Current Events > See devs? TotK is what happens when you take your time making this shit.

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asdf8562
05/11/23 6:12:44 PM
#51:


meralonne posted...
If this topic is any indicator, people who think the weapon durability system in BotW are a loud but whiny minority. Because apparently Nintendo can do no wrong, or whatever.
Appears the loud minority is the people whining constantly about the durability.

No one is claiming Nintendo can do no wrong. The loud whiners about the durability, love to jump to that angle anytime they bring up the durability and everyone doesnt echo it.
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meralonne
05/11/23 6:17:55 PM
#52:


asdf8562 posted...
Appears the loud minority is the people whining constantly about the durability.
Thats clearly your take on it.
Personally, I think the system was dogshit, but I dont bring it up all the time, either. lol

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Antifar
05/11/23 6:20:29 PM
#53:


Uta posted...
It gives you an ever-changing inventory of resources to use and encourages diverse gameplay and making the best of what you have. It grants you small rewards everywhere you go and also pushes the player to engage with more of the world to restock weapons that have been lost with time. It also ties directly into the game's theme of loss and ruin, so from a both a thematic and mechanical viewpoint Durability is an important and good game mechanic. Just like how TotK's theme of rebuilding and creating something new is explored through the Fuse and Ultrahand powers.
This is all well put

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Punished_Blinx
05/11/23 6:25:14 PM
#54:


Considering BOTW is one of the most popular and acclaimed games of all time yeah I think it's safe to say that the people whining that durability ruined the game for them are a vocal minority.

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hop918
05/11/23 6:28:13 PM
#55:


meralonne posted...
Personally, I think the system was dogshit, but I dont bring it up all the time, either. lol

The 1st person to bring up durability in this topic was someone complaining about it.
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asdf8562
05/11/23 6:39:52 PM
#56:


meralonne posted...
Thats clearly your take on it.
Personally, I think the system was dogshit, but I dont bring it up all the time, either. lol
You thinking it was dog shit =/= you are in a majority lol.

Also as the above user pointed out, it's more often than not the whiners bringing it up.
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DarkBuster22904
05/11/23 6:58:36 PM
#57:


asdf8562 posted...
You thinking it was dog shit =/= you are in a majority lol.

Also as the above user pointed out, it's more often than not the whiners bringing it up.
Nice little tautology, there.

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Holy_Cloud105
05/11/23 7:03:21 PM
#58:


Maze_ posted...
I really can't think of any benefit to weapon durability.

I mean when the argument for it is literally "It's not THAT annoying, my weapons last AGES before breaking."

Well then what's the point in the first place?
The point is that when Nintendo does it, it's the best thing ever made. When another company does it, it sucks.

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Punished_Blinx
05/11/23 7:06:38 PM
#59:


Holy_Cloud105 posted...
The point is that when Nintendo does it, it's the best thing ever made. When another company does it, it sucks.

I like it in Dead Rising too

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boxoto
05/11/23 7:08:27 PM
#60:


I4NRulez posted...
"See devs? TotK is what happens when you take your time making this s***."

He says as if we didnt get Elden Ring, Dead Space, RE4, Hogwarts Legacy, Horizon, and God War within the last year.

Some games are just bad but lets not pretend like Nintendo is shitting out classics.
I agree with this.

not to say anything bad about TotK, or Nintendo in general, but there are a lot of AAA games out there where developers put in the care and tried to make sure they were complete packages before they were released.

any expansion, DLC (unless if it was on disc ), and/or patch that added something new/improved something was a bonus.

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LightningThief
05/11/23 7:09:02 PM
#61:


Holy_Cloud105 posted...
The point is that when Nintendo does it, it's the best thing ever made. When another company does it, it sucks.
Most of the people making this wild ass claim are the people complaining, them getting in their feelings everyone isn't agreeing with whatever they are complaining about.
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boxoto
05/11/23 7:20:24 PM
#62:


as far as durability goes, I don't think it ruined the game, or anything (it was a great game), but it was a poorly implement mechanic.

like, it's not just weapons, shields, and bows are are hard to come by, but they all take the same amount of space, so you have to go after korok seeds if you want more slots in your inventory.

they're generally easy to find, but it's mostly boring going after them, IMO.

if your weapons are going to break after a few hits, they should have given you infinite space like they do for your other resources or have one weapon type take up a space rather than just one weapon.

I disagree with the notion of getting late game weapons early on would break the game or take away from its enjoyment; there are many games that allow the player to go directly for the most OP weapon early on, but there's a lot of risk involved since they have to go to an area they're not ready for, and it's a lot more difficult as a result. it's a risk and reward kinda thing.

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meralonne
05/11/23 7:27:07 PM
#63:


asdf8562 posted...
You thinking it was dog shit =/= you are in a majority lol.

Never said I was, though you seem to think that you thinking it was great = youre in the majority.

And for the record, I dont think it ruined the game, either. But that doesnt mean that your critically acclaimed game is not above reproach.

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SuperShake666
05/11/23 7:29:14 PM
#64:


Minecraft is such a shit game, my tools keep breaking constantly. This is bullshit, who would defend this system.

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Damn_Underscore
05/11/23 7:31:40 PM
#65:


Fixed: TotK is what happens when Nintendo makes this shit.

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GeneSnitsky
05/11/23 7:31:57 PM
#66:


PiOverlord posted...
Bro, people who complain about weapons breaking are soft. It isn't even really ever a factor in BotW if you know how to hold a controller.

Idk, I would say the people who throw tantrums if someone criticizes a Nintendo game are softer. I know BOTW was baby's first open world game and it is special for you guys, but no need to get so upset if someone doesn't agree with you on everything.

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LightningThief
05/11/23 7:35:41 PM
#67:


GeneSnitsky posted...
Idk, I would say the people who throw tantrums if someone criticizes a Nintendo game are softer. I know BOTW was baby's first open world game and it is special for you guys, but no need to get so upset if someone doesn't agree with you on everything.
You'd have a point if it wasn't whiners acting like themselves and like minded players whining about durability means a majority was complaining about durability. Then whining Nintendo didn't listen to the customers.
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#68
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ellis123
05/11/23 7:48:24 PM
#69:


[LFAQs-redacted-quote]

Hence why I compared it to Souls games not having an additional difficulty option.

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LightningThief
05/11/23 7:50:41 PM
#70:


[LFAQs-redacted-quote]

I don't think there isn't too many unwilling to accept, and honestly just read through the topic..... what you said applies to the people unwilling to accept that not everyone hates weapon durability, as well.
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#71
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#72
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WrestlinFan
05/11/23 8:05:35 PM
#73:


[LFAQs-redacted-quote]

That easily goes both ways, unless, wait, don't tell me.....you're biased?

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#74
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ellis123
05/11/23 8:23:16 PM
#75:


[LFAQs-redacted-quote]

Irrelevant. Both are the developer making their vision of the game the only option.

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Punished_Blinx
05/11/23 8:29:19 PM
#76:


Popular games tend to have a pushback when there's a mechanic that exists to provide resistance against the player.

For Dead Rising that was the timer. In the long run it was a mistake listening to those people. Chances are they were just a vocal minority.

It's up to the game designers to decide who to listen to. Honestly I'm glad to see some games are still confident enough to stand by their mechanics. I'm tired of every game following the same loot and XP system because it's the one players complain about the least. I'll take games like BOTW/TOTK doing their own thing over yet another game doing the same thing because it's popular.

There's literally open world games releasing every single year that don't have durability mechanics. If you'd rather play them then go ahead. Considering the reception TOTK has I think they did the right thing not listening to the vocal minority.

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masterbarf
05/11/23 8:31:48 PM
#77:


Tale of the Kitty?

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Kaldrenthebold
05/11/23 8:34:17 PM
#78:


Punished_Blinx posted...
Popular games tend to have a pushback when there's a mechanic that exists to provide resistance against the player.

For Dead Rising that was the timer. In the long run it was a mistake listening to those people. Chances are they were just a vocal minority.

It's up to the game designers to decide who to listen to. Honestly I'm glad to see some games are still confident enough to stand by their mechanics. I'm tired of every game following the same loot and XP system because it's the one players complain about the least. I'll take games like BOTW/TOTK doing their own thing over yet another game doing the same thing because it's popular.

There's literally open world games releasing every single year that don't have durability mechanics. If you'd rather play them then go ahead. Considering the reception TOTK has I think they did the right thing not listening to the vocal minority.

I don't think you'll ever see people in a decade saying "the durability was brilliant" unlike dead risings timer reset style. That was pretty unique. A junky durability mechanic ain't it.

I'm not even saying durability is bad. I am loving dead Island 2 and it's got durability. My big issue is jus how paper thin literally everything is in BOTW. No I'm not talking rusted weapons, I'm talking my dual edged sword and the master sword and a whole bunch of 50+ weapons. They still fucking melt like paper.

Make them not melt like paper, and it would be fine. I just don't understand why they won't increase the durability more. I'm fine with stuff breaking just don't make it so quick

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COVxy
05/11/23 8:40:22 PM
#79:


Kaldrenthebold posted...
I don't think you'll ever see people in a decade saying "the durability was brilliant"

The durability was brilliant. At least in BoTW.

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Punished_Blinx
05/11/23 8:48:12 PM
#80:


Kaldrenthebold posted...
I don't think you'll ever see people in a decade saying "the durability was brilliant" unlike dead risings timer reset style. That was pretty unique. A junky durability mechanic ain't it.

I'm not even saying durability is bad. I am loving dead Island 2 and it's got durability. My big issue is jus how paper thin literally everything is in BOTW. No I'm not talking rusted weapons, I'm talking my dual edged sword and the master sword and a whole bunch of 50+ weapons. They still fucking melt like paper.

Make them not melt like paper, and it would be fine. I just don't understand why they won't increase the durability more. I'm fine with stuff breaking just don't make it so quick

The major difference is that weapon durability isn't the primary mechanic like the timer. It's a part of a much bigger overhaul of the mechanics. Which was I believe was called the open air system.

BOTW is a systemic game where a whole bunch of things interact with each other due to actions chosen by the player. That's the unique factor. The durability exists to support that system. Weapons are just another resource. If you want to light that club on fire for extra damage and then throw it at grass to start a fire that grows out of control you go ahead. If you want to lure an enemy to use your steel sword in a lightning storm that's a funny and valid thing to do. Collect a bunch of steel swords to make a chained shortcut in an electricity puzzle and the game will let you. Weapons are disposable and you can always find a new one. There is no singular weapon that is important. They want you to waste them and break them and experiment with them. If you had weapons with super long durability that's better than the other stuff the game isn't encouraging you to do that. You'd be encouraged to hold onto that weapon.

I wouldn't say it's perfect but all of that is why the durability system is there. I think they could ditch durability on the bows and shields just fine but I'll judge the changes when I play TOTK myself.

But we haven't seen anyone else look at this kind of nut and try to crack it. Which is why these games are finding the acclaim that they are.

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Muflaggin
05/11/23 8:52:24 PM
#81:


Durability was trash then and surprise it's still trash.
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Hinakuluiau
05/11/23 8:55:40 PM
#82:


This argument always made me think of masterballs and elixirs, etc. Where a vocal group of gamers are hoarders who can't deal with weapon durability because they need to be able to always have more and feel vulnerable without

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DarthAragorn
05/11/23 9:05:25 PM
#83:


Lmao calling the durability brilliant

Now that's a fucking nintendrone

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creativerealms
05/11/23 9:12:53 PM
#84:


I love how the narrative has quickly changed. Months ago many people were acting like TotK was just going to be seventy dollar DLC.

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Punished_Blinx
05/11/23 9:16:03 PM
#85:


creativerealms posted...
I love how the narrative has quickly changed. Months ago many people were acting like TotK was just going to be seven dollar DLC.

I wonder if Spider-man 2 is going to have that logic for it

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KeeperOfShadows
05/11/23 9:17:08 PM
#86:


HylianFox posted...
Not "Oh man we gotta get this clearly unfinished AAA game out on shelves by next week!"

>__>
Ironically, Nintendo hasn't seemed to have learned this lesson with Pokemon.

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BakonBitz
05/11/23 9:37:07 PM
#87:


[LFAQs-redacted-quote]

Fuse made it a non-issue, honestly.

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BakonBitz
05/11/23 9:43:49 PM
#88:


creativerealms posted...
I love how the narrative has quickly changed. Months ago many people were acting like TotK was just going to be seventy dollar DLC.
Yeah, once people saw what the game actually offers they quickly changed their tune. Ain't no way it's just a DLC, lol.

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TheGoldenEel
05/11/23 10:02:08 PM
#89:


Remember when Sticker Star came out and one of the core complaints was there was no reason to battle because you need to use stickers and all you get is coins which are used to buy stickers for battle and its just an endless loop

seems like the same argument could be used against weapon durability

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#90
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Jupiter
05/11/23 10:17:02 PM
#91:


BakonBitz posted...
Fuse made it a non-issue, honestly.
It really doesn't change much. Once your fused weapon is about to break, you can't fuse it to something again to extend the life of it. It'll still be near broken status after fusing again.

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Punished_Blinx
05/11/23 10:26:25 PM
#92:


TheGoldenEel posted...
Remember when Sticker Star came out and one of the core complaints was there was no reason to battle because you need to use stickers and all you get is coins which are used to buy stickers for battle and its just an endless loop

seems like the same argument could be used against weapon durability

I don't remember people raving about Sticker Star as a great game so I don't think it's overly relevant.

If people find the loop fun then it works.

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Bloodmoon77
05/11/23 10:34:53 PM
#93:


I mean it's easy when the base game was already finished years ago and they just gotta put some blocks in the sky and call it a day

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BakonBitz
05/11/23 10:44:52 PM
#94:


Jupiter posted...
It really doesn't change much. Once your fused weapon is about to break, you can't fuse it to something again to extend the life of it. It'll still be near broken status after fusing again.
It changes in the sense that your weapons last much longer from the start. But yeah, I dunno where the "re-fusing" trick came from, either people playing the preview who didn't quite understand it or it was an earlier build where it was an exploit that wasn't fixed until later.

And about the Sticker Star comparison...it's mostly because Sticker Star didn't really have any visible progression system. Engaging in battles gives you more coins so you can more easily buy stronger stickers, but when the game already gives you tons of coins there's no reason to engage in battles. With BotW's weapon durability system it actually rewards you for engaging in combat regularly as it levels up enemies and also powers up random weapon spawns with various effects like increased durability or power. So you still get a sense of becoming stronger if you choose to engage with its combat.

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Maze_
05/12/23 4:57:08 AM
#95:


Ratchetrockon posted...
https://gamefaqs.gamespot.com/a/user_image/7/2/1/AAZsuhAAEd0h.jpg

this guy doesn't like zelda =/
Smallant mocked him

https://youtu.be/QBq92jEKesw

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DuneMan
05/12/23 7:17:57 AM
#96:


Meh, durability systems are generally trash. At best they're repetitive upkeep tasks that result in a minor annoyance over time. If you claim that they promote experimentation then in the most polite way possible you can only say that it is an inelegant and flawed approach.

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RchHomieQuanChi
05/12/23 7:33:24 AM
#97:


I didn't mind something like Fallout's weapon durability system where when the weapon "broke" it was simply unusable and you could still either repair it or use it to repair other weapons.

In BotW, it feels super bad to use a good weapon, only to have it break permanently and be forced to use a much worse weapon. Plus, unless I'm remembering wrong, there was no way to actually see when your weapon would break.

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boxoto
05/12/23 7:35:34 AM
#98:


iirc, your weapon would start glowing red and you'd get a warning it was going to break.

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RchHomieQuanChi
05/12/23 7:36:10 AM
#99:


boxoto posted...
iirc, your weapon would start glowing red and you'd get a warning it was going to break.

Ah gotcha. It's been a minute since I beat BotW

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