LogFAQs > #973409197

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TopicSee devs? TotK is what happens when you take your time making this shit.
Prestoff
05/11/23 4:20:05 PM
#33:


Smashingpmkns posted...
There absolutely is benefit to it. It's built into the exploration as a reward system to the player. There's a finite amount of different individual weapons in BotW. If they didn't break then that reward system would be gone.

Funny, Elden Ring also promotes exploration as a reward system as well and yet doesn't rely on a durability system where it breaks after killing 2-3 goblins. You know how they do it? By not only have a lot of weapon variety, but also making it so that each weapon does something different, making experimentation fun... which is part of the fun with BotW as well. There's nothing rewarding about getting a weapon that breaks really fast. Like someone else said, it's more a nuisance. Though at least with TotK, the fuse system might be a good middle ground at minimum.

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