Current Events > Does anyone else struggle to play games as an evil character?

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Hexenherz
04/27/24 2:48:32 AM
#1:


I think I might have been able to pull it off in the original Fable. Otherwise I just have a really hard time bringing myself to be an ass and hurting innocent people even in video games, at least when there are hard-coded repercussions for it...

I realized in Starfield I was stealing everything of value and was shanking and sniping civilians in New Atlantis just to quickly game the skill challenges, but that's because the game didn't care that I did it at all...

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nekrodev
04/27/24 2:53:49 AM
#2:


Not really, but I also don't necessarily play exclusively as evil characters. For instance, I just finished playing through Fallout 3 over the last couple of weeks, and I ended up mostly in the good, but I did spend some time in negative karma from nuking Megaton and a few other things early on.

I wasn't really roleplaying any particular archetype or anything, as it was my first time playing the game, and I was just vibing. In a lot of games, I dont' really have any second thoughts about being "evil", like, a lot of times the NPCs are just awful and I have no qualms about getting rid of them.

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Bringit
04/27/24 2:57:55 AM
#3:


I don't particularly take much joy in it. I tried an evil run in BG3 and I still couldn't stop myself being nice to my companions at least, even if I was murdering everything else and it made no sense. Even as far back as the original KotOR which I did a complete full evil run in, there are memories from back then that must be decades old that still are a bit heart-wrenching. With that said it's not always so black and white, I've picked "bad" decisions in otherwise virtuous runs which to me still felt right within the context even if it's not something a pure good character would do so I'm thankful for having the option regardless.

I am long past the point of doing things like going on rampages in GTA and the like though, in 5 I don't think I ever once did it of my own accord. It's kinda sad in a way, I don't even remember when that stopped being fun to me.

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Sufferedphoenix
04/27/24 3:01:42 AM
#4:


In games where it's a choice I always do play a pure evil run at least once. In bethesda rpgs I almost never do a pure good run as at the very least I'm gonna be stealing stuff.

I've shared this story before but I will again. Skyrim I decided to do the most fucked up thing I could imagine

Kill and soul trap these two kids parents. Make them undead thralls.. enchant 2 daggers using the parents souls. Adopt those kids gift them the daggers then ocassially re kill the parents and leave the bodies in their bedroom. Still remember hearing the girl scream something like "who would do this?!" As I was about to do some alchemy and thought to myself oh she found her mother

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Srk700
04/27/24 3:14:54 AM
#5:


Depends on the game. Like I didn't have a problem doing an evil play through of KotoR for example. However I've yet to do a pure evil playthrough on BG3 because of how much you lose out on from making specific evil choices (like you can lose out on like half of the party members and one of the best merchants in the game, along with certain quest rewards like the Potent Robes on an evil run).
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viewmaster_pi
04/27/24 3:16:18 AM
#6:


being evil is never rewarding enough to justify doing evil things

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Sufferedphoenix
04/27/24 3:19:37 AM
#7:


viewmaster_pi posted...
being evil is never rewarding enough to justify doing evil things

Fable 3 made it very hard to remain good and get the best results.

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nekrodev
04/27/24 3:20:12 AM
#8:


viewmaster_pi posted...
being evil is never rewarding enough to justify doing evil things

I mean, usually, it's more of an extra hard mode addition, type thing, which makes sense.

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RndmNmber1
04/27/24 3:22:18 AM
#9:


I even struggle playing GTA.

But on the other hand, i have no problem playing Lu Bu in dynasty warriors.

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Hexenherz
04/27/24 3:30:04 AM
#10:


Kotor and the Fallout games are the biggest ones that come to mind and all the talk about New Vegas lately has made me rethink how I'd try to replay these games.

It's been a long time but I remember when I did give KOTOR a shot (never got too far mind you), one of the earliest decisions was just being able to disable life support on a bunch of cyrogenically frozen people... it felt like a completely arbitrary decision to make out of the blue on a whim and I wondered why would anyone feel compelled to actually do that.'

Or support slavers like in FO3 or especially Caesar's Legion in NV...

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Shotgunnova
04/27/24 3:36:39 AM
#11:


viewmaster_pi posted...
being evil is never rewarding enough to justify doing evil things
Yeah, I get too used to the do-gooder rewards to justify wanton massacres and loving the bad guys' side.

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Sufferedphoenix
04/27/24 3:36:50 AM
#12:


Hexenherz posted...
Kotor and the Fallout games are the biggest ones that come to mind and all the talk about New Vegas lately has made me rethink how I'd try to replay these games.

It's been a long time but I remember when I did give KOTOR a shot (never got too far mind you), one of the earliest decisions was just being able to disable life support on a bunch of cyrogenically frozen people... it felt like a completely arbitrary decision to make out of the blue on a whim and I wondered why would anyone feel compelled to actually do that.'

Or support slavers like in FO3 or especially Caesar's Legion in NV...

Yeah I can't even remember if I did a run joining the legion. So perhaps NV is an exception to what I said

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WarfireX
04/27/24 4:50:58 AM
#13:


Unless it's like GTA where they make screwing around funny because the average person is deplorable or brainless, I have a really hard time getting into evil runs.

A lot of the time it runs against the base narrative of the game and just seems contrived. I'm finally playing through BG3 and I don't have an especially strong inclination to play evil, or even if I do I'll probably play evil pretending to be good ala Light Yagami type character than an outright bastard aka Dio Brando.

This is also why I never played Dishonored. My understanding is that the good ending is locked behind non lethal play style, but all the fun powers are in a lethal play style...but it locks you into a bad ending for doing that.

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ShineboxPhil
04/27/24 4:52:05 AM
#14:


Nah those pedestrians are gonna get hit by my car in gta

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Mad-Dogg
04/27/24 5:52:06 AM
#15:


To be honest, yeah. Being a dick in star wars knights of the old republic just felt awful I can't lie, lol.

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GrandConjuraton
04/27/24 5:53:51 AM
#16:


Mad-Dogg posted...
To be honest, yeah. Being a dick in star wars knights of the old republic just felt awful I can't lie, lol.


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Mad-Dogg
04/27/24 5:56:56 AM
#17:


RndmNmber1 posted...
I even struggle playing GTA.

But on the other hand, i have no problem playing Lu Bu in dynasty warriors.
To be fair when it comes to dynasty warriors, all those old warlords were pretty damn hardcore so they are just doing the only thing they knew for their time period.

Like the dynasty warriors games try to play up shu as the benevolent ones but nah, historically liu bei was totally on-board to ditch his kid (the one who's nickname andou means incompetent or something like that, lol) and straight up ambushed his cousin for his lands. They were a band of assholes running from another band of assholes (cao cao/wei).

All in all, your lu bu slaughter is totally justified.

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008Zulu
04/27/24 6:20:38 AM
#18:


I have great difficulty playing evil characters, it's just not in my nature. I forced myself to try it once, in Mass Effect 1. That was the only playthrough of that game I didn't enjoy.

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rexcrk
04/27/24 6:21:38 AM
#19:


Does anyone else struggle to play games as an evil character?

Nope. Its just video games. It aint real.

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Trelve
04/27/24 6:27:32 AM
#20:


First playthrough is always a good playthrough.
Second playthrough well...millions must die.
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Karovorak
04/27/24 6:30:59 AM
#21:


Yes.

I think the problem is often how everything is based on the good side and the evil side often feels unnecessary cruel just for the sake of being cruel.

Random helpless person on the street:

Good action: Help them.
cruel action: punch them in the face.

Meanwhile, the action of simply "ignoring them" is either not included anyways, or gives you no reward at all why the cruel one is some kind of "quest completed".

Some games do it better, some do it worse.

I think Pillars of Eternity was a RPG that it good, because it's not just some good/evil karma points sum, but levels toward "merciful" ,"cruel", "selfless" ,"honest" ,"deceiving" and so on.

Made it much easier for me to bully others and be "evil".

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DKBananaSlamma
04/27/24 6:34:56 AM
#22:


No, it's just a game bro. It's not real

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Sufferedphoenix
04/27/24 6:40:50 AM
#23:


Think Jade empire was one of the better ones. Your evil actions felt truly fucked up

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random_man9119
04/27/24 6:47:49 AM
#24:


Not really... Sometimes it's fun to see how evil sides go...

Bringit posted...
I tried an evil run in BG3 and I still couldn't stop myself being nice to my companions at least, even if I was murdering everything else and it made no sense.

I was doing an evil run of BG3 too and it eventually came to a point where I had to murder all my companions... Luckily I was already going through the game with Hirelings so I didn't really lose anything...

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Guide
04/27/24 6:59:54 AM
#25:


The evil stuff is some of the best stuff tho. It's not real, so it's very easy to just massacre whole villages or whatever.

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Hexenherz
04/27/24 9:42:41 AM
#26:


008Zulu posted...
I have great difficulty playing evil characters, it's just not in my nature. I forced myself to try it once, in Mass Effect 1. That was the only playthrough of that game I didn't enjoy.
I also tried to play as Evil in Mass Effect 1 and my main problem was with how they wrote that character tract in general.

The "good" character is shown as calculating, strategic, considerate, intelligent. The "bad" character is just shown as some mindless ass who can't put 2 and 2 together. There was a big disparity in the writing that went just beyond the moral choices.

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bigbadharry
04/27/24 9:45:18 AM
#27:


Nah breh, I feel quite at home. Billions must die, for the emperor!

Where is manhunt 3 or Condemed 3?

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Ratchetrockon
04/27/24 9:45:53 AM
#28:


Yup I always go lawful good route haha


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AsucaHayashi
04/27/24 9:48:16 AM
#29:


viewmaster_pi posted...
being evil is never rewarding enough to justify doing evil things

this.

in the absolute vast majority of games it just feels far more satisfying choosing the good path.

it's like after devs have already decided the game needs a morality system but during the planning phase they automatically go "we'll allocate 80% of our efforts towards fleshing out the good side and 20% towards the bad."

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#30
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FurryPhilosifer
04/27/24 9:49:35 AM
#31:


The only game I remember the evil decisions not just being "kick every orphan" type stuff was dragon age origins. I made a few fucked up decisions in that game for the sake of stopping the blight. I was a grey warden, that was my one job, I did it any cost.

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DementedDurian
04/27/24 9:51:38 AM
#32:


Hwahahaha! Bwhahahahaha! AHAHAHAHAHAHA!

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IceCreamOnStero
04/27/24 9:59:26 AM
#33:


In choice based RPGs I often avoid it. Characters are mostly written to be likable in the first place, and you often lose content from being dickish or evil. A lot of these games respond to you being evil with punishments rather than any material rewards. That makes sense in universe, but gives me little reason to deviate from being a goody two shoes.

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blackrider76
04/27/24 9:59:51 AM
#34:


Its easy enough in stuff like Infamous where most of your evil stuff is relegated to blasting random faceless civilians or executing/lifestealing mooks.

Much harder to do in more character-driven works, though itd help (or hurt, in this instance?) if your two choices are represented by companions like the most goody-two-shoes law-abiding enforcer you can think of vs the most batshit insane Joker/Harley Quinn-esque chaotic villain you can think of. Then its less about your actions and more which personality is more tolerable or just which one is hotter.

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pazzy
04/27/24 10:18:43 AM
#35:


No. But that's primarily because I just get into the shoes of being an evil character, and I generally don't select the evil option every time even when being evil. I only do what makes sense.

Same for being a good character.

Tbh, when I play a game, I usually just establish a personality for the character I'm playing and then RP as them and see how the story unfolds. I was never a fan of playing the super benevolent entity in one playthrough and then being chaotic stupid in another playthrough.
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RetuenOfDevsman
04/27/24 10:33:17 AM
#36:


When it was still a novelty, it was fun to roleplay.

But the evil path is just consistently worse. And I don't just mean morally--like, your dude starts turning ugly, and nothing has a satisfying payoff.

I can get behind discouraging evil behavior, but you still shouldn't provide two options and have one of them just be a straight-up inferior experience.

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LeoRavus
04/27/24 10:36:47 AM
#37:


I don't think I've ever played as an evil character. Maybe made a few evil choices but the characters overall have been good.


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K181
04/27/24 10:45:22 AM
#38:


Nah, they're just pixels.

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GranQroppoop
04/27/24 10:46:14 AM
#39:


I can be evil but I don't like being a jerk about it.

Like, of all the terrible things you can do on Nar Shaddaa in KotoR 2 the only quest that affects me is the one where you just lie and take some woman's last 25 credits then she calls you out and runs away.

Or Alpha Protocol, I can kill off anyone but I don't like the mean conversation options.

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Kaiser1one
04/27/24 10:48:43 AM
#40:


I used to but i've long adapted to it. First time I did the bad route in Armored Core: For Answer, I felt real bad about what I did.

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Guns_of_Verdun
04/27/24 10:49:41 AM
#41:


I usually do that in a second playthrough

I'm a goodie goodie in my 1st

Hexenherz posted...


I have great difficulty playing evil characters, it's just not in my nature. I forced myself to try it once, in Mass Effect 1. That was the only playthrough of that game I didn't enjoy.

I also tried to play as Evil in Mass Effect 1 and my main problem was with how they wrote that character tract in general.

The "good" character is shown as calculating, strategic, considerate, intelligent. The "bad" character is just shown as some mindless ass who can't put 2 and 2 together. There was a big disparity in the writing that went just beyond the moral choices.

I mean to be fair, Mass Effect morality isn't really "Good and Evil"

A Renegade Shepard is still a good guy, just violent to their enemies. I don't agree that Renegade Shepard is a mindless ass.

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Voidgolem
04/27/24 10:50:42 AM
#42:


it depends on the evil.

too often it's just "okay so you're a sociopath/violent berserker/just plain Stupid Evil" as opposed to like...some kind of plan or goal?

Like the options -always- boil out to "Do the morally correct thing" or "Be an ass for no particular reason or gain" and it's always a struggle to play the second route

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Sufferedphoenix
04/27/24 10:50:50 AM
#43:


RetuenOfDevsman posted...
When it was still a novelty, it was fun to roleplay.

But the evil path is just consistently worse. And I don't just mean morally--like, your dude starts turning ugly, and nothing has a satisfying payoff.

I can get behind discouraging evil behavior, but you still shouldn't provide two options and have one of them just be a straight-up inferior experience.

I've only known fable to have being evil affect looks.

Think more people should try jade empire. I feel it did a moral choice based game right.

The evil choices felt fucked up and I don't seem to recall it punishing you at all for either choice. Only thing I really remember it affecting certain allies you get change at a certain point based on choices. Like one could only be gotten through a evil choice and another would change based on a choice made.

Think it might have affected fighting styles effectiveness but I'm not sure but all styles where perfectly viable so that was just a matter of preference

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Xethuminra
04/27/24 10:51:18 AM
#44:


Kind of.

It's more annoying to play any game these days for other reasons. We live in such a fucked up world, and if I did enjoy a game... who gives a shit? Haha

Always advocated non-violent games

Don't choke
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RetuenOfDevsman
04/27/24 10:53:17 AM
#45:


Sufferedphoenix posted...
I've only known fable to have being evil affect looks.

Think more people should try jade empire. I feel it did a moral choice based game right.

The evil choices felt fucked up and I don't seem to recall it punishing you at all for either choice. Only thing I really remember it affecting certain allies you get change at a certain point based on choices. Like one could only be gotten through a evil choice and another would change based on a choice made.

Think it might have affected fighting styles effectiveness but I'm not sure but all styles where perfectly viable so that was just a matter of preference
KotOR 1 did, though it was just on the status screen IIRC. Then there was Infamous 1/2 and MGSV TPP.

And I think one or two of the Mass Effect games did too.

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Sufferedphoenix
04/27/24 10:53:42 AM
#46:


Oh I can name a game that punishes you gameplay wise for being good even if it's the only way to get the good ending. Vampry to be good you must not kill anyone aside from hostile enemies. But killing the innocent is your main way of earning exp and getting stronger.

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#47
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MalcolmMasher
04/27/24 10:54:10 AM
#48:


Depends on the game and the writing, I suppose. I have zero qualms about being cartoonishly evil.

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Sufferedphoenix
04/27/24 10:54:51 AM
#49:


RetuenOfDevsman posted...
KotOR 1 did, though it was just on the status screen IIRC. Then there was Infamous 1/2 and MGSV TPP.

Yeah forgot about mgs v but it was easy enough to reverse it

Probably didn't think about it cause killing enemy combatants in a war zone isn't typically seen as evil. Especially of the cause is good which in this case it was.

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pazzy
04/27/24 11:06:51 AM
#50:


Voidgolem posted...
it depends on the evil.

too often it's just "okay so you're a sociopath/violent berserker/just plain Stupid Evil" as opposed to like...some kind of plan or goal?

Like the options -always- boil out to "Do the morally correct thing" or "Be an ass for no particular reason or gain" and it's always a struggle to play the second route
This is also a factor. Like I can think of some times it's done well even if it's fucked up.in wasteland 3, there's a lady looking for her slave that ran away. You find the slave, and the woman tells you that if you turn the slave over, she can give you the codes to unlock the doors further down in your base because she was the original owner of the base.

If you turn the slave over, you get endgame weapons while still in the early to mid game. If you protect the slave, you get a warm and fuzzy feeling and a small bit of rep that barely helps you.

That's how good and evil choices should feel. Doing the right thing doesn't net you the best results always.

Problem is that it always feels like evil is slapped on for the sake of it, so it generally ends up being "just kill this guy."
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