher-yield ones that are more valued falls very nicely in line with that.

YoukaiSlayer posted...
For extra badness, we get the scene were N and M sacrifice themselves to kill Z because apparently he's literally invincible to us and we can do nothing to hurt him making our involvement pointless and M who already regretted all this could have just killed him at any time apparently. Also, how the f*** is M still around? She escaped the flow with the homecoming, only to still exist because she and Mio are the same person, except they aren't. The fact that Noah is trying to beg N to stay, the same N responsible for committing genocide and torturing many people on this planet and perputating this awful pointless cycle of pain and killing because he was sad, it's f***ing pathetic. Why do jrpgs want so badly to forgive genocidal maniacs?

Consider those more abstract representations of N and M. Just as Noah and Mio represent the parts of N and M that regretted the way things turned out, N and M represent the parts of Noah and Mio that are afraid of the future and want to keep things the same, which Noah and Mio had to let go of to defeat Z. When Noah incorporated N, that wasn't a matter of forgiving N for the genocide, it was a matter of accepting that N's attitudes and beliefs were a part of him that he had to deal with instead of denying.

YoukaiSlayer posted...
On top of that, they clearly created an annihilation converter for use with the cannon that sucks up all the black fog. [...] So basically, they've already solved this problem

Unfortunately, you can't really design a world in which everyone has the freedom to choose how to live their lives around the fundamental requirement that a handful of people have nuclear artillery that you just have to trust they won't misuse or lose control of. The Annihilator also doesn't really redirect annihilation events that would otherwise happen so much as it induces new, controlled ones, so I don't think it could really solve the issue.

YoukaiSlayer posted...
There's nothing more still about the life on Aionios than on alrest or the xenoblade 1 world. People are born and live their lives and make choices and move forward constantly. We are a witness to it for the entire damn game.

That's only *because* we give them that freedom, though. It's a recurring theme with every single colony that they want to live differently but can't because filling up the Clock takes all of their time and energy. If the Clocks are a requirement for the world to exist (as they seem to be, since Moebius needs to maintain the world and the Clocks maintain Moebius), then the world prevents people from living their lives freely.

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TopicAnime, Manga, VN, JRPG, Related Things Discussion Topic XCIX
adjl
09/05/22 10:30:05 AM
#335
YoukaiSlayer posted...
I'm not too far from being able to join in that spoilery conversation. On chapter 7. Did all hero quests and side stories finally. There are SO many quests in this game. IMO possibly the best quests in a video game. While a lot of stuff is just fetch or kill, theres always story to go with every part and it fleshes out the world and characters so well. I feel like I know 100+ named characters and their personalities. That's wild. Also this game made me sad about a tirkin.

Indeed. I think X still takes the cake for exploration in terms of having more interesting environments and navigation tools, but it's definitely been dethroned as the series' king of side quests. The worldbuilding is so incredibly rich this time around and does such a good job of exploring and expanding on the game's underlying themes, and the whole experience is made so much greater for it. Bolearis has a moment in the events surrounding the final boss that is fun on its own, but holds so much more meaning having done the side quests to help him grow into the role of Acting Commander and is really quite genuinely touching despite being kind of silly.

Revelation34 posted...
Should I buy Xenoblade Chronicles 2 or wait until a definitive edition?

I'd say buy it, but it's gone on sale for $30-40 in late November/early December for the last 3-4 years, so you'll probably be best off waiting a couple months for that. I recommend getting the DLC as well, but it's not mandatory (despite being a prequel, Torna is better played after playing the main game because the main game contextualizes a lot of it).

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Topicmy ex texted me that she misses me lol
adjl
09/05/22 10:00:50 AM
#22
ParanoidObsessive posted...
Yeah, but it's also a judgment versus impulse situation.

Once people break up, they tend to over-romanticize the good times out of nostalgia and because they miss the dopamine hit from being together, while forgetting about all the things that led to break them up in the first place. So they go into it thinking "Oh, well this time it will be different", but it's almost never different. All of the reasons why you broke up in the first place will still be right there, sitting like landmines, waiting to blow up in your face all over again. And then you'll break up again, be miserable again, and probably stupidly want to get back together again.

Constantly chasing after old failed relationships is a pretty good formula for never being able to move on and actually develop new, worthwhile relationships. It's not a healthy mindset, and it will almost never pan out for you in a positive way. Just because you've idealized a relationship after the fact doesn't mean it was "meant to be" or you're somehow obligated to spend the rest of your life trying to recapture it or fix it. Not letting go is the thing that makes you miserable, not the mere absence of that specific relationship.

And there are other negatives involved when you're coming back into a relationship that has already broken (depending on the specific people involved). Short of a relationship that broke up entirely due to causes beyond the control of either person (like, say, both people have jobs/college halfway across the country and they decided they couldn't make a long-distance relationship work, but now circumstances have changed and they can get together again), you are almost ALWAYS better off not getting hung up on past failures. Move on. Be happy.

Pretty much. Unless you know for a fact that whatever issues led to the breakup in the first place have been resolved (which is really only possible if the issue is something objectively measurable or entirely on your end), you're almost certainly going to be better off not trying to rekindle things.

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TopicHas your employer compensated you for inflation?
adjl
09/05/22 9:55:06 AM
#23
Working for the government, I get annual raises until I hit the highest pay level for my classification, and I've still got a ways to go before then, so kind of. The collective agreement also gets renegotiated periodically with the intent of catching up with inflation, which results in occasional increases to all position salaries that include some amount of backpay, so I expect I'll probably get something from that in the next year or two.

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TopicWhat are your thoughts on limited single run event rewards for multiplayer games
adjl
09/05/22 9:49:41 AM
#19
ultra_magnus13 posted...
If they are cosmetics, then it's fine. It's a way to show when, and how long you have been playing.

This, but even then it's really only okay if the cosmetics aren't particularly interesting and really just amount to "I was here." Anythingm more than a cool commemorative sort of thing means you're effectively punishing people for not buying the game sooner, and that's just scummy and manipulative.

Also, this should perhaps go without saying, but limited-time purchases are awful. This only applies to stuff that's included for free.

Straughan posted...
Whats dumb is in old mmos, some of the raid bosses had drops that never dropped and respawned in contested zones after 7 days. Like.. it's a fucking video game dude. You programmed it and spent all this time on it and like 5% of users saw it. And yet it took +/- a weeks worth for wages for your entire staff to make. Please, stop.

Nothing contested should be that rare. Everything should be instanced. If you wanna make rare shit, let people earn it via account-wide achievements like swtor. Make people earn shit, not be there at a certain time and be lucky.

It's all about exploiting FOMO: If you limit the opportunities people have to access some content, people are going to be more likely to keep playing to avoid missing those opportunities. There's a delicate balance to strike between encouraging people to get on board to avoid missing any more exclusive timed content and making people feel discouraged that they've already missed out on so much, but generally speaking you can get more people playing by including missable content than you give up. For games with a subscription fee (namely the MMO's of yore), that translates directly to more revenue. For anything with microtransactions or other recurring monetization, that means people stay engaged for longer and you have more opportunities to convince them to spend money.

SKARDAVNELNATE posted...
Then they use that as an excuse for why games are expensive to make, and need to be a live service, and sell season passes to make up the cost.

Nah, they pretty much never outright blame any specific design or development decision for the alleged increasing costs. That's too easy to quantify and disprove. They're more vague about it, relying on people's broad understanding of inflation to get them to accept that games must be more expensive to make now (never mind that they haven't increased developer salaries by enough to keep up with inflation, and those make up the bulk of the unavoidable costs of game development). In truth, most of the inflated costs come from marketing, which generally does pay off just in simple sales revenue and all the monetization is just icing on the cake. By and large, game companies have seen their revenues grow significantly faster than their costs have, but of course they leave that part out when they try to get the public on board with increasing MSRP.

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TopicAnime, Manga, VN, JRPG, Related Things Discussion Topic XCIX
adjl
09/04/22 1:03:30 PM
#332
Xenoblade 3 spoilers
agesboy posted...
I thought it was clear from some exposition somewhere that the worlds were recreated again and split for a time, destined to eventually merge again, but Noah retained something from his connection to Mio that allowed him to find his way to Alrest. He disappears when the birds on the screen obscure him from vision in the final scene. If the worlds were merged, it wouldn't have been portrayed as being spirited away.

Spiriting him away is itself pretty ambiguous. He was in a large crowd and could just have disappeared into that, maybe he poofed to another world, maybe the worlds merged and he ended up poofing to where he was supposed to be in the merged world, maybe he was always an anomaly that came into existence for the sake of resolving the events of the game (hence he didn't freeze when everything else did) and was subsequently erased once that purpose was filled... Like a lot of the game, it's left pretty open, with little to go on except a vague "he probably didn't have to live without Mio so don't be sad."

Either way, the ambiguous ending works. I'd love to see a conclusive happy ending for everyone because I just loved these characters and their interactions so much, but I'm not surprised the game didn't give that based on how central the theme of "you're not going to know what the future holds and that's okay" was to the overall story.

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TopicAnime, Manga, VN, JRPG, Related Things Discussion Topic XCIX
adjl
09/04/22 10:27:58 AM
#330
Revelation34 posted...
I should have been using Dunban from the start too.

Yeah, Dunban's pretty great. Reyn isn't bad, by any means, and he can actually do some of the best burst damage in the game if you set him up right and take control, but Dunban is easily one of the best party members.

Revelation34 posted...
Right now I have Fiora in to get some bonus affinity.

If you're looking to grind affinity, the best way to do it is to find the level ~88 unique in the Kromar Coast area of Eryth Sea (Stormy Belganon, iirc). He's got a sleep spike, so if you put 100% debuff resist on the character you're controlling and remove all arts from the other two, they'll fall asleep every time they autoattack and you can mash B to wake them up for an affinity boost. Run away before he dies (you can also respawn it, but running away is generally faster and doesn't require you to kill the adds again), repeat until maxed out. For most of the game, cycling party members in to gain affinity more naturally works pretty well, but once you get to the endgame stuff and you're just finishing off the last few affinities, specifically grinding it works a lot better.

*Xenoblade 3*
agesboy posted...
Yeah the ambiguity of it all left me in far more suspense than fiction usually accomplishes. I felt threatened by the prospect of a 2nd cycle the entire game honestly. and it was pretty cool that death for once wasn't the worst outcome. Usually I only like the beginning of stories because possibilities get minimized as time goes on, but that definitely wasn't the case here. I wasn't even sure if the split was actually going to happen at the very end.

Yeah, and then the ending remains just as ambiguous in the question of whether or not Origin merged the worlds or just recreated them and sent them on their way. I know there are a lot of people who want the story DLC to be an epilogue that confirms that Noah and Mio and everyone manage to reunite and live happily ever after, but I kind of like it being left open-ended. A more definite ending would fly in the face of the game's core message of "life's uncertain. Deal with it." The story being so ambiguous through the entire game kind of ties into that as well, which is really quite nifty.

hera posted...
so many redacted posts

Is good game. There be much to talk about, but nobody that deserves to live wants to spoil a highly-anticipated game that's only a month old, so much concealment.

Revelation34 posted...
Are they going to do a definitive edition for 2 too?

If they do, it won't be for a while. 1 really needed the definitive edition, given that that's the only proper release it's ever seen (the Wii version was hamstrung from the start by NoA not wanting to release it and the Gamestop exclusivity deal, the 3DS port was New 3DS exclusive and only like four people bought those, the WiiU VC release had absolutely no promotion around it) and it gave them the opportunity to make a couple tweaks to retcon it into being part of a series instead of completely standalone (not to mention substantial graphical improvements, because the original game pushed the Wii to its absolute breaking point). 2, however, was properly promoted and released on a system that was popular enough to not hinder sales (poor X), so it did quite well. It's already set up to be part of a series (it's the one that retconned 1), it doesn't leave a ton of room for extra story content that wouldn't be better presented as a prequel to 3 (which is likely what 3's story DLC will be), it's already had extra story content added by the DLC...

All I'd really expect them to do is make a few graphical and maybe QoL improvements and roll the Expansion Pass in. I expect they'll probably end up doing that on Nintendo's next system, but not before. If you're wondering whether you should buy it now or wait for a Definitive Edition, I'd say buy it now because you'll be waiting quite a while. If you're okay with a digital copy, the base game pretty routinely goes on sale anyway such that you can get the game and the DLC for close to the same price as the base game would normally be, which would be the main benefit of waiting for a remake.

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TopicAnime, Manga, VN, JRPG, Related Things Discussion Topic XCIX
adjl
09/03/22 10:48:33 AM
#322
Revelation34 posted...
I had to fight then right away since most of the locations are inaccessible later.

If you just reached Mechonis, you've got a ways to go before anything becomes inaccessible. The boss fight at the end of Agniritha is what triggers the first large wave of stuff becoming inaccessible, so until you get there, you're fine and you can take your time.

There also honestly isn't that much reason to go out of your way to kill every UM in 1, except as a personal challenge. You get more than enough skill coins to enable the more powerful builds even if you miss every single missable UM (there are 33 missables, I believe, out of 157 UM's and a maximum of 256 skill coins per playthrough, and even then I'm pretty sure you have to kill some of those 33), so unless you're trying to be a completionist, you don't have to be concerned about missing a few.

agesboy posted...
also got a proper ogre break setup going and how the hell was i managing to live without this

Given how much combat strategy revolves around Breaking, I feel like they just should have lowered everybody's Break resistance across the board by the same amount as the Ogre skill does and removed that skill (or maybe reclassified combos as something other than reactions so Ogre could keep the "I'm good at knockback and blowdown" niche they were obviously going for). That, or given a few other classes similar mechanisms to increase break chance. As it stands, you all but need an Ogre in your party to take advantage of anything related to combos when dealing the the more difficult enemies in the game, and given that there's a strong incentive to make Sena that Ogre, it really works against the incredible flexibility the game otherwise offers.

agesboy posted...
another spoilery endgame xenoblade 3 thought: I think for sure 3 is my favorite game of the series, and possibly in my top 3 games of all time (RF4 and Rance 10 (if you count gameplay heavy vns) are hurdles man). It isn't a perfect game by far, but it hits so well so often.

I'm inclined to agree. It's got its share of flaws (like STOP OVERRIDING THE AWESOME BOSS MUSIC THAT I'LL NEVER HEAR AGAIN WITH THE CHAIN ATTACK THEME THAT I'VE HEARD 578,000 TIMES) and I can see why some would prefer a longer, more direct story over this fairly short story that gets most of its value from making you contemplate it afterwards and relate it to the worldbuilding from sidequests and the like, but I'm really, really enjoying myself. Whether it stays at the top after I've had more time for the experience to settle remains to be seen, but for now I think it's dethroned Xenoblade 1 as one of my favourite games every. It's just so good in all the right ways.

One thing that definitely won't change with more time: This is absolutely the best Xenoblade party and quite possibly one of the best video game parties full stop. Individually, some of the characters might not necessarily measure up to others (though they're still fantastic and genuinely believable in their own rights), but the chemistry they have with each other and the way their relationships develop has been nothing short of an absolute joy to participate in. This game has been an epic journey with a bunch of people that I've genuinely loved hanging out with and being able to immerse myself among, which in turn has made their personal struggles and experiences hit that much harder, and that's really been incredible.

Chapter 5/6 spoilers:

agesboy posted...
End of ch5 -> early ch6 is absolute peak Xenoblade moments. Throws an infodump at you but also challenges you to think about why this is even being relayed to you, until time resumes and the gambit pays off. So much begins to make sense during the most bleak phase of the entire series. Noah faces despair and- unlike N, because he faces it in a different way- doesn't succumb to it.

Indeed. I especially love just how much more layered everything gets with the relevation of M's gambit and what that meant for all of the interactions surrounding it. The one that really gets me was Mio acknowledging that, after spending time with Noah and everyone else, she no longer felt ambivalent about her own survival and had decided that she really wanted to live. In context, it was a beautiful moment (reminiscent of Pyra/Mythra's "I love this world because you're in it"), made excruciatingly tragic by her impending execution and ultimately seeing her die and therefore never getting to really take advantage of that newfound love of life.

Except it wasn't really Mio. It was M, who had spent countless eons wishing for death because N chained her to an immortal existence that she didn't want. She finally found and seized a way to end that torment, but after sharing Mio's memories and within a few short days of hearing Noah on the other side of the cell wall, she came to love her life enough to want to live again (with "my Noah," which takes on a whole new meaning now). Instead of Mio's broad ambivalence, M went from actively seeking death to wanting more time with Noah, making the tragedy of her sacrifice even more pronounced. I just cri ever tim.

Bonus points where I went to bed after the post-Chapter 5 save, which resulted in genuinely losing sleep over speculating how they could possibly get out of it (or if they even could). I knew there was still game left and that the same people were still around for the endgame in some capacity, so they weren't *really* going to kill off the entire party, except for the part where they had established the cycle of reincarnation and also vaguely hinted at some sort of time loop deal with N and M's existence. They very easily could have killed everyone off and picked up the story a few years later with their reborn selves trying again. They could have sent Noah back in time to try again. There were enough plausible possibilities for killing everyone off without having to invent a solution that had no foreshadowing that I genuinely couldn't tell whether or not they were going to go there, especially where the time for "last-minute save because anime" had already passed when apparently-Mio evaporated. Some absolutely fantastic storytelling there, easily the highest point of the whole series.

agesboy posted...
like losing battles in jrpgs when ur cranked and ezwin

By and large, I don't mind that too much. Scripted losses can be a bit lazy as a storytelling mechanic, but I generally accept the ludonarrative dissonance of facerolling the boss but still taking a scripted loss if I've gone out of my way to be far more powerful than I'm supposed to be at that point in the story. In that case, I've chosen to break the game, so I don't mind the game being broken.

What I'm less forgiving of is when it happens when I'm not doing anything special, which happened several times in this game. I deliberately stayed at-level with the story content for the whole game and picked classes according to what needed levelling instead of anything min/maxed, but I was still pretty consistently able to take bosses from 50% (or higher) to dead with a single chain attack. That made for quite a few instances where I killed them with that chain attack, but then still "lost" in the cutscene. I'm pretty sure that's just an issue with HP cutoffs for scripted losses not interrupting chain attacks, which should be an easy fix, but it was still pretty annoying.

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TopicAnime, Manga, VN, JRPG, Related Things Discussion Topic XCIX
adjl
09/02/22 7:21:08 AM
#317
Revelation34 posted...
Any Mechonis location.

Did you pick up anti-mechon weapons for everyone? The downgrade in attack values feelsbadman, but not having to use Enchant in every single fight to avoid your entire party becoming depressed is extremely valuable. There'll still be a substantial number of enemies you're better off avoiding until you're at-level with them, since that's just the nature of the whole "storming the castle" schtick, but by and large Mechonis shouldn't be too much of a difficulty spike.

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TopicSleepy Joe Biden woke up and became Dark Brandon
adjl
09/02/22 7:10:34 AM
#15
SoreChasm posted...
The youngest Golden Girl is still really fucking old.

Fun fact: at the time the series started airing, the main characters of Golden Girls were actually a year or two younger than the main characters of the most recent Sex and the City reboot (53/54 and 54/55, respectively).

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TopicAnime, Manga, VN, JRPG, Related Things Discussion Topic XCIX
adjl
09/01/22 3:03:00 PM
#313
Revelation34 posted...
The difficulty just spiked randomly for no reason. I had to lower it to casual.

In Xenoblade 1? Whereabouts?

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TopicDutch soldiers shot in the US
adjl
09/01/22 2:07:16 PM
#96
Krazy_Kirby posted...
can't rehabilitate a murderer,

What's your basis for believing this?

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