Board 8 > Hearthstone Discussion Topic: MONSTER HUNT

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ColZach
05/02/18 10:35:47 AM
#52:


HanOfTheNekos posted...
ColZach posted...
Its hilarious to see time and time again people posting about things they actually just dont know about. If its so fucking easy, learn to code and go work for Blizzard and improve their quality by 500%.

Oh wait, it wont happen because you guys have no idea how to code and talk mad shit like you do. I certainly dont but I know if it really would have taken ten seconds they would have done it.

Of course your retort is just well lul the game isnt programmed reasokably, so go ahead and submit your resume to Blizzard. HS game director spot is open.


What is your problem?
A. If you don't know how to code, don't argue about coding. You only look like a fool.
B. If you don't know who you're talking to, don't assume they don't know how to code. You only look like a fool.

I explained the exact way you would adjust the coding, presuming it was programmed a certain way, to make the fix. Maybe that was your hint that I did know what I was talking about?


My problem is you think this problem was easily fixable and it clearly wasnt a single line of code. I actually admitted in my post I dont know the details but Im willing to bet fifty bucks you dont know the details of Deathstalker Rexxars code either.

Your suggestion of a single line fix indicates that you have no idea what youre talking about, clearly. Like I said, go apply for one of those open spots at Blizzard, and be their new master coder and solve all of their spaghetti code problems. Prove me wrong.

Oh wait, you wont because you actually arent a professional coder. If it would have taken ten seconds and a single line of code, they would have done it.
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HanOfTheNekos
05/02/18 10:50:06 AM
#53:


No duh I don't know the details, I haven't seen the code.

I am telling you, as every other person with programming knowledge has, that the instinctive way to program the card would be an easy fix. The two logical assumptions of why Blizzard doesn't want to make the fix are A. That the balance of DK Rexxar was made without wanting to take future cards into consideration (as this technically limits design space, especially of sets that were already being designed), or B. DK Rexxar's effect is not actually random and has a lot more complex of a process to decide on what cards are being picked as options.

ColZach posted...
Oh wait, you wont because you actually arent a professional coder.


And you're just guessing this?
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davidponte
05/02/18 12:12:18 PM
#54:


It's like the ghost of Ulti remains even if his body is gone.
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trdl23
05/02/18 12:24:35 PM
#55:


That feeling when you realize TC is out-Ulti-ing Ulti
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Camden
05/02/18 12:25:33 PM
#56:


No tavern brawl this week, they just added a second option to play standard ladder.
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turbopuns2
05/02/18 12:31:30 PM
#57:


trdl23 posted...
That feeling when you realize TC is Ulti
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LiquidOshawott
05/02/18 1:19:52 PM
#58:


So the stars of this expansion are Baku and Genn right

Crazy that I thought the cost would be too much haha. Meanwhile the only other cards that really compare are Hench Clan Thug and Vicious Scalehide. Maybe Voodoo Doll down the road but its only really good in Mage.

I guess Amani is actually pretty good too which is interesting considering nobody really played it before this expansion but its good against Fire Flys and Dudes
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HeroDelTiempo17
05/02/18 1:47:10 PM
#59:


Camden posted...
No tavern brawl this week, they just added a second option to play standard ladder.


Brawliseum is good tho, the only problem is that they still haven't given it a permanent mode so people aren't pissed when it shows up as the Brawl.
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Camden
05/02/18 2:14:43 PM
#60:


Wild Brawliseum was fun, people who didn't normally play wild threw decks together and I was playing against all kinds of different decks. This is just the exact same decks I'm facing on ladder.
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Forceful_Dragon
05/02/18 2:50:23 PM
#61:


I'm having fun with Odd Druid right now.

I don't think it's remotely top tier, but when it works it works.

it's a damn shame that 0 mana cards can't count though. Otherwise it'd be borderline OP
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turbopuns2
05/02/18 3:11:57 PM
#62:


I just had a truly wonderful, albeit rare case where I was up against a control deck, and I was able to play Hemet and cast both Dire Frenzies on King Crush. At one point, my deck had 6 cards, and 5 of them were buffed King Crush. Glorious.
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HeroDelTiempo17
05/02/18 3:28:00 PM
#63:


Camden posted...
Wild Brawliseum was fun, people who didn't normally play wild threw decks together and I was playing against all kinds of different decks. This is just the exact same decks I'm facing on ladder.


Variety isn't the point of the game mode. It's good because it's a more competitive tournament-ish mode with immediate payouts. Imagine if it was the end of the month instead and you weren't grinding ladder anymore but still wanted to play Constructed for rewards, it would give you something to do. Instead they put it at the worst time of the month and replace the mode that usually gives you a break, which makes it look more unattractive than it actually is.

Though ideally a permanent Brawliseum would cycle Wild/Standard every few weeks or so.
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Xiahou Shake
05/02/18 4:15:00 PM
#64:


How active is Wild in Hearthstone these days, anyhow? I stopped playing towards the end of Old Gods but at least when it was new I always had the sense that Wild was kind of a dead throwaway mode that almost nobody cared about. I've been playing Shadowverse for about a month now and one of the big things that immediately struck me is that the Unlimited format is actually a big part of the game with lots of players and even events of its own. I figure things must have changed for HS since I quit since the card offerings of the two formats are way more different now than when I stopped.
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Forceful_Dragon
05/02/18 4:49:19 PM
#65:


7 wins from my free run. I think i'm going to be playing this game mode a lot this week.

~Brawliseum Record~

7 Wins - 1 pack, 150 gold, 20 dust
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HeroDelTiempo17
05/02/18 5:54:40 PM
#66:


Xiahou Shake posted...
How active is Wild in Hearthstone these days, anyhow? I stopped playing towards the end of Old Gods but at least when it was new I always had the sense that Wild was kind of a dead throwaway mode that almost nobody cared about. I've been playing Shadowverse for about a month now and one of the big things that immediately struck me is that the Unlimited format is actually a big part of the game with lots of players and even events of its own. I figure things must have changed for HS since I quit since the card offerings of the two formats are way more different now than when I stopped.


It's....okay. The mode is decently populated and there was an in-game event promoting it about a month before rotation. There was one set of nerfs targeted at Wild, but Blizzard is just at slow as balancing it as they are Standard. And there are not really any major tournaments. There's been one problem deck (Giantslock) that's needed adjustments since two expansions ago, but apart from that, Wild and Standard are having the same set of problems right now for the same reasons (Warlock and Paladin).

It's a lot more popular now than it used to be, but it still is holding on to its reputation as a dumpster just because certain cards and decks tilt HS players off the face of the planet and they never want to see them again.
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azuarc
05/02/18 7:03:21 PM
#67:


LiquidOshawott posted...
So the stars of this expansion are Baku and Genn right

Insofar as any stars at all exist.

The reality is that most decks are just old decks without anything (or very little) from the new expansion. Baku and Genn tend to be the primary exceptions. Less than 10% of this expansion sees any real play at all. I'm starting to wonder if Blizzard could have just printed those two cards and initiated rotation, and it wouldn't have had the same effect as the meta we have now.
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KokoroAkechi
05/02/18 7:38:30 PM
#68:


Hit rank 2 just now. Basically just played Murloc Paladin and Control Warlock. I stole a game from a quest rogue with the warlock. I'm 8-3 with the Paladin and 11-5 with the warlock so far.
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KokoroAkechi
05/02/18 7:48:33 PM
#69:


I also want to say this is the least fun Ive ever had playing the game
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ColZach
05/02/18 7:50:26 PM
#70:


Yeah, standard feels awful right now. Wild might be the place to go. Decks have gotten just waaaaay too cheesy.
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dowolf
05/02/18 8:30:18 PM
#71:


The issue with Deathstalker Rexxar that Blizzard is considering (and you guys are not) is that there are over a dozen languages, where the card text for every combination of cards needs to fit on the physical card and be readable on tiny smartphones for each language.

That's the nontrivial problem at work here. Yes, getting Rexxar to work on a strictly technical level is easy. But then ya gotta worry about everything else.

Did two Brawliseum runs so far. 3-3 with Mind Blast Priest, 11-3 with Tempo Mage.
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HanOfTheNekos
05/02/18 8:36:18 PM
#72:


That's fair. I've never really considered how text is put on cards.
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ColZach
05/02/18 10:17:54 PM
#73:


@HanOfTheNekos my apologies then, I thought the text localization was common knowledge and your argument was in spite of that. Knowing what I know now I can understand entirely, I was furious when the announcement that DK Rexxar wasnt getting updated was first announced.
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LiquidOshawott
05/02/18 11:11:32 PM
#74:


azuarc posted...
LiquidOshawott posted...
So the stars of this expansion are Baku and Genn right

Insofar as any stars at all exist.

The reality is that most decks are just old decks without anything (or very little) from the new expansion. Baku and Genn tend to be the primary exceptions. Less than 10% of this expansion sees any real play at all. I'm starting to wonder if Blizzard could have just printed those two cards and initiated rotation, and it wouldn't have had the same effect as the meta we have now.


Well the big thing is this set went down in power compared to the insane power creep from year of the mammoth (especially frozen Throne and Kobolds), that said a lot of the cards seem to set up possibilities for the future so if certain archetypes get more support they could end up being pretty strong

I think the biggest new deck is Taunt Druid with Hadronox and Witching Hour? I also think the meta isnt fully solved yet and theres still some potential in some classes to make a big splash, though who knows if they would be with Witch wood cards
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davidponte
05/03/18 12:18:30 AM
#75:


This set being mostly irrelevant sucks considering its the set I own the most of after pre-ordering and saving up for packs for months.
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azuarc
05/03/18 1:46:56 AM
#76:


Yeah, regardless of whether this set's power level is good for the long-term health of Hearthstone, it's definitely not good for the present meta.

I was excited when they made the change to the ladder that said you only had to reclaim 4 lost ranks. I pushed through March to get as far into the ladder as I could, and got to rank 6. For some of you that's not a big deal, but it's the highest rank I've ever had. Then April came, and I...just...didn't...care any more.
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Camden
05/03/18 2:20:53 AM
#77:


azuarc posted...
Then April came, and I...just...didn't...care any more.


I finished two ranks lower than where I started in April.
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Joelypoely
05/03/18 3:41:03 AM
#78:


Only managed 2 wins on my heroic brawl run. Cancerous aggro decks are back in full force once again. Good thing I don't play competitively anymore or I would lose my mind.
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turbopuns2
05/03/18 10:12:52 AM
#79:


I dunno about the top tier decks, but witchwood piper might end up being pretty widely useful?
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KokoroAkechi
05/03/18 10:18:33 AM
#80:


Piper is a strong card

But right now not a lot of viable decks can leverage it
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turbopuns2
05/03/18 11:07:27 AM
#81:


here is the deck I've been tinkering with lately. Dire Frenzy is one of my favorite cards of all time, so I made a deck which is pretty much designed around maximizing the value of that card.

The no 5-drops was kind of an accident, no real reason for that. I think I could probably drop 1-2 of flare/rat trap/deadly shot for either 1-2 spellstones, but I haven't tried it yet. I'm sure it might increase my win rate.

Basically, against aggro you want to mulligan for grievous bite/explosive/wandering/unleash. Against spiteful decks, freezing and deadly shot are pretty good keeps. Against most slower decks, you generally want to get Hemet out as soon as you can then stomp on them with dire frenzy on big beasts. If you're up against cubelock or something similar where their late game value is just bonkers, you want to tilt more aggro, which is typically achieved by dire frenzy on animal companion or a hound or occasionally something from wandering monster. You can sometimes manage to get them on the back foot before they can get settled in, but if it doesn't work out you go for a quick finisher with crush or a good zombeast before they can fully take over.

It's a ton of fun. The combinations with zombeasts and dire frenzy are just awesome and feel good to play.

I'd be happy to get any feedback.

### Hemet, Jungle Hunter
# Class: Hunter
# Format: Standard
# Year of the Raven
#
# 2x (1) Tracking
# 2x (2) Explosive Trap
# 1x (2) Flare
# 2x (2) Freezing Trap
# 2x (2) Grievous Bite
# 1x (2) Rat Trap
# 2x (2) Wandering Monster
# 2x (3) Animal Companion
# 2x (3) Deadly Shot
# 2x (3) Eaglehorn Bow
# 2x (3) Unleash the Hounds
# 2x (4) Dire Frenzy
# 1x (4) Witchwood Piper
# 1x (6) Deathstalker Rexxar
# 1x (6) Hemet, Jungle Hunter
# 1x (6) Savannah Highmane
# 1x (7) Swamp King Dred
# 1x (8) Kathrena Winterwisp
# 1x (9) King Krush
# 1x (10) Deathwing
#
AAECAR8KwgaAB/gI7QmWwwKdxwKG0wK26gKY8AKm8AIKtQOHBMkElwjFCNsJ/gyGwwLf0gLJ+AIA
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
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turbopuns2
05/03/18 2:15:49 PM
#82:


turbopuns2 posted...
It's a ton of fun. The combinations with zombeasts and dire frenzy are just awesome and feel good to play.


For example, against hadronox druid, I was just able to cast dire frenzy twice on a Unicorn + Dragonhawk. My deck has 9 cards, 6 of them are 5 mana 7/7 windfury can't be targeted by opponent, and I have Kathrena next turn.

That's just fun as shit. To me, at least.
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turbopuns2
05/03/18 3:35:19 PM
#83:


Why don't sorority girls play Shaman?

Because they literally can't even.
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turbopuns2
05/03/18 5:21:01 PM
#84:


after playing some more, I think swapping 1 eaglehorn for a candleshot is probably good
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turbopuns2
05/03/18 7:00:02 PM
#85:


the thing with spellstone is it synergizes so poorly with Hemet.

When you play Hemet, the point is to limit your deck to high value cards, but, once you play Hemet, your deck has no secrets, and spellstone is still there.
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LiquidOshawott
05/03/18 7:23:16 PM
#86:


turbopuns2 posted...
Why don't sorority girls play Shaman?

Because they literally can't even.


This is somehow worse than every Ulti post combined
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turbopuns2
05/03/18 7:46:10 PM
#87:


LiquidOshawott posted...
turbopuns2 posted...
Why don't sorority girls play Shaman?

Because they literally can't even.


This is somehow worse than every Ulti post combined


Dude, I was in a fraternity for five years, and that one resonated with me hardcore. Couldn't help but to share.
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turbopuns2
05/03/18 11:33:24 PM
#88:


Alright. I heard about it for a while when I was getting back into the game but hadn't actually played since KFT. But now, I know. Not just from hearsay, but from experience.

Doomguard is the problem. Holy shit. Not cube. Not Voidlord. Not Lackey. Not skull. Doomguard is insane. The reddit consensus of making its charge part of a Battlecry is probably correct. As it stands, wow. Just gtfo.
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MariaTaylor
05/04/18 7:34:13 AM
#89:


just played my free heroic tavern brawl. was up 4-0 and then quickly went 4-3 and lost. good times. last game was especially frustrating because I was 1 off lethal at the end and my opponent just kept topdecking answer after answer every single turn after misplaying 3 times in a game that only lasted about 9 turns. imagine misplaying multiple times and being rewarded with an alexstraza after your opponent already put you in check twice. must be nice!

match before that was a mage who played about 7 secrets, 3 of those being explosive runes, in probably as few turns as mathematically possible. all thanks to the power of primordial glyph.

first loss felt okay. even though it was against paladin and I tweaked my deck list to deal better against paladin, you can't really win them all. and I did beat two paladin earlier in the run which showed that my adjustments actually paid off; I remember the previous version of this deck having a 0% winrate against paladin. so winning 2/3 games against paladin here was a notable improvement. I did struggle more with warlock as a result but I managed to close out my one warlock game even when he had two dark pacts and a siphon soul in the top half of his draws.
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HeroDelTiempo17
05/04/18 10:20:40 AM
#90:


turbopuns2 posted...
Alright. I heard about it for a while when I was getting back into the game but hadn't actually played since KFT. But now, I know. Not just from hearsay, but from experience.

Doomguard is the problem. Holy shit. Not cube. Not Voidlord. Not Lackey. Not skull. Doomguard is insane. The reddit consensus of making its charge part of a Battlecry is probably correct. As it stands, wow. Just gtfo.


I feel like whether people hate Doomguard or Voidlord more comes from if they play Control or Aggro. Which is just more reason why the enablers are the busted cards, not the demons. Changing Doomguard doesn't stop them from playing a billion Voidlords by turn 10. Cheating out a Doomguard or Mal'ganis has been good since Voidwalker, but was manageable until they made all these cheap combos to summon even more demons with little chance for counterplay.
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ColZach
05/04/18 10:28:41 AM
#91:


Im on the train that cube is the issue. Cube allows monster value from cheated demons, cube allows stupid doomguard burst. Voidlord is a cool card that is fair (sometimes even when cheated out). What feels bad is turning 1 into 2, and so on.
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LiquidOshawott
05/04/18 10:34:14 AM
#92:


Dark Pact is probably slightly more the issue simply because it gives Warlock burst healing which was the biggest issue and its a decent way to pop a cube or lackey

But it isnt a single card that I think is the issue, but rather the whole package, cheating out big demons and then summoning them all with GulDan is crazy, and having access to all the AOE around doesnt help

Call to Arms and Spiteful are probably just as bad, Caverns Below is still concerning too, I liked making it a minion instead of a spell
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KokoroAkechi
05/04/18 10:52:10 AM
#93:


I think lackey is probably the card that needs to be hit the most.

But I think quest rogue causes the most issues for the game right now and should be destroyed
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HeroDelTiempo17
05/04/18 11:22:25 AM
#94:


Every year, increase the amount of minions needed to complete the quest by 1.
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KokoroAkechi
05/04/18 11:42:37 AM
#95:


I rather have it be something extremely dumb like destroy all non minions in your hand and deck after you play the quest.
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LiquidOshawott
05/04/18 11:53:57 AM
#96:


If they make it only minions in your deck it could be ok

Or if they made it a minion instead of a spell so it cant be prepd out
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turbopuns2
05/04/18 2:07:52 PM
#97:


Yeah I actually don't even know what my stance is. Last night I was just drunk and tilted after a game.
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MariaTaylor
05/04/18 3:06:16 PM
#98:


HeroDelTiempo17 posted...
I feel like whether people hate Doomguard or Voidlord more comes from if they play Control or Aggro. Which is just more reason why the enablers are the busted cards, not the demons. Changing Doomguard doesn't stop them from playing a billion Voidlords by turn 10. Cheating out a Doomguard or Mal'ganis has been good since Voidwalker, but was manageable until they made all these cheap combos to summon even more demons with little chance for counterplay.


100% agree with this. Dark Pact is an especially egregious offender because it allows the Warlock to heal 8 health for only 1 Mana. Sacrificing a minion is not really a downside when their goal is to kill off Lackey or Cube without allowing you to interact with it.
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KokoroAkechi
05/04/18 8:03:21 PM
#99:


I did the brawl as a control mage and went 7-3. My losses were to burn mage, spiteful Druid who had prince on 2, and a warlock in a game where I didnt draw Jaina.

I got 150 gold, pack, and 10 dust which I think is the lowest rewards roll
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FFDragon
05/04/18 8:25:33 PM
#100:


Went 9-3 with burn mage, which is way better than I thought I'd do, I was just being lazy
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MariaTaylor
05/04/18 9:07:32 PM
#101:


KokoroAkechi posted...
I got 150 gold, pack, and 10 dust which I think is the lowest rewards roll


seriously that's barely more than I got for my 4-3 run

what exactly is the scaling on the rewards?
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