Current Events > FFX has an incredible illusion of choice

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pinky0926
08/05/19 6:16:10 AM
#1:


You have one path through the entire game. Your characters can only progress in a single direction.

Right up until you go to Sin, there is no deviation from any of this. The most choice you get is with Kimahri, who pretty much sucks anyway.

I guess this is also why it's one of the most superbly balanced RPG games I've ever played. No coincidence that as soon as you get the airsihp the entire balance of the game gets royally screwed up.
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Maze_
08/05/19 6:21:09 AM
#2:


You do get one choice

Who lives out of Luzzu and Gatta
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Kazi1212
08/05/19 6:27:31 AM
#3:


As scripted as an RPG can get tbh
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NinjaBreakfast
08/05/19 6:27:34 AM
#4:


It actually always annoyed me how people criticised XIII for linearity when x was extremely linear too
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Awesker002
08/05/19 6:29:41 AM
#5:


If you use the international sphere grid all the characters can go down any path they want.
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Maze_
08/05/19 6:33:45 AM
#6:


NinjaBreakfast posted...
It actually always annoyed me how people criticised XIII for linearity when x was extremely linear too

Difference is what it feels like.

FFXIII felt like running down a corridor.

FFX felt like exploring a world.
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Strider102
08/05/19 6:34:13 AM
#7:


NinjaBreakfast posted...
It actually always annoyed me how people criticised XIII for linearity when x was extremely linear too


Because you can go back to previous areas in X.

Which only really matters if you're a completionist or missed a primer or the Anima sidequest.

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TreyFlowers
08/05/19 6:34:32 AM
#8:


Yeah there's really not much you "do" until the airship

The whole game is basically a giant cutscene especially the first half.

Run to screen > 5min cutscene

Run to next screen > 10min cutscene

Still one of my all time favourite games.

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pinky0926
08/05/19 6:38:28 AM
#9:


TreyFlowers posted...
Yeah there's really not much you "do" until the airship

The whole game is basically a giant cutscene especially the first half.

Run to screen > 5min cutscene

Run to next screen > 10min cutscene

Still one of my all time favourite games.


I'd say the boss battles are extremely well done, though.

Because the game is so linear, they were able to create bosses who are a challenge at every stage, and require your most recent abilities to beat.

You can only end up overlevelled if you be pedantic as fuck and make sure every character participates in every random encounter.
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Maze_
08/05/19 6:43:03 AM
#10:


pinky0926 posted...
they were able to create bosses who are a challenge at every stage

Erm...
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Modifier
08/05/19 6:43:55 AM
#11:


Maze_ posted...
NinjaBreakfast posted...
It actually always annoyed me how people criticised XIII for linearity when x was extremely linear too

Difference is what it feels like.

FFXIII felt like running down a corridor.

FFX felt like exploring a world.

Pretty much this.
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pinky0926
08/05/19 6:45:08 AM
#12:


Maze_ posted...
pinky0926 posted...
they were able to create bosses who are a challenge at every stage

Erm...


*A challenge for the first playthrough.

A lot of those bosses are tough man. Seymour Flux, Yunalesca, Everae, Sanctuary Keeper. If you don't know what's coming and how to deal with them they will curbstomp you.
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VictourieFlake
08/05/19 6:45:47 AM
#13:


Tidus stronk, very hahahahaha

Lightning weako, female copy of cloudo.
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Ricemills
08/05/19 6:49:43 AM
#14:


pinky0926 posted...
Maze_ posted...
pinky0926 posted...
they were able to create bosses who are a challenge at every stage

Erm...


*A challenge for the first playthrough.

A lot of those bosses are tough man. Seymour Flux, Yunalesca, Everae, Sanctuary Keeper. If you don't know what's coming and how to deal with them they will curbstomp you.


ah, Yunalesca.
i had a hard time with her instant death until i learned that you shouldn't cure your zombie status because it made you immune to death.
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Maze_
08/05/19 6:51:12 AM
#15:


I found it pretty easy >_>

Even did a NSG run and found that pretty easy too.

FFX is not a difficult game, you have so many tools and it's turnbased.

And let's not even mention Attack Reels
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Strider102
08/05/19 6:51:30 AM
#16:


If XIII had taken place entirely on Gran Pulse it might have had a different feel. The Cocoon portion makes up the majority of the game.

In a way it makes sense how they did XIII. Everyone is afraid and the characters have to keep moving forward and can't go back, but people hate stuff like that.

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NinjaBreakfast
08/05/19 6:57:30 AM
#17:


Maze_ posted...
felt like running down a corridor.

X definitely felt like this too on plenty of occasions.
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NinjaBreakfast
08/05/19 6:58:30 AM
#18:


There's some like idk forest area which is so blatantly just a long corridor and they try to make it look like it isn't but it blates is and it's annoying
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pinky0926
08/05/19 6:59:38 AM
#19:


NinjaBreakfast posted...
There's some like idk forest area which is so blatantly just a long corridor and they try to make it look like it isn't but it blates is and it's annoying


Most of the game is just a series of corridors, except for the calm lands, which is a pointless barren wasteland with a couple of different exits. God I hate the calm lands.
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Modifier
08/05/19 7:11:24 AM
#20:


Strider102 posted...
In a way it makes sense how they did XIII. Everyone is afraid and the characters have to keep moving forward and can't go back, but people hate stuff like that.

Why wasn't FF VII made like that, then? Characters were also on the run.
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DeadBankerDream
08/05/19 7:12:43 AM
#21:


NinjaBreakfast posted...
It actually always annoyed me how people criticised XIII for linearity when x was extremely linear too

It annoys me how people pretend there's no difference when there clearly is.

Also, X gets criticized for its linearity all the time, so its just wrong.
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RTruthLILJimmy
08/05/19 7:13:37 AM
#22:


FFX is linear but they try to make it not feel that way!

So youre saying its a great, well made game.

I agree!
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pinky0926
08/05/19 7:17:51 AM
#23:


Hey FFX is one of my favourite games of all time, I'm just remarking on how incredibly linear it is.
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ToadallyAwesome
08/05/19 7:18:51 AM
#24:


The first Seymour fight can be a kick in the dick. As a kid even with the guide it was not easy. And god was it fun to go back with a game shark to just 9999 him in nothing flat.

It is now but I know how to play those games now. When I was a kid I only knew how to brute force things. I never thought to go level up or running from battles would be bad.
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RTruthLILJimmy
08/05/19 7:19:24 AM
#25:


Well shes on a pilgrimage where shes on a specific path to specific places.
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Twin3Turbo
08/05/19 7:20:07 AM
#26:


pinky0926 posted...
You can only end up overlevelled if you be pedantic as fuck and make sure every character participates in every random encounter


I guess I was a pedantic bastard then cause I always included everyone in battle when I played this game

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pinky0926
08/05/19 7:24:23 AM
#27:


Twin3Turbo posted...
pinky0926 posted...
You can only end up overlevelled if you be pedantic as fuck and make sure every character participates in every random encounter


I guess I was a pedantic bastard then cause I always included everyone in battle when I played this game


Same, but if you do that you'll probably not have too much trouble with any boss.

I remember my first playthrough I struggled though, especially with Evrae.
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gunplagirl
08/05/19 7:33:36 AM
#28:


Maze_ posted...
You do get one choice

Who lives out of Luzzu and Gatta

Clasko's fate
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DeadBankerDream
08/05/19 7:34:50 AM
#29:


I wish the game gave you the option to have Shelinda killed while sexually naked.
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gunplagirl
08/05/19 7:37:09 AM
#30:


Oh. And spoiler alert for all story bosses but this guide is the greatest thing. It's what allowed me to finally "finish" a NSGNSNO run.

https://www.youtube.com/watch?v=d1Qft-LVGgI" data-time="

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pinky0926
08/05/19 7:37:35 AM
#31:


DeadBankerDream posted...
I wish the game gave you the option to have Shelinda killed while sexually naked.


How does one become sexually naked, as opposed to just regular naked
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DeadBankerDream
08/05/19 7:38:22 AM
#32:


It's a family secret.
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AlisLandale
08/05/19 8:09:55 AM
#33:


NinjaBreakfast posted...
It actually always annoyed me how people criticised XIII for linearity when x was extremely linear too


I remember X got dunked on when it was new. I was surprised in recent years to see how well its ended up being received by the fandom. I always liked it though >_>

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Maze_
08/05/19 8:19:26 AM
#34:


pinky0926 posted...
Hey FFX is one of my favourite games of all time, I'm just remarking on how incredibly linear it is.

Being linear isn't a bad thing by default
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Balrog0
08/05/19 8:32:56 AM
#35:


Yeah this has been a regular criticism of the game since it came out. That and the cloisters.

I didn't really mind the linearity though. It does feel linear to me but that's not bad. I also like blitzball which gives you an excuse to break up the action on occasion
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gunplagirl
08/05/19 9:41:59 AM
#36:


pinky0926 posted...
How does one become sexually naked, as opposed to just regular naked


It's how they try and hide certain parts that are very much exposed.
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Touch
08/05/19 9:44:14 AM
#37:


Maze_ posted...
Being linear isn't a bad thing by default
Yep. I feel like it's one of those things people put out there to try and grasp at SOMETHING to bash FFX about. That and the infamous laughing scene.

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#38
Post #38 was unavailable or deleted.
RTruthLILJimmy
08/05/19 9:52:52 AM
#39:


Linear Metal Gear Solid is SO MUCH fucking better than mindless open world bullshit Metal Gear Solid.
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#40
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DeadBankerDream
08/05/19 10:19:12 AM
#41:


EIiza posted...
Illusion of choice is better than no choice.

But I think FFX's linearity worked because you have a clearly defined goal from pretty much the beginning of the game. You have to make it to Zanarkand, and you are literally on a pilgrimage. So the linear story doesn't feel limiting so much as it feels like progression.

That's one of the key differences between FF10 and 13. 10's narrative is very complimentary to its linear progression. Whereas in 13, you're fugitives from the law with a thousand possible options at your hand, but the gameplay casts them all aside for the sake of a narrowly defined hallway which has no choices, often requiring you to run into the direct path of innocent soldiers just wanting to protect their family, when clearly you could just have walked like 10 meters to the side and not have brutally murdered them.
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pauIie
08/05/19 10:23:49 AM
#42:


x is an incredible illusion of being a good game

NinjaBreakfast posted...
It actually always annoyed me how people criticised XIII for linearity when x was extremely linear too

i feel like people that praised x then shat on xii is why we got xiii
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Alpha218
08/05/19 10:26:40 AM
#43:


Its hard to notice sometimes because the damn encounter rate is too high

Its part of the reason why Im about to take a break from it now that Ive reached the Calm Lands

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creativerealms
08/05/19 10:31:08 AM
#44:


pauIie posted...
x is an incredible illusion of being a good game

NinjaBreakfast posted...
It actually always annoyed me how people criticised XIII for linearity when x was extremely linear too

i feel like people that praised x then shat on xii is why we got xiii

More like people attacked X, XII was then the resource, a different group attacked XII and XIII was the response. Likewise XV's open world is a response to complaints for 13. Watch as 16 ends up being very linear.
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IShall_Run_Amok
08/05/19 10:35:40 AM
#45:


I'll take FFX's illusions over FFX-2.
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DaveTheUseless
08/05/19 10:47:30 AM
#46:


pinky0926 posted...
RPG games



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I Like Toast
08/05/19 10:48:23 AM
#47:


Maze_ posted...

FFX felt like exploring a world

No it didn't.
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BlackOmnimon
08/05/19 10:50:28 AM
#48:


I just recenty played it for the first time. I didn't even realized I had reached the endgame because I expected the world to open up halfway through like in previous FFs
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Alpha218
08/05/19 11:04:52 AM
#49:


BlackOmnimon posted...
I just recenty played it for the first time. I didn't even realized I had reached the endgame because I expected the world to open up halfway through like in previous FFs
I mean, the stuff explained in the plot kinda makes it clear that Zanarkand is the end of the pilgrimage.

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BlackOmnimon
08/05/19 11:14:02 AM
#50:


Alpha218 posted...
BlackOmnimon posted...
I just recenty played it for the first time. I didn't even realized I had reached the endgame because I expected the world to open up halfway through like in previous FFs
I mean, the stuff explained in the plot kinda makes it clear that Zanarkand is the end of the pilgrimage.


Usually objectives change in these games, like in FFIX the initial goal was to get t Lindblum, and so on.
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