Through Victory Road without much trouble, now just training up to face the Elite Four, who I'm sure will be somewhere in the 80s. I think I have pretty good coverage, so should be okay. No fire, so steel is about all that would stop me, but I got fighting for that.
-- Blessed is the mind too small for doubt. last.fm/user/BlackHydras
Good luck with the E4, I'm curious to see what nasty tricks they have up their sleeves in this game. You've got a pretty strong team built up though, so you should be fine.
From: Murphiroth | #152 Good luck with the E4, I'm curious to see what nasty tricks they have up their sleeves in this game. You've got a pretty strong team built up though, so you should be fine.
I'm more worried about the Champion fight at the end, hah. Inevitable dragon guy could be trouble too -- you're the only guy I have with an Ice attack, and the doubles format means you'll always be at risk.
-- Blessed is the mind too small for doubt. last.fm/user/BlackHydras
XVI -- Through Victory Road, and final preparations
Couple reasonable trainer battles throughout Victory Road, but nothing my party can't handle. Ran into Wally again, who almost killed STAN with a Hydro Pump/something else combo that brought him to two HP, but I prevailed. Found a Psychic TM along the way. Benched ORACLEPRAM for the trip through and brought RAKAPUTRA out for Flash/Strength duties. Catch GENNY the Pupitar along the way.
After making my way to the Pokemon League, I flew back to the move forgetter and got rid of Waterfall on MURPHY and replaced it with Psychic, giving it quite the arsenal of special attacks. Gave Earthquake and Giga Drain to ORACLEPRAM, and replaced quick attack on NICK with Return. Gave Calm Mind to STAN, though I'm not a fan of bulking up so I probably won't use it. Replaced Cosmic Power, so no big loss.
Then, headed back into Victory Road to level my party up to be able to face the grind of all 4 elite four and the Champion. I figured they'd be in the 80s, so figured 85 should do the trick while not overpowering myself.
Almost lost PERIL to a critical Rollout when I wasn't really paying attention to what I was doing -- 15 HP. Fortunately Giga Drain fixed that right up...
Side note, MURPHY and GTM take a ludicrous amount of XP to level up compared to the rest, especially STAN.
The Elite Four, and the Champion, await!
Party Next Post
Chillout CODY the Lonely Vulpix, Lvl. 24 MNK the Relaxed Wynaut, Lvl. 25 ARTICUNO the Rash Tentacool, Lvl. 10 BOB the Docile Corphish, Lvl. 35 RYO the Timid Sharpedo, Lvl. 35 TSUNAMI the Jolly Eevee, Lvl. 40 PRINCEKARO the Brave Teddiursa, Lvl. 41 METEOR the Quiet Gastly, Lvl. 44 POKA the Naughty Linoone, Lvl. 40 RAKAPUTRA the Quiet Absol, Lvl. 45 CELTGUARD the Impish Weepinbell, Lvl. 47 BIRIBIRI the Gentle Magneton, Lvl. 40 BLAIRVILLE the Rash Torkoal, Lvl. 28 OROCHIMARU the Bashful Pelipper, Lvl. 50 MANA the Brave Snorunt, Lvl. 40 KENSHIN the Bashful Clamperl, Lvl. 22 ZEE-EX the Quirky Octillery, Lvl. 50 LICHSANDRO the Hardy Zubat, Lvl. 30 PANTHERA the Bashful Snorlax, Lvl. 50 GENNY the Jolly Pupitar, Lvl. 40
Valhalla NATWAFAKID the Naive Nuzleaf, Lvl. 15 (Slain by May's Torchic) GENESIS the Gentle Surskit, Lvl. 18 (Slain by Black Belt Takao's Machop) AYVUIR the Modest Tentacool, Lvl. 9 (Slain by a devious Diglett in Granite Cave) SIRTHOMPSN the Relaxed Magby, Lvl. 24 (Slain by May's Swellow) KAZBAR the Jolly Groyvle, Lvl. 32, (Slain by Picknicker Carol's Murkrow) HAN the Serious Yanma, Lvl. 27 (Slain by a wicked Wynaut on Route 114) PIRATEKING the Gentle Xatu, Lvl. 33 (Slain by a beleaguered Baltoy in Meteor Falls) CHUMPMONEY the Lax Gyarados, Lvl. 24 (Slain by a malicious Medatite on Route 113) AMBER the Jolly Marowak, Lvl. 40 (Slain by Flannery's Ninetails and Torkoal) CTES the Lonely Hitmonlee, Lvl. 40 (Slain by Flannery's Ninetails and Torkoal) BOSHY the Bold Ariados, Lvl. 42 (Slain by Flannery's Torkoal) JUSTIN the Gentle Machamp, Lvl. 57 (Slain by Cool Trainer Jennifer's Sableye) SHADOWHALO the Gentle Sandslash, Lvl. 57 (Slain by Team Aqua Grunt's Camerupt)
-- Blessed is the mind too small for doubt. last.fm/user/BlackHydras
PERIL the Naughty Parasect Silk Scarf Slash, Spore, Rock Smash, Giga Drain HP 242 Attack 249 Defense 165 Special Attack 169 Special Defense 143 Speed 150 Total with HP: 1118 Total without HP: 876 XP 614894
NICK the Naughty Swellow King's Rock Steel Wing, Aerial Ace, Return, Shadow Ball HP 261 Attack 269 Defense 224 Special Attack 172 Special Defense 174 Speed 262 Total with HP: 1362 Total without HP: 1101 XP 637117
Stan the Impish Lunatone Lax Incense Confusion, Rock Throw, Psychic, Calm Mind HP 266 Attack 206 Defense 178 Special Attack 259 Special Defense 191 Speed 172 Total with HP: 1272 Total without HP: 1006 XP 491457
ORACLEPRAM the Jolly Flygon Soft Sand Earthquake, Dragonbreath, Giga Drain, Fly HP 247 Attack 229 Defense 166 Special Attack 152 Special Defense 187 Speed 207 Total with HP: 1188 Total without HP: 941 XP 637140
MURPHY the Mild Starmie Mystic Water Surf, Thunderbolt, Ice Beam, Psychic HP 208 Attack 165 Defense 162 Special Attack 266 Special Defense 164 Speed 229 Total with HP: 1194 Total without HP: 986 XP 768538
GTM the Jolly Salamence Leftovers Dragon Claw, Crunch, Brick Break, Aerial Ace HP 293 Attack 306 Defense 154 Special Attack 192 Special Defense 159 Speed 229 Total with HP: 1333 Total without HP: 1127 XP 767852
-- Blessed is the mind too small for doubt. last.fm/user/BlackHydras
Gather up all my potions and such from the PC for healing between fights -- good thing I've been stockpiling them. Note I have four rare candies, but decide against juicing my squad.
I figure a strong starting lineup would be GTM and ORACLEPRAM... a strong single target attacker and a strong multitarget attacker.
The first foe is Sidney, who leads with level 82 (same with every other pokemon mentioned) Shiftry and Mightyena -- looks like dark type. My warriors quickly prove their supremacy, as GTM slaughters the Shiftry with a critical Aerial Ace, and a Houndoom is switched in only too be instantly killed by an Earthquake from ORACLEPRAM that also heavily wounds the Mightyena. A Tyranitar replaces the fallen. GTM eyes up this new foe with disdain, and crushes the Tyranitar with a mighty Brick Break as Sidney Full Restored the Mightyena. ORACLEPRAM unleashed another Earthquake, once again heavily wounding the Mightyena and the freshly switched in Absol. This pattern of Brick Break and Earthquake led to the crushing of the two, along with Crawdaunt. The dragons proved to be a mighty alliance. Both lost about 60 hp during the ordeal.
Entered the next room, noting the purple ground. Seemed like it would be psychic type -- dangerous, but tending towards squishy towards physical attacks. I figured the old speedy overpowering alliance of GTM and NICK would prove useful here.
I realized my mistake as Phoebe sent out her first two pokemon, Banette and Umbreon. Ghost and Dark, eh... even better than psychic. NICK quickly slew Banette with a Shadow Ball, while GTM did the same with Umbreon and Brick Break. NICK and GTM proceeded to gleefully hack apart a Gengar, Sableye, Dusclops, and Mawile with ease (note, Sableye and Mawile both had their base stats boosted to 480 in this mod). Nothing to it so far. Minor wounds were sustained by both.
The next room had an icy floor -- this one would be an easy guess, Ice! Leaving GTM in would be suicidal I feel, and NICK would surely be at risk. ORACLEPRAM also had a x4 weakness to ICE... and PERIL a x2 -- Looks like STAN and MURPHY were up.
-- Blessed is the mind too small for doubt. last.fm/user/BlackHydras
My guess proved right, as Glacia sent out a Jynx and a Delibird (note, Delibird's base stat total was boosted up to 600, 100s in everything (Mew)) STAN targeted the Delibird with a Rock Throw, and MURPHY unleashed a SURF attack, which did reasonable damage to both. However, the Rock Throw missed. Jynx used a Psychic attack on MURPHY, doing minor damage that was immediately rectified by a healing Present from the Delibird. STAN's next Rock Throw did not miss, slaying the Delibird. MURPHY took a bit more chip damage from the Jynx. A Glalie replaced the Delibird. After a heated skirmish, both the Glalie and the Jynx were left slain (Critical hit from Surf finished Jynx. missed a rock throw on Glalie -- STAN didn't repeat that mistake, however, and killed it with the next)... however, MURPHY was now down in the red. The opponents were a Lapras and a Walrein... hmm.
NICK replaced MURPHY as STAN unleashed a powerful Psychic attack against Walrein, doing significant damage. However, he ate a vicious Hydro Pump that dropped him into the low red. NICK took an Iattack that dropped him to a little better than 50%. NICK landed a critical Aerial Ace that finished off the Walrein, as PERIL replaced STAN, immediately eating an Ice Beam from the Lapras that dropped him to about 30%. A Cloyster was Glacia's final pokemon. I decided to keep PERIL in, hoping that he'd giga drain enough HP from the Cloyster to survive and not wanted to risk either of my dragons, praying his knack for survival would see him through another day. NICK continued to wound the Lapras with Aerial Ace as PERIL drained the life force from the Cloyster -- not enough, however, only getting filled to the 60% range. The Lapras lined him up and unleashed... a Hydro Pump... thank goodness. One Aerial Ace and a Giga Drain later, and the ice lord had fallen. A harrowing battle, to be sure.
I entered the final room, and prepared to face what I figured would be the Dragon Trainer. GTM and MURPHY would lead this battle.
Surprise surprise, Drake led with a... Gyrados (?) and a Flygon. MURPHY quickly dispatched the Gyrados with a Thunderbolt, while GTM narrowly missed out on a one hit Dragon Claw kill on the Flygon, leaving it with what must've been sub-5HP. The Flygon responded with some piddly attack that left GTM in the green. Kingdra replaced the Gyrados. Switching up targets, MURPHY annihilated the freshly full restored Flygon with an Ice Beam, and GTM heavily wounded the Kingdra. GTM ate a Hydro Pump in return. A Dragonite swapped in, and was immediately scoured from the skies by an Ice Beam. GTM had apparently had enough of that Kingdra, as he slew it with a critical Dragon Claw. The final two foes were a Salamence and a Altaria. The Salamence met with the same fate as his Flying/Dragon cousin, freezing midair and shattering upon impact with ground due to MURPHY's pinpoint Ice Beaming. GTM wounded the Altaria, and took a wound in turn, dropping yellows. No matter, as MURPHY continued his cold blooded Ice Beaming, finishing the battle... certainly earned his keep there.
The Elite Four had proven quite easy with the exception of Glacia... how will the Champion fare against my well trained squad of slayers? I used up most of the remainder of my potions to heal up, and prepared to face the final challenge.
-- Blessed is the mind too small for doubt. last.fm/user/BlackHydras
From: Murphiroth | #166 Your writeups are great, BTW.
Thanks.
I've been out playing poker and drinking fairly heavily, so I should finish this off tomorrow. My luck's been bad enough tonight, and there's no bluffing in Pokemon (well, against AIs at least)
-- Blessed is the mind too small for doubt. last.fm/user/BlackHydras
It's alright... if you cut off a Hydra's head it grows back thrice as much. By that same logic, if Hydra cuts himself off from this Nuzlocke for a while, when he returns he should have thrice as many updates!
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Punny worked hard on this! - http://img.imgcake.com/Punny/Gennypngas.png Nio-chan and me! - http://img.imgcake.com/nio/gennypngun.png