Poll of the Day > This Diablo Immortal stuff..

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hypnox
06/13/22 10:03:32 PM
#1:


I am not trolling, or trying to be funny... but I honestly think Blizzard took this question:

https://www.youtube.com/watch?v=OJy6bJ_RxXg

And was like "We will show you an April fools Joke" because honestly I can't imagine another company being this bad pay to win(play)

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Zareth
06/13/22 10:33:45 PM
#2:


My brother is "well I don't personally feel the need to spend money" coping.

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hypnox
06/13/22 10:56:15 PM
#3:


I can understand playing some FTP games without paying for it. However Blizzard went out of the way to make that pretty much impossible

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adjl
06/13/22 10:58:30 PM
#4:


It really is a staggering amount of greed, but it's also going to be immensely profitable for them. That's the nature of these schemes: They don't need to be popular, they just need to get a couple of whales addicted enough to buy them a new yacht.

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Lokarin
06/13/22 11:00:02 PM
#5:


Zareth posted...
My brother is "well I don't personally feel the need to spend money" coping.

yaknow... to be fair, if the game is legit good and you don't care about getting gear then it can't be that bad... right?

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Adam_Savage
06/13/22 11:09:43 PM
#6:


you need gear to keep playing

you don't get gear unless you pay

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Lokarin
06/13/22 11:10:59 PM
#7:


Adam_Savage posted...
you need gear to keep playing

just do low level stuff over nad over

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hypnox
06/13/22 11:11:27 PM
#8:


Lokarin posted...
yaknow... to be fair, if the game is legit good and you don't care about getting gear then it can't be that bad... right?


If its anything remotely related to D3 then the entire end game is pushing rifts or something like that. To do that you need high end gear, gear that is apparently behind extremely high pay walls or impossible grinds.

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adjl
06/13/22 11:11:50 PM
#9:


Adam_Savage posted...
you need gear to keep playing

you don't get gear unless you pay

Now now, don't go spreading misinformation. Wyatt Cheng doesn't like when you do that. You can absolutely get gear without paying. In fact, you can't even pay for gear, just like they said pre-release!

Now, the gems that go into your gear and ultimately play a much larger role in overall character progression? Yeah, they're paywalled. But you don't have to buy gear!

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VampireCoyote
06/13/22 11:15:27 PM
#10:


The whole gear upgrade and gem system in the game is so dull and boring too

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ParanoidObsessive
06/13/22 11:35:19 PM
#11:


adjl posted...
It really is a staggering amount of greed, but it's also going to be immensely profitable for them. That's the nature of these schemes: They don't need to be popular, they just need to get a couple of whales addicted enough to buy them a new yacht.

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DocDelicious
06/14/22 12:27:20 AM
#12:


Lokarin posted...
just do low level stuff over nad over

Just for fun? Cuz you actually won't get upgrades unless you pay. I mean...you will but you're looking at 6 months of daily logins to get 1/4th the amount of gear as someone who just forked out $20. Speaking of which, $20 for a five minute dungeon is absolutely insane.

If you're playing just for fun...why? There are tons of similar games that you could play for fun, make progress in, and aren't designed to fuck you.

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HornedLion
06/14/22 12:40:31 AM
#13:


I downloaded it found it to be extremely fun to play for a mobile game saw the monetization, and said, Diablo 4 will be more of what Im actually looking for.

And now I dont even play Immortal anymore. $1,000 to achieve everything? Sure. That would be fair. $100,000s? Hell to the Fucking no.

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Lokarin
06/14/22 1:10:48 AM
#14:


DocDelicious posted...
If you're playing just for fun...why? There are tons of similar games that you could play for fun, make progress in, and aren't designed to f*** you.

because that's what normal people do... play games for fun

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hypnox
06/14/22 1:57:34 AM
#15:


https://youtu.be/xsycAgAZk_w

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GGuirao13
06/14/22 4:20:50 AM
#16:


I just hope they don't pull shit like this with Diablo IV.

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hypnox
06/14/22 4:23:53 AM
#17:


GGuirao13 posted...
I just hope they don't pull shit like this with Diablo IV.

Oh they will try something I am sure. They announced Overwatch 2 will be F2P. So I wonder what kind of BS they have instore for that game.

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ParanoidObsessive
06/14/22 4:47:41 AM
#18:


Lokarin posted...
because that's what normal people do... play games for fun


DocDelicious posted...
If you're playing just for fun...why? There are tons of similar games that you could play for fun, make progress in, and aren't designed to fuck you.

In a world where there are more games out there than any one person could ever hope to play in their entire lifetime, there's literally no reason to ever spend time playing a game that is only somewhat fun, and which is also designed to frustrate you into paying money.

And that's before you even get into questions like whether or not the game is even really fun in the first place, or has just been designed in a way that maximizes addiction to keep you coming back even if you're not really having fun at all. A lot of people trapped in the latter sort of game will rationalize to themselves that it's the former, but after they finally managed to quit they'll openly admit it was always a problem.

I've said this for movies and TV shows for years now - in a world of near-infinite media choices, there's no real reason to ever settle for any show or film that is merely mediocre. Every second you waste watching shows that are "just okay" (or are outright bad) is a second you're not spending watching something far superior that's out there waiting for you if you'd only look. At this point, the same kind of applies to games as well. Especially if you've got access to multiple previous generations worth of titles at your disposal.

If Diablo Immortal is a deceptive and malicious experience designed solely to exploit you that doesn't actually respect you in any way as a player or a human being, why waste time playing the early levels over and over when you can almost certainly find a much better game that you'll enjoy much more and be able to play from start to finish?

If you can't respect yourself and the value of your own time, why would anyone else?

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adjl
06/14/22 8:48:23 AM
#19:


Lokarin posted...
because that's what normal people do... play games for fun

Specifically, why play Immortal for fun when there are so many other games that offer the same or greater fun as the best Immortal has to offer and don't constantly hound you with reminders of how much better the game could be if you'd just pay them this little bit of extra money to solve that one problem you have (that they created solely for the sake of selling you the solution to)?

HornedLion posted...
$1,000 to achieve everything? Sure. That would be fair.

Holy fluctuating scrotums, no. Not unless "achieve everything" is a couple thousand hours of genuinely enjoyable content, and even then that's still not a great value given what else is out there. Over five years and two expansions, I spent roughly ($60 main game, 2*$40 expansions, ~36 months at $15/month) $680 on WoW, and for that I had somewhere in the realm of 250 days of /played time (6000 hours, though a non-trivial part of that would have been AFK and other non-gameplay time by the nature of the genre), and even that's really not the greatest value by modern standards with games like Minecraft offering comparable playtimes for a flat up-front price of less than $60. If I'm spending $1000 on a single game, that had better be one special game that keeps me playing (and enjoying myself) for years.

This is what I mean when I talk about "anchoring": A decade or two ago, the notion of spending $1000 in post-purchase monetization for a video game would have been unfathomable. Now, though, against the backdrop of an estimated $100,000 to max out a character, it seems downright reasonable, and it's been normalized by a predatory market where this sort of nonsense has become normal. It doesn't matter how normal it gets. This is - and always will be - bullshit.

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ParanoidObsessive
06/14/22 9:34:55 AM
#20:


adjl posted...
Not unless "achieve everything" is a couple thousand hours of genuinely enjoyable content, and even then that's still not a great value given what else is out there.

For $1000, they'd better be sending a high-class call girl to my house to offer me a blowjob.

The human race has yet to invent a video game worth $1000. And I'm including games I've literally spent thousands of hours playing in that statement. For $1000+ your game better include a genie that grants fucking wishes.

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adjl
06/14/22 9:56:58 AM
#21:


I'm willing to entertain the possibility in the form of subscription fees, DLC/expansions, and/or reasonable microtransactions, so that total cost is paid over the course of many years of continuous service and new content additions and not designed to cost that much out of the gate, but that's still a pretty tall order and the vast majority of games don't stand a chance of keeping my attention for long enough to get there (especially if I have to keep making the decision to spend more money to keep playing).

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Cruddy_horse
06/14/22 2:42:41 PM
#22:


GGuirao13 posted...
I just hope they don't pull shit like this with Diablo IV.

I'm sure they'll do a few things to curry more favor and get back some goodwill before trying something again, hell the presentation for Diablo 4 the other day felt slapdash. all the developers saying things about the game sound like they have guns pointed to thier heads.

it's so easy to regain favor with the general public and gamers especially, if blizzard can largely get away from all the sexual harrasment, abuse issues and supporting an authoritarian regime then a shitty mobile game is nothing.
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adjl
06/14/22 3:59:42 PM
#23:


Cruddy_horse posted...
it's so easy to regain favor with the general public and gamers especially, if blizzard can largely get away from all the sexual harrasment, abuse issues and supporting an authoritarian regime then a s***ty mobile game is nothing.

Not at all. Gamers are exceptionally quick to forget or ignore blatant abuses by their favourite game companies, often angrily trying to shut down even the initial reports because they don't want to hear about it. Producing a bad game, though, means companies have to work a lot harder to earn The Gamers' forgiveness.

See: Cyberpunk 2077. Pre-release reports suggesting workers were being unhealthily crunched? Aggressively ignored and dismissed by The Gamers. Pre-release concerns about the game fetishizing trans people? Aggressively ignored and dismissed by The Gamers. Pre-release reviews said anything more negative than "this game is perfect and the world is a purer place for being graced with its presence"? The Gamers send death threats to reviewers. An epileptic reviewer issues a seizure warning because the game is particularly bad for that and gave her a seizure, despite generally having and expressing a favourable impression of the game as a whole? The Gamers assault her by sending seizure trigger videos disguised as something innoncuous.

The game actually comes out and is a buggy mess that barely runs on most consoles currently in people's homes? That's when The Gamers start calling for blood, because the only thing they care about is the game that lands in front of them.

Similarly, Blizzard is revealed to have a long history of sexism and harassment that has infested its entire corporate culture, including driving one worker to kill herself? "Shut up and let me enjoy my games." Blizzard doesn't even have to try to get away from that because The Gamers will shut it down for them. But releasing an entry this terrible in a beloved franchise? The Gamers are not so quick to forgive such a sin, and Blizzard will need to distance D4 considerably from Immortal if they want to regain their favour.

As I said, though, I fully expect this is a form of anchoring: D4 will be monetized much more heavily than D3 was (even with the RMAH), and the fact that whatever they do will look tame by comparison to Immortal is going to let them get away with much, much more. The Gamers may not forgive a bad game easily, but they're also not a particularly perceptive bunch, so it'll be pretty easy to dupe them into accepting more predatory monetization.

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Adam_Savage
06/14/22 4:22:21 PM
#24:


yep

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VampireCoyote
06/14/22 4:32:15 PM
#25:


How did cyberpunk fetishize trans people?

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Lokarin
06/14/22 4:39:46 PM
#26:


Maybe people play it for the plot

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adjl
06/14/22 4:42:09 PM
#27:


VampireCoyote posted...
How did cyberpunk fetishize trans people?

I didn't follow it closely, but my understanding is that there was quite a bit of promotional content and stuff in the game itself amounting to "you can change your genitals at will for whatever sexytimes you want isn't that cool?", painting being trans as a sex thing more so than a matter of personal identity. Again, though, I didn't follow it particularly closely and haven't played the game, so I don't know how much of that was a serious issue and how much of that was a small handful of people just feeling weird about something.

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VampireCoyote
06/14/22 4:52:39 PM
#28:


I mean that does sounds like an incredible ability to have

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Judgmenl
06/14/22 5:54:40 PM
#29:


This game literally exists to make money and garner hate/outrage/hype/marketing in preparation for Diablo 4 next year because both PoE2 and Diablo 4 will be launching on 2023.
Like just ignore its existence and it will go away.

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adjl
06/14/22 7:39:43 PM
#30:


VampireCoyote posted...
I mean that does sounds like an incredible ability to have

It could be pretty nifty, but I can also understand the objection to promoting that, especially with how heavily the anti-trans crowd leans into the idea that the whole issue is about perversion and sexual deviance and not a genuine health issue and the immediate threat that crowd is placing to the trans community.

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ParanoidObsessive
06/14/22 9:40:38 PM
#31:


adjl posted...
I'm willing to entertain the possibility in the form of subscription fees, DLC/expansions, and/or reasonable microtransactions, so that total cost is paid over the course of many years of continuous service and new content additions and not designed to cost that much out of the gate

Even then I'd argue you better be one of the best games ever made (and not just an addiction-fueled Skinner Box) and would have to run for at least 15 uninterrupted years of constant content updates before I'd accept the argument.

(And even then, the fact that games like Kingdom of Loathing - which has been running for 20 years for essentially "free" - exist kind of undercuts the idea that games "need" to operate that way. There are ways to create and maintain self-supporting games that don't involve reaping your audience for maximum profits - publishers just refuse to make games that way.)



adjl posted...
but that's still a pretty tall order and the vast majority of games don't stand a chance of keeping my attention for long enough to get there

Worse, these days most "game-as-service" games will never keep the servers running that long. Once they've exploited the initial cash-in period (when the majority of players will pay for microtransactions or new content), they'll shut down in favor of the inevitable sequel (and next batch of having to buy everything in-game all over again). At which point you can't even play the game you've sunk so much money into.

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funkyfritter
06/14/22 9:48:35 PM
#32:


What concerns me about Diablo 4 is how easily they can adjust the mtx system over time. It would be all too easy for them to make the offers tame at launch, then once the general playbase has decided they like the game start monetizing more aggressively and introducing stuff that affects gameplay.

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ParanoidObsessive
06/14/22 9:55:08 PM
#33:


funkyfritter posted...
and introducing stuff that affects gameplay.

And worse, stealth throttling experience growth or item drop rates to encourage greater reliance on microtransactions once you're already in and invested/addicted.

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Zareth
06/15/22 12:14:23 AM
#34:


I mean Diablo 3 started with shitty mechanics that nobody liked that they later removed and made the game way better for it

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Lokarin
06/15/22 12:17:46 AM
#35:


Zareth posted...
I mean Diablo 3 started with shitty mechanics that nobody liked that they later removed and made the game way better for it

I liked the concept of the auction house cuz I'm a no lifer so I made like $20 there ... ....... not a lot, but not zero either

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Yellow
06/15/22 2:10:30 AM
#36:


You can play a ftp game without paying. It's like watching a great movie and to see the last 1/3, you gotta pay about $3000.

If you're a posting on the internet you have no excuse. This shit is meant to trick the Facebookers. You traded your soul for a brain though, you know better.

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adjl
06/15/22 11:01:11 AM
#37:


ParanoidObsessive posted...
Even then I'd argue you better be one of the best games ever made (and not just an addiction-fueled Skinner Box) and would have to run for at least 15 uninterrupted years of constant content updates before I'd accept the argument.

(And even then, the fact that games like Kingdom of Loathing - which has been running for 20 years for essentially "free" - exist kind of undercuts the idea that games "need" to operate that way. There are ways to create and maintain self-supporting games that don't involve reaping your audience for maximum profits - publishers just refuse to make games that way.)

Eh, I'm always hesitant to accept the "cheaper games exist so this shouldn't be so expensive" philosophy of value assessment. Hours of entertainment per dollar is the closest thing that exists to an objective metric of value for games (or any entertainment medium, really), but leaning too heavily on that leads to developers and (especially) publishers padding games to artificially increase their length and perceived value, often to the detriment of the overall experience. It also makes it very difficult for shorter experiences that can't be cheaper to gain a foothold, and that's just not a healthy environment for entertainment as a whole.

It's something that certainly can be considered and should be brought out whenever some greedy publisher insists that they have to keep charging a ton of money for further content in a game that really doesn't cost that much to keep running, but the reality of the matter is that there's a significant difference between periodically adding content to a solo developer's passion project browser game and periodically adding content to a game that takes 100+ full-time staff to maintain. The latter needs to cost more, but that doesn't mean it shouldn't exist.

Hypothetically, if I'd kept up with WoW for ~4 months per expansion, to date, I would have spent somewhere in the realm of $880 ($60 base, $40*8 expansions, $15*4 months*(8+1)). That would have been over the course of 17 years, and that kind of time investment would be about what's involved in just working through each expansion's quest and story content, without getting deep into raiding or other stuff that's really gated by random chance and grinding to lengthen the game (so avoiding the "addiction-fuelled Skinner box" issue). On paper, I don't consider that unreasonable. In practice, I quit when I did because I got bored and I'm not tremendously interested in picking the game back up again, so it's not a purchase I'd seriously consider, but that kind of long-term content delivery (which arguably boils down to paying $100 for a new 2-300-hour game every two years, rather than paying $800 for a single game) can work and be quite reasonable.

ParanoidObsessive posted...
Worse, these days most "game-as-service" games will never keep the servers running that long. Once they've exploited the initial cash-in period (when the majority of players will pay for microtransactions or new content), they'll shut down in favor of the inevitable sequel (and next batch of having to buy everything in-game all over again). At which point you can't even play the game you've sunk so much money into.

This, however, is indeed the reality of most of these things. Most publishers aren't looking for a long-term commitment to steady income, they're looking to cash in on early spending, then abandon the project to chase the next big payday. That's why, if I'm going to even consider spending $1000 on a single game, it's going to have to be a long, gradual process. Anyone that wants me to invest $1000 up-front with the promise of decades of content is going to be disappointed.

funkyfritter posted...
What concerns me about Diablo 4 is how easily they can adjust the mtx system over time. It would be all too easy for them to make the offers tame at launch, then once the general playbase has decided they like the game start monetizing more aggressively and introducing stuff that affects gameplay.

See: Fallout 76. "There will never be any pay-to-win microtransactions!" followed by the introduction of pay-to-win microtransactions a few months later. This is not an industry that can be trusted to keep their word when it comes to promises not to exploit players whenever possible, and ABK in particular has not earned that trust. We've seen what "you won't be able to buy gear" turned into; they're going to include every form of monetization they think they can get away with.

Yellow posted...
You can play a ftp game without paying. It's like watching a great movie and to see the last 1/3, you gotta pay about $3000.

If you're a posting on the internet you have no excuse. This shit is meant to trick the Facebookers. You traded your soul for a brain though, you know better.

Except for the part where these games are specifically designed to prey on neurodivergent people who have innate difficulty resisting the urge to spend. Autism and especially ADHD are characterized by poor impulse control, those that struggle with addictions basically have to cut themselves off completely (which is especially troubling for recovering gambling addicts who had turned to games as a healthier outlet for their addictive tendencies, only to have those same games infested with gambling mechanics to again threaten them with bankruptcy), actual children with their heightened sense of FOMO and diminished ability to recognize in-game currencies as proxies for real money (not neurodivergence per se, but still something these games prey on)...

It's easy to look at these as a (mostly) neurotypical person and say "I won't spend money on that" and solve the problem at a personal level, but the problem is much bigger than that. These practices are deeply predatory and should not be allowed exist any more than unregulated casinos should exist. The only reason they're not globally beholden to the same regulations that face casinos is that most governments are comprised primarily of people too old to name a video game newer than Pac-Man and therefore understand nothing about the situation beyond what corporate mouthpieces say in defending the practices.

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darkknight109
06/15/22 3:56:18 PM
#38:


adjl posted...
Side note: I fully expect that Immortal is as bad as it is for the sake of anchoring: They know it's bad, and that the vast, vast majority of their core audience will be furious with them over it, but the long-term result of that is that they'll be able to monetize D4 harder and it will still seem reasonable by comparison. It's no coincidence that Immortal launched just a couple weeks before new previews came out amounting to "look guys we're making the Diablo game you really want." I don't doubt for a second that all of this has been carefully designed to manipulate the core Diablo audience into letting Actiblizz push the boundaries of "acceptable" monetization in D4.
I called this as far back as Diablo III and the Always Online/Real Money Auction House kerfuffles. Blizzard's protestations to the contrary, it was never about improving the quality of the game or any such nonsense.

They were pushing the envelope on what was acceptable to monetize back then and how much they were willing to design the game around it. They made the game always-online, with zero justification, because it was a way to allow them to continually manipulate people and monitor their gaming habits so they could fine-tune the system. They eventually removed the RMAH (after they'd presumably already bilked most of the money out of it that they expected to get) to try and make it look like they still gave a shit about the quality of the end product.

It was endlessly frustrating to me that so few people seemed to care about this as a problem or realize the ramifications it would have on the industry.

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