If I could skip forward after reading the text like I can during normal conversations it wouldn't be so bad, but... I can't. I don't want to miss out on stuff, but these things are so slow.
-- For your SuperNiceDog. At least Kupo has class and doesn't MESSAGE the people -Dr Pizza
I really hate how TotA's skits just murder the game's pacing. It's like, I can't just skip them, I have to watch them when they come up, but a lot of the time they're not interesting, and it's ridiculous how you have to wait for the text in spite of the lack of voice acting. Every time a skit comes up I'm just like "aw man, another one of these?"
Well like I said, I don't feel like I can really skip the skits, because that seems blasphemous in an RPG, and I like the characters. But the pacing of the skits is really bad, it just takes too long to get through them since I read a lot faster than the text goes by, and they always have a habit of coming up when I just want to get on with the game already. It's mostly a minor nitpick, but it would've been courteous of them to change it to a text box system for those of us who don't get the voice acting, I think.
I think it's weird to dismiss a minute as being unable to ruin a game's pacing. Have people just been hardened by absurdly long loading times or something? A minute is not an insignificant length of time to be waiting and doing nothing.
When I think of pacing in a game or a film or a book or whatever it's not usually "wow they weren't doing anything in that minute." It's usually "that part of the story really drug on." As in, an extended period of dragging, not a minute.
Like I just can't fathom you considering one minute of slowness to be relevant to a game's pacing. Don't you like Pokemon games? Do you consider every time you get thrown into a random encounter with a zubat you don't want to fight to ruin the game's pacing? Cause with all the battle loading, GO GEODUDE, and etc etc those take like 20-30 seconds even if you run right off.
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Lopen posted... Like I just can't fathom you considering one minute of slowness to be relevant to a game's pacing. Don't you like Pokemon games? Do you consider every time you get thrown into a random encounter with a zubat you don't want to fight to ruin the game's pacing?
Yes!
Dude, nobody likes Zubats in Pokémon games, they're infamous for being an obnoxious timesink. It doesn't ruin the game, and neither do skits, but it does hurt the game's pacing.
And it's not just one minute either. Skits happen constantly and most of them are boring. More frequently than I'd like, two skits happen consecutively.
Have people just been hardened by absurdly long loading times or something?
If you're playing the PS2 version of TotA, yes. >_> I imagine you're playing the 3DS version, though. Sometimes when I get flooded with several skits in a row when I'm heading towards somewhere it's a bit annoying but for the most part I didn't have much problem with the skits in TotA even though they weren't voiced.
Zubats are annoying to me but they have no bearing on the overall pacing of the game.
Anyway I'm just saying if you think skits ruin the game's pacing RPGs are just not the genre for you, because random battles typically take 20-30 seconds minimum and they're often a lot less interesting than skits. Hell I'd argue that video gaming is not the hobby for you unless you're playing like Warioware or something. Between loading times and short transitional periods that are rampant through many good games out there.
Or maybe this is just a terminology thing. You're saying "this is bad for the pacing" when you really mean "this annoys me." In which case, fair, but yeah.
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