Particularly with GTA given the kind of reception it got with critics. Highest rated game of the generation among many and only a quarter of the players finished it?
There are a lot of people that just like to steal cars and kill people.
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Everything is overrated - <D I would gladly take 90 whippings and be sentenced to 2 years in jail than have my account warned. - NotYou
Probably a good tool for measuring how successful a game was with the customers.
This isn't even close to true. Games like Skyrim and GTAIV are much more open-ended than the other games on the list. You can spend a completely satisfying, enjoyable number of hours on them and a lot of other games without ever truly seeing the "ending".
-- I'm no longer a Nadal supporter. Andy Murray is my new favorite player/person. -Princess Anri
Skyrim also had/has (no idea if its fixed yet) some wicked bad glitches for the PS3 glitches that would ruin it's playability later in the game. I wouldn't be surprised to see the 360/PC versions a bit higher.
I'd actually bet the 360 GTAIV numbers are lower - more active online community, RROD issues.
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Donny: Are they gonna hurt us, Walter? Walter: No, Donny. These men are cowards.
Not talking about 100% complete, talking about just seeing the ending on the easiest possible difficulty. There's bound to be some people in the middle of playing or folk who rented/borrowed a game that brings it down, but some completion rates are really low. Probably a good tool for measuring how successful a game was with the customers.
Are some of the simpler linear games that you'd expect most people to finish, probably a decent baseline to use.
FFXIII 43% Skyrim 36% Grand Theft Auto IV 26% Sonic Unleashed 15%
Then you have some of these where the majority of gamers just haven't finished, which is a little surprising. Particularly with GTA given the kind of reception it got with critics. Highest rated game of the generation among many and only a quarter of the players finished it?
I'm surprised Skyrim got even 36% and GTA got 26%. I thought more people just do the side quests and screw around.
But yeah like Mana said, some games aren't very ending-centric, so it doesn't really say much about their success with players.
The Mass Effect series, though, has a surprisingly low completion rate. And while those games have a lot to do in them, the story is definitely the main focus, so it's a bad sign if there's a low completion rate. That's why Bioware added the Action/Story modes in ME3, to try to raise completion rates.
-- _foolmo_ 'You are obviously intelligent and insightful' - Sir Chris about me
And yeah I understand why Skyrim and GTA would have different completion rates to something linear like Uncharted, just interested me how low the numbers are on a lot of games. Unleashed and FFXIII are somewhat obvious reasons, wasn't making anything of the Skyrim figure other than to compare with GTA. I think its strange if the consumer was receiving the game as well as the critics that 3 out of every 4 players didn't have their interest held until the end. There'll always be the sandbox kind of player but that doesn't stop Skyrim being a good 10% higher despite likely having a lot of people still progressing through it.