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TopicSo... What is your opinion on "stamina points"?
reincarnator07
05/22/23 2:42:58 PM
#13:


Anarchy_Juiblex posted...
It's barely tolerable as a mechanism for running. Attacks? Jeeze no. Unless it's only early game and you eventually build fuck-you levels of stamina and recovery.
I think the opposite of this. When used to slow down exploration, it literally adds nothing aside from time. Maybe you could argue that it encourages the player to get more upgrades, but I think those are boring upgrades and it would be better if instead the player got upgrades that gave them new travel options.

In combat, it's a solid way to spice things up when done well. Someone mentioned Dark Souls earlier which is both a great example of it being done well and poorly at the same time. It's really easy to just hide behind a massive shield in DS1 and poke everything with a spear, but that's not a particularly engaging way to play the game. In DS2 onwards, you'll generally get rekt if you try that outside of very specific builds, meaning the player actually has to measure their attacks so they are able to defend themselves. It stops the game just being R1 spam.

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