Current Events > See devs? TotK is what happens when you take your time making this shit.

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HylianFox
05/11/23 2:28:32 PM
#1:


Not "Oh man we gotta get this clearly unfinished AAA game out on shelves by next week!"

>__>

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MICHALECOLE
05/11/23 2:29:35 PM
#2:


Duh Nintendo has always been the shit besides their weird flaws
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Lairen
05/11/23 2:30:32 PM
#3:


Taking a shit*

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#4
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COVxy
05/11/23 2:34:55 PM
#5:


[LFAQs-redacted-quote]


The customer is not always right. Some customers are definitely wrong.

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DarkBuster22904
05/11/23 2:41:35 PM
#6:


COVxy posted...
The customer is not always right. Some customers are definitely wrong.
And the ones defending "swords made out of toothpicks and paper mache" are definitely wrong.

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Jupiter
05/11/23 2:43:34 PM
#7:


DarkBuster22904 posted...
And the ones defending "swords made out of toothpicks and paper mache" are definitely wrong.


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LightningThief
05/11/23 2:44:17 PM
#8:


[LFAQs-redacted-quote]

Players whining on the internet about durability =/= majority.

No matter how loud and obnoxious they get thinking a majority agrees with them.
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chrono625
05/11/23 2:45:04 PM
#9:


Fuse sounds like the perfect compromise to keep durability as a mechanic while appeasing the people who hated breaking weapons.

you can consistently re-fuse the base weapon to something else and keep it from breaking as is my understanding.

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Bleuets
05/11/23 2:47:48 PM
#10:


chrono625 posted...
Fuse sounds like the perfect compromise to keep durability as a mechanic while appeasing the people who hated breaking weapons.

you can consistently re-fuse the base weapon to something else and keep it from breaking as is my understanding.

I agree, sounds like a good compromise to me.
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MICHALECOLE
05/11/23 2:58:49 PM
#11:


Who the fuck is defending weapons breaking after one battle
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Jupiter
05/11/23 2:59:29 PM
#12:


chrono625 posted...
Fuse sounds like the perfect compromise to keep durability as a mechanic while appeasing the people who hated breaking weapons.

you can consistently re-fuse the base weapon to something else and keep it from breaking as is my understanding.
My coworker has the game already. A weapon can only fuse to one item at a time. Once it's fused, it becomes a more durable weapon, but not impressively durable. And when it's close to breaking, you can undo the fuse (the 2nd item gets destroyed). It retains its status of being close to breaking. If you fuse to a different item, it will still be close to breaking. So really not much different in that department.

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PiOverlord
05/11/23 3:04:00 PM
#13:


Bro, people who complain about weapons breaking are soft. It isn't even really ever a factor in BotW if you know how to hold a controller.

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ellis123
05/11/23 3:05:09 PM
#14:


Weapon breaking in Zelda is like difficulty options in Souls games.

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BignutzisBack
05/11/23 3:05:38 PM
#15:


Jupiter posted...
My coworker has the game already. A weapon can only fuse to one item at a time. Once it's fused, it becomes a more durable weapon, but not impressively durable. And when it's close to breaking, you can undo the fuse (the 2nd item gets destroyed). It retains its status of being close to breaking. If you fuse to a different item, it will still be close to breaking. So really not much different in that department.

LOL

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DarthAragorn
05/11/23 3:07:09 PM
#16:


PiOverlord posted...
Bro, people who complain about weapons breaking are soft. It isn't even really ever a factor in BotW if you know how to hold a controller.
You can know how to use a controller and still think having to use a menu to equip a new weapon every 10 swings is fucking stupid

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I4NRulez
05/11/23 3:12:44 PM
#17:


"See devs? TotK is what happens when you take your time making this s***."

He says as if we didnt get Elden Ring, Dead Space, RE4, Hogwarts Legacy, Horizon, and God War within the last year.

Some games are just bad but lets not pretend like Nintendo is shitting out classics.


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KobeSystem
05/11/23 3:13:57 PM
#18:


Man I never saw what the big deal was about weapons breaking >_>

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#19
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NoxObscuras
05/11/23 3:17:51 PM
#20:


KobeSystem posted...
Man I never saw what the big deal was about weapons breaking >_>
Because there's no real benefit to the weapons being so flimsy.

People talk about how it encourages players to try different weapon types, but plenty of games do that without durability

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FelineCyborg
05/11/23 3:22:20 PM
#21:


oh hey more nintendo circle jerking ...on gfaqs? cant be

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FelineCyborg
05/11/23 3:23:24 PM
#22:


NoxObscuras posted...
Because there's no real benefit to the weapons being so flimsy.

People talk about how it encourages players to try different weapon types, but plenty of games do that without durability

nintendo games dont have flaws and every other game does. get with the program this is gfaqs

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DarthAragorn
05/11/23 3:26:57 PM
#23:


NoxObscuras posted...
Because there's no real benefit to the weapons being so flimsy.

People talk about how it encourages players to try different weapon types, but plenty of games do that without durability
It would also be more beneficial to have more than like 5 types of weapons than to have a dumb durability system

I don't care for Souls games that much but they have lots of different weapon types that are almost all worth trying out and you can still use one for more than 2 fights without them breaking

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Smashingpmkns
05/11/23 3:27:30 PM
#24:


The weapon durability is pretty much a non-issue in BotW once you've upgraded your inventory like 4 times.

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DarkBuster22904
05/11/23 3:55:13 PM
#25:


Smashingpmkns posted...
The weapon durability is pretty much a non-issue in BotW once you've upgraded your inventory like 4 times.
but it shouldn't be an issue at all. That's the point.

There is no benefit to it. And there is certainly no benefit to everything being as flimsy as it is.

A durability system is unnecessary and unfun; at best an "its not so bad" feature, which is not the same as being good. And if you REALLY have your heart set on durability, it's possible to have one where weapons last longer than 5 bokoblins.

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MrKapowski
05/11/23 3:59:07 PM
#26:


It's still just BotW dlc right? No dungeons, weapon durability, a big open world that's mostly empty and mostly the same as BotW?

Yeah no thanks.

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LightningThief
05/11/23 4:03:22 PM
#27:


DarkBuster22904 posted...
but it shouldn't be an issue at all. That's the point.

There is no benefit to it. And there is certainly no benefit to everything being as flimsy as it is.

A durability system is unnecessary and unfun; at best an "its not so bad" feature, which is not the same as being good. And if you REALLY have your heart set on durability, it's possible to have one where weapons last longer than 5 bokoblins.
It's plenty fun to a lot of people.

Breaking weapons was only a problem to me at the begging of the game.
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Kaldrenthebold
05/11/23 4:06:02 PM
#28:


MrKapowski posted...
It's still just BotW dlc right? No dungeons, weapon durability, a big open world that's mostly empty and mostly the same as BotW?

Yeah no thanks.

There are dungeons in this one. Supposedly good ones, too.

Anyway, I'm almost done with Dead Island 2 which also has weapon durability but they last, you know, more than one zombie worth. And you can repair them endlessly + even upgrade them to be your current level.

It's nice. Wish Nintendo listened to the justifiable complaint about the durability. Keep it in if you want, but please just raise the fucking limit. A broadsword shouldn't break after fighting 2 moblins.

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Jagr_68
05/11/23 4:06:35 PM
#29:


Not that hard to make a good game if you're just resusing the same assets from a previous good game.

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Smashingpmkns
05/11/23 4:07:54 PM
#30:


DarkBuster22904 posted...
but it shouldn't be an issue at all. That's the point.

There is no benefit to it. And there is certainly no benefit to everything being as flimsy as it is.

A durability system is unnecessary and unfun; at best an "its not so bad" feature, which is not the same as being good. And if you REALLY have your heart set on durability, it's possible to have one where weapons last longer than 5 bokoblins.
There absolutely is benefit to it. It's built into the exploration as a reward system to the player. There's a finite amount of different individual weapons in BotW. If they didn't break then that reward system would be gone.

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DarthAragorn
05/11/23 4:09:29 PM
#31:


Smashingpmkns posted...
There absolutely is benefit to it. It's built into the exploration as a reward system to the player. There's a finite amount of different individual weapons in BotW. If they didn't break then that reward system would be gone.
If the reward is just shitty weapons you can use for 3 enemies that's a garbage reward system

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Smashingpmkns
05/11/23 4:18:12 PM
#32:


DarthAragorn posted...
If the reward is just shitty weapons you can use for 3 enemies that's a garbage reward system
Not really. I got more excited to get an edge of duality or whatever from a random chest than any 100+ rupee reward.

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Prestoff
05/11/23 4:20:05 PM
#33:


Smashingpmkns posted...
There absolutely is benefit to it. It's built into the exploration as a reward system to the player. There's a finite amount of different individual weapons in BotW. If they didn't break then that reward system would be gone.

Funny, Elden Ring also promotes exploration as a reward system as well and yet doesn't rely on a durability system where it breaks after killing 2-3 goblins. You know how they do it? By not only have a lot of weapon variety, but also making it so that each weapon does something different, making experimentation fun... which is part of the fun with BotW as well. There's nothing rewarding about getting a weapon that breaks really fast. Like someone else said, it's more a nuisance. Though at least with TotK, the fuse system might be a good middle ground at minimum.

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Kaldrenthebold
05/11/23 4:22:33 PM
#34:


Smashingpmkns posted...
Not really. I got more excited to get an edge of duality or whatever from a random chest than any 100+ rupee reward.

That's just straight up not true for everyone. The amount of chests I would get to with a weapon worse than everything in my inventory was awful. Getting rupees or materials to upgrade my gear were far, far better than finding copy 1902187123908 of a weapon I've already seen before.

If the weapons had literally any complexity to them at all then maybe, but when the games combat is as simple as it is with only a few weapon types that ALL play the same way...it's stupid. It's a junk reward.

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s0nicfan
05/11/23 4:23:45 PM
#35:


I would love to see the Venn diagram of people who thought that weapon breaking ruined the game and people who didn't realize that throwing a weapon dealt massive damage to an enemy.

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Ratchetrockon
05/11/23 4:24:02 PM
#36:


i just like playing the minigames and collecting outfits

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nononom0use123
05/11/23 4:24:58 PM
#37:


Lmao TotK uses the same engine and resources from BotW, a game that came out like 6 years ago. its crazy to me it took them THAT long to develop when its basically just DLC for BotW

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Prestoff
05/11/23 4:27:13 PM
#38:


nononom0use123 posted...
Lmao TotK uses the same engine and resources from BotW, a game that came out like 6 years ago. its crazy to me it took them THAT long to develop when its basically just DLC for BotW

Leaks are out long enough to know that what you said is a flat out lie.

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Uta
05/11/23 4:29:54 PM
#39:


DarkBuster22904 posted...
There is no benefit to it. And there is certainly no benefit to everything being as flimsy as it is.
I can kill up to Tier 3 enemies with 2 points of durability loss on weapons with over 70 points of Durability. You are grossly overblowing the "toothpick and paper-mache" argument that has never existed in the first place, and if you really, really are that upset about durability just do like the speedrunners do and use durability transfer exploits to make weapons last forever.

The ONLY time Durability is a major concern is in the early game where you're equipped with Rusty weapons that. Y'know. Are literally rusted out pieces of shit. Even the Great Plateau has some rare Knight's equipment that will last several encampments against the Tier 1 and 2 enemies you find there. And hey, TotK fixed that. Blue Bokoblins drop horns that turn rusty weapons into Soldier equivalents.

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Ratchetrockon
05/11/23 4:34:44 PM
#40:


https://gamefaqs.gamespot.com/a/user_image/7/2/1/AAZsuhAAEd0h.jpg

this guy doesn't like zelda =/

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#41
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Maze_
05/11/23 4:39:54 PM
#42:


I really can't think of any benefit to weapon durability.

I mean when the argument for it is literally "It's not THAT annoying, my weapons last AGES before breaking."

Well then what's the point in the first place?

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Foppe
05/11/23 4:40:58 PM
#43:


Was just wondering where all the "it is just a basic DLC that should have been released 6 months after BotW" posters went.

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LightningThief
05/11/23 4:50:18 PM
#44:


Maze_ posted...
I really can't think of any benefit to weapon durability.

I mean when the argument for it is literally "It's not THAT annoying, my weapons last AGES before breaking."

Well then what's the point in the first place?
That question at this point is disingenuous to keep asking. The answer was already provided.

You disliking durability has nothing to do with their being a point or benefit to it.
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Uta
05/11/23 5:38:30 PM
#45:


Maze_ posted...
I mean when the argument for it is literally "It's not THAT annoying, my weapons last AGES before breaking."
It gives you an ever-changing inventory of resources to use and encourages diverse gameplay and making the best of what you have. It grants you small rewards everywhere you go and also pushes the player to engage with more of the world to restock weapons that have been lost with time. It also ties directly into the game's theme of loss and ruin, so from a both a thematic and mechanical viewpoint Durability is an important and good game mechanic. Just like how TotK's theme of rebuilding and creating something new is explored through the Fuse and Ultrahand powers.

The argument that "It's not annoying" only arises when people attempt to claim that weapons break too often. Which is as you've correctly pointed out is a bad faith argument from the start.

Edit: Inb4 someone immediately gives up on the Durability argument and switches to Koroks.

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mehmeh1
05/11/23 5:53:08 PM
#46:


nononom0use123 posted...
Lmao TotK uses the same engine and resources from BotW, a game that came out like 6 years ago. its crazy to me it took them THAT long to develop when its basically just DLC for BotW
We actually got an interview yesterday, apparently they were having issues deciding what to do and how to shake things up enough without being just change for the sake of change.

As for durability, I've been trying a "straight to ganon" run recently, and I've gotta say, it's great for the sruvival feeling of starting BotW.........however in longer playthroughs, after a while it just feels pointless and getting new weapons just feels unrewarding when it's usually worse than the stuff you already have

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Punished_Blinx
05/11/23 5:54:19 PM
#47:


Prestoff posted...
Funny, Elden Ring also promotes exploration as a reward system as well and yet doesn't rely on a durability system where it breaks after killing 2-3 goblins. You know how they do it? By not only have a lot of weapon variety, but also making it so that each weapon does something different, making experimentation fun... which is part of the fun with BotW as well. There's nothing rewarding about getting a weapon that breaks really fast. Like someone else said, it's more a nuisance. Though at least with TotK, the fuse system might be a good middle ground at minimum.

Elden Ring doesn't really promote using the other weapons all that well honestly. It's good in the first area then it gets worse.

I used Moonveil for like 80% of the game. If I wanted to use another weapon I'd need to upgrade it to Moonveil's level in order for that to even be worth attempting.

Whenever I did try and I realised the weapon sucked it felt like a waste of time and resources. Most of the time it wasn't an option as I didn't have the high enough bell or whatever and not enough resources to get it up high enough anyway.

On top of that most of the weapons I collected I outright couldn't use due to my stats.

It's also a different system in general. No weapon in BOTW is important. You're encouraged to throw them and break them.

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meralonne
05/11/23 6:03:07 PM
#48:


MICHALECOLE posted...
Who the fuck is defending weapons breaking after one battle
If this topic is any indicator, people who think the weapon durability system in BotW are a loud but whiny minority. Because apparently Nintendo can do no wrong, or whatever.

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BloodMoon7
05/11/23 6:06:51 PM
#49:


I didn't mind weapon durability but I'll admit I quickly dismissed most weapons as useless and at least a tree branch will not electrocute you during thunderstorms. I used the bow and arrow mostly.

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Sad_Face
05/11/23 6:10:55 PM
#50:


Maze_ posted...
I really can't think of any benefit to weapon durability.

I mean when the argument for it is literally "It's not THAT annoying, my weapons last AGES before breaking."

Well then what's the point in the first place?

You're looking at weapon durability the wrong way. The dilemma Nintendo had in the development of BotW is that they created an open world where you can make a beeline to the final dungeon with 20 minutes or so (less than half if you know what you're doing). How do you balance the game so the players don't pick up endgame weapons so early and steamroll all enemies?

Enter durability; the lazy as fuck solution to the above problem.


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