Board 8 > TotA is pretty cool so far, but these silent skits are killing me.

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MoogleKupo141
04/11/12 9:58:00 PM
#1:


If I could skip forward after reading the text like I can during normal conversations it wouldn't be so bad, but... I can't. I don't want to miss out on stuff, but these things are so slow.

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SuperAngelo128
04/11/12 9:59:00 PM
#2:


thankfully Vesperia, Symphonia Dawn, and Graces f fix that

I would say Legendia but I assume you wouldnt want to play it

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thundersheep
04/11/12 10:28:00 PM
#3:


From: SuperAngelo128 | #002
I would say Legendia but I assume you wouldnt want to play it


If he does, it's only because he doesn't know how bad it is.

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Paratroopa1
04/11/12 10:40:00 PM
#4:


I really hate how TotA's skits just murder the game's pacing. It's like, I can't just skip them, I have to watch them when they come up, but a lot of the time they're not interesting, and it's ridiculous how you have to wait for the text in spite of the lack of voice acting. Every time a skit comes up I'm just like "aw man, another one of these?"
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pjbasis
04/11/12 10:52:00 PM
#5:


Isn't this exactly how they are in Symphonia?

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Paratroopa1
04/11/12 10:56:00 PM
#6:


They murder Symphonia's pacing too.
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Lopen
04/11/12 10:58:00 PM
#7:


You can skip skits in Symphonia pretty sure.

Not sure why you'd think they ruin the pacing though. It's pretty tough for something that takes like a minute to read to ruin the pacing.

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Delseban
04/11/12 10:59:00 PM
#8:


But it doesn't take a minute to read. It takes 30 seconds to read, and the other 30 seconds is spent just waiting.
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Paratroopa1
04/11/12 11:01:00 PM
#9:


Well like I said, I don't feel like I can really skip the skits, because that seems blasphemous in an RPG, and I like the characters. But the pacing of the skits is really bad, it just takes too long to get through them since I read a lot faster than the text goes by, and they always have a habit of coming up when I just want to get on with the game already. It's mostly a minor nitpick, but it would've been courteous of them to change it to a text box system for those of us who don't get the voice acting, I think.
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Lopen
04/11/12 11:01:00 PM
#10:


Okay. It's still a minute total so it pretty much can't ruin the pacing.

It could be a minute of dead space and it wouldn't "ruin the pacing" unless they inserted one like right before a climatic battle.

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Paratroopa1
04/11/12 11:06:00 PM
#11:


I think it's weird to dismiss a minute as being unable to ruin a game's pacing. Have people just been hardened by absurdly long loading times or something? A minute is not an insignificant length of time to be waiting and doing nothing.
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shadosneko
04/11/12 11:08:00 PM
#12:


you're spending a minute reading a skit.

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pjbasis
04/11/12 11:10:00 PM
#13:


You know there are like 100+ skits in the game guys.

Why are we talking about one minute?

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Lopen
04/11/12 11:10:00 PM
#14:


When I think of pacing in a game or a film or a book or whatever it's not usually "wow they weren't doing anything in that minute." It's usually "that part of the story really drug on." As in, an extended period of dragging, not a minute.

Like I just can't fathom you considering one minute of slowness to be relevant to a game's pacing. Don't you like Pokemon games? Do you consider every time you get thrown into a random encounter with a zubat you don't want to fight to ruin the game's pacing? Cause with all the battle loading, GO GEODUDE, and etc etc those take like 20-30 seconds even if you run right off.

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Paratroopa1
04/11/12 11:13:00 PM
#15:


Lopen posted...
Like I just can't fathom you considering one minute of slowness to be relevant to a game's pacing. Don't you like Pokemon games? Do you consider every time you get thrown into a random encounter with a zubat you don't want to fight to ruin the game's pacing?

Yes!

Dude, nobody likes Zubats in Pokémon games, they're infamous for being an obnoxious timesink. It doesn't ruin the game, and neither do skits, but it does hurt the game's pacing.

And it's not just one minute either. Skits happen constantly and most of them are boring. More frequently than I'd like, two skits happen consecutively.
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MoogleKupo141
04/11/12 11:17:00 PM
#16:


pjbasis posted...
Isn't this exactly how they are in Symphonia?

I guess, but I don't remember it bothering me as much there.

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Team Rocket Elite
04/11/12 11:18:00 PM
#17:


Have people just been hardened by absurdly long loading times or something?

If you're playing the PS2 version of TotA, yes. >_> I imagine you're playing the 3DS version, though. Sometimes when I get flooded with several skits in a row when I'm heading towards somewhere it's a bit annoying but for the most part I didn't have much problem with the skits in TotA even though they weren't voiced.

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Lopen
04/11/12 11:19:00 PM
#18:


Zubats are annoying to me but they have no bearing on the overall pacing of the game.

Anyway I'm just saying if you think skits ruin the game's pacing RPGs are just not the genre for you, because random battles typically take 20-30 seconds minimum and they're often a lot less interesting than skits. Hell I'd argue that video gaming is not the hobby for you unless you're playing like Warioware or something. Between loading times and short transitional periods that are rampant through many good games out there.

Or maybe this is just a terminology thing. You're saying "this is bad for the pacing" when you really mean "this annoys me." In which case, fair, but yeah.

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Paratroopa1
04/11/12 11:20:00 PM
#19:


I played the PS2 version of TotA actually, I forgot about the loading times and how bad they were, thanks for reminding me.

I don't really think the skits are that bad either so don't take it that way, I just think it's kind of indefensible that they didn't speed them up.
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MoogleKupo141
04/11/12 11:29:00 PM
#20:


"neither luke nor I have passports"

"YOU WON'T NEED ANY ONCE YOU'RE DEAD"

that's a pretty great line.

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MoogleKupo141
04/11/12 11:38:00 PM
#21:


if not voices, they could at least have used a text sound. This one after staying at an inn is dead silent because there's no background music either.

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pyro_bunta
04/12/12 2:15:00 AM
#22:


The skits were voiced in the JP version of the PS2 TotA

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