Board 8 > What should I know about Bloodborne? (ATTN Fromsoft people)

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foolm0r0n
12/12/23 1:46:55 PM
#201:


_Blur_ posted...
Keep playing
Tales of Symphonia, here I come

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_Blur_
12/12/23 2:59:22 PM
#202:


foolm0r0n posted...
Tales of Symphonia, here I come
Hah, there's a game I literally played 2 hours of and bounced

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kevwaffles
12/12/23 3:35:02 PM
#203:


PeaceFrog posted...
My primary complaint about ds3 is how same-y a lot of the weapons felt
This really never made sense to me in comparison to the rest of DS, other than people just completely ignoring any and all weapon arts.

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Lopen
12/12/23 3:40:04 PM
#204:


I have no idea why anyone would say keep playing Tales of Symphonia-- the appeal is basically there or not there right away.

Saying keep playing with a souls game seems legitimate though. They're not really my cup of tea but hardly any of the system can be explored in 2 hours.

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TomNook7
12/12/23 3:47:39 PM
#205:


the tales games have been on my backlog for like 20 years. I own like 7 or 8 of them but fuck if ive had time to play them. ill start with symphonia one day i guess

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foolm0r0n
12/12/23 4:10:31 PM
#206:


Lopen posted...
Saying keep playing with a souls game seems legitimate though. They're not really my cup of tea but hardly any of the system can be explored in 2 hours.
The derivative ones don't have anything to explore, since you've essentially played them already. Real souls games do need some time, which is why their first few levels are always super gripping.

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_Blur_
12/12/23 4:30:55 PM
#207:


Lies of P continuously expands its mechanics. P-Organ babyyy. foolmo is just objectively wrong here.

I was young when I played Symphonia. Voice acting and characters were so immediately cringe it hurt my soul. I'm totally open to giving it another chance. I don't really count 2 hours as playing the game

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Lopen
12/12/23 7:45:18 PM
#208:


_Blur_ posted...
I'm totally open to giving it another chance. I don't really count 2 hours as playing the game

In general I wouldn't but I just feel like Tales you've got anime trope characters with dumb voice acting, simple puzzles, fun combat system. If it doesn't click for you it doesn't ever really do anything different. It just does more within those parameters.

(Saying this as someone who loves Tales of Symphonia)

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KamikazePotato
12/12/23 8:03:24 PM
#209:


I'm not even sure I understood how Lies of P's parry mechanic worked after two hours. It has a good number of systems that open up as the game goes on too, more than any other Souls games except maybe Elden Ring.

Symphonia I can agree lays its cards on the table pretty early.

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MariaTaylor
12/13/23 12:04:15 PM
#210:


I have no idea what this discussion is about but as someone who has played like 8 billion hours of bloodborne, I can say this; the game has an EXTREMELY high skill ceiling that most players don't even begin to approach. it takes multiple playthroughs, typically, before you start to fully understand all of the mechanics of the game and how to apply them in real situations. blood vials are so powerful, they make it so that anyone, even someone who sucks at Bloodborne, can clear the game once. save scumming makes it so that anyone who can beat the game once can get the platinum trophy. the end result? a pretty widespread lack of knowledge of even the basic mechanics and strategies of the game, even among the base of people who should be able to provide expert knowledge.


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kevwaffles
12/13/23 12:30:38 PM
#211:


By "powerful" you really mean "numerous". An individual blood vial kinda sucks if you don't level health thoroughly. That's part of why the Defiled chalice is such a problem.

I can only assume the idea of letting you hold 20 is so people can use Blood Bullets more freely, but most builds only use bullets as a parry button. However, giving you 20 at a time also exacerbates the issue of people running out of them and feeling stuck.

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MariaTaylor
12/13/23 12:48:29 PM
#212:


the time it takes to use one, and the time it takes to recover back to a neutral state after using one, is very fast. that's actually the main thing I'm referring to. the fact that you get to hold a bunch of them, and that they become stronger as you level your main defensive stat, are also contributing factors. and yeah I'm glad we do get so many, because builds that rely on blood bullets are a TON of fun to play. I certainly don't hold it against the developers for making it possible for bad players to beat their game, nor do I hold it against bad players for using the tools given to them in order to brute force their way through the game. I'm simply stating the fact that many people can clear bloodborne, even get the platinum trophy, and still have no idea what they are doing. this is true in all souls games to some extent, but I feel it is the MOST true in bloodborne. because blood bullets, how easy it is to get the platinum, how high the skill ceiling is, how many mechanics that you can just completely ignore and still beat the game, etc. etc.


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kevwaffles
12/13/23 1:09:58 PM
#213:


I suppose. How much faster are blood vials compared to anything but DS2 Estus? Like I'm sure you're right that they're faster but I feel like they kinda match the pace of combat.

Plus don't they open you to counter damage? (Which is something I don't think we really brought up much here but is downright insane in this game.)

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MariaTaylor
12/13/23 1:23:59 PM
#214:


well, let me answer that with three statements

  1. I am not saying blood vials are SOLELY responsible for the phenomena I am describing. it is the combination of many factors, and I feel like we (or you specifically) are getting way too bogged down in the efficacy of blood vials and ignoring the overall point that I'm trying to make. so I want to try and at least steer this discussion in a direction that is more productive. we can keep talking about blood vials if you want to, but I was more talking about the overall high skill ceiling of blood borne, and how easy it is to achieve the platinum compared to other games
  2. I don't know specifically how much faster blood vials are, or the recovery time, but I know they are fast enough that I was able to basically face tank and heal my way through the entire game on my first playthrough without learning the correct patterns or techniques for fighting any of the bosses. this may only be my personal experience, but it's flat out impossible for me to do the same in every other souls game. and from what I've watched of other people playing bloodborne, and other souls games, the high reliance on blood vials, and the high level of reliability that you can use to face tank your way through fights without learning the mechanics, is pretty consistent -- especially for first clears.
  3. yeah counter damage in this game is nuts. there are many attacks that I don't try to dodge, nor would I recommend trying to dodge, because it's simply better to just get knocked on the ground with 30% of your health remaining instead of failing to time the dodge and getting one hit killed.
if you want me to discuss the other factors other than blood vials that lead to the expert's dilemma being so prevalent in bloodborne, I'd definitely be into that. I love talking about the mechanics of bloodborne in depth. but, more often than not, nobody cares nor does anyone want to hear it, so I'm not going to harp on it any further if no one is interested.


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