When I think of pacing in a game or a film or a book or whatever it's not usually "wow they weren't doing anything in that minute." It's usually "that part of the story really drug on." As in, an extended period of dragging, not a minute.
Like I just can't fathom you considering one minute of slowness to be relevant to a game's pacing. Don't you like Pokemon games? Do you consider every time you get thrown into a random encounter with a zubat you don't want to fight to ruin the game's pacing? Cause with all the battle loading, GO GEODUDE, and etc etc those take like 20-30 seconds even if you run right off.
--
No problem!
This is a cute and pop genocide of love!