Current Events > Final Fantasy XVI news - not open world, AI controlled party members, and more

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Scarecrow17
06/22/22 1:06:55 AM
#1:


This brings us to Final Fantasy XVI. While the Sony State of Play game trailer showed familiar summons that have become icons in the franchise, it showed little else that felt like players were about to enter a Final Fantasy game. The slower, more methodical turned-based combat system is gone in favor of something that looks ripped straight from Devil May Cry. The fantastical setting is gone too, in favor of a more realistic medieval setting with dark undertones akin to a Souls game.

Working on the project is Naoki Yoshida, a producer first brought on to salvage developer Square Enixs critically panned venture into the MMORPG genre, Final Fantasy XIV, and who is often cited as saving not just FFXIV, but potentially the entire franchise. With this latest series entry, he said hes had to balance fan expectations with innovation.

When youre thinking about the future of the Final Fantasy franchise, you have to aim at that generation of players that have never touched a Final Fantasy before, Yoshida said in an interview with The Washington Post. Maybe they think the series is too old, too classic. [So you] create something that shows them that this could be an exciting game.

But I dont want you to think that Im abandoning those veterans players and fans of the series, because were definitely not. We want to create something that everyone feels is epic.

Square Enix has been struggling with an identity crisis with the series for more than a decade. A tumultuous production cycle plagued 2006s Final Fantasy XII, Final Fantasy XIIIs pivot to a more action-based combat system polarized fans, and Final Fantasy XV, which strayed even further from turn-based combat, featured a convoluted narrative that unfolded across several DLCs, a spinoff beat-em-up style game, an anime miniseries and amovie.

When FFXIV initially released in 2010, it was heavily criticized for its lack of content, numerous bugs and server failures. Yoshida, an avid MMORPG fan himself, was brought on to lead a team that would essentially rebuild the game entirely. The result was FFXIV: A Realm Reborn in 2013, a much more streamlined experience that fixed bugs and provided rich content that not only spoke to newcomers but longtime fans desperately seeking signs of the franchise they once knew.

Yoshida, now the producer of FFXVI, which is set to release in 2023, is incorporating the lessons hes taken away from FFXIV into FFXVIs design philosophy. The combat system of FFXVI is a prime example of this: Its action-oriented, emphasizing flashy combos and read-and-react combat that the Final Fantasy series has been trending toward since FFXII, but attempts to incorporate elements longtime fans will recognize.

Fighting wont be a solo experience, contrary to how it appears in the trailer. The main character, Clive, will be accompanied by several AI-controlled party members who will banter and connect throughout the game, similar to past Final Fantasy games. Yoshida also teases that there will be a faithful buddy that Clive can give specific commands to during the combat, despite the majority of player control focusing on Clive.

While specific details of the combat will be revealed at a later date, Yoshida is confident in the direction the system is taking. He believes that Square Enix, now with titles like Final Fantasy XV, Final Fantasy VII Remake and the Kingdom Hearts series under its belt, finally has the expertise to create a compelling action combat system that players, regardless of their familiarity with the series, will enjoy.

The Kingdom Hearts team at Square Enix has been especially helpful in contributing to those real-time combat and boss battles, Yoshida said. It can be said that the battles in FFXVI are in some ways a culmination of the companys past experiences.

The team, led by Battle Director Ryota Suzuki, formerly of Capcom, who helped design Marvel vs. Capcom 2, Devil May Cry 5 and Dragons Dogma, feels similarly confident, according to Yoshida. Issues that plagued previous games in the franchise around battle animations, combat fluidity and messy UIs have all been streamlined thanks to Suzukis guidance.

Yoshida also believes that the games story which he says is not going to be a happy tale, and includes a setting, Valisthea, that is much darker than previous entries will have overarching themes reminiscent of what fans of the series have come to expect.

One of the main themes thats explored in Final Fantasy XVIs narrative deals with a clash of ideals. What is right and wrong? Should the people live the life that was chosen for them, or should they have the right to choose the path that they walk? Yoshida said.

Square Enix made sure that one of the first screens that loads up when playing Final Fantasy XV was a message that said the game was A Final Fantasy for Fans and First-Timers. Yoshida believes that Final Fantasy XVI will also capitalize on that message.

Personally, I think all games should be like that, he said. You can see the same thing in Final Fantasy XIV. So our foundation [for Final Fantasy XVI] is to build something thats going to be enjoyable for veteran fans as well as new players.

https://www.washingtonpost.com/video-games/2022/06/21/final-fantasy-16-naoki-yoshida-square-enix/


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Scarecrow17
06/22/22 1:07:42 AM
#2:


GI: Throughout the trailer, there are a number of health bars on the top of the screen, both in human vs human fights and Eikon vs Eikon battles. Whats going on with these, and are they meant to be reminiscent of fighting games?

Yoshida: Regarding the health bars and the UI, I saw a lot of comments on social media after the trailer released about how the UI is kind of reminiscent of a fighting game. When we started developing the game, and we had our Clive versus smaller enemies or our Eikon versus Eikon battles, when we were first developing them we did them with almost no UI on the screen at all. But we found that through playing this that it was just a little bit too little information we needed more information. That said, we didn't want the screen cluttered and so after a lot of back and forth and trying a lot of different things, we came to the designin the trailer, and that it just happens to look like a fighting game is just something that ended up happening.

The overall game design for these Eikon versus Eikon battles, however, is meant to be unique and in fact, we dont actually use the same exact system twice. Each battle is completely unique in its playstyle and so were doing something thats kind of crazy.

For example, maybe one Eikon versus Eikon battle, if you have Eikon A versus Eikon B, that battle will be reminiscent of a 3D shooter. Whereas another Eikon versus a different Eikon, its more like a pro wrestling match, and then maybe even a third with one Eikon versus another Eikon will transform an entire area into a battlefield. And so again, we didnt reuse these systems and each one of these Eikon versus Eikon battles is unique and will change with each battle. Because of that, and because the battles are so different in nature, the UI has to change for each battle. And so you will see slight differences in the UI between these battles. However, we ended up having to cut a lot of that from the trailer because it ends up being story spoilers and we didnt want to have that.

Then you ask, well if youve hidden some of the UI, why didnt you hide all of the UI like those HP bars? Why did you leave those? and that was simply because if you remove all of the HP bars and all of the UI, then people start saying, oh, thats just pre-rendered, thats not running in real-time. We wanted to show that what you saw in the trailer was in real-time so we made a decision to leave a little bit of that UI in.

https://www.gameinformer.com/preview/2022/06/21/an-interview-with-naoki-yoshida-on-eikons-boss-fights-and-when-well-see-more

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Scarecrow17
06/22/22 1:08:47 AM
#3:


Instead, Yoshida says, Final Fantasy 16 will focus on area-based design in a manner that sounds similar to Pokmon Legends: Arceus, which was likewise assumed to be a pure open world world game when it was first announced last year. But while Final Fantasy wont be a traditional open world game in itself, Yoshida does say that it will take a lot of inspiration from triple-A open world RPGs, though he doesnt name any specifics.

https://www.ign.com/articles/final-fantasy-16-open-world

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SomeLikeItHoth
06/22/22 1:18:04 AM
#4:


Not good news. Hopefully XVII will be better.

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Zeeak4444
06/22/22 1:28:35 AM
#5:


When youre thinking about the future of the Final Fantasy franchise, you have to aim at that generation of players that have never touched a Final Fantasy before, Yoshida said in an interview with The Washington Post.

I feel like this has been the goal since after 10 and its never worked, and will likely continue to not work. Just make something to excite the fans you do have first.

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SuperShake666
06/22/22 1:38:16 AM
#6:


Zeeak4444 posted...
I feel like this has been the goal since after 10 and its never worked, and will likely continue to not work.

The amount of people I've met in FF14, the game Yoshi-P makes before 16, that have never played a Final Fantasy game is surprisingly high. So if anyone can make it work, it'd be him.

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Ivany2008
06/22/22 1:43:33 AM
#7:


I get why people like the direction of action rpg, I just wish they had a side franchise that focused solely on turn-based. It's become so common to have action rpgs these days, and they used to be the kings of turn-based games.
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Nightmare_Luna
06/22/22 1:45:55 AM
#8:


Ivany2008 posted...
I just wish they had a side franchise that focused solely on turn-based
they have one its called bravely default and its not great

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Humble_Novice
06/22/22 1:46:26 AM
#9:


Ivany2008 posted...
I get why people like the direction of action rpg, I just wish they had a side franchise that focused solely on turn-based. It's become so common to have action rpgs these days, and they used to be the kings of turn-based games.
They're bringing back Tactics Ogre.
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fire_bolt
06/22/22 1:47:18 AM
#10:


Yeah, this sounds terrible but I'm used to terrible for mainline FF games at this point frankly.

SE is horrible about profit chasing without actually considering what people want OR how to actually make the games properly. FF series has been in the shitter for literal decades at this point sadly

Not counting the MMOs which are obviously a different beast entirely we've had: FF pretending to be a single player MMO (FF12), FF but the lead dev's waifu gets to star in 3 games (FF13 trilogy), and FF single player MMO RETURNS (now featuring Kingdom Hearts combat): The Boy Band Road Trip (FF15)

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pegusus123456
06/22/22 1:52:06 AM
#11:


I find it weird they're not just copying FFVII Remake's combat system.

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gunplagirl
06/22/22 1:55:01 AM
#12:


Each Eikon fight will differ? So Nier games then?

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KeeperOfShadows
06/22/22 2:07:19 AM
#13:


Basically sounds like XV, without going full open world. Hopefully they do it better this time.

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Gobstoppers12
06/22/22 2:11:12 AM
#14:


Not open world? Thank God.

The best parts of FFXV were toward the end when the free-roaming was pared out and the story was more linear.

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BlockAddition
06/22/22 2:13:03 AM
#15:


SomeLikeItHoth posted...
Not good news. Hopefully XVII will be better.
I've been clinging to this broken dream since X-2

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Chadwick69
06/22/22 2:16:36 AM
#16:


Good news to me, I'm sick of this open world craze. Do you all really enjoy running around empty landscapes mashing the pickup button on a bunch of random plants?

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Poorly
06/22/22 2:18:36 AM
#17:


BlockAddition posted...
I've been clinging to this broken dream since X-2

BlockAddition posted...
I've been clinging to this broken dream since X-2
Yuna hasn't been herself ever-increasing x-2

Where's the calm and collected woman that she was once. I don't like how we're given the choice to date her event hough she was heavily pregnant by wakka in the sequel. Like can't Tidus get he want ?

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pfh1001
06/22/22 2:29:09 AM
#18:


Zeeak4444 posted...
When youre thinking about the future of the Final Fantasy franchise, you have to aim at that generation of players that have never touched a Final Fantasy before, Yoshida said in an interview with The Washington Post.

I feel like this has been the goal since after 10 and its never worked, and will likely continue to not work. Just make something to excite the fans you do have first.


Agreed. This game sounds like the opposite of what would get me interested in the series again.
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SomeLikeItHoth
06/22/22 2:30:20 AM
#19:


Chadwick69 posted...
Good news to me, I'm sick of this open world craze. Do you all really enjoy running around empty landscapes mashing the pickup button on a bunch of random plants?
Uh yes.

BlockAddition posted...
I've been clinging to this broken dream since X-2
Same fam.

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Zeeak4444
06/22/22 2:53:18 AM
#20:


SuperShake666 posted...
The amount of people I've met in FF14, the game Yoshi-P makes before 16, that have never played a Final Fantasy game is surprisingly high. So if anyone can make it work, it'd be him.

MMOs are a whole different breed. Those same people who never played 13 or 15 arent gonna turn around and go play 16.

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Shotgunnova
06/22/22 2:58:39 AM
#21:


The more I hear about this game, the less interested I am.

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Xavier_On_High
06/22/22 3:24:27 AM
#22:


Scarecrow17 posted...
One of the main themes thats explored in Final Fantasy XVIs narrative deals with a clash of ideals. What is right and wrong? Should the people live the life that was chosen for them, or should they have the right to choose the path that they walk?

Ah so it's, you know, a Final Fantasy game?.

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Tom Clark
06/22/22 3:31:57 AM
#23:


pegusus123456 posted...
I find it weird they're not just copying FFVII Remake's combat system.

This. For all it's other faults, 7R absolutely nailed the concept of taking the classic ATB system and merging it with the more modern action-y style. It was the best of both worlds.

I actually think that, in a vacuum, how they're describing XVI sounds really good. It just doesn't sound like what I want from a mainline FF game. It sounds closer to SoP than the classics, and there's definitely room for that style of game in the FF universe.

I'm looking forward to it.

And, I'd wager, if they'd named it Final Fantasy Clive or something, rather than FFXVI, everyone would be absolutely giddy at the prospect of a FF DMC game, there'd be memes everywhere about Eidolon Kaiju battles and so on.

But I'd be lying if I said I wasn't a bit disappointed that this is FFXVI - I know that the series evolves and changes with every iteration, but there's always been a sort of natural progression. XV may be unrecognisable compared to VI or VII, but it makes sense as a follow up to XIII. This feels like such a huge departure, and the fact that they've made it a mainline entry instead of a standalone action game carries the unfortunate implication that they don't intend to go back to the "classic" feel of mainline Final Fantasy, even in its more modernised form.

I think it sounds great, I'm really looking forward to it, but I wish it wasn't FFXVI.

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Scarecrow17
06/22/22 7:06:53 AM
#24:


Im optimistic about Final Fantasy XVI but I agree with some of you that I wish this wasnt mainline Final Fantasy. Im just glad that theres going to be party members. Hopefully, all of them are likable and memorable.

gunplagirl posted...
Each Eikon fight will differ? So Nier games then?

Yes, it sounds like the development team are incorporating different gameplay mechanics for each Eikon fight to keep them interesting and unique.


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Ps2Twilight
06/22/22 7:11:41 AM
#25:


This weird pining for the "classic Final fantasy" has been going on for over decade. It's time to let go, bros.

I'm in for the changes given the hands the game is on.

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fire_bolt
06/22/22 8:42:49 AM
#26:


Ps2Twilight posted...
This weird pining for the "classic Final fantasy" has been going on for over decade. It's time to let go, bros.

I'm in for the changes given the hands the game is on.


Like, it's not a desire for a "classic FF game" that has me uninterested in this. It's the desire for a good game. FF 12 was ok. FF 13 series was hot garbage. FF 15 was a half assed mediocre proof of concept at best. This is sounding like more of the same. Compare that to FF 4-10 where every game is still critically renown as some of the best in the genre (well, 8 is pretty divisive but even it's above average). I'm fucking tired of change for the sake of change. Hell, I'd be ok if they spent a few years taking FF 15's game play and polishing it into a great thing rather as long as the end result was quality instead of whatever hell this is going to be

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WrkHrdPlayHrdr
06/22/22 8:47:19 AM
#27:


I think I'm okay with at least giving it a shot.
My favorite was FF4 and that isn't really open world. Sure there's literally an open world, but you can't do anything in it for the most part and you're kind of limited to going where the story takes you.

I don't see "not open world" as corridor after corridor like a huge chunk of FF13 was.

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CARRRNE_ASADA
06/22/22 8:49:46 AM
#28:


Yay! Im excited. So effing tired of open world!

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LordYeezus
06/22/22 8:58:00 AM
#29:


Corridor hype

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Ivany2008
06/22/22 9:12:04 AM
#30:


I'll just come out and say it... Square-Enix sucks at making action rpgs. They have never been good at it. And as much as I like the bouncer, its a solid B at best. What they have been good at are turn-based rpgs, hence my desire for them to go back to that. It's like if I were a really great guitar player, but I chose to try and play the harp with no prior training. Just doesn't make sense. I'll get there eventually, but I could be making so much more money playing guitar.
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Darkinsanity1
06/22/22 9:33:34 AM
#31:


FF fans are so picky. I enjoy pretty much every FF that I have played, which is all of the main line titles except for the MMO ones, though even those if I had played them I'd probably like.

From the trailers it looks like a lot of fun. But even if I hadn't seen the trailer, just knowing that the combat director for DMC is heading up the gameplay design would be enough, plus the fact that it's a FF game.

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Rharyx211
06/22/22 10:32:00 AM
#32:


The only thing that I don't like is the AI party members. Everything else sounds pretty good, and like they're making up for how bad XV was. Still don't like Clive as the protag, but everything else looks like it's being polished pretty well.

Ivany2008 posted...
I'll just come out and say it... Square-Enix sucks at making action rpgs.
Yoshi-P says this himself in one of the interviews lol. He said beyond the Kingdom Hearts games, Square basically isn't that great at them.

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Ivany2008
06/22/22 12:45:56 PM
#33:


Rharyx211 posted...
The only thing that I don't like is the AI party members. Everything else sounds pretty good, and like they're making up for how bad XV was. Still don't like Clive as the protag, but everything else looks like it's being polished pretty well.

Yoshi-P says this himself in one of the interviews lol. He said beyond the Kingdom Hearts games, Square basically isn't that great at them.

I'm struggling right now to get through Kingdom Hearts 3. Ignoring the story obviously missing Square-Enix characters, the controls are just bad. I would like to rebind the keys to something usable for me, but sadly they don't allow that. Coupled with a couple of the ultimate spells being wtf why am I zooming in on Sora I can't see where I'm going.
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Rharyx211
06/22/22 3:15:24 PM
#34:


Yeah, KH3's combat isn't the greatest thing in the world, but it's snappy and easy to figure out. It's not bad by any real measure, beyond a lot of it relying on RNG when it comes to your stronger attacks and the reactions that pop up above the menu.

I'm sure Yoshi-P meant KH in general, not specifically a single entry. But even then, the team that made KH3 has improved quite a bit from their previous work on the handheld entries. I hear the DLC fights are great.

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Vyrulisse
06/22/22 4:42:03 PM
#35:


Sounds like good news all around to me.

Not every game has to be fucking open world and I'm a Bethesda game fan. Area-based where they can have more variation and tighter, more focused presentation is preferable in a JRPG to me.

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Kloe_Rinz
06/22/22 4:46:52 PM
#36:


Linear is good, why does every game need to be open world?
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Rharyx211
06/22/22 6:31:20 PM
#37:


I do really enjoy open world, but FF15 proved Square doesn't know how to do it. That world was barren (also it wasn't really open world in the first place). So I'm glad it's not open world this time around.

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Raikuro
06/22/22 6:40:00 PM
#38:


Forspoken is out in a few months if people are desperate for an open world action RPG from squeenix
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Guide
06/22/22 6:41:26 PM
#39:


AI party members sucked in Tales of and it's gonna suck here.

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ViewtifulGrave
06/22/22 7:03:31 PM
#40:


fire_bolt posted...
Yeah, this sounds terrible but I'm used to terrible for mainline FF games at this point frankly.

SE is horrible about profit chasing without actually considering what people want OR how to actually make the games properly. FF series has been in the shitter for literal decades at this point sadly

Not counting the MMOs which are obviously a different beast entirely we've had: FF pretending to be a single player MMO (FF12), FF but the lead dev's waifu gets to star in 3 games (FF13 trilogy), and FF single player MMO RETURNS (now featuring Kingdom Hearts combat): The Boy Band Road Trip (FF15)
FFXV plays nothing like Kingdom Hearts.

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Rharyx211
06/22/22 7:08:57 PM
#41:


Yeah, the original concept of Vs13 was to have KH combat, but that is not at all what the end result ended up being.

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kawalimus
06/22/22 7:12:26 PM
#42:


Zeeak4444 posted...
When youre thinking about the future of the Final Fantasy franchise, you have to aim at that generation of players that have never touched a Final Fantasy before, Yoshida said in an interview with The Washington Post.

I feel like this has been the goal since after 10 and its never worked, and will likely continue to not work. Just make something to excite the fans you do have first.

To be fair original FF7 was probably the best example of this of any FF, and it was the most successful ever and to this day.
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Scarecrow17
06/22/22 8:17:10 PM
#43:


Raikuro posted...
Forspoken is out in a few months if people are desperate for an open world action RPG from squeenix

I feel like that game is going to be ass. The gameplay shown so far has not looked fun to play and the particle effects at the moment are ridiculous. The open world itself looked empty and the character(s) talk way too much while traversing.

Hopefully the delay turns the game around for the better but I'm expecting Forspoken to be extremely mediocre. I would like to be wrong, though.

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jumi
06/22/22 8:56:33 PM
#44:


"When youre thinking about the future of the Final Fantasy franchise, you have to aim at that generation of players that have never touched a Final Fantasy before," Yoshida said in an interview with The Washington Post.

No you fucking don't. You dance with the one that brought you.

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Rharyx211
06/22/22 9:17:49 PM
#45:


Yeahhh, Square seems sort of out of touch when it comes to things like that, where they try to appeal to the largest common denominator first, and the fans who've stuck around second. "A Final Fantasy for fans and first timers," my ass.

Kingdom Hearts suffers with this too with making so much of KH3's story a recap to catch up players who didn't play the side games, breaking the pacing, and trying to make the story digestable to people who -- frankly, if they didn't play the side games -- don't care about the story.

They need to make games for the fans who've been supporting the games.

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kawalimus
06/23/22 11:20:39 AM
#46:


KH is different though as it's a running series and not separate games.

Again FF7 was the ultimate example of breaking hugely from the previous formula. Completely modern/futuristic setting complete with global warming allegory, 3D, new magic system, only 3 party members, etc. Believe it or not there were a lot of fans back then who hated what they did with FF7 and though the series should have "stuck with its roots" etc. So I really do understand that line of thinking. Not that I trust modern Square to make anything on par with that today. But I'm fine with doing something completely new and different.

They took a huge risk with FF7 of alienating the entire fanbase but it's what ended up turning FF from just a popular JRPG series to *the* JRPG series.
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