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TopicSo... What is your opinion on "stamina points"?
Dalthine
05/25/23 8:17:14 AM
#24:


K181 posted...
Like all things, it depends on how it's implemented.
This, pretty much. And most games use it poorly.

Souls games are one of the few it feels mostly good. Primarily used in combat, with chunks removed but regens fast. Elden Ring tied exploration to riding, which took away the burn on sprint.

Anything where sprinting isn't a limited core mechanic (I.e. a horror game where you have to sprint to outrun a monster), it should never be tied to stamina.

RPGs can use it well, but normally don't. I feel like #20 hit a good spot on how to differentiate it from MP. One is careful, metered use and difficult to refill, while the other is burn through it and just don't "waste" the regen by capping.

That kind of thing can also help physical and magic classes feel different, where physical abilities are great to quickly burn assorted smaller encounters but magic is overall more powerful and good to fight bosses.

Edit: Oh and any mobile trash game that limits your play time with "stamina" so they can sell you refills can fuck right off.

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