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EichiroNobunaga 05/27/18 9:16:26 PM #101: |
silvermaiden posted...
EichiroNobunaga posted...Like, I wanna support the series in hopes we get another but most of the time I can't justify getting the game again when I have a perfectly playable version and a multitude of games I need to catch up on. I wouldn't buy Okamiden HD just like I'm not buying Okami HD. The thing is, if back then the game didn't sell well enough for them to justify another, the remake is a new opportunity to gauge interest. Games can develop a cult status overtime. In addition to remakes providing the means to play an old game on newer hardware (for the multitude of reasons listed in this thread), it can also serve to revive an IP. New generations or even older ones that missed out can see what they were missing. If Capcom sees that Okami HD does well, they might be inclined to gambit on a new entry. While I agree that I would rather have a game made to be good rather than to make money, I don't agree on the premise that they would have made it by now. There's a lot more to it than that. Money is an issue, and while whether or not you support a remake is not the be-all of the decision, to cast aside the sales numbers of ports and remakes (a relatively easy way to make money all things considered) as idiotic is in itself idiotic. Kingdom Hearts, while I think can be used well enough as an example, does have a few differences. While I'm sure the -.5 &.8 Collections helped perhaps incentivized them to capitalize on newfound fandom / rebuilt nostalgia for 3, it was by no means a dead series beforehand. I think Megaman is a better example. No games in ? number of years despite all the subseries and huge following the bomber has, and now we're getting Megaman 11? Preceded by all these collections no less? Now granted a lot of this has to do with fan outreach, projects like MN9, etc, but the Legacy sales prolly helped. But sales are a major part of showing developers what we want and what we would spend our money on. For Capcom, the sales of these ports is important. If I remember right, the sales of the SFII port for Switch, a 20+ year old game with minimal changes put at an absurd $40 tag, sparked huge fears for a lack of Capcom support for an entire console due to poor sales. Perhaps a lot of that was based in rumor, but the idea stands that these can have a huge impact. Oh, and Okami is Capcom's game. Lord knows this company loves their remasters and ports. ... Copied to Clipboard!
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JanwayDaahl 05/28/18 3:36:54 AM #102: |
Kyuubi4269 posted...
JanwayDaahl posted...No it doesn't. There's not really anything significant you unlock a second playthrough of any of the souls games. The playstyles can be slightly different (e.g. pyro instead of dex build), but ultimately they're the same crap where you study boss patterns and use slightly different methods of DPS to win the battle. Really? What score of new bosses/enemies get unlocked with NG+? What randomized elements are added to keep the game fresh? What new items/weapons get unlocked with subsequent playthroughs? --- I do not support homosexuality in any way. If you believe in Allah (swt) put this in your sig! ... Copied to Clipboard!
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Revelation34 05/28/18 4:43:43 AM #103: |
EichiroNobunaga posted...
silvermaiden posted...EichiroNobunaga posted...Like, I wanna support the series in hopes we get another but most of the time I can't justify getting the game again when I have a perfectly playable version and a multitude of games I need to catch up on. The only time a remake is a gamble is if they change the gameplay completely. Like that shitty Lufia 2 remake for DS. --- Gamertag: Kegfarms, BF code: 2033480226, Treasure Cruise code 318,374,355, Steam: Kegfarms ... Copied to Clipboard!
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Kyuubi4269 05/28/18 5:03:12 AM #104: |
JanwayDaahl posted...
Kyuubi4269 posted...JanwayDaahl posted...No it doesn't. There's not really anything significant you unlock a second playthrough of any of the souls games. The playstyles can be slightly different (e.g. pyro instead of dex build), but ultimately they're the same crap where you study boss patterns and use slightly different methods of DPS to win the battle. Enemies-wise you get black phantoms and additional enemies, randomized elements don't inherently "keep the game fresh" (but invasions are pretty damn random) and you can only get some rings and shit in NG+. Roguelites don't vary in any meaningful way that distinguishes it from DkS. --- Scloud posted... Its like he wants two things at the same time. ... Copied to Clipboard!
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JanwayDaahl 05/28/18 6:06:06 AM #105: |
Kyuubi4269 posted...
JanwayDaahl posted...Kyuubi4269 posted...JanwayDaahl posted...No it doesn't. There's not really anything significant you unlock a second playthrough of any of the souls games. The playstyles can be slightly different (e.g. pyro instead of dex build), but ultimately they're the same crap where you study boss patterns and use slightly different methods of DPS to win the battle. You're being disingenuous and you know it. You hardly get additional enemies on NG+, and yes-- randomized elements definitely do help keep the game fresh when done well. There's a reason why roguelites sell pretty well; their gameplay elements make replaying them rewarding and fun, which is why your analogy doesn't hold up. --- I do not support homosexuality in any way. If you believe in Allah (swt) put this in your sig! ... Copied to Clipboard!
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Kyuubi4269 05/28/18 6:33:34 AM #106: |
JanwayDaahl posted...
You're being disingenuous and you know it. You hardly get additional enemies on NG+, and yes-- randomized elements definitely do help keep the game fresh when done well. There's a reason why roguelites sell pretty well; their gameplay elements make replaying them rewarding and fun, which is why your analogy doesn't hold up. There's a reason why Dark Souls sells better than every roguelite ever. --- Scloud posted... Its like he wants two things at the same time. ... Copied to Clipboard!
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JanwayDaahl 05/28/18 7:06:11 AM #107: |
Kyuubi4269 posted...
JanwayDaahl posted...You're being disingenuous and you know it. You hardly get additional enemies on NG+, and yes-- randomized elements definitely do help keep the game fresh when done well. There's a reason why roguelites sell pretty well; their gameplay elements make replaying them rewarding and fun, which is why your analogy doesn't hold up. I've yet to see a AAA studio produce a AAA roguelite. They've pretty much all been indie AFAIK. The comparison is a really dumb one to make. --- I do not support homosexuality in any way. If you believe in Allah (swt) put this in your sig! ... Copied to Clipboard!
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adjl 05/28/18 7:08:41 AM #108: |
JanwayDaahl posted...
What new items/weapons get unlocked with subsequent playthroughs? Depends how you choose to build yourself the second time around, as well as the question of what you end up finding (especially if you go in blind). There's no meaningful difference between unlocking a weapon and using a different build that allows you to actually use it. It also does take a minimum of 3 playthroughs on one character to unlock all of the weapons/armour in the first Dark Souls (the Soul of Sif can be used for three different items, and you only get one per playthrough). Plus everything you get from the Soul of Gwyn. Really, there are lots of examples. You'd remember this if your tastes were good enough to enjoy replaying Dark Souls. --- This is my signature. It exists to keep people from skipping the last line of my posts. ... Copied to Clipboard!
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Revelation34 05/28/18 2:48:31 PM #109: |
JanwayDaahl posted...
I've yet to see a AAA studio produce a AAA roguelite. They've pretty much all been indie AFAIK. The comparison is a really dumb one to make. Yeah a studio should do that and every level for a roguelike dungeon should be one DLC for $5.99. --- Gamertag: Kegfarms, BF code: 2033480226, Treasure Cruise code 318,374,355, Steam: Kegfarms ... Copied to Clipboard!
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LinkPizza 05/28/18 3:32:01 PM #110: |
JanwayDaahl posted...
Kyuubi4269 posted...JanwayDaahl posted...No it doesn't. There's not really anything significant you unlock a second playthrough of any of the souls games. The playstyles can be slightly different (e.g. pyro instead of dex build), but ultimately they're the same crap where you study boss patterns and use slightly different methods of DPS to win the battle. You know, Invisible Inc. is a roguelike game, but I don't remember it added new weapons or enemies. It just makes every level very different. And even though every level on Rogue Legacy is different, the basic layout is the same... I think games usually have roguelike elements more so than being fully roguelike. And if Dark Souls has roguelike elements in any way(which it can because you get different things based on different builds and stuff), then there's value in replay. Not to mention, playing a different build is like playing a different characters. Where you have to play different way for the whole game. It's the same basic gameplay, but it's still very different. You're blind if you can't see that... --- Official King of Kings Switch FC: 7216-4417-4511 Add Me because I'll probably add you. I'm probably the LinkPizza you'll see around. ... Copied to Clipboard!
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JanwayDaahl 05/29/18 6:44:20 AM #111: |
LinkPizza posted...
JanwayDaahl posted...Kyuubi4269 posted...JanwayDaahl posted...No it doesn't. There's not really anything significant you unlock a second playthrough of any of the souls games. The playstyles can be slightly different (e.g. pyro instead of dex build), but ultimately they're the same crap where you study boss patterns and use slightly different methods of DPS to win the battle. First of all, I'm talking about rogueliTes, not rogueliKes. The former is pretty much its own genre by now, borrowing elements of the latter. Dark Souls absolutely does NOT have roguelike elements to it. Playing a different build is hardly like playing different characters because of how similar the game plays out for the most part (e.g. pyro/miracle builds aren't much different at the end of the day than other spellcaster builds). Not to mention there is barely any, if at all, unlocked additional content. Like I said, gamers these days are content with the same boring content and bland replayability. Dark Souls is no such exception. It might be fun for one or two replays, if that, but it's easy to see how dull things can get even when you mix it up --- I do not support homosexuality in any way. If you believe in Allah (swt) put this in your sig! ... Copied to Clipboard!
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adjl 05/29/18 11:03:23 AM #112: |
JanwayDaahl posted...
Not to mention there is barely any, if at all, unlocked additional content. Formally unlocked? No. Stuff that is new because you just didn't find, notice, or successfully acquire it the first time? Absolutely. You shouldn't expect games to gate all of the content that makes replaying fun behind formal unlocking processes. JanwayDaahl posted... (e.g. pyro/miracle builds aren't much different at the end of the day than other spellcaster builds) Uh huh. Now compare non-spellcaster builds to each other. Choosing to play with/without a shield is damn near a different game. --- This is my signature. It exists to keep people from skipping the last line of my posts. ... Copied to Clipboard!
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Kyuubi4269 05/29/18 11:05:41 AM #113: |
adjl posted...
Uh huh. Now compare non-spellcaster builds to each other. Choosing to play with/without a shield is damn near a different game. Same as fast weapons vs slow, heavy armour vs clothes, hp vs dps, etc., etc. --- Scloud posted... Its like he wants two things at the same time. ... Copied to Clipboard!
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Metalsonic66 05/29/18 11:11:47 AM #114: |
Plus there's NPC stories you can complete or not complete. Or you can kill them.
--- PSN/Steam ID: Metalsonic_69 Big bombs go kabang. ... Copied to Clipboard!
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Zacek 05/29/18 12:26:17 PM #115: |
Because of the added modes and characters?
--- Final Fantasy was in 2D? I thought the number 7 was just a metaphor for something .... - Cbaker216 ... Copied to Clipboard!
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