Board 8 > So after playing the Diablo 3 beta, I can only laugh at the haters.

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OctilIery
04/20/12 9:48:00 PM
#1:


The game is seriously everything I'd hoped it would be, and I noticed no real flaws with it, other than maybe being a bit easier - but it's just the early levels so I didn't expect too much challenge, and it's fun regardless.

I love the skill system, and I'm very happy they got rid of the stat system.

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Silvercross
04/20/12 9:56:00 PM
#2:


From what I can tell, it looks like they made the first difficulty level pretty easy, and made up for it by adding an extra difficulty that's harder than Hell mode was in D2. Pretty clever way of extending the experience.

Oh and yeah, it's seriously good. Like, really good.

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Icon Tang
04/20/12 9:59:00 PM
#3:


don't you laugh at everyone

this isn't really saying much

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shadosneko
04/20/12 10:06:00 PM
#4:


i really don't like diablo

sorry

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OctilIery
04/20/12 11:08:00 PM
#5:


Icon Tang posted...
don't you laugh at everyone

this isn't really saying much


Nah not everyone.

And to be fair the people trashing on it are a minority, among them known blatant trolls like Ulti.

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Metal_DK
04/20/12 11:18:00 PM
#6:


i dont think anyone is hating on the gameplay, i think they are hating on blizzard's business practices of things like "you must be online to play", "no lan" and stuff like that.

I mean i love starcraft 2's gameplay, but the fact that bnet 2.0 is a joke of a service (and the sc2 campaign's story sucked) makes me really dislike the direction blizzard has been going since WoW.

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OctilIery
04/20/12 11:23:00 PM
#7:


Metal_DK posted...
i dont think anyone is hating on the gameplay, i think they are hating on blizzard's business practices of things like "you must be online to play", "no lan" and stuff like that.

I mean i love starcraft 2's gameplay, but the fact that bnet 2.0 is a joke of a service (and the sc2 campaign's story sucked) makes me really dislike the direction blizzard has been going since WoW.


Willing to bet Ulti is going to be trashing on the gameplay.

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Anagram
04/20/12 11:28:00 PM
#8:


I haven't played much. Did they remove attribute points and the old way skills worked, or am I misremembering?

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OctilIery
04/20/12 11:46:00 PM
#9:


Anagram posted...
I haven't played much. Did they remove attribute points and the old way skills worked, or am I misremembering?

Attribute points are still there just the same, except you don't control them anymore. The old skill system is gone, and the new one is....different. You automatically unlock skills as you level up, but you also unlock runes for different skills that you can mix and match to create some awesome effects, sometimes vastly changing the skill.

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foolm0ron
04/21/12 12:07:00 AM
#10:


RMAH OMFG

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04/21/12 12:45:00 AM
#11:


Playing a wizard. I can't say I really like everything in this game, the limited number of spells available compared to Diablo 2 kind of bothers me, but whatever, it's fun enough. The main problem I've had is that clearing lots of weak enemies, which is most of the combat in the game, is just clicking over and over again. I mean, granted, it was like that in Diablo 1 and 2 too, but still, casting shock wave or whatever it's called five billion times is kind of annoying.

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OctilIery
04/21/12 1:00:00 AM
#12:


Anagram posted...
Playing a wizard. I can't say I really like everything in this game, the limited number of spells available compared to Diablo 2 kind of bothers me, but whatever, it's fun enough. The main problem I've had is that clearing lots of weak enemies, which is most of the combat in the game, is just clicking over and over again. I mean, granted, it was like that in Diablo 1 and 2 too, but still, casting shock wave or whatever it's called five billion times is kind of annoying.

The game is a lot more involved than either of the other ones, and you get a pretty big array of skills when you take the runes into consideration.

http://us.battle.net/d3/en/class/wizard/active/

25 active skills with 5 runes each plus 15 passives.

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JJH777
04/21/12 1:12:00 AM
#13:


The new skill/stat system is terrible because it makes 100% of build variety be through items. It is a dumb system that they are only using to maximize profits from the RMAH. They might as well just give everyone level 60s who are already in Inferno because the process of leveling doesn't actually matter at all anymore.

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Ayuyu
04/21/12 5:37:00 AM
#14:


Only thing that bothers me is that Diablo 3 isn't the best of its genre anymore, but nobody seems to realize that.

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Anagram
04/21/12 8:38:00 AM
#15:


OctilIery posted...
Anagram posted...
Playing a wizard. I can't say I really like everything in this game, the limited number of spells available compared to Diablo 2 kind of bothers me, but whatever, it's fun enough. The main problem I've had is that clearing lots of weak enemies, which is most of the combat in the game, is just clicking over and over again. I mean, granted, it was like that in Diablo 1 and 2 too, but still, casting shock wave or whatever it's called five billion times is kind of annoying.

The game is a lot more involved than either of the other ones, and you get a pretty big array of skills when you take the runes into consideration.

http://us.battle.net/d3/en/class/wizard/active/

25 active skills with 5 runes each plus 15 passives.


Runes aren't in the beta, though, right?

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OctilIery
04/21/12 9:17:00 AM
#16:


JJH777 posted...
The new skill/stat system is terrible because it makes 100% of build variety be through items. It is a dumb system that they are only using to maximize profits from the RMAH. They might as well just give everyone level 60s who are already in Inferno because the process of leveling doesn't actually matter at all anymore.

Whine whine whine

The skill system is great, and there is to s of variety. There are going to be a ton of builds out there as is.

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OctilIery
04/21/12 9:18:00 AM
#17:


Ayuyu posted...
Only thing that bothers me is that Diablo 3 isn't the best of its genre anymore, but nobody seems to realize that.

Uuuh yes, it is.

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Anagram
04/21/12 10:45:00 AM
#18:


Played the beta, am a level 7 wizard. It's pretty fun, I enjoy it. I'm not sure how I feel about items being most of your customization of stats and the pay-real-money auction house, nor the online offline play thing, but I know better than to bring those things up on the Diablo 3 board.

Shock Pulse is super boring, but magic missile/arcane orb/frost nova has proven to be fun enough. I heard monk animations for their weapons are super lazy and dumb (they hold their weapons out of battle, sheathe them during battle, then remove them and hold them again after it's over, instead of just keeping them sheathed), but I haven't actually played one yet.

I think after I finish the beta, I'll try either monk or demon hunter. Barbarian does not interest me at all.

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ninkendo
04/21/12 10:49:00 AM
#19:


Better than Guild Wars 2

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paperwarior
04/21/12 11:06:00 AM
#20:


I'll try it, but I can't play the beta due to system requirements. (That's right, I can't run a Blizzard game.)

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Lopen
04/21/12 11:10:00 AM
#21:


Stats were never about customization anyway, because 95% of good builds had:

Str and Dex: Enough for items
Vit: The rest
Energy: None

So yeah I can't say I mind them taking stats out.

My concern (if I recall correctly on how skills work) is that you no longer level skills and that they sorta just auto-level with you and you get all of them? That seems like a lot of customization removal. I mean, the runes thing will help, but eh, I dunno.

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04/21/12 11:21:00 AM
#22:


Lopen posted...
Stats were never about customization anyway, because 95% of good builds had:

Str and Dex: Enough for items
Vit: The rest
Energy: None

So yeah I can't say I mind them taking stats out.

My concern (if I recall correctly on how skills work) is that you no longer level skills and that they sorta just auto-level with you and you get all of them? That seems like a lot of customization removal. I mean, the runes thing will help, but eh, I dunno.


Come on, man, if they'd wanted to, they could have balanced stats and not just removed them. Customizing via gear and a real-life-money auction house... It's clear what they're doing.

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OctilIery
04/21/12 11:21:00 AM
#23:


Lopen posted...
Stats were never about customization anyway, because 95% of good builds had:

Str and Dex: Enough for items
Vit: The rest
Energy: None

So yeah I can't say I mind them taking stats out.

My concern (if I recall correctly on how skills work) is that you no longer level skills and that they sorta just auto-level with you and you get all of them? That seems like a lot of customization removal. I mean, the runes thing will help, but eh, I dunno.


They auto-level, but you only have so many slots for skills, so you're picking and choosing between them while adding different rune effects. There is more customization than D2, and it isn't as restricting - if you don't like something you can revert it.

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JJH777
04/21/12 11:23:00 AM
#24:


OctilIery posted...
JJH777 posted...
The new skill/stat system is terrible because it makes 100% of build variety be through items. It is a dumb system that they are only using to maximize profits from the RMAH. They might as well just give everyone level 60s who are already in Inferno because the process of leveling doesn't actually matter at all anymore.

Whine whine whine

The skill system is great, and there is to s of variety. There are going to be a ton of builds out there as is.


I never said there wasn't variety. It is just all through items.

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Lopen
04/21/12 11:27:00 AM
#25:


I'm just saying you're not losing customization by losing stats. You're just losing the illusion of customization.

And yeah I can't say I really like the overly flexible approach. I actually kinda liked the way the most recent patches of d2 did it. You can respec 3 times for free and can do a quest to get more-- to me that gave you flexibility but still made you consider choices. As it is now you can just like, change skills specifically for problem bosses and stuff. Sounds like a bad idea.

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Radix
04/21/12 11:33:00 AM
#26:


My graphics card is too weak to run the game D:

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Takfloyd_mkII__
04/21/12 11:35:00 AM
#27:


Copypaste from different topic:

What an incredibly boring game

Click enemy - click enemy - click enemy - click loot - click loot - click loot

No skill required, no interesting story, boring characters, dull setting...

In other words, it's Diablo 2 with marginally better graphics. And Diablo 2 was boring as ...hell.
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OctilIery
04/21/12 11:36:00 AM
#28:


JJH777 posted...
OctilIery posted...
JJH777 posted...
The new skill/stat system is terrible because it makes 100% of build variety be through items. It is a dumb system that they are only using to maximize profits from the RMAH. They might as well just give everyone level 60s who are already in Inferno because the process of leveling doesn't actually matter at all anymore.

Whine whine whine

The skill system is great, and there is to s of variety. There are going to be a ton of builds out there as is.

I never said there wasn't variety. It is just all through items.


Except it isn't.

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OctilIery
04/21/12 11:37:00 AM
#29:


Takfloyd_mkII__ posted...
Copypaste from different topic:

What an incredibly boring game

Click enemy - click enemy - click enemy - click loot - click loot - click loot

No skill required, no interesting story, boring characters, dull setting...

In other words, it's Diablo 2 with marginally better graphics. And Diablo 2 was boring as ...hell.


In other words, your opinion is on the genre overall and not the specific game and thus irrelevant to the conversation.

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OctilIery
04/21/12 11:39:00 AM
#30:


Lopen posted...
I'm just saying you're not losing customization by losing stats. You're just losing the illusion of customization.

And yeah I can't say I really like the overly flexible approach. I actually kinda liked the way the most recent patches of d2 did it. You can respec 3 times for free and can do a quest to get more-- to me that gave you flexibility but still made you consider choices. As it is now you can just like, change skills specifically for problem bosses and stuff. Sounds like a bad idea.


The problem with this is you're complaining that they gave you the OPTION to do something while still letting you do it the original way.

You can still play through with the same skill set as normal; now you're just given the choice to change it up on the fly if you want.

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Lopen
04/21/12 11:46:00 AM
#31:


That's like saying complaints about RPGs having a low difficulty aren't relevant because you can always do low level challenges or single character challenges.

I shouldn't have to intentionally limit myself for decisions to matter imhhho.

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Masato_Tanaka
04/21/12 11:55:00 AM
#32:


ima download it, see what it do

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OctilIery
04/21/12 11:59:00 AM
#33:


Lopen posted...
That's like saying complaints about RPGs having a low difficulty aren't relevant because you can always do low level challenges or single character challenges.

I shouldn't have to intentionally limit myself for decisions to matter imhhho.


It's nothing like saying that. At all.

It's more like complaining an RPG is really easy because it gives you the option to use an overly strong character for boss battles.

You can play through the game with a specific skillset in mind, and successfully. You can also power-game it and make it easier. Both are valid, reasonable options.

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Lopen
04/21/12 12:05:00 PM
#34:


That's really not what that's like at all. Not using the op character in an rpg would be like using the skill system to its fullest but ignoring one or two broken/mindless skills. Not using broken tools to keep the game challenging != intentionally denying yourself game features/changing the game mechanics to keep the game challenging.

OP characters in RPGs are dumb too though, if we're keeping score.

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OctilIery
04/21/12 2:00:00 PM
#35:


Lopen posted...
That's really not what that's like at all. Not using the op character in an rpg would be like using the skill system to its fullest but ignoring one or two broken/mindless skills. Not using broken tools to keep the game challenging != intentionally denying yourself game features/changing the game mechanics to keep the game challenging.

OP characters in RPGs are dumb too though, if we're keeping score.


No its exactly what it's like. You're avoiding a certain part of the game to make it more difficult. It's not a matter of "the game is too easy" - if you're having to change skillsets and adapt, it's doing its job.

Even better rpg example would be refusing to use a certain elemental type throughout the game.

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Metal_DK
04/21/12 2:14:00 PM
#36:


after playing it, im a tad more excited, but still im not super interested in diablo 3 for the business practices of blizzard for a while now.

My real question deals with the auction house real life money thing. The reason why im completely against it is that in theory, doesnt blizzard control the drop rates on these items? So in other words, they could control the entire market in the auction house by increasing or decreasing drop rates on items? And since blizzard gets a cut of the sale, wouldn't that be somewhat of a conflict of interest?

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Ayuyu
04/21/12 2:46:00 PM
#37:


From: ninkendo | #019
Better than Guild Wars 2


I wish I knew how good games are before their release like you SHINE :(

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Ayuyu
04/21/12 2:47:00 PM
#38:


Also Titan Quest is better than Diablo in almost every ways.

Looks better, better gameplay, better story, better music.

Dem mythological themes.

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Phase
04/21/12 3:04:00 PM
#39:


OctilIery posted...
No its exactly what it's like. You're avoiding a certain part of the game to make it more difficult. It's not a matter of "the game is too easy" - if you're having to change skillsets and adapt, it's doing its job.

Even better rpg example would be refusing to use a certain elemental type throughout the game.


If there was an element that broken, I'd call the game broken.

Also, Battle.net 0.2 continues to be a horrible anti-social joke where 90% of the UI is fluff.

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OctilIery
04/21/12 3:28:00 PM
#40:


Ayuyu posted...
Also Titan Quest is better than Diablo in almost every ways.

Looks better, better gameplay, better story, better music.

Dem mythological themes.


Looks worse than D3, gameplay is worse, balance is FAR worse, drops are a joke, equipment is a joke, employs an archaic and bad stat system, etc etc.

It has it's iodized but it is in no way better than D3, let alone 2.

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OctilIery
04/21/12 4:22:00 PM
#41:


Phase posted...
OctilIery posted...
No its exactly what it's like. You're avoiding a certain part of the game to make it more difficult. It's not a matter of "the game is too easy" - if you're having to change skillsets and adapt, it's doing its job.

Even better rpg example would be refusing to use a certain elemental type throughout the game.

If there was an element that broken, I'd call the game broken.

Also, Battle.net 0.2 continues to be a horrible anti-social joke where 90% of the UI is fluff.


And you'd be free to call it broken, but you'd also be wrong.

And Battle.net is fine, but enjoy your needless hate :3

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The Real Truth
04/21/12 4:40:00 PM
#42:


From: Metal_DK | #156
after playing it, im a tad more excited, but still im not super interested in diablo 3 for the business practices of blizzard for a while now.

My real question deals with the auction house real life money thing. The reason why im completely against it is that in theory, doesnt blizzard control the drop rates on these items? So in other words, they could control the entire market in the auction house by increasing or decreasing drop rates on items? And since blizzard gets a cut of the sale, wouldn't that be somewhat of a conflict of interest?


Obviously.

I'm not interested in the final release. I figured I'd play the beta for old times sake.

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baron von toast
04/21/12 4:41:00 PM
#43:


Viralrock.

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OctilIery
04/21/12 4:54:00 PM
#44:


baron von toast posted...
Viralrock.

baron von troll.

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OctilIery
04/21/12 4:55:00 PM
#45:


Metal_DK posted...
after playing it, im a tad more excited, but still im not super interested in diablo 3 for the business practices of blizzard for a while now.

My real question deals with the auction house real life money thing. The reason why im completely against it is that in theory, doesnt blizzard control the drop rates on these items? So in other words, they could control the entire market in the auction house by increasing or decreasing drop rates on items? And since blizzard gets a cut of the sale, wouldn't that be somewhat of a conflict of interest?


Just because they have the potential to do it doesn't mean they will, and until you see them doing it that's not a real complaint.

There is quite literally nothing wrong with the RMAH. As has been gone over many, many times.

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Helba QotD
04/21/12 5:23:00 PM
#46:


I wasn't especially impressed after playing through as a Wizard. I liked the Skill Trees better.
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neonreap
04/21/12 5:27:00 PM
#47:


From: JJH777 | #013
The new skill/stat system is terrible because it makes 100% of build variety be through items. It is a dumb system that they are only using to maximize profits from the RMAH. They might as well just give everyone level 60s who are already in Inferno because the process of leveling doesn't actually matter at all anymore.


lol so dumb

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Anagram
04/21/12 9:02:00 PM
#48:


Just finished the beta as a wizard. I don't know what other class to try. Barbarian doesn't interest me at all, though, and I've heard the witch doctor is a bit weak.

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AsurasKordoth
04/21/12 9:10:00 PM
#49:


I only played for an hour and it was alright. Seems like a game I can play for like a month and get bored of. Click to move (instead of arrow/ASWD) I felt was kind of a step backwards.

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Silvercross
04/21/12 9:23:00 PM
#50:


Pretty good read for those saying that D3 is shallower than Diablo 2 when it comes to Stats/Skills.

Basically, you're wrong.

http://www.reddit.com/r/Diablo/comments/sm00b/d3_dumbed_down_compared_to_d2_not_so_fast/

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