Current Events > I like when FPS don't have magic magazines that auto refill...

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SwayM
02/01/21 3:54:11 PM
#1:


Like every time you reload a magazine with bullets still in it, those bullets don't magically empty out.

If you have a magazine with 10/30 bullets still in it, when you run out of full mags, that should come back. Along with the one you reloaded with 4, and 2 and 1, etc, etc, etc.

It shouldn't be about having a theoretical infinite amount of magazines that will just take scraps here and there from your total ammo count. You should only have as many magazines as you can carry, and only as many bullets in those that you shot, or taken the time to fill back up with bullets yourself.

Obviously some games are more "arcadey" than others and this is fine when it's all magic. But frankly, so many of these games try to push realism to a degree and stop short here. They should retrain people that twitch reloading isn't always a good thing, and you should keep better track of your bullets.

Just a thought.

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ApherosyLove
02/01/21 3:55:42 PM
#2:


I can't think of a single game that didn't do that though.

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TheGreatEscape
02/01/21 3:57:58 PM
#3:


ApherosyLove posted...
I can't think of a single game that didn't do that though.

some older rainbow six games did this kind of reloading, don't know about recent ones

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mustachedmystic
02/01/21 4:17:49 PM
#4:


there was a vietnam shooter on the ps2 that did that. it was aso more realistic with bullet damage than most games. can't remember what it was called though.

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hockeybub89
02/01/21 4:21:38 PM
#5:


Some games take the bullets you waste I think.

I know R6 Siege does exactly what you're thinking if you play on tactical realism, but that's multiplayer private matches.

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Lost_All_Senses
02/01/21 4:22:04 PM
#6:


Didn't Socom do that?

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SwayM
02/01/21 4:41:04 PM
#7:


Really realistic shooters like Arma and Tarkov do it

And then the odd game here and there.

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RadiantJoyrock
02/01/21 4:42:16 PM
#8:


Most games do it because it's a bad mechanic and not very fun.
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Southernfatman
02/01/21 4:45:04 PM
#9:


I like it too, but I'm a weirdo that likes more realistic guns/shooting in games. I wouldn't want it in every game though. I'd like an option for it.

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SwayM
02/01/21 4:45:18 PM
#10:


RadiantJoyrock posted...
Most games do it because it's a bad mechanic and not very fun.

"Reloading isn't fun. Guns should just have infinite ammo"

It's not "fun" because you're spoiled by something else.

Obviously video games need to draw lines in the sand somewhere. But this has just taught people really bad habits and it's completely unnecessary.

Edit. Unnecessary isn't really the right term I'm looking for. In any game that paints itself remotely realistic, it should be in here. It should be standard in any COD, Ghost Recon, Rainbow Six, etc.

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RadiantJoyrock
02/01/21 5:04:48 PM
#11:


SwayM posted...
"Reloading isn't fun. Guns should just have infinite ammo"

It's not "fun" because you're spoiled by something else.

Obviously video games need to draw lines in the sand somewhere. But this has just taught people really bad habits and it's completely unnecessary.

Edit. Unnecessary isn't really the right term I'm looking for. In any game that paints itself remotely realistic, it should be in here. It should be standard in any COD, Ghost Recon, Rainbow Six, etc.
Reloading breaks up the action. If that action is your primary focus, then you should not have reloading. Reloading isn't bad per se, but it should be restricted to games that are trying to be more grounded, or it feels out of place
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RadiantJoyrock
02/01/21 5:05:32 PM
#12:


SwayM posted...
COD

SwayM posted...
remotely realistic
Pick one. CoD is an action game with military dressing.
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ROBANN_88
02/01/21 5:09:41 PM
#13:


only game i've played with this is SWAT 4

in that, you have 3 or 4 magazines, and a HUD part decitated to showing how much is in them via 3/4 bars that get emptier as you're spending ammo, and i believe it highlights which one you're on

edit: i found an example
https://i.redd.it/iuuvtr12ear21.png
the three bars at the bottom left

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Steve Nick
02/01/21 5:10:32 PM
#14:


ApherosyLove posted...
I can't think of a single game that didn't do that though.

Arizona Sunshine causes your mag with bullets still in it to drop on the ground when you eject. If you want it back you can pick it off the ground.

Half-life Alyx also heavily penalizes you for reloading too early, throwing away the whole mag.

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SwayM
02/01/21 5:13:50 PM
#15:


RadiantJoyrock posted...
CoD is an action game with military dressing.


Hence the phrase, remotely realistic.

If you're firing real guns, in "realistic" scenarios, then reloading should be somewhat realistic. The weapons sound, look, and somewhat feel how they're supposed to. The animations are all legit. Yet your ammo count is magic. That's such a small piece of it. I'm not asking for an entire re-imagining of what COD or any of these games are.

RadiantJoyrock posted...
Reloading breaks up the action. If that action is your primary focus, then you should not have reloading. Reloading isn't bad per se, but it should be restricted to games that are trying to be more grounded, or it feels out of place

Right. And games should have more moment to moment variances in gameplay where someone enters a firefight with a full magazine and one with 1/3rd left. I think moments like that would create interesting dynamics much needed in a genre that hasn't had a lot of innovation in years.

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RadiantJoyrock
02/01/21 5:17:39 PM
#16:


SwayM posted...
Hence the phrase, remotely realistic.
Which CoD is not.
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SwayM
02/01/21 5:20:04 PM
#17:


RadiantJoyrock posted...
Which CoD is not.

Now you're just being foolish. It's based on real life. Stop being obtuse.

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AzurexNightmare
02/01/21 5:21:45 PM
#18:


SwayM posted...
"Reloading isn't
This is where you got triggered and you should have just stayed quiet. It's not in games because it's shit. Sorry.

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SwayM
02/01/21 5:22:24 PM
#19:


AzurexNightmare posted...
It's not in games

It is in games.

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Hexenherz
02/01/21 5:23:38 PM
#20:


I played a HL1 mod that did this, called Hostile Intent, and it rocked. You actually had zero HUD. You had to press a button to see what your ammo count was. Also it was just a scary game because your whole team would die and you'd be calling out for status updates and get silence back

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RadiantJoyrock
02/01/21 5:24:40 PM
#21:


SwayM posted...
Now you're just being foolish. It's based on real life. Stop being obtuse.
Being based on real life is not the same as being realistic.
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SwayM
02/01/21 5:26:30 PM
#22:


RadiantJoyrock posted...
Being based on real life is not the same as being realistic.

Right. And I'm not asking for COD to be a sim.

But this, along with how much effort they put in modeling real world weapons. Including their ammo capacity and firing characteristics. This is a very, very very small ask. I just wish more games would do it.

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RadiantJoyrock
02/01/21 5:28:23 PM
#23:


SwayM posted...
Right. And I'm not asking for COD to be a sim.
Yeah you kinda are. That's a very sim centric feature.
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RadiantJoyrock
02/01/21 5:30:17 PM
#24:


SwayM posted...
This is a very, very very small ask
It's really not. This would maybe be small for the campaign, but it would be huge for multiplayer.
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SwayM
02/01/21 5:31:16 PM
#25:


RadiantJoyrock posted...
Yeah you kinda are. That's a very sim centric feature.

lol, no it's not

At some point FPS stopped being the original DOOM and started to become more like COD

Somewhere along the way, we never lost the idea that ammo is magic

This has nothing to do with a sim experience. I'm not asking for every game to have a mechanic that we can manually reload individual bullets into a magazine. Again, just more games would stop treating bullets like magic.

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RadiantJoyrock
02/01/21 5:34:59 PM
#26:


SwayM posted...
Somewhere along the way, we never lost the idea that ammo is magic
You have to reload. You shouldn't have to worry about the ammo in each individual clip, the games don't need that and it wouldn't improve them.

SwayM posted...
This has nothing to do with a sim experience. I'm not asking for every game to have a mechanic that we can manually reload individual bullets into a magazine. Again, just more games would stop treating bullets like magic.
As opposed to treating absolutely every other aspect of the games as magic?
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SwayM
02/01/21 5:36:49 PM
#27:


RadiantJoyrock posted...
As opposed to treating absolutely every other aspect of the games as magic?

Without obvious examples like "extended mags" every AK-47 in every single game is going to look basically the same, shoot basically the same and have a 30 round magazine

It's not magic

It's a real life gun

This isn't a hard concept.

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CapnMuffin
02/01/21 5:37:26 PM
#28:


Tediore guns in Borderlands do this because you literally throw the gun and it explodes instead of reloading. I think the ammo left affects damage.
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RadiantJoyrock
02/01/21 5:38:03 PM
#29:


SwayM posted...
Without obvious examples like "extended mags" every AK-47 in every single game is going to look basically the same, shoot basically the same and have a 30 round magazine

It's not magic

It's a real life gun

This isn't a hard concept.
Yes, and it doesn't have to work like a real life gun for a game like CoD.
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AllegraD
02/01/21 5:38:54 PM
#30:


RadiantJoyrock posted...
Most games do it because it's a bad mechanic and not very fun.
This.

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Zikten
02/01/21 5:41:09 PM
#31:


I am with TC. I hate that constant magic reload bullahit. Maybe I'm just weird but I always refuse to reload any gun in an fps until it's clip is empty. Even if it puts me at a disadvantage. The magic reload makes no sense and it bugs the hell out of me
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SwayM
02/01/21 5:41:27 PM
#32:


RadiantJoyrock posted...
Yes, and it doesn't have to work like a real life gun for a game like CoD.

Yet they model it, make it sound and behave as close to the real life version as their engine allows

They take liberties, but that isn't the point.

You've drawn a line in the sand and are just arguing based on the fact that most games haven't changed simply because "That's the way we've always done it"

And nothing to do with realism

Again

SwayM posted...
Right. And games should have more moment to moment variances in gameplay where someone enters a firefight with a full magazine and one with 1/3rd left. I think moments like that would create interesting dynamics much needed in a genre that hasn't had a lot of innovation in years.

See this post for reasons why this should be in more video games. Every FPS using the exact same concepts for no reason is stale. You shouldn't want things to be stale for absolutely no reason

And continuing to hide behind "Well it's not supposed to be realistic" isn't an argument. It's a line in the sand they cross it a moments notice. If you don't like it that's fine, but what you're arguing isn't logical.

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Lairen
02/01/21 5:41:52 PM
#33:


Its not fun.

I think games should delete themselves when you die. Ever. Thats realistic.

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AlisLandale
02/01/21 5:42:20 PM
#34:


We need more micro-management. Individual bullet clips!

Realistic bullet damage! It was only a shot in the leg? Too bad! It knicked an artery, youre dead!

Respawn? There is no respawning in real life! Get that video game magic out of here. Trade in your game and never play it again, youve only got one life to live and you wasted yours!

;P

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Cookie Bag
02/01/21 5:42:54 PM
#35:


Warframe doesn't do it, but some weapons do have mechanics where you're punished for not fully using a magazine or w/e and rewarded for doing it

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SwayM
02/01/21 5:43:06 PM
#36:


Lairen posted...
Its not fun.

I think games should delete themselves when you die. Ever. Thats realistic.

AlisLandale posted...
We need more micro-management. Individual bullet clips!

Realistic bullet damage! It was only a shot in the leg? Too bad! It knicked an artery, youre dead!

Respawn? There is no respawning in real life! Get that video game magic out of here. Trade in your game and never play it again, youve only got one life to live and you wasted yours!

;P

Do you both have problems with compartmentalization?

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Orlando_Jordan
02/01/21 5:44:43 PM
#37:


Most people want an action movie experience rather than a simulation.

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AlisLandale
02/01/21 5:45:36 PM
#38:


SwayM posted...
Do you both have problems with compartmentalization?

Compartmentalization is just video game magic.

In real life you dont get to pick and choose reality.

After every multi-player match, theres a mandatory therapy segment where a medical professional analyzes how youve been affected and decides whether youre fit to go back into action. >_>

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ApherosyLove
02/01/21 5:52:02 PM
#39:


Cookie Bag posted...
Warframe doesn't do it, but some weapons do have mechanics where you're punished for not fully using a magazine or w/e and rewarded for doing it
Anarchy forever! And ever!

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RadiantJoyrock
02/01/21 6:10:30 PM
#40:


SwayM posted...
You've drawn a line in the sand and are just arguing based on the fact that most games haven't changed simply because "That's the way we've always done it"
No I'm arguing based on the fact that I've played games that do that and it detracts from what those games are aiming for making it a bad mechanic. What you're suggesting slows down gameplay and forces it to be more tactical, something games like CoD aren't meant for.
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SwayM
02/01/21 7:52:37 PM
#41:


RadiantJoyrock posted...
No I'm arguing based on the fact that I've played games that do that and it detracts from what those games are aiming for making it a bad mechanic. What you're suggesting slows down gameplay and forces it to be more tactical, something games like CoD aren't meant for.

Not only is this not a bad thing. But its also incorrect

You think COD is all run and gun yet hardcore modes exist. Also it has become more about the Battle Royal than the casual multiplayer deathmatch. More people are taking it more seriously than ever.


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thronedfire2
02/01/21 7:53:47 PM
#42:


I know Ive played a game where you lost the ammo from reloading with a non-empty clip but I cant remember what it was

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SwayM
02/01/21 8:24:25 PM
#43:


thronedfire2 posted...
I know Ive played a game where you lost the ammo from reloading with a non-empty clip but I cant remember what it was

Lost ammo completely simply wouldn't be fun at all.

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RadiantJoyrock
02/01/21 8:31:43 PM
#44:


SwayM posted...
Lost ammo completely simply wouldn't be fun at all.
It'd be better than reloading and having one bullet in the clip.
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SwayM
02/01/21 8:53:22 PM
#45:


RadiantJoyrock posted...
It'd be better than reloading and having one bullet in the clip.

lol no it wouldn't

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Unknown5uspect
02/01/21 9:05:55 PM
#46:


I mean they have Drop Mag as a thing in many shooters that increases reload speed.

Probably about as close as you'll get in a mainstream shooter.

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RadiantJoyrock
02/01/21 9:29:31 PM
#47:


Unknown5uspect posted...
I mean they have Drop Mag as a thing in many shooters that increases reload speed.

Probably about as close as you'll get in a mainstream shooter.
I've never seen this, examples?

Also to clarify, I DONT think what's suggested here is a bad idea, I've been dying for a kind of combat sim that let's you do just this. One of my most underrated games of the decade is a game that uses some very fun pistol simulations, making you manually control each aspect and physically reload magazines.
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SwayM
02/01/21 9:54:09 PM
#48:


RadiantJoyrock posted...
One of my most underrated games of the decade is a game that uses some very fun pistol simulations, making you manually control each aspect and physically reload magazines.

What game is this?

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RadiantJoyrock
02/01/21 10:05:49 PM
#49:


SwayM posted...
What game is this?
Receiver. Only a couple pistols and the gameplay can be very nasty. But for what it was I loved it.
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2SweetforTurtle
02/01/21 10:14:59 PM
#50:


Tbh I think adding this feature, and removing the ability to shoot while sliding, jumping, climbing, hurdling, and during the going prone animation would make CoD bearable. Its shit like all of the above that makes CoD such a joke. Bunny hopping drop shotting bullshit shouldve been removed years ago. Its unbelievable that they cater to that sort of nonsense, and whats worse is how much the CoD fanbase cries when the developers try to bring the game out of 2008 and into the 2020s.

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