From: do_ob_tpkillr | #205 you should do a top one hundred abilities next.
Problem with this idea is there's really only two criteria to rank them on: in-game use and competitive use. And while that's fine, the reason I chose moves is that there's so much to them. I can have distinct memories of moves, or moves with really cool animations, or remembering how the announcer in Pokemon Stadium would say "SUBMISSION GOING DOWN!", or talk about how a move destroys everything in competitive after you setup X, Y and Z. Plus, doing moves wasn't doing Pokemon themselves, which, while I love them, is a bit overdone on this board for me to let myself go that route.
I mean, I guess if everyone and their grandmothers begged me to do it, I'd do it, but otherwise I'll have to pass on this idea.
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18. Brave Bird Nominated by: swordz9 Introduced: Gen IV Pokemon I associate this move with: Staraptor
Brave Bird came along in Gen IV and instantly became the physical Flying move of choice. While I prefer Drill Peck due to lack of recoil and general coolness (spoiler for future rankings), it's hard to deny Brave Bird is probably more useful, because the extra damage done is usually well worth the recoil. Unless some super-amazing new Flying move comes along in the future, this one will probably remain a top option for many of the Pokemon that learn it for generations to come.
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17. Swords Dance Nominated by: GenesisSaga Introduced: Gen I Pokemon I associate this move with: Scyther
Swords Dance is a great all around move. It's extremely useful both in-game and in the metagame, it's always had a pretty damn cool animation, and it really has no true flaws. Though, I do wonder, with Swords Dance...what does that entail, exactly? Does the Pokemon apparate floating swords around itself and dance, like in Pokemon Stadium? Or perhaps they dance while showing off the sharpest part of their body (Scyther's scythes, Charizard's claws, etc). Who knows?
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16. Transform Nominated by: Raka_Putra Introduced: Gen I Pokemon I associate this move with: Ditto
Yet again, the move is supported by it's main user: Ditto. I love Ditto; not quite as much as Beedrill, I guess, but he's still in the top 20. So why is Transform higher than Twineedle? Cause of it's appearance in the anime. Seeing Ditto transform into a cannon was awesome. (Though Duplica might be the second worst Pokemon anime character ever, after Ritchie). So...well, there you go.
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15. Stealth Rock Nominated by: GenesisSaga Introduced: Gen IV Pokemon I associate this move with: Aerodactyl
I don't know if there's ever been a move that effected the metagame more than Stealth Rock. Nowadays, if you're not running Stealth Rock, Rapid Spin to get rid of Stealth Rock, or both, you're going to have some serious trouble. Pokemon like Articuno and Moltres were instantly made all-but-useless, and setting up Stealth Rock or preventing the setup of Stealth Rock became main focal points of the beginning of matches. That's not to say you can't necessarily win without Stealth Rock or without preventing Stealth Rock, but it certainly helps. Add to that the fact that the thought of floating pointed rocks skewering every incoming Pokemon is pretty cool, and there's really no question as to its placement.
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I think I have one move left, and I can't remember what the last one I nominated was. Should be a nice surprise!
And I love Stealth Rock. I remember springing it on some of my friends who don't really know anything about the competitive side of Pokemon...good times.
14. Close Combat Nominated by: Natwaf_akidna Introduced: Gen IV Pokemon I associate this move with: Infernape
Speaking of metagame changing moves, this one didn't do as much as Stealth Rock, but I'll be damned if it didn't do anything. Who cares about the downsides of this move (lowering both defenses) when it can hit so hard with perfect accuracy? And even though the animation is nothing special, the very thought of an Infernape (or whatever) just charging in and smacking the opponent around is pretty god damn cool, IMO. Hard to argue with this one.
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13. Extremespeed Nominated by: GenesisSaga Introduced: Gen II Pokemon I associate this move with: Rayquaza
Extremespeed is Quick Attack on steroids. It takes the term "priority attack" and uses it to bash your skull open. Being hit with a move with 80 BP that is almost guaranteed to go before you is no fun, but using it is the exact opposite. It's got a pretty decent animation to boot. Overall this is just a really neat move, and it's the kind of move that any Pokemon that gets it should probably be using it.
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From: WickIebee | #222 Wait, I thought one of my noms was Aerial Ace, can it possibly be this high up?
As a matter of fact:
12. Aerial Ace Nominated by: Wicklebee Introduced: Gen III Pokemon I associate this move with: Farfetch'd
What gets Aerial Ace so high on this list? Well, for one, when I picture it in my head, it's pretty damn cool looking. And, of course, it does have it's uses, being a no-miss move, especially with, say, Scyther, hitting for STAB Technician Aerial Ace. But the biggest thing I like about this move is the name. Aerial Ace. It's just so awesome! I dare say it's the best named Pokemon move in the game. So yeah, it only has 60 BP. But I can deal with that when it has these upsides.
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11. Doom Desire Nominated by: SSJSephirothGokuX123 Introduced: Gen III Pokemon I associate this move with: Jirachi
I always liked the concept of the move Future Sight, when it came out. The idea of setting up a move that will hit the opponent when they might not be ready for it is a good one to me. It wasn't a great attack, but it worked. Doom Desire is what would happen if Future Sight got a type change and did a few reps in the gym every day. It's not often used in competitive, but I have seen it used to good effect in that environment. You just can't really rely on it is all. Add to that how sweet that animation is, and you have a great move.
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10. Seed Flare Nominated by: SSJSephirothGokuX123 Introduced: Gen IV Pokemon I associate this move with: Shaymin
Once again, a move that's useful AND has a kickass animation. And I mean it when I say this move has to be in at least the top 10 as far as animation's go. THIS is how Legendary signature moves should look like, not like that wimpy Techno Blast. No, Seed Flare builds up, then KABOOM with assisting screen shake. GameFreak should be taking lessons from themselves on this one right here. And, like I said, it's also REALLY useful, unlike, again, Techno Blast, so it's definitely a great combination and worthy of the top ten here. Plus, it reiterates just how damn disappointing Techno Blast was, and that's always a good thing.
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9. Draco Meteor Nominated by: Natwaf_akidna Introduced: Gen IV Pokemon I associate this move with: Salamence
Speaking of awesome looking moves that are useful, well, here's another one. In fact, besides the legendary signature move parts, I could pretty much copy and paste Seed Flare's write-up into this one's (Yes, even the Techno Blast hate. Which is even more biting here, since this is a move multiple Pokemon can use). The only downside is how using the move chops away at your special attack, but, hey, nobody's perfect. Hence, 9th spot for Draco Meteor.
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8. Psychic Nominated by: Raka_Putra Introduced: Gen I Pokemon I associate this move with: Alakazam
This move is the epitome of what Psychic-typing meant in Gen I, and that back then, as I'm sure a lot of you know, there was no two ways about it being the most powerful type. The only thing this move didn't cut straight through back in the day was other Psychics and a few stragglers here and there (Chansey and Snorlax, to name what were most likely the most prominent). Since then, two new types that resist/aren't effected by Psychic have come along, as well as many powerful Pokemon of other types, and these days Psychic typing is actually more of a weakness than a strong suit. But for one gen, they ruled them all, and I don't think any move makes me remember those good ol' days quite like this one.
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7. Surf Nominated by: Murphiroth Introduced: Gen I Pokemon I associate this move with: Feraligatr
Surf is, hands down, the most useful HM move in the games. You often need it, you often can't wait to have it. And to top it all off, it is not only useful competitively, but actually REALLY useful, because it's simply really tough to deny a 95 BP, perfect accuracy move. Sure, some Pokemon prefer Waterfall in their arsenal because they have better physical attack than special, but more water types than not have higher special, and thus prefer Surf. Yes, surfing itself isn't always fun in-game, especially when doing so in Tentacool infested waters, but it allows you to go places you couldn't otherwise, not only forward, but where you've been. Going across little bodies of water in old towns is usually the first thing I try to do after getting Surf. All-in-all, it's a great move, and definitely worthy of number seven.
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6. Ice Beam Nominated by: SilentWanderer Introduced: Gen I Pokemon I associate this move with: Lapras
The other half of the fabled BoltBeam combo, but also an in-general good move on its own. Ice-type has always been one of my favorite Pokemon types, and so obviously a move most (if not all) of them can learn is going to be high up. Another reason for this is because of the Freeze status effect, which I've always loved. Mind you, no one liked it when on the receiving end in first gen, but I also don't like how 90% of the time it seems to melt the same turn I've frozen them in the more recent games (I know those aren't the official odds, but that's what it seems like whenever I freeze someone). Freezing the opponent might as well have been an OHKO move back in the day, because CPU's rarely ever carried Ice Heal, and there was no other way to unfreeze a Pokemon, so in competitive it meant said Pokemon was done for. Anyway, love the status (In general), love the move, love Ice-types.
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5. Earthquake Nominated by: Natwaf_akidna Introduced: Gen I Pokemon I associate this move with: Golem
Is there any doubt that this move is awesome? Any naysayers here? Because man oh man, how could you not like this move? Just picture a Pokemon slamming its foot into the ground and causing a huge shake in the Earth. The only real question, at first, is how this actually damages the opponent, until you go play Pokemon Stadium and see how it works there. It's battle animations run from good to stellar, and competitively it is one of THE most useful moves, and always has been. I'm just going to start repeating myself if I keep going, so yeah, Earthquake's great, no two ways about it.
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Emporer_Kazbar posted... 5. Earthquake Nominated by: Natwaf_akidna Introduced: Gen I Pokemon I associate this move with: Golem
Is there any doubt that this move is awesome? Any naysayers here? Because man oh man, how could you not like this move? Just picture a Pokemon slamming its foot into the ground and causing a huge shake in the Earth. The only real question, at first, is how this actually damages the opponent, until you go play Pokemon Stadium and see how it works there. It's battle animations run from good to stellar, and competitively it is one of THE most useful moves, and always has been. I'm just going to start repeating myself if I keep going, so yeah, Earthquake's great, no two ways about it.
Aw, Sandslash is totally the pokemon I associate with Earthquake. Imagining him using it looks so much better than imagining Golem.
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From: Terrible_Terror | #248 Aw, Sandslash is totally the pokemon I associate with Earthquake. Imagining him using it looks so much better than imagining Golem.
I only ever used Sandslash in HG, and while I loved it there, I of course didn't get to use Earthquake until right before the Elite 4. Thus, it's hard to make that association for me.
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