Current Events > Starfield got 7s from IGN and Gamespot

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SocialistGamer
08/31/23 12:09:17 PM
#1:


IGN is down lol.

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SpiritSephiroth
08/31/23 12:10:25 PM
#2:


So is Gamespot? I just tried it.

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Hayame_Zero
08/31/23 12:11:37 PM
#3:


Holy shit, I thought you were joking. It actually did.

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Giant_Aspirin
08/31/23 12:12:07 PM
#4:


because bugs?

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fhqwhgads
08/31/23 12:12:14 PM
#5:


Pre-order canceled?

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Turbam
08/31/23 12:12:27 PM
#6:


Flop

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Bass
08/31/23 12:12:55 PM
#7:


Can't spell ignorance witho...

Nah, that doesn't apply here this time.

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spikethedevil
08/31/23 12:13:57 PM
#8:


Ok its at least good then.

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googs19
08/31/23 12:14:02 PM
#9:


I guess I won't be playing it. Too many better games coming out.
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Northlane
08/31/23 12:14:41 PM
#10:


I'll be keeping my $31 microsoft, I'll play it next week

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_MorningStar
08/31/23 12:15:32 PM
#11:


Todd Howard put a hit out

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spikethedevil
08/31/23 12:15:57 PM
#12:


Oh its getting lots of 9/10s and 4/5s as well but its obvious what the trolls will latch on to.

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itcheyness
08/31/23 12:16:08 PM
#13:


This just means Microsoft/Bethesda didn't pay for a 10...

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spikethedevil
08/31/23 12:17:42 PM
#14:


https://opencritic.com/game/14907/starfield

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NoxObscuras
08/31/23 12:18:19 PM
#15:


IGN giving it a 7 means it's gonna be GotY. That's a quality score right there

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NightMarishPie
08/31/23 12:18:43 PM
#16:


ok

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CARRRNE_ASADA
08/31/23 12:18:45 PM
#17:


Bwahahahahahahaha

*looks at scores again*

Bwahahahahahahahahahahahaha

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Hayame_Zero
08/31/23 12:18:46 PM
#18:


spikethedevil posted...
Oh its getting lots of 9/10s and 4/5s as well but its obvious what the trolls will latch on to.
Yeah, there's a lot of higher scores. Game Informer gave an 8.5, Destructoid gave a 10. The average is an 88% right now.

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spikethedevil
08/31/23 12:19:43 PM
#19:


Always remember 7.8 too much water.

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Jagr_68
08/31/23 12:19:53 PM
#20:


NoxObscuras posted...
IGN giving it a 7 means it's gonna be GotY. That's a quality score right there

More representative of how ultra shit-tier of a "journalism" site it is, more so than craptaku and LOLygon.

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Kaldrenthebold
08/31/23 12:19:56 PM
#21:


IGN - 7/10
https://www.ign.com/articles/starfield-review

Alright everybody, strap yourselves in. This is gonna be a bumpy ride.

Its never a great sign when someone recommends a game on the grounds that it gets good after more than a dozen hours, but thats very much the kind of game Starfield is, and I do recommend it. There are a lot of forces working against it, and the combination of disjointed space travel, nonexistent maps, aggravating inventory management, and a slow rollout of essential abilities very nearly did it in. It was the joys piloting a custom spaceship into and out of all sorts of morally ambiguous situations in a rich sci-fi universe that eventually pulled it out of a nosedive. Im glad that I powered through the early hours, because its interstellar mystery story pays off and, once the ball got rolling, combat on foot and in space gradually became good enough that its momentum carried me into New Game+ after Id finished the main story after around 60 hours. Like Skryim and Fallout 4 before it, theres still an immense amount of quality roleplaying quests and interesting NPCs out there, waiting to be stumbled across, and the pull to seek it out is strong.

Gamespot - 7/10
https://www.gamespot.com/reviews/starfield-review-to-infinity-but-not-beyond/1900-6418110/

To Infinity, But Not Beyond

Starfield has its moments, for sure. Its satisfying gunplay makes combat exciting, especially when it's integrated into setpieces within its better, more captivating questlines. And although limited in its conception of space exploration, there's a novelty in poking around the galaxy to see star systems up close and personal, and occasionally finding side content worth chasing. However, it struggles to deliver a cohesive and memorable RPG experience amid the seemingly boundless sea of stars. For all its reverence for scientific philosophy, its stories and characters paint a rather tame and sterile vision for what our spacefaring future could look like. When you strip Starfield down to its essentials, it relies on a tried-and-true, but well-tread formula while missing some of the depth of the games that came before it. Starfield is a game more concerned with quantity than quality, and leaves the experience at the surface level.

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hockeybub89
08/31/23 12:21:33 PM
#22:


Microsoft bought a good scor- wait. Maybe people whining about games they don't like reviewing well are just weirdo fangirls and they shut up when a review aligns with their preconceived notions?

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noisetank
08/31/23 12:22:53 PM
#23:


Also IGN: Deathloop 10/10

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CassandraCroft
08/31/23 12:23:10 PM
#24:


Well what did you excpect from a game made by Bethesda? One of the worst companies on the planet!

All Bethesda can make is bug ridden messes.

So glad I am still on One S where I will never have to see that mess.

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Kaldrenthebold
08/31/23 12:23:11 PM
#25:


noisetank posted...
Also IGN: Deathloop 10/10

And Fallout 4: 9.5/10

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Cocytus
08/31/23 12:23:35 PM
#26:


Classic flop

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IronWolf87
08/31/23 12:23:43 PM
#27:


LOL. Still gonna play it but watching reddititors have a melty about those scores is gonna be great.
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Turtlebread
08/31/23 12:24:21 PM
#28:


How could Todd do this to us??????????

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spikethedevil
08/31/23 12:24:27 PM
#29:


https://www.metacritic.com/game/pc/starfield

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wackyteen
08/31/23 12:24:56 PM
#30:


CassandraCroft posted...
Well what did you excpect from a game made by Bethesda? One of the worst companies on the planet!

All Bethesda can make is bug ridden messes.

So glad I am still on One S where I will never have to see that mess.
You could have a Series X and never have to see it.

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hockeybub89
08/31/23 12:25:10 PM
#31:


noisetank posted...
Also IGN: Deathloop 10/10
Deathloop is my least favorite out of Arkane's recent output. Cool world and super stylish, but it get really repetitive

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Srk700
08/31/23 12:31:46 PM
#32:


But does it have a little something for everyone?
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DarthAragorn
08/31/23 12:33:00 PM
#33:


hockeybub89 posted...
Deathloop is my least favorite out of Arkane's recent output. Cool world and super stylish, but it get really repetitive
It's also significantly more linear than it originally appeared, there's only one way to actually handle the targets if you want to proceed with the story. Real disappointment

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Northlane
08/31/23 12:34:18 PM
#34:


IGN touched upon probably what will be my biggest issue

Landing and leaving a planet are both just loading screens, really takes away a lot of the point having a highly customizable ship

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Pikachuchupika
08/31/23 12:34:21 PM
#35:


Other websites are giving it 4.5/5 or 9/10, so...
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Vyrulisse
08/31/23 12:34:38 PM
#36:


"While I do appreciate having a spaceship as a means to break up the pace and add variety with combat, piloting one also highlights the segmented nature of how you actually navigate Starfield's worlds. Presumably for convenience's sake, trekking across the galaxy is relegated to strings of fast travel points. You pull up your starmap, chart the course, jump to a planet's low orbit, then select largely predetermined landing points on the surface."

x.x From Gamespot's review.

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Crimsoness
08/31/23 12:37:29 PM
#37:


Pikachuchupika posted...
Other websites are giving it 4.5/5 or 9/10, so...
IGN is either gospel or nonsense depending on what you already decided the game deserves.

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solosnake
08/31/23 12:37:58 PM
#38:


seems like Sony paid them off lol.

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Trelve
08/31/23 12:38:34 PM
#39:


https://gamefaqs.gamespot.com/a/user_image/2/3/0/AAC3_mAAEzL2.png
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#40
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NoxObscuras
08/31/23 12:45:02 PM
#41:


So for anyone curious about why IGN gave it a 7, the reviewer had 3 main complaints:

  • Traveling between planets are just fast travel cutscenes. You can't freely explore like in No Man's Sky
"The biggest fundamental contradiction within Starfields design is that while this is a galaxy-spanning adventure with literally hundreds of worlds you can land on and explore, it can feel extremely small when each of them is separated by little more than a (thankfully) brief loading screen. The first few times I set out I really got into it: Id enter my ship, climb to the cockpit, strap myself in, then watch the cool animation as my ship blasted into orbit. Then Id open the nav screen, select a star and a planet to set my course, and grav-jump to my destination before selecting a landing spot and watching my ship set down in a blaze of retro thrusters and dust. But then I realized that, in many circumstances, I could bypass most of that procedure by just going to the map screen and jumping to another planet without even setting foot on my ship. Put another way, while you can walk across an Elder Scrolls or Fallout world without ever fast-traveling, in Starfield you cant go anywhere without fast-traveling.

A mission might send you to the other side of the vast starmap, but the actual travel time between systems is always the same (and the poorly explained fuel system, which is actually just your range, isnt much of a limitation). When I discovered that so much of space flight is effectively a series of non-interactive cutscenes, it largely shattered the illusion of exploring a vast universe. Its impossible not to compare Starfield to the way you freely enter and exit planets atmosphere in No Mans Sky, so its a bit of a letdown every time you see a planet and remember its just a picture of a planet youll never be able to reach by flying toward it. Its something that happens a lot.

  • There are no maps to help you navigate the planets
The next nuisance that irritated me no matter where in the Settled Systems I roamed is the fact that there are no actual maps mini or otherwise to refer to when youre on foot. All you get is an extremely low-detail display showing you large points of interest such as the many abandoned research and mining posts where raiders and robots wait for you to shoot and loot them and the large swaths of alien wasteland and wilderness that separates them. Within a city, theres nothing to guide you around beyond shop signs and text-only directories that tell you what stores are located in which district, but not where they actually are.

My guess is that this was a deliberate choice Bethesda made to mitigate the fast-travel problem, where were just zipping through the universe without stopping to appreciate the detail and thought that went into creating dramatically different cities like the gleaming capital of New Atlantis, the frontier settlement of Akila, and the dingey cyberpunk metropolis of Neon, among others. And these places are fascinating to look at. The reality, though, is that this isnt even how we get around the real world today not since the iPhone rolled out in 2007 so its exasperating to be in the year 2330 with no comparable navigation tools. I spent way too much time running in circles searching for basic things like vendors to sell my loot to while I tried to memorize the layouts of multiple settlements, annoyed that if I were playing after launch I couldve just checked IGNs guides for their locations. The tradeoff in immersion just doesnt seem worth it.

  • The inventory management sucks
The third ever-present annoyance is, fortunately, one that stands out as something that can be fixed without a major overhaul. Like Bethesdas previous RPGs, Starfield is a game that is roughly 30% inventory management and yet it is shockingly bad at that task. To avoid becoming overloaded youll constantly need to transfer the weapons, space suits, materials, and alien goo youve collected between your inventory and your companions, or to and from your ships cargo hold, but maddeningly you cant view the contents and capacities of both the giving and receiving container at the same time. Youre just blindly dumping things out of one until you get a message saying the other is full. All the while, much of the screen is wasted on an overly large image of an item. Its a bizarre and aggravating step backward from Fallout 4, and the kind of thing I expect modders to remedy within a week of launch.

He also mentions that the game took a long time to get good

It wasnt until a dozen or so hours in that I unlocked enough upgrades that things started to gel for me. Starfield is absolutely one of those games that takes way too long to get to the good part.

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hockeybub89
08/31/23 12:45:31 PM
#42:


DarthAragorn posted...
It's also significantly more linear than it originally appeared, there's only one way to actually handle the targets if you want to proceed with the story. Real disappointment
Yeah, it gets very linear.

I do realize I left out Redfall tho. Obviously that's the worst Arkane game lol

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Smashingpmkns
08/31/23 12:48:02 PM
#43:


No maps is an insane choice.

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Ratchetrockon
08/31/23 12:51:39 PM
#44:


NoxObscuras posted...
Traveling between planets are just great travel cutscenes. You can't freely explore like in No Man's Sky

i saw a leak (video) that showed you can fly in space but itll take like 5000 hours to reach another planet or maybe even more. i can't find that leak anymore it was a few days ago

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Strider102
08/31/23 12:53:03 PM
#45:


RIP Starfield

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NoxObscuras
08/31/23 12:58:10 PM
#46:


Smashingpmkns posted...
No maps is an insane choice.
Yeah, that's the one complaint I actually see as a negative. I hope the reviewer is just exaggerating on that point.

Ratchetrockon posted...
i saw a leak (video) that showed you can but itll take like 5000 hours or something lol
I'm sure there will be someone crazy enough to test how long it takes lol

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Shamino
08/31/23 12:59:17 PM
#47:


CARRRNE_ASADA posted...
Bwahahahahahahaha

*looks at scores again*

Bwahahahahahahahahahahahaha

Considering I find both Nintendo and XBox fanboys insufferable, hahaha! I hope BG3 mops up the awards.

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itcheyness
08/31/23 1:00:07 PM
#48:


NoxObscuras posted...
Yeah, that's the one complaint I actually see as a negative. I hope the reviewer is just exaggerating on that point.
Same, but I think adding a map eventually is doable right?

If enough people bitch about it Bethesda will probably do it, ir a modder will.

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Justin2Krelian
08/31/23 1:02:26 PM
#49:


IGN Spain have it a 10

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Turtlemayor333
08/31/23 1:03:05 PM
#50:


I'm glad this game isn't No Man's Sky. That game to me is just a space chore simulator with nothing interesting going on, even trying to go back to it after everyone on the internet claims the game was "fixed" after the infamous launch.

I literally just wanted Oblivion / Fallout 3 in space.

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