Current Events > Bloodborne = DS3 > Elden > DS1 > Demon's > DS2

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Kaldrenthebold
09/19/23 12:24:51 PM
#51:


Gwynevere posted...
Why is this a point against DS2 but DS1 having a stat that's literally a noob trap (resistance) doesn't count against 1

People really are too hard on 2 while choosing to overlook some absolutely dogshit design choices in 1

One is useless, the other is pretty important. One is a trap, the other actually makes your rolls worth a damn. They are not the same.

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reincarnator07
09/19/23 12:58:13 PM
#52:


Sekiro > Bloodborne > DS3 > DS1 = ER > DS2 > post Lord Vessel DS1. Not played DeS so can't comment on it.

These all rank from 5/5 to 4/5 though. Sekiro needs nothing said.

Bloodborne runs badly, but has excellent gameplay, outstanding world design and atmosphere and some really good boss fights. It probably has the single best piece of DLC in the franchise too. Sony, please just remaster this and make it run at 60fps.

DS3 also has great atmosphere, although the level and world design is a bit linear and I wish the aesthetic wasn't quite so muted. The bosses are overall the best in the franchise and they're so good that it propels the game this high. Even the tutorial boss probably surpasses half the franchise and the likes of Abyss Watchers, Soul of Cinder and the Nameless King are EZ top tier bosses, to say nothing of the DLC bosses. Gael, Friede and Midir are really strong contenders for top 10 bosses.

DS1 is the opposite, the bosses are a bit basic by today's standard but the level and world design is among the best in gaming even today. The second half falls off pretty hard though. Tomb of the Giants is horrible and Lost Izalith/Demon Ruins is so clearly unfinished. The rough points of DS1 are bad enough to drag it down pretty far.

ER has a lot of filler and it's the only reason it's this far down. The high points are absolutely outstanding, some of the later bosses are easily on par with those of DS3, the legacy dungeons themselves are fantastic and I do think the world is great to run through the first time. That first time heading underground is still unforgettable imo. The only outright bad thing imo is world pvp is kinda trash compared to other games, which is a shame because ER has the best build diversity since...

DS2 is very overhated imo. ADP was a bad choice, but you can literally just put a couple of points in it and it's no longer an issue. The world design is super wonky even if the individual levels were actually pretty solid. The game still looks gorgeous today. It was very ambitious and it's a shame it couldn't have cooked a bit longer.

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M-Watcher
09/19/23 1:08:15 PM
#53:


DS3 > DS1 = ER > BB > DS2 > Sekiro

It's interesting the variety of reasons why people would rank each game the way they are. There are so many facets to these games to appreciate or hate.

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DarthWendy
09/19/23 1:38:22 PM
#54:


PSA : Lies of P now a STRONG BB challenger. Practically on par.


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DarthWendy
09/19/23 1:38:54 PM
#55:


But yeah Sekiro > all of them in terms of combat.

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Kaldrenthebold
09/19/23 2:18:15 PM
#56:


DarthWendy posted...
PSA : Lies of P now a STRONG BB challenger. Practically on par.

It really looks like a clone of BB, it's wild lol.

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runewalshPSiv
09/19/23 2:40:31 PM
#57:


DS1>Elden ring>DS3>DS2

Haven't played the rest

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Irony
09/19/23 2:41:12 PM
#58:


DarthWendy posted...
PSA : Lies of P now a STRONG BB challenger. Practically on par.
No

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CyborgSage00x0
09/19/23 3:01:30 PM
#59:


ER>DS3=DS1>DS2. Never played the others.

Kinda what reincarnator said in terms of why. All have a plus and a minus virtually opposite to each other in the DS line.

I feel like ER was the final polished form, but man, too many of you are too forgiving on how much is bad with these games. Like, ER doesn't have basic shit that other video games from 25 years ago did. No minimap, bad general map, horrid targetting) I thought games collectively figured this out when LoZ: OoT showed the world how it's done...why does ER have me target a crow from 1000 miles away vs. the 20 foot boss in front of me?), a plethora of weapons and the styles to try but not the material or grind to do it...and so on. The "zomg so hard!" sheen has worn off when you realize it's just enemies having broken mechanics like no counter openings and endless combos, and rolling behind them was abandoned but replaced with no good substitute. The great lore and atmosphere can't mask the fundamental mechanical flaws for these games anymore for me.

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