Current Events > ADS and Sprint are the worst things to happen to the FPS genre

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Darmik
02/05/18 4:28:58 PM
#1:


Not because the mechanics are inherently bad (they fit COD well) but because they are almost seen as requirements for FPS games even though they're really not needed. An FPS game doesn't inherently need an aim button ffs. Waggling a gun in front of my face to make me feel like I'm running fast is also not a necessity. This has lead to a lot of FPS games feeling samey. The game design has to take those balance choices into account. So we get a lot of 'stop and pop' FPS gameplay design.

Unfortunately a lot of gamers out there want uniformity in control schemes so I doubt this will change anytime soon. There's the odd exception out there.
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flussence
02/05/18 4:29:50 PM
#2:


e-sports are the worst thing to happen to FPS games
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NeverOffended
02/05/18 4:30:37 PM
#3:


party chat was the worst
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eston
02/05/18 4:34:52 PM
#4:


An FPS game doesn't inherently need an aim button ffs

This is obviously true, as many FPS games of the past did not have it, however including a distinction between hip-firing and sight aiming not only makes loads of sense in context, it also adds another layer of gameplay to a genre that can be rather shallow at times.
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Giant_Aspirin
02/05/18 4:36:29 PM
#5:


one reason why DOOM (2016) was so refreshing
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Darmik
02/05/18 4:38:26 PM
#6:


eston posted...
An FPS game doesn't inherently need an aim button ffs

This is obviously true, as many FPS games of the past did not have it, however including a distinction between hip-firing and sight aiming not only makes loads of sense in context, it also adds another layer of gameplay to a genre that can be rather shallow at times.


The mechanic itself isn't really adding a layer of anything. It's a button that slows down player movement to give more accurate aiming. That's it. The same thing could be accomplished by changing weapon accuracy depending on the players movement speed. Or by giving crouch more accurate aiming.
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Damn_Underscore
02/05/18 4:45:50 PM
#7:


MW2 is still the best multiplayer FPS ever made
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AvantgardeAClue
02/05/18 4:47:39 PM
#8:


Giant_Aspirin posted...
one reason why DOOM (2016) was so refreshing


Doom also had plenty of modern mechanics that balanced out the old school vibe.

Anyway, sprint buttons are okay for me, but respawning on Overwatch takes way too much time for those who aren't DPS characters.

Aiming though? Have you seen Rainbow Six Siege? Aiming is a big deal for certain shooters and not nearly as much for others.
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Doe
02/05/18 4:47:44 PM
#9:


flussence posted...
e-sports are the worst thing to happen to FPS games

definitely gimped Overwatch, CSGO is fine though
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charey
02/05/18 4:48:52 PM
#10:


Aim down sights isnt a bad feature, it can let you set engagements at different ranges with the same weapon.
The problem with ADS is the penelty to hip fire that goes with it in modern shooters which means you cant effectivly engage while moving.

Sprinting plays into this by making your full movement speed lock out any combat options you have, again forcing you to stay still in order to fight.

I know you didnt mention these but there are a few more standard game mechanics in modern shooters turning them into stop and go affairs.

Regenerating health which means if you do get hit the best plan is to hide from combat entirely.

Cover systems that make it so you dont even need to move anymore once the fight starts just sit down for a bit when the screen gets red, dont worry the bad guys will wait for you.

It all combines into a game of red light green light rather then a fun combat encounter.
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gnomefromnome
02/05/18 4:49:00 PM
#11:


..there was a Sprint Ad last night?
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AsucaHayashi
02/05/18 4:50:18 PM
#12:


ADS has always been around for guns that actually needed it like scoped rifles etc.

who seriously cares about aiming down the "sight" of a standard handgun?
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Darmik
02/05/18 4:51:31 PM
#13:


I think they fit modern shooters fine unless they're going for an arcade feel.

But sci-fi shooters don't need them. Those are the games that give the opportunity to have players constantly running and using creative weapons and moves and feeling like a badass. Seems like a waste to just have the typical COD gameplay for those games.
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AvantgardeAClue
02/05/18 4:59:00 PM
#14:


AsucaHayashi posted...
ADS has always been around for guns that actually needed it like scoped rifles etc.

who seriously cares about aiming down the "sight" of a standard handgun?


People who want the mechanics of a gun to be more than who can aim the crosshair over the other guy first?
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Darmik
02/05/18 5:04:53 PM
#15:


AvantgardeAClue posted...
AsucaHayashi posted...
ADS has always been around for guns that actually needed it like scoped rifles etc.

who seriously cares about aiming down the "sight" of a standard handgun?


People who want the mechanics of a gun to be more than who can aim the crosshair over the other guy first?


I think ADS/Sprint encourages that design more since it's limiting your options.
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I_Stay_Noided
02/05/18 5:04:57 PM
#16:


FPS design has been going downhill since 1999
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AsucaHayashi
02/05/18 5:05:19 PM
#17:


AvantgardeAClue posted...
People who want the mechanics of a gun to be more than who can aim the crosshair over the other guy first?


so you're saying they're not getting that type of mechanic with scoped guns?
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90s
02/05/18 5:06:23 PM
#18:


*best
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Trumpo
02/05/18 5:06:46 PM
#19:


Play CS or Insurgency
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Darmik
02/05/18 5:09:16 PM
#20:


Yeah scopes are a different thing and have always been around. They clearly give a distinct advantage compared to non-scoped guns. They give you a clear and zoomed line of sight which increases your range. They're usually limited to a specific weapons too.

I think ADS swallowed up the alt-fire button for a lot of developers. So you could easily have a sniper rifle that has a scope as the alt-fire button for example. IIRC this was how Unreal Tournament did it.
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Webmaster4531
02/05/18 5:09:57 PM
#21:


It's ridiculous they put it in Halo 5.
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ZombiePelican
02/05/18 5:15:00 PM
#22:


Why don't you blame your precious corporations for copying CoD instead of doing their own thing?
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Romulox28
02/05/18 5:17:02 PM
#23:


i agree with you TC. ADS is annoying to me because it messes with hipfire and movement in a lot of games, but to me sprinting is the bigger culprit.

with sprinting, your gameplay now revolves around you being stationary and shooting, or sprinting and not shooting to take cover. you can't really run and gun anymore. it also fucks up multiplayer design for a lot of games, because now players can cover more ground quicker and maps need to be bigger with longer corridors and shit, which ruins the flow.

case in point for ADS and sprint fucking up a game: Halo 5. ADS was totally unnecessary and the map design really suffered as a result of sprint being standard
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Darmik
02/05/18 5:17:42 PM
#24:


ZombiePelican posted...
Why don't you blame your precious corporations for copying CoD instead of doing their own thing?


I...am?

And
http://www.eurogamer.net/articles/2018-01-31-nintendo-switch-outsold-wii-u-in-less-than-a-year
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Darmik
02/05/18 5:20:59 PM
#25:


Romulox28 posted...
i agree with you TC. ADS is annoying to me because it messes with hipfire and movement in a lot of games, but to me sprinting is the bigger culprit.

with sprinting, your gameplay now revolves around you being stationary and shooting, or sprinting and not shooting to take cover. you can't really run and gun anymore. it also fucks up multiplayer design for a lot of games, because now players can cover more ground quicker and maps need to be bigger with longer corridors and shit, which ruins the flow.

case in point for ADS and sprint fucking up a game: Halo 5. ADS was totally unnecessary and the map design really suffered as a result of sprint being standard


I agree completely. It's sad because I don't know if Halo will close that Pandora's box anymore. It's just not the same.
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AvantgardeAClue
02/05/18 5:21:39 PM
#26:


AsucaHayashi posted...
AvantgardeAClue posted...
People who want the mechanics of a gun to be more than who can aim the crosshair over the other guy first?


so you're saying they're not getting that type of mechanic with scoped guns?


There's a reason scoped guns were godly in early shooters that had them; they provided a distinct advantage over guns that didn't have them.

What more is hip-firing guns other than a spray and pray fiesta every single time?

Look at a game like R6S, where headshots are instant kills. Taking time to aim is rewarded more than just firing from the hip, or even aiming center mass.

So no, there is no vacuum where games with ADS are killing the FPS genre. DOOM 4 works without ADS because your guns are lasers with explosive hitboxes the size of refrigerators, you move so fast it's like a permanent sprint, and your enemies do the same. ADS/sprinting aren't necessary because the game doesn't make them so.
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Tyranthraxus
02/05/18 5:24:07 PM
#27:


Sprint I'm okay with. It's really more of an evolution of the CS mechanic where you ran faster with your knife out.

ADS was basically invented for consoles though since you can't fucking aim with an analog stick. Most ADS games include better aim assist or aim snapping when you first go into the ironsight so you can actually it the thing you're looking at.
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Darmik
02/05/18 5:28:41 PM
#28:


AvantgardeAClue posted...
What more is hip-firing guns other than a spray and pray fiesta every single time?


It's only 'hip firing' if the game has ADS. Otherwise it's just firing your gun. Older games with accurate crosshair aiming weren't spray and pray. They often relied on getting the headshot.

AvantgardeAClue posted...
So no, there is no vacuum where games with ADS are killing the FPS genre. DOOM 4 works without ADS because your guns are lasers with explosive hitboxes the size of refrigerators, you move so fast it's like a permanent sprint, and your enemies do the same. ADS/sprinting aren't necessary because the game doesn't make them so.


That's my point. By forcing nearly every game to have sprint and ADS you can't have games that do different stuff like this. Uniformity stifles creativity and innovation.
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Romulox28
02/05/18 5:30:19 PM
#29:


AvantgardeAClue posted...
AsucaHayashi posted...
AvantgardeAClue posted...
People who want the mechanics of a gun to be more than who can aim the crosshair over the other guy first?


so you're saying they're not getting that type of mechanic with scoped guns?


There's a reason scoped guns were godly in early shooters that had them; they provided a distinct advantage over guns that didn't have them.

What more is hip-firing guns other than a spray and pray fiesta every single time?

Look at a game like R6S, where headshots are instant kills. Taking time to aim is rewarded more than just firing from the hip, or even aiming center mass.

So no, there is no vacuum where games with ADS are killing the FPS genre. DOOM 4 works without ADS because your guns are lasers with explosive hitboxes the size of refrigerators, you move so fast it's like a permanent sprint, and your enemies do the same. ADS/sprinting aren't necessary because the game doesn't make them so.

the thing is that 10 - 15 years ago, rainbow six siege would be considered a tactical shooter, so it makes sense to have these mechanics in it.

nowadays every shooter is more or less the same from a shooting perspective, sharing most of the same gameplay mechanics, controls, etc, and when you have some kind of a game that doesnt fit the mold, having the tactical shooter mechanics forced into it kind of sucks (i.e. Halo 5).
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Broseph_Stalin
02/05/18 5:31:56 PM
#30:


Can't think of a single FPS game I play that has either of those.
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AvantgardeAClue
02/05/18 5:39:20 PM
#31:


Darmik posted...

That's my point. By forcing nearly every game to have sprint and ADS you can't have games that do different stuff like this. Uniformity stifles creativity and innovation.


I don't think Overwatch necessarily gains anything from being a mostly hip-fire shooter, nor do I think it's creative/innovative. It all depends on the way its utilized. CoD having a sprint mechanic was necessary because of the nature of the shooter.

Now if you're arguing that certain games have no business having one or the other, I agree. But it's not right to accuse it as being toxic to the genre as a whole.
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Darmik
02/05/18 5:50:14 PM
#32:


AvantgardeAClue posted...
I don't think Overwatch necessarily gains anything from being a mostly hip-fire shooter, nor do I think it's creative/innovative. It all depends on the way its utilized. CoD having a sprint mechanic was necessary because of the nature of the shooter.


I know. I discuss that in the OP. I never said the mechanic is outright bad. Just that it isn't needed for every game.

AvantgardeAClue posted...
Now if you're arguing that certain games have no business having one or the other, I agree. But it's not right to accuse it as being toxic to the genre as a whole.


The reason I consider it toxic is that there's a big mentality that FPS games need these mechanics. Halo was used as an example and is a victim of it. Likewise shooters like Titanfall, Wolfenstein and even RPG's like Fallout have all used them. It's almost like developers are afraid to design an FPS without them.
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AvantgardeAClue
02/05/18 5:51:56 PM
#33:


Fallout 4 needed it because it was a poor shooter without it and a weak RPG if you could only rely on it.
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AmonAmarth
02/05/18 5:54:04 PM
#34:


I agree with ADS, it slowed down gaming, and stuff.

I came from a generation of gmaes without it.

early wolfenstein multiplayer games,
and such games.

as for sprint? again the games I had were faster paced, and you could sprint and strafe.
I liked it. there was also trick jumping and stuff.

(it was kinda like a sligtly slower version of quake, but with WW2 teams, but faster than Cod).

sigh. those types are not popular anymore.
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Webmaster4531
02/05/18 5:56:03 PM
#35:


Titanfall was made by former Infinity Ward so having ads and sprint are completely understandable.

The problem was they didn't have a single player for the original and they tried to directly compete against 2(3 including MW4:R) shooters in a crowded holiday season.
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weapon_d00d816
02/05/18 5:58:50 PM
#36:


ADS is the BEST thing that ever happened.

Hipfiring 100% of the time and zooming in by squinting really hard is extremely moronic and antiquated.
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Darmik
02/05/18 5:58:51 PM
#37:


Webmaster4531 posted...
Titanfall was made by former Infinity Ward so having ads and sprint are completely understandable.

The problem was they didn't have a single player for the original and they tried to directly compete against 2(3 including MW4:R) shooters in a crowded holiday season.


I think one of the issues with Titanfall is that it never really escaped being seen as 'COD with mechs'

People who wanna play COD will stick to COD. COD didn't become king by becoming Halo set in the modern day.
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Darmik
02/05/18 6:00:36 PM
#38:


weapon_d00d816 posted...
ADS is the BEST thing that ever happened.

Hipfiring 100% of the time and zooming in by squinting really hard is extremely moronic and antiquated.


Squinting? What?

A lot of the time you see less using ADS.
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weapon_d00d816
02/05/18 6:01:10 PM
#39:


Darmik posted...
weapon_d00d816 posted...
ADS is the BEST thing that ever happened.

Hipfiring 100% of the time and zooming in by squinting really hard is extremely moronic and antiquated.


Squinting? What?

A lot of the time you see less using ADS.

What are you talking about?
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Webmaster4531
02/05/18 6:03:55 PM
#40:


Darmik posted...
Webmaster4531 posted...
Titanfall was made by former Infinity Ward so having ads and sprint are completely understandable.

The problem was they didn't have a single player for the original and they tried to directly compete against 2(3 including MW4:R) shooters in a crowded holiday season.


I think one of the issues with Titanfall is that it never really escaped being seen as 'COD with mechs'

People who wanna play COD will stick to COD. COD didn't become king by becoming Halo set in the modern day.

The original sold very well but didn't have staying power. It was the first game to experiment with advanced movement which was copied back into COD.

I still say all Titanfall 2 needed was better release timing.
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Darmik
02/05/18 6:04:54 PM
#41:


weapon_d00d816 posted...
Darmik posted...
weapon_d00d816 posted...
ADS is the BEST thing that ever happened.

Hipfiring 100% of the time and zooming in by squinting really hard is extremely moronic and antiquated.


Squinting? What?

A lot of the time you see less using ADS.

What are you talking about?


https://vignette4.wikia.nocookie.net/callofduty/images/f/f4/Ripper_SMG_ADS.jpg/revision/latest?cb=20140307075155

http://www.mobygames.com/images/shots/l/255674-halo-3-xbox-360-screenshot-my-npc-buddy-is-helping-me-against.jpg

Why would you be squinting in the bottom screenshot but not the top?
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weapon_d00d816
02/05/18 6:15:31 PM
#42:


Darmik posted...
weapon_d00d816 posted...
Darmik posted...
weapon_d00d816 posted...
ADS is the BEST thing that ever happened.

Hipfiring 100% of the time and zooming in by squinting really hard is extremely moronic and antiquated.


Squinting? What?

A lot of the time you see less using ADS.

What are you talking about?


https://vignette4.wikia.nocookie.net/callofduty/images/f/f4/Ripper_SMG_ADS.jpg/revision/latest?cb=20140307075155

http://www.mobygames.com/images/shots/l/255674-halo-3-xbox-360-screenshot-my-npc-buddy-is-helping-me-against.jpg

Why would you be squinting in the bottom screenshot but not the top?

Oh, that's not what I meant by squinting. I was making a joke to explain the seemingly miraculous zoom you gain by doing absolutely nothing.
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Darmik
02/05/18 6:27:00 PM
#43:


weapon_d00d816 posted...
Oh, that's not what I meant by squinting. I was making a joke to explain the seemingly miraculous zoom you gain by doing absolutely nothing.


Is that better than the explanation that you have eyes on the top of your stomach to make hip firing make any sense? <_<
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GATTJT
02/05/18 6:31:45 PM
#44:


ZombiePelican posted...
Why don't you blame your precious corporations for copying CoD instead of doing their own thing?

Why don't you close your account?
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AmonAmarth
02/05/18 7:32:20 PM
#45:


Webmaster4531 posted...

The original sold very well but didn't have staying power. It was the first game to experiment with advanced movement which was copied back into COD.


which game are you speaking of? ("original sold")?
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Webmaster4531
02/05/18 7:47:40 PM
#46:


AmonAmarth posted...
Webmaster4531 posted...

The original sold very well but didn't have staying power. It was the first game to experiment with advanced movement which was copied back into COD.


which game are you speaking of? ("original sold")?

Titanfall 1.
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I_Stay_Noided
02/05/18 8:27:13 PM
#47:


Webmaster4531 posted...
It was the first game to experiment with advanced movement

uh no it wasnt lmao
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Webmaster4531
02/05/18 8:29:41 PM
#48:


I_Stay_Noided posted...
Webmaster4531 posted...
It was the first game to experiment with advanced movement

uh no it wasnt lmao

Well first successful game.
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I_Stay_Noided
02/05/18 8:30:10 PM
#49:


Webmaster4531 posted...
I_Stay_Noided posted...
Webmaster4531 posted...
It was the first game to experiment with advanced movement

uh no it wasnt lmao

Well first successful game.

uh no it wasnt lmao
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weapon_d00d816
02/05/18 8:31:23 PM
#50:


Yeah advanced movement was already old by the time Titanfall got its hands on it.
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