Current Events > Playing Fire Emblem 3 Houses for the 1st time. Any tips? Part 2

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DeadBankerDream
01/22/21 1:38:18 PM
#102:


Uh, endgame is the last part of the story.

Are you thinking of post-game? The post-game of Three Houses is essentially its NG+ mode where you can just dick around with everything.
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DepreceV2
01/22/21 1:39:56 PM
#103:


DeadBankerDream posted...
Uh, endgame is the last part of the story.

Are you thinking of post-game? The post-game of Three Houses is essentially its NG+ mode where you can just dick around with everything.

Yea I guess that is what mean. Other games use the term Endgame to indicate the really hard content after the story is over. That is what I was implying

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Gheb
01/22/21 1:56:16 PM
#104:


DepreceV2 posted...
So how good is Gremory/Bishop vs Holy Knight/Dark Knight? I assumed the latter were just better because of the mobility but now Im not so sure.
Dark Knight is the best offensive magic class in the base game*. Mobility, Canto, and Tomefaire, gives all the tools needed to consistently be in combat while staying safe. Holy Knight is the same concept but with a worse Tomefaire, the fact that it is a mounted magic using class would make it decent in itself if it weren't for Dark Knight completely outclassing it.

Bishop is the best healing class in the game. White Magic x2 plus Heal +10 means you have the most physics doing the most healing. The problem is that its move is so terrible that Physic is the only spell you'll be casting.

Gremory is the middle-ground it doesn't have the offensive focus a Dark Knight has and it can't heal as well as a Bishop but it can do both tasks reasonably well. It's move is also pretty bad but not Bishop bad, so it still won't see a lot of combat, unless you are slowing your units down for it.

*Dark Flier gives it a run for its money with the DLC. Less raw power, more mobility.

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AvlButtslam
01/23/21 1:09:01 PM
#105:


Finished Crimson Flower, ended up with Linhardt. I appreciate that there are unambiguously gay options in this. Dorothea ended up with Petra in the epilogue too.

Is there somewhere that compiles all the different character epilogues?
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Compsognathus
01/23/21 2:28:22 PM
#106:


AvlButtslam posted...
Finished Crimson Flower, ended up with Linhardt. I appreciate that there are unambiguously gay options in this. Dorothea ended up with Petra in the epilogue too.

Is there somewhere that compiles all the different character epilogues?
The Fire Emblem Wikia typically has all of the character endings for each route on the respective character pages.

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DepreceV2
01/23/21 4:38:46 PM
#107:


I honestly dont understand how people like Raphael over Caspar as a character. Caspar may not be great but he is leagues better than Raphael currently. This is me comparing the pre-timeskip versions

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DeadBankerDream
01/23/21 4:43:52 PM
#108:


Raphael at least have a gimmick that in 5% of attempts results in some cheap laughs and can be a good stepping point for other characters to have development jumps from. Also his model design is a thousand-fold better than Caspar's. Honestly there is approximately zero metrics in which Caspar is not the worst character in the game.

Worst unit (not counting Anna)
Worst character
Worst design
Worst supports
Worst paralogue relevance

They even gave him an Authority bane just to make him that extra special level of shit.
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#109
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AvlButtslam
01/24/21 11:40:05 AM
#110:


I hope the church route deals more directly with those who slither in the dark. Id have thought Edelgards path would have, with it being kind of a big plot point in her story. It seemed like it was just thrown in there randomly in the other path where you do actually face them.
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Compsognathus
01/24/21 7:40:47 PM
#111:


AvlButtslam posted...
I hope the church route deals more directly with those who slither in the dark. Id have thought Edelgards path would have, with it being kind of a big plot point in her story. It seemed like it was just thrown in there randomly in the other path where you do actually face them.
You haven't played Golden Deer yet, right?

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AvlButtslam
01/24/21 7:43:17 PM
#112:


I have, it was the first path I did. Ive done them all except Black Eagles-Church route now.
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DeadBankerDream
01/25/21 1:12:29 AM
#113:


Golden Deer is the route that most thoroughly deals with TWSitD.
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DepreceV2
01/25/21 5:30:40 PM
#114:


I saw a video of some Fire Emblem 7 footage. When you start to think about it, a lot of features are missing out of this game when it comes to gameplay.

No villages to visit for items? No houses to gather information? Mostly no recruiting? No endless arena to earn gold? No real stealing? How many fog of war maps are there? No seize the throne?

Just a lot of stuff is missing

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Gheb
01/26/21 9:25:16 AM
#115:


DepreceV2 posted...
I saw a video of some Fire Emblem 7 footage. When you start to think about it, a lot of features are missing out of this game when it comes to gameplay.

No villages to visit for items? No houses to gather information? Mostly no recruiting? No endless arena to earn gold? No real stealing? How many fog of war maps are there? No seize the throne?

Just a lot of stuff is missing
Yeah the series has kinda had a few cultural shifts. Awakening in particular nuked a lot of things like mid-battle recruiting, varied win objectives, map types. That game saved the franchise so a lot of its changes stuck. Fates: Conquest brought a lot of that back but that was only one piece of Conquest.

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Garioshi
01/26/21 3:03:06 PM
#116:


DepreceV2 posted...
How many fog of war maps are there?
The less, the better. Fuck Fog of War.

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Gheb
01/26/21 3:41:51 PM
#117:


I think 3H has like 3 in total.

Which, I'm mostly okay with. Just enough to add some spice, but not to piss me off.

I miss defend missions, but really what I like are that mission variety gives more use for more types of characters. Armor units have always been sneered at in the FE community because simply using them slowed the game to a crawl, but they would have places in games because you would have sporadic defend missions in the like where movement was not the most important thing in the world. Take that out and you truly do have (a lot) of deadweight with Armor units.

In 3H the only reason anyone classes into Armor classes is because weight -3/-5 and for the instant jump in base defense. Otherwise the increase in Defense just can't compensate for the lack of speed/move that comes with the class.

Right now 3H is up there with FE4 and FE9 as far as Mounted Emblem games go.

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#118
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DeadBankerDream
01/28/21 5:43:46 AM
#119:


Three Houses data has a Torch white magic spell that was deleted at some point before release. Probably when they realized they would only have like 2 fog of war maps.
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Garioshi
01/28/21 8:39:49 AM
#120:


Mberer posted...
I think it's an interesting mechanic but there definitely needs to be multiple accessible ways to deal with it.
It's bullshit. Every other mechanic applies both to you and your enemy, but your enemy doesn't ever have to deal with Fog of War. They can see perfectly well, but you can't see shit.

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DepreceV2
01/28/21 11:40:50 AM
#121:


Garioshi posted...
It's bullshit. Every other mechanic applies both to you and your enemy, but your enemy doesn't ever have to deal with Fog of War. They can see perfectly well, but you can't see shit.

It made maps more challenging though. Thats why I have a love/hate relationship with them.

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Gheb
01/28/21 3:02:33 PM
#122:


DepreceV2 posted...
It made maps more challenging though. Thats why I have a love/hate relationship with them.
While I don't mind the occasional FOW map for variety sake, the difficulty they bring is about the worst kind you can have for an SRPG. You aren't working around enemy formations, formation groupings or terrain. You are either moving at an absolute crawl or you are getting surprised by the sudden appearance of enemies. And yes, it dumb that enemies have no issue seeing through the fog. The AI should also need to bumble through the fog and occasionally walk into my folks and get caught with their pants down.

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AvlButtslam
01/29/21 9:33:17 PM
#123:


I'm up to the Remire Village mission, just picked up Hanneman and Manuela for my non-students run.
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Compsognathus
01/30/21 2:21:42 AM
#124:


Manuela is such a bizarre unit. Her combination of growth rates, skill boons/banes, spell list and how magic classes work make it feel like that whatever you do with her, you are somehow not being efficient.

Honestly the entire concept of the "some magic" classes is dumb.

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AvlButtslam
01/30/21 2:46:46 AM
#125:


Yeah being bad in Reason is not gonna be fun. Hope she has good healing spells at least.

Doing an all magic run might be amusing too.
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Compsognathus
01/30/21 10:44:09 AM
#126:


AvlButtslam posted...
Yeah being bad in Reason is not gonna be fun. Hope she has good healing spells at least.

Doing an all magic run might be amusing too.
...

Character build recommendation:
I would actually recommend largely forgoing a magic class entirely you can go either straight assassin/Falcon Knight who uses Hexblade on the occasional unit with disproportionately low resistance. In which case I would pick up Death Blow from Brigand. Or a Wyvern Annette style build where Hexblade and Levin Sword is your primary form of attack, despite being in a non-magic class in which case pick up Fiendish blow from Mage. I prefer the former as Manuela lacks Annette's magic and Hexblade doesn't make use of Manuela's amazing speed.


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DepreceV2
01/31/21 8:38:22 PM
#127:


I don't know what your guys opinion is on this, but I really love the music in this game. I know Fire Emblem usually has strong music but I feel like they just nailed in it in this game. Even the preparation music is fantastic. I mean, listen to this. It's not even the best track but it is so good.

https://www.youtube.com/watch?v=aOClKKgdH3g

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Compsognathus
02/01/21 12:58:29 AM
#128:


I still kinda miss the classic Fire Emblem theme and the Recruiting theme, not that there is really battle recruiting anymore.

But yes, the music is pretty good. Even the extremely anime The Edge of Dawn.

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Gheb
02/02/21 1:17:14 PM
#129:


To keep this topic alive, how would you salvage the Mortal Savant and Holy Knight classes. Easily the worst of the Master Classes in the game.

In fact, how would you salvage sword users in general, since they have very little going for them.

For Holy Knight, I would essentially make them into a Paladin upgrade. Cert requirements: A Lances and Riding, C Faith. They would have Lancefaire instead of White Tomefaire. It'd be kinda like the classic Paladin in D&D.

Mortal Savant needs a lot more work. If I want to keep the theme of a sword/magic user as opposed to dumping the magic aspect entirely and just making a super swordmaster, I think the first step is making the reason requirement C. Anyone wanting to go into the class is already gonna be physical focused (magic-first users have so many better options), so having an A Reason requirement just makes it not worth it compared to staying a Swordmaster/Assassin. I would add Sword Crit +10 as well. It would effectively outclass Swordmaster entirely but nobody complains that Wyvern Lord outclasses Wyvern Rider, despite the fact that if Wyvern Lord wasn't a class in this game Wyvern Rider would still be one of the game's best classes. Right now the only character that would ever want to be a Mortal Savant is non-DLC Dorothea. And it's less that MS is good so much as her banes make it harder to get into better magic classes and MS gives her 1 more move and Black Tomefaire over Gremory and the strongest Soulblade in the game. With DLC she just becomes a Dark Flyer because even with a weakness in flying the requirements are comically low (she can reliably cert with D+ in Flying).

Now even a better Mortal Savant is still not going to make it worth it to invest in swords over Axes/Lances, so my fix to that would be a Master Class that is essentially super Swordmaster. It would have 6 move, Sword Crit +20, and it's gonna steal Dancer's Sword Avoid +20. This class would actually be decent, not broken because Swords still have bad 1-2 range, but at least something to make someone consider making Felix a sword user like the game wants him to be instead of a Warmaster/Sniper like everyone makes him. Alternatively, it would be an outrageous Enemy Phase Dimitri class, where it admittedly would be kinda busted.

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DepreceV2
02/03/21 12:05:12 PM
#130:


This Seiros Holy Monks Battalion is insane. I didnt use it on my first run and the movement increase is just crazy. Can I have multiple of the same Battalion to equip on multiple characters? Also, is there a movement increase spell in the game? If so, who has access to it?

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AvlButtslam
02/03/21 12:31:57 PM
#131:


Im on my 4th play through and I have never paid much attention to the battalions other than making sure they give +Attack/Magic depending on the unit. Maybe I should look closer.
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Gheb
02/03/21 12:37:32 PM
#132:


DepreceV2 posted...
This Seiros Holy Monks Battalion is insane. I didnt use it on my first run and the movement increase is just crazy. Can I have multiple of the same Battalion to equip on multiple characters? Also, is there a movement increase spell in the game? If so, who has access to it?
Oh Stride is absolutely busted. You can use it to completely destroy enemy formations that would otherwise be a problem.

AvlButtslam posted...
Im on my 4th play through and I have never paid much attention to the battalions other than making sure they give +Attack/Magic depending on the unit. Maybe I should look closer.
The offensive ones are good for monster busting and locking down units that you otherwise wouldn't be able to kill that turn. Not overly necessary for for Normal/Hard but very important for Maddening.

The non-offense ones are where you can get fun with strategy. Retribution gives several units Distant Counter for 5 turns. Which is fantastic when paired with strong Enemy Phase units like Dimitri. Stride gives you nuts move. Dancing Battalions are basically a free extra player turn when played right.

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DepreceV2
02/03/21 12:39:28 PM
#133:


Gheb posted...
Oh Stride is absolutely busted. You can use it to completely destroy enemy formations that would otherwise be a problem.

What does it do? Im assuming its a battalion as well?

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Gheb
02/03/21 12:49:27 PM
#134:


DepreceV2 posted...
What does it do? Im assuming its a battalion as well?
Stride is the ability that Seiros Holy Monks Battalion has.

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DepreceV2
02/03/21 12:51:35 PM
#135:


Gheb posted...
Stride is the ability that Seiros Holy Monks Battalion has.

Oh. My bad. I assumed that was a spell. How many of these battalions can I buy/equip at once? Would be amazing to have on multiple characters just to increase the amount of uses I have

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Tyranthraxus
02/03/21 12:54:21 PM
#136:


DepreceV2 posted...
Oh. My bad. I assumed that was a spell. How many of these battalions can I buy/equip at once? Would be amazing to have on multiple characters just to increase the amount of uses I have
With new game+ it's unlimited. You can buy as many as you want.

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DepreceV2
02/03/21 12:59:09 PM
#137:


Tyranthraxus posted...
With new game+ it's unlimited. You can buy as many as you want.

That is beyond broken. Is NG+ suppose to be easier or something? I know we can select the difficulty at the start but they give you so much... there is no way it can be harder than the initial play through right?

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Gheb
02/03/21 1:02:03 PM
#138:


DepreceV2 posted...
Oh. My bad. I assumed that was a spell. How many of these battalions can I buy/equip at once? Would be amazing to have on multiple characters just to increase the amount of uses I have

So each run you will have access to the Battalions you can buy from the Battalion Guild, which are based on the House you chose. In addition many of the best Battalions are received as Paralogue rewards, provided you have the character recruited. There is no restriction to how many of a specific type of Battalion you are allowed to field. So if you have 4 Seiros Holy Monks battalions you could put it on 4 units and Stride forever. The only restriction for Battalions is that flying units need flying Battalions, which are considerably more limited and often not as good as their ground based counterparts. It's probably the single biggest Con for a flying unit and what generally keeps a team from being nothing but Wyvern Lords/Falcon Knights/Dark Flyers. Since there are only a couple of really good flying Battalions.

Also your Lord post-time skip comes with a typically very strong Battalion that is only C-Rank, which is great for Authority weak characters like Felix or Hilda, you Lord typically has great Authority so they can switch it out for an A rank Battalion instead.

One thing to note is that Battalions do roll over into NG+ so you can accumulate a lot of really good battalions if you go through several playthroughs.

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DepreceV2
02/03/21 1:12:01 PM
#139:


Gheb posted...
So each run you will have access to the Battalions you can buy from the Battalion Guild, which are based on the House you chose. In addition many of the best Battalions are received as Paralogue rewards, provided you have the character recruited. There is no restriction to how many of a specific type of Battalion you are allowed to field. So if you have 4 Seiros Holy Monks battalions you could put it on 4 units and Stride forever. The only restriction for Battalions is that flying units need flying Battalions, which are considerably more limited and often not as good as their ground based counterparts. It's probably the single biggest Con for a flying unit and what generally keeps a team from being nothing but Wyvern Lords/Falcon Knights/Dark Flyers. Since there are only a couple of really good flying Battalions.

Also your Lord post-time skip comes with a typically very strong Battalion that is only C-Rank, which is great for Authority weak characters like Felix or Hilda, you Lord typically has great Authority so they can switch it out for an A rank Battalion instead.

One thing to note is that Battalions do roll over into NG+ so you can accumulate a lot of really good battalions if you go through several playthroughs.

My initial thoughts on hearing this is that this is beyond broken and stupid. Why would they do that?

Then I gave it some more though. Why not I guess? If you want to break the game as much as you can by being rewarded for each consecutive play through than why not? Its just an option really.

So the hardest way to play the game is to play on Lunatic Difficulty on a brand new save file? If so thats kinda weird but good to know

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Tyranthraxus
02/03/21 1:18:37 PM
#140:


Yeah you can always create a brand new save on lunatic if your goal is challenge. NG+ is intended mostly to speed through different routes / different S ranks and stuff. It's also a point-buy thing so you can make NG+ as hard or as easy as you want.

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DepreceV2
02/03/21 1:21:12 PM
#141:


So which route is the hardest in terms of difficulty?

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Tyranthraxus
02/03/21 1:22:19 PM
#142:


DepreceV2 posted...
So which route is the hardest in terms of difficulty?

Silver Snow because you lose Edelgard and Hubert

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DepreceV2
02/03/21 1:24:31 PM
#143:


Tyranthraxus posted...
Silver Snow because you lose Edelgard and Hubert

Ah that makes sense. Those are huge losses and not having a Lord in general must be a huge pain since Im assuming they have the best stat growths in the game.

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Gheb
02/03/21 1:35:38 PM
#144:


Honestly the hardest part of Maddening mode is pre-time skip so routes are honestly probably pretty similar difficulty-wise. It probably is Silver Snow overall because you have a weaker roster and because you probably aren't using Edlegard and Hubert much pre-timeskip and the fact that is locks you out of some Maddening champs like Catherine until way later, when they aren't nearly as effective, which is bizarre given that its the Church route.

CF might be the easiest because it doesn't have Hunting By Daybreak, which on Maddening and depending on your team, can actually end up being impossible to beat.

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DepreceV2
02/03/21 6:41:18 PM
#145:


I still can't stand Raphael. Every support conversation is annoying to me. On a side note, Claude is becoming one of my favorite characters.

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Tyranthraxus
02/03/21 7:25:33 PM
#146:


Claude is the best one.

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Compsognathus
02/03/21 8:39:38 PM
#147:


Dimitri is still my favorite of the lords because he is just so different than just about any FE Lord. Like even though Edelgard has maybe the most non-traditional motive of any FE lord she still behaves pretty similar to them.

Dimitri, despite having a very classic FE motive, behaves very different.

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#148
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DepreceV2
02/05/21 11:50:32 AM
#149:


Here is a question I always had. When Gardening, is the amount of money spent on Cultivating relevant when the Predicted Yield is the same at all tiers? Would just just be wasting Gold picking the highest tier if I have the same predicted yield at 0 gold?

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Compsognathus
02/05/21 11:58:14 AM
#150:


Gardening is a bit more complicated than you would anticipate. I recommend reading the Serenes article on it.

https://serenesforest.net/three-houses/monastery/greenhouse/

Long story short is that Predicted Yield is fixed and relates to quality if items. Cultivation determines quantity of items. So if you are tight on cash, maybe on spring for the Pegasus Blessings on the good yield weeks.

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Gheb
02/05/21 12:01:47 PM
#151:


Compsognathus posted...
Gardening is a bit more complicated than you would anticipate. I recommend reading the Serenes article on it.

https://serenesforest.net/three-houses/monastery/greenhouse/

Long story short is that Predicted Yield is fixed and relates to quality if items. Cultivation determines quantity of items. So if you are tight on cash, maybe on spring for the Pegasus Blessings on the good yield weeks.
Oh I forgot to add, when it doubt just plant 5 Light Blue Flower seeds. Speed Carrots are never bad.

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