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Webmaster4531 02/05/18 8:31:46 PM #51: |
I_Stay_Noided posted...
Webmaster4531 posted...I_Stay_Noided posted...Webmaster4531 posted...It was the first game to experiment with advanced movement So Brink made money? --- Ad Hominem. ... Copied to Clipboard!
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weapon_d00d816 02/05/18 8:32:41 PM #52: |
Crysis 2 and 3 come to mind
--- SIG SIG SIG SIG SIG SIG SIG SIG SIG SIG SIG SIG SIG SIG SIG SIG SIG SIG SIG SlG SIG SIG SIG SIG SIG SIG SIG SIG SIG SIG SIG SIG SIG SIG SlG ... Copied to Clipboard!
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I_Stay_Noided 02/05/18 8:33:04 PM #53: |
Webmaster4531 posted...
I_Stay_Noided posted...Webmaster4531 posted...I_Stay_Noided posted...Webmaster4531 posted...It was the first game to experiment with advanced movement qwtf and tfc came out in the 90s and were wildly successful (TFC used to be bigger than counter strike for a period) ... Copied to Clipboard!
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Webmaster4531 02/05/18 8:35:26 PM #54: |
I_Stay_Noided posted...
Webmaster4531 posted...I_Stay_Noided posted...Webmaster4531 posted...I_Stay_Noided posted...Webmaster4531 posted...It was the first game to experiment with advanced movement Rocket Jumping/Grenade jumping is different. Don't remember Scouts having double jump in classic. --- Ad Hominem. ... Copied to Clipboard!
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I_Stay_Noided 02/05/18 8:37:02 PM #55: |
Webmaster4531 posted...
I_Stay_Noided posted...Webmaster4531 posted...I_Stay_Noided posted...Webmaster4531 posted...I_Stay_Noided posted...Webmaster4531 posted...It was the first game to experiment with advanced movement no, but you had true bunny hopping (something that basically doesnt exist in modern shooters and probably never will again), chopping, sharking, conc jumps, rampslides, trimping, etc etc ... Copied to Clipboard!
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StickFigures720 02/05/18 8:38:38 PM #56: |
Say what you want about aiming down sights, but it sure as hell looks better than literally zooming in your vision while still hipfiring.
--- "Now I'm not sure if you're living to the fullest or that you've given up on life." ... Copied to Clipboard!
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I_Stay_Noided 02/05/18 8:40:02 PM #57: |
I_Stay_Noided posted...
no, but you had true bunny hopping (something that basically doesnt exist in modern shooters and probably never will again), chopping, sharking, conc jumps, rampslides, trimping, etc etc TF2 was a colossal failure outside of the casual playerbase while some pros from TFC and QWTF did move to tf2, it was largely rejected by the community at large for ripping out the essence of the genre in exchange for a casual hat collectathon ... Copied to Clipboard!
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Webmaster4531 02/05/18 8:50:13 PM #58: |
I guess I should ask what those mean? I did say grenade jumping is different from advanced movement like jet packs, double jumps, and wall running. Concussion is a grenade in TFC if I recall.
--- Ad Hominem. ... Copied to Clipboard!
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Hexenherz 02/05/18 8:52:05 PM #59: |
ADS was great in games where you actually needed to aim and fire in bursts and stuff, but nowadays when very few games actually simulate even somewhat realistic gun mechanics, it's a bit annoying. Like, you can hold left-mouse to fire but if you don't ADS your bullets go everywhere and if you ADS your bullets are 100% accurate...
--- RS3: UltimaSuende . On the quest to 99 WC. Currently at 98. ... Copied to Clipboard!
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FL81 02/05/18 8:52:55 PM #60: |
I miss the old days of switching equipped weapon to knife to run faster.
--- ... Copied to Clipboard!
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I_Stay_Noided 02/05/18 9:00:37 PM #61: |
Webmaster4531 posted...
I guess I should ask what those mean? I did say grenade jumping is different from advanced movement like jet packs, double jumps, and wall running. Concussion is a grenade in TFC if I recall. true bunny hopping gives you a speed increase compared to normal movement in TFC 1.6 you could bhop up to 170% movespeed (1.5 and earlier had no cap on momentum), past that you were throttled back down to normal momentum and had to rebuild your speed back up. this made maintaining perfect speed absolutely integral to your playstyle in knowing how much to strafe with each jump to avoid losing all your speed chopping had two different forms, one of which was completely useless and the other was actually banned in league play for a bit iirc. the first form of chopping was simply crouching while moving, which was faster than walking normal but slower than bhopping so it was totally useless. the second form was crouching while bhopping. it made your hitbox incredibly janky and removed much of the skill needed to avoid the 170% speed cap. this technique was usually banned in league play as it was basically an exploit sharking was a technique where you could your momentum while in water (a scout or medic could conc, hit the surface of the water, and retain their momentum rather than being slowed down from being in water) rampsliding was simply concing into a ramp and sliding up it, crouching at the top to not get stopped and make impressive plays using the carried momentum from sliding up the ramp, such as sliding around a demomans pipes or to catch a dropped flag in midair trimping was jumping into ramps to give you a higher jump and momentum, almost like a rampslide minus the concing ... Copied to Clipboard!
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I_Stay_Noided 02/05/18 9:02:00 PM #62: |
the amount of mechanical skill involved in TFC is unreal and will probably never be seen again
it is by far and away the most indepth shooter ive ever played with an incredibly high skill floor and ceiling ... Copied to Clipboard!
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Webmaster4531 02/05/18 9:06:11 PM #63: |
I guess I should have said bug abuse is different but that's obvious.
--- Ad Hominem. ... Copied to Clipboard!
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I_Stay_Noided 02/05/18 9:08:15 PM #64: |
Webmaster4531 posted...
I guess I should have said bug abuse is different but that's obvious. chopping is the only technique that is arguably a bug/exploit and like i said it was usually banned ... Copied to Clipboard!
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Webmaster4531 02/05/18 9:11:59 PM #65: |
I_Stay_Noided posted...
Webmaster4531 posted...I guess I should have said bug abuse is different but that's obvious. If they were intended or sanctioned they would have put them in TF2. Seems like they we're unintended consequence of goldsource predecessor to source. --- Ad Hominem. ... Copied to Clipboard!
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EbonTitanium 02/05/18 9:19:33 PM #66: |
In a military game ADS makes a lot of sense.
--- I don't know which is worse: fanboys or elitist. ... Copied to Clipboard!
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Tyranthraxus 02/05/18 9:33:28 PM #67: |
Webmaster4531 posted...
I_Stay_Noided posted...Webmaster4531 posted...It was the first game to experiment with advanced movement uhh no to that as well. --- ... Copied to Clipboard!
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Darmik 02/05/18 9:38:14 PM #68: |
It's a shame we'll probably not see something like a Jedi Knight game again. I can't imagine the controls of that game if they also added ADS and sprint.
--- Kind Regards, Darmik ... Copied to Clipboard!
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FursonaNonGrata 02/05/18 9:39:33 PM #69: |
CS 1.6 was the last good FPS
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I_Stay_Noided 02/05/18 9:44:47 PM #70: |
Webmaster4531 posted...
If they were intended or sanctioned they would have put them in TF2 what ... Copied to Clipboard!
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Webmaster4531 02/05/18 9:47:03 PM #71: |
Tyranthraxus posted...
Webmaster4531 posted...I_Stay_Noided posted...Webmaster4531 posted...It was the first game to experiment with advanced movement Can you people just say the games you mean? I_Stay_Noided posted... Webmaster4531 posted...If they were intended or sanctioned they would have put them in TF2 It's like BxR and Super Jumps in Halo 2. Just bugs people latch on to and get taken out in sequels. --- Ad Hominem. ... Copied to Clipboard!
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Superlinkbro 02/05/18 9:49:36 PM #72: |
ADS was kinda cool and nifty at first, but I'm really sick of it now. Games like 007 Nightfire and Unreal Tournament 1999 prove you don't need it.
Sprinting, I don't have a problem with tbh. --- Basically the internet: https://youtu.be/M5Yqav2Juis ... Copied to Clipboard!
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I_Stay_Noided 02/05/18 9:59:33 PM #73: |
Webmaster4531 posted...
Tyranthraxus posted...Webmaster4531 posted...I_Stay_Noided posted...Webmaster4531 posted...It was the first game to experiment with advanced movement in tfc valve made specific fixes/patches towards the movement options in the game rather than outright moving them they were intended they are not present in tf2 because the game was meant to be extremely casualized the game as a whole is much slower compared to classic and was stripped of most of the more difficult mechanics from qwtf/tfc in order to make the game as accessible as possible ... Copied to Clipboard!
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AmonAmarth 02/06/18 9:48:48 PM #74: |
bump
--- i7-4790@ 3.6GHZ | GA-Z97-HD3 | ASUS GTX 960 2GB | Samsung 850 EVO 250GB | 1TB HDD | CX750M | 12GB DDR3 ... Copied to Clipboard!
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Tyranthraxus 02/07/18 9:01:56 PM #75: |
I_Stay_Noided posted...
they are not present in tf2 because the game was meant to be extremely casualized CS 1.6, HL1, and other games ran on a different engine. When they made source, they changed it so the engine worked differently. If they kept making games using goldsource, bunnyhop and everything else would still be there. --- ... Copied to Clipboard!
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I_Stay_Noided 02/07/18 11:49:59 PM #76: |
Tyranthraxus posted...
I_Stay_Noided posted...they are not present in tf2 because the game was meant to be extremely casualized cs:s and csgo have both had true bunnyhopping but were patched out not engine related tf2 was babyfied on purpose to sell hats ... Copied to Clipboard!
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FightingGames 02/07/18 11:55:37 PM #77: |
ADS would be ok if they didn't made hip fire absolutely worthless in modern shooters.
--- ... Copied to Clipboard!
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Tyranthraxus 02/08/18 12:07:06 AM #78: |
I_Stay_Noided posted...
Tyranthraxus posted...I_Stay_Noided posted...they are not present in tf2 because the game was meant to be extremely casualized TF2 hats didn't exist when the game was made. --- ... Copied to Clipboard!
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I_Stay_Noided 02/08/18 12:08:58 AM #79: |
Tyranthraxus posted...
I_Stay_Noided posted...Tyranthraxus posted...I_Stay_Noided posted...they are not present in tf2 because the game was meant to be extremely casualized That doesn't change the fact the game was babyfied purposefully, not because of the engine ... Copied to Clipboard!
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