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NeoSioType 05/22/23 2:21:43 PM #1: |
Like MP but for physical attacks? In Oblivion, it costs the fatigue bar to do even basic actions at full strength. Skyrim revised it for power attacks only. Then there are games like Star Ocean 3 where your special physical moves consume HP. It's kind of balanced with MP use because losing both can kill you. ... Copied to Clipboard!
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MedeaLysistrata 05/22/23 2:23:33 PM #2: |
my take on this just boils down to no basic no mp spells being the rule of the day --- updated 5/22/2023 https://gamefaqs.gamespot.com/boards/1568-100-presidents ... Copied to Clipboard!
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VampireCoyote 05/22/23 2:24:21 PM #3: |
They are dumb unlimited stamina always --- She/her ... Copied to Clipboard!
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Avirosb 05/22/23 2:26:18 PM #4: |
VampireCoyote posted... They are dumbThat's also dumb because now your game world looks smaller. --- "Fast X"??? Fast & Fur10us was right there, man ... Copied to Clipboard!
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Notti 05/22/23 2:27:16 PM #5: |
Even worse, physical attacks use stamina, but if no stamina, they eat HP. --- http://m.youtube.com/TheYoungTurks/videos Bernie>Biden>poo>Trump http://RightWingWatch.org http://reddit.com/r/BreadTube http://fb.me/OccupyDemocrats ... Copied to Clipboard!
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VampireCoyote 05/22/23 2:28:27 PM #6: |
Avirosb posted... That's also dumb because now your game world looks smaller. fuck your game world I run --- She/her ... Copied to Clipboard!
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PoopPotato 05/22/23 2:28:42 PM #7: |
I kinda liked the Oblivion way, except for jumping around all day to increase it. If it gradually increased just for being active in any way, I think it would be fine. --- http://i.minus.com/i5EWBMXTN4ERv.gif ... Copied to Clipboard!
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Anarchy_Juiblex 05/22/23 2:28:49 PM #8: |
It's barely tolerable as a mechanism for running. Attacks? Jeeze no. Unless it's only early game and you eventually build fuck-you levels of stamina and recovery. --- https://en.wikipedia.org/wiki/Straw_man#Steelmanning https://en.wikipedia.org/wiki/Principle_of_charity ... Copied to Clipboard!
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BurmesePenguin 05/22/23 2:30:22 PM #9: |
Souls' stamina system is literally the thing that makes them work as games and all other action games with a stamina system should just rip it off. --- Sigful User Logic ... Copied to Clipboard!
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pegusus123456 05/22/23 2:31:27 PM #10: |
BurmesePenguin posted... Souls' stamina system is literally the thing that makes them work as games and all other action games with a stamina system should just rip it off. --- http://i.imgur.com/Er6TT.gif http://i.imgur.com/Er6TT.gif http://i.imgur.com/Er6TT.gif So? I deeded to some gay porn. It doesn't mean anything. - Patty_Fleur ... Copied to Clipboard!
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Quorthon109 05/22/23 2:32:45 PM #11: |
I dont mind it. I hate special physical attacks costing HP, though. --- http://i.imgur.com/Kjo08.jpg ... Copied to Clipboard!
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K181 05/22/23 2:38:39 PM #12: |
Like all things, it depends on how it's implemented. --- Irregardless, for all intensive purposes, I could care less. ... Copied to Clipboard!
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reincarnator07 05/22/23 2:42:58 PM #13: |
Anarchy_Juiblex posted... It's barely tolerable as a mechanism for running. Attacks? Jeeze no. Unless it's only early game and you eventually build fuck-you levels of stamina and recovery.I think the opposite of this. When used to slow down exploration, it literally adds nothing aside from time. Maybe you could argue that it encourages the player to get more upgrades, but I think those are boring upgrades and it would be better if instead the player got upgrades that gave them new travel options. In combat, it's a solid way to spice things up when done well. Someone mentioned Dark Souls earlier which is both a great example of it being done well and poorly at the same time. It's really easy to just hide behind a massive shield in DS1 and poke everything with a spear, but that's not a particularly engaging way to play the game. In DS2 onwards, you'll generally get rekt if you try that outside of very specific builds, meaning the player actually has to measure their attacks so they are able to defend themselves. It stops the game just being R1 spam. --- Fan of metal? Don't mind covers? Check out my youtube and give me some feedback http://www.youtube.com/sircaballero ... Copied to Clipboard!
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Notti 05/25/23 7:36:59 AM #14: |
The boring bit is definitely if the game only uses it to limit running. --- http://m.youtube.com/TheYoungTurks/videos Bernie>Biden>poo>Trump http://RightWingWatch.org http://reddit.com/r/BreadTube http://fb.me/OccupyDemocrats ... Copied to Clipboard!
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ThunderTrain 05/25/23 7:38:09 AM #15: |
Stamina is the dumbest thing in video games next to fall damage --- Marjorie Taylor Greene is so flipping hot I'd give away all my rights to be with her for one day ... Copied to Clipboard!
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TMOG 05/25/23 7:39:49 AM #16: |
Avirosb posted... That's also dumb because now your game world looks smaller.If the game world becomes THAT much smaller just because the player is allowed to run, then it was always small and you've been tricked into thinking it isn't just because you have to slowly walk everywhere. ... Copied to Clipboard!
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Karovorak 05/25/23 7:44:39 AM #17: |
Depending on the gameplay, it can be good to balance things out. If a mage needs more max mana to be able to use more than 3 fireballs, than a axe fighter should also have to care about some ressource. But it should be a bit more than "mana, but green", and it also should not be some "sprinting ressource". ... Copied to Clipboard!
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bigtiggie23 05/25/23 7:50:36 AM #18: |
I didn't care for Rogue Galaxy's stamina system, it could've used some improvement. You got 7 swings, hit or miss, then your character had to sit and wait for stamina to refill or block an attack for an instant recharge. If you could fill back up at anytime with a block then it would've been better but no you had to run out first. --- True fact: People driving to and from a Starbucks are the deadliest drivers you will ever encounter. ... Copied to Clipboard!
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Tenlaar 05/25/23 7:54:52 AM #19: |
I dont have any problem with stamina being a special attack resource for physical characters the way that mana/magic points is for mages. I dont think Ive ever enjoyed a limited sprint duration kind of stamina mechanic, though. ... Copied to Clipboard!
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Fluttershy 05/25/23 8:04:16 AM #20: |
elden ring really had it right where you only spent stamina during combat, and never during exploration. But it should be a bit more than "mana, but green" it should regenerate fast enough to where the player is thinking about spending it so it doesn't cap. --- https://imgur.com/a7zbPmp.gif ... Copied to Clipboard!
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Dark_Arbron 05/25/23 8:08:10 AM #21: |
K181 posted... Like all things, it depends on how it's implemented. This is the correct take. --- "The US is not a single country. It is ~20 developed countries being held hostage by ~25 developing countries and ~5 failed states." -Calintares ... Copied to Clipboard!
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the_final_bahamut 05/25/23 8:10:32 AM #22: |
BurmesePenguin posted... Souls' stamina system is literally the thing that makes them work as games and all other action games with a stamina system should just rip it off. It's... almost as if different games have different... gameplay and that what works well for one experience might not work for another. Stamina isn't a great thing in all cases, but sometimes it is. Using SP instead of MP is a nice way of letting your martial characters have limited-use special attacks like the magic casters without running everything on MP. Or you can go the old school SMT route and give everyone anxiety about using physical skills since those drain HP. Which fits, because old school SMT combat is about giving you anxiety. Other games are better served by letting you attack forever, for example Nier Automata would not be better served by more Stamina limitations. However, for games that have souls-like systems, they should really take a page from Elden Ring and make Stamina consumption only happen in combat scenarios. --- "The US military is not an effective proxy for humanity" ~ Folding Ideas Faciendere id pro RAVz ... Copied to Clipboard!
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Raikuro 05/25/23 8:12:38 AM #23: |
Worse than stamina for normal attacks is having to manually replenish it with consumables, like in botw/totk ... Copied to Clipboard!
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Dalthine 05/25/23 8:17:14 AM #24: |
K181 posted... Like all things, it depends on how it's implemented.This, pretty much. And most games use it poorly. Souls games are one of the few it feels mostly good. Primarily used in combat, with chunks removed but regens fast. Elden Ring tied exploration to riding, which took away the burn on sprint. Anything where sprinting isn't a limited core mechanic (I.e. a horror game where you have to sprint to outrun a monster), it should never be tied to stamina. RPGs can use it well, but normally don't. I feel like #20 hit a good spot on how to differentiate it from MP. One is careful, metered use and difficult to refill, while the other is burn through it and just don't "waste" the regen by capping. That kind of thing can also help physical and magic classes feel different, where physical abilities are great to quickly burn assorted smaller encounters but magic is overall more powerful and good to fight bosses. Edit: Oh and any mobile trash game that limits your play time with "stamina" so they can sell you refills can fuck right off. ... Copied to Clipboard!
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Nukazie 05/25/23 8:17:40 AM #25: |
it works on games that could make it work kinda hate it when a turn-based rpg has stamina in addition to mana --- We suffer from the delusion that the entire universe is held in order by the categories of human thought. ... Copied to Clipboard!
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Fluttershy 05/25/23 8:25:57 AM #26: |
kinda hate it when a turn-based rpg has stamina in addition to mana i literally tried to proof of concept this in a free rpg maker thing. it was so janky i actually had to create a dummy/nontargetable enemy and put it into every single battle so it could regenerate the party's stamina, because i couldn't find a way to actually script that in otherwise. it worked. ugly, but it worked. my experience with trying to make that not play like ass taught me that all you can really do with a number that goes up and down is change how the player interacts with it. you don't enter a punished state for depleting your mana, but you should for depleting your stamina. also, you should have some way to spend all of your stamina in one round. that shit is fun. actually, the regeneration is another differentiating thing you get to play with, because that's not usually a thing with mp. --- https://imgur.com/a7zbPmp.gif ... Copied to Clipboard!
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