Board 8 > Sequelitis - Mega Man Classic vs. Mega Man X

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SHINE GET 64
10/31/11 9:25:00 PM
#1:




This entertained me

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Xiahou Shake
10/31/11 9:29:00 PM
#2:


The best.

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http://www.youtube.com/watch?v=FFtw7qW7Vcw
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WazzupGenius00
10/31/11 9:30:00 PM
#3:


his delivery reminds me of Plinkett

okay at first it did but now not really

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TheKnightOfNee
10/31/11 9:45:00 PM
#4:


I love things that talk about game design

also this is about mega man and also funny, so it has three good points going for it very early on

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Paratroopa1
10/31/11 9:50:00 PM
#5:


This was great. Really nice look at Mega Man X's game design.
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Lopen
10/31/11 10:15:00 PM
#6:


That was really good. I never even snapped to how smart Mega Man games were with teaching things before this video.

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BIGPUN9999
10/31/11 10:19:00 PM
#7:


that was amazing

I loved the first ep and hes continuing the pace

excellent

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Paratroopa1
10/31/11 10:22:00 PM
#8:


The worst thing about this video is how depressing it is to realize that game design has regressed over the last 10-15 years or so. No, don't tell me it hasn't. It has. Some things have gotten better - one only needs look at Mega Man 9 and 10 to see how well they took the "teach the player through playing" thing to heart but applied a couple more decades of game design experience to it - but for the most part it's become really braindead in all but a few games and franchises.
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Lopen
10/31/11 10:37:00 PM
#9:


Watched the Castlevania one as well

Man I wish he had more of these. Great stuff all around

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Shoenin_Kakashi
10/31/11 10:39:00 PM
#10:


subtlety

something games lack nowadays.

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TheKoolAidShoto
10/31/11 10:44:00 PM
#11:


Nowadays games are made with more then two buttons. Just something to keep in mind before the "back in my day games were hard herp derp" train starts chugging along

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Paratroopa1
10/31/11 10:51:00 PM
#12:


Yeah, I know I should probably temper my enthusiasm for raving about how awesome gaming was in the 90's because I really do know better, there are a lot of issues and the biggest one is that gaming has gotten a lot more complicated than it used to be. So yeah, let me back off a little bit. It's not as easy to teach through gameplay as it used to be, sometimes you have to just sit down with the player and lecture them. But it's something that should really be avoided, if you can. I don't think, for instance, that a basic FPS is really as hard to figure out as people think. Take a look at Half-Life for a perfect example of how to teach the player about the game with as little instruction as possible, and that was back in 1998.

Really the more important thing for me is though is that games have stopped conveying story, world, and themes through gameplay. Games, now that they can have fancy rendered cutscenes, have relied on those to tell a story and are not as creatively thinking of ways to draw the gamer in through gameplay. This is a real problem for me, because this is exactly what a game should be doing. It's a unique medium with so many things that only it can do, stop treating it like a interactive movie. That's one way to do things, but designers just don't feel the need to think outside the box anymore in the game's presentation.
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KamikazePotato
10/31/11 11:03:00 PM
#13:


Play Demon's/Dark Souls. All of your complaints are gone.


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KamikazePotato
10/31/11 11:19:00 PM
#14:


Watched his Castlevania video. Dude knows his stuff.

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The Utility Man
10/31/11 11:19:00 PM
#15:


Never even heard of this until now. Amazing video, though it helps a lot that it was about Mega Man.

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GTM
10/31/11 11:21:00 PM
#16:


i enjoyed this

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GTM
10/31/11 11:25:00 PM
#17:


"wasnt it awesome when you used boomer kuwangers weapon on flame mammoth and his trunk came off"

mind blown

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Paratroopa1
10/31/11 11:36:00 PM
#18:


Go indoors IT'S ALL BLUE go outside IT'S ALLLLL REDDDD night comes in IT'S ALL DARK BLUE
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PartOfYourWorld
10/31/11 11:45:00 PM
#19:


From: GTM | #017
"wasnt it awesome when you used boomer kuwangers weapon on flame mammoth and his trunk came off"

mind blown


Seriously, wtf.

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speedpunk
11/01/11 2:12:00 AM
#20:


You can also cut off Launch Octopus' arms.

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Dauntless Hunter
11/01/11 2:36:00 AM
#21:


From: Paratroopa1 | #012
Really the more important thing for me is though is that games have stopped conveying story, world, and themes through gameplay. Games, now that they can have fancy rendered cutscenes, have relied on those to tell a story and are not as creatively thinking of ways to draw the gamer in through gameplay.


If anything, I think games have been getting better about this now than they used to be. I think a big part of that is how in-engine graphics are so good that you don't NEED to have prerendered cutscenes like you did in the PS1 and PS2 days. Look at games like Bioshock, Portal, and Call of Duty 4, they all made great use of storytelling through gameplay. Granted these games are all 4 years old at this point and it's a little sad that I can't think of much else since then that's done this any better, but it's way more than we typically got in the past.

And really, old games didn't so much "tell story through gameplay" as they had hardly any story at all, with only maybe a few hints at anything, which were sometimes so subtle that you never noticed they were there until someone pointed them out to you.

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TheRock1525
11/01/11 2:41:00 AM
#22:


Paratroopa1 posted...
Go indoors IT'S ALL BLUE go outside IT'S ALLLLL REDDDD night comes in IT'S ALL DARK BLUE

Castlevania is to chicken... as Castlevania 2 is to churches.

What the f*** is he talking about?

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GTM
11/01/11 7:10:00 AM
#23:


this is great and should be bumped

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KamikazePotato
11/01/11 8:10:00 AM
#24:


There are plenty of games that use 'show, don't tell' these days. Not really sure what that complaint is about.

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demonfang178
11/01/11 10:26:00 AM
#25:


speedpunk posted...
You can also cut off Launch Octopus' arms.

If only future X games had such idiosyncrasies.
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#26
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SHINE GET 64
11/01/11 10:33:00 AM
#27:


you should just know that I was talking about egoraptor

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Paratroopa1
11/01/11 1:03:00 PM
#28:


Oh there's games that use show, don't tell. There's just sooooo maaaaany that don't when game designers should know better. They should really really really know better. Mega Man X is such a great example where the game really does build a great sense of feeling powerless in the beginning when Vile kicks your ass up to the point where you're fully upgraded and can kill Sigma. Nothing the game does is even particularly revolutionary, even at that point (Metroid had a similar upgrade system), it's just so well executed by having you empathize with the main character through gameplay. It's not that no games ever do this, but I don't understand why so few do. I guess because it's a lot harder than having a cutscene tell me stuff.
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Dauntless Hunter
11/01/11 1:32:00 PM
#29:


From: Paratroopa1 | #028
Mega Man X is such a great example where the game really does build a great sense of feeling powerless in the beginning when Vile kicks your ass up to the point where you're fully upgraded and can kill Sigma.


Okay I've got to take serious issue with this right here.

I know that you want to give Mega Man X credit for a lot of things it didn't actually do because you like it. And you should like it, it's an amazing game. But it didn't actually do this.

Fighting Vile the first time isn't hard because you're weak, it's hard because he's unfair. Even without the upgrades you get between them, the first Vile fight is actually harder than the second. It doesn't make you feel like you're more powerful and that's why you won. It makes you feel like you won because this time the story allows you to win.

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NeoElfboy
11/01/11 2:06:00 PM
#30:


Fighting Vile the first time isn't hard because you're weak, it's hard because he's unfair. Even without the upgrades you get between them, the first Vile fight is actually harder than the second. It doesn't make you feel like you're more powerful and that's why you won. It makes you feel like you won because this time the story allows you to win.

This. Speaking as someone who tends not to get upgrades much in MMX games, Vile is a joke boss when you fight him for real (takes something insane like 5 damage from charged buster shots, whereas most bosses take only 2), while the first fight is just a plot fight.

I like MMX a lot but some of the gushing went a bit far for me there, and I think some of the stuff surrounding the Vile fight was part of that. I also dislike the highway stage, although watching that video does make me admire the way it teaches you walljumping, good stuff there.

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pjbasis
11/01/11 6:26:00 PM
#31:


I hope he makes more of these, they're insightful and funny to boot!
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Paratroopa1
11/01/11 6:29:00 PM
#32:


It was cool when I was 6 years old. I'm jaded about how easy MMX is now, but at the time getting to beat Vile after he kicks your ass is an awesome feeling. We're going to have to agree to disagree on this one - I completely agree with the video that the Vile fight is brilliant.
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Dauntless Hunter
11/02/11 4:46:00 AM
#33:


From: Paratroopa1 | #032
It was cool when I was 6 years old. I'm jaded about how easy MMX is now, but at the time getting to beat Vile after he kicks your ass is an awesome feeling. We're going to have to agree to disagree on this one - I completely agree with the video that the Vile fight is brilliant.


Sorry, but you're objectively wrong.

**Mega Man X Spoilers I guess jeeze**



See how the fight is actually exactly the same, and you STILL LOSE? Yeah you really became a lot more powerful between those fights, you gained the Suicide Zero upgrade!

It's a cool sequence, but it DOESN'T emphasize X getting stronger, because even after all your upgrades, THE SAME THING HAPPENS.

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7Deuce86
11/02/11 6:20:00 AM
#34:


"Ridin on Cars"

I loved the video. It would definitely make me want to play MMX again...if I weren't already playing it.

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Liquid Wind
11/02/11 6:44:00 AM
#35:


great video, mega man X is definitely one of the best examples but I do feel it's reflective of the times, game designers today try to emulate film too much instead of using gaming as it's own medium.
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