Like I said, there's a difference between talking about the creative and financial aspects of development one at a time, and claiming that I was always saying the financial aspect was the crux of it all.
You are the one that WAS claiming the financial aspect was the crux of it all!
I don't even
Good day.
Smooth dodging of my request, SEP. Go on, tell me why a balance patch is an easy task now. I'm waiting.
You are so awful. You are not only lying about what you've been saying, but lying about what others are saying, now, as well.
That's really all anyone needs to say to this argument.
I am not calling you a liar. I am asking you to tell me why a balance patch is easy to craft, which was what me and Rad were discussing. if you have nothing constructive to provide when it comes to the central point of the discussion, as seen here...
From: Rad Link 5 | #039
From: KanzarisKelshen | #035
No, it absolutely is not.
It is absolutely nothing compared to adding new characters, moves, and modes.
It's like hanging a picture on a wall compared to building four walls.
From: KanzarisKelshen | #045
From: Rad Link 5 | #039
It's like hanging a picture on a wall compared to building four walls.
No, it's more like fixing the roof of your house as opposed to building a new small shed, walls, roof and all. Again, you're looking at something that *looks* easy on the outside but is not. Unless you're just throwing **** at the wall and seeing what sticks, proper balance is both time-consuming, and takes up much more time than just fiddling with some numbers in the source code.
Then why are you trying to take a side in this argument?
Or did Kanz purposely take your example to mean something outside of what you were arguing.
I'm gonna ask you, because if I asked him, I'd probably get an answer about how I don't know enough about developing like he does to buy orange juice on a Sunday.
-- SEP Nash, Smelling Like the Vault since 1996 Step FOUR! Get Paid! http://i33.tinypic.com/2v1sq51.jpg
Or did Kanz purposely take your example to mean something outside of what you were arguing.
I'm gonna ask you, because if I asked him, I'd probably get an answer about how I don't know enough about developing like he does to buy orange juice on a Sunday.
Unless you live in Bizarroland, 'it's absolutely nothing compared to (insert more difficult, but not extraordinarily difficult thing here)', generally means 'this thing is relatively easy compared to (other thing here)'. And unless you're being intentionally misleading, you won't say 'relatively easy' for something you would still classify as 'pretty damn difficult' without clarifying that it's still damn hard, right? Does this all make sense to you?
I said creating a balance patch was not a small step from creating an expansion from an effort standpoint, and was, in fact, a very big step.
Citation needed. Your previous posts before the one I quoted were the following.
From: Rad Link 5 | #006
As I mentioned in the Evo topic, I don't buy it.
I wouldn't be shocked if it were true, but I'm skeptical of his story, and I'd like to think Capcom isn't going to Street Fighter IV this thing.
From: Rad Link 5 | #016
From: PartOfYourWorld | #009
It already has, pretty much. Both MvC3 and SFIV have received one huge, retail-only expansion. SSFIV Arcade Edition was available for download for SSFIV owners for $15, so it's not nearly as bad as plunking down another $40 at the store.
That's what I had in mind. This rumor is that it'd be a $15 download for UMvC3 owners, so it'd be an exact repeat of what happened there.
Which, by the way, is part of why I doubt this. It seems too much like what happened with Street Fighter IV. Downloadable rebalance/expansion with four new characters. Unless this is their new business strategy.
From: Rad Link 5 | #036
People sure like tossing around that "toxic fanbase" stuff to dismiss complaints against companies they like lately.
No mention of it being 'a very big step' anywhere in these posts. If I missed one, please let me know.
"since we started this game people have been clamoring for our last character. It took us a while and we've been working hard on getting him done just right, after all, mvc2 just is a totally different game, but we've upgraded that move list in a way that should satisfy anyone. We at capcom know you love this guy and want you to know we do too.
Now, it is my honor to introduce to you the last entry for uncanny ultimate marvel vs capcom 3...
The character from our award winning game in 2008...
Toki Tori! "
this is then followed by a sequence where the chick shoots eggs out of his wing while going pyo! Pyo! Pyo!
--
The King Wang. Listen up Urinal Cake. I already have something that tells me if I'm too drunk when I pee on it: My friends. - Colbert.
oh so now Kanz is playing the "you never actually said those exact words did you" game
Fun
Considering people tried to apply that to me too...yeah. What's sauce for the goose is sauce for the gander, as they say. I'm not calling Rad a liar, but just like I did, he apparently thought something was implicit to his text that wasn't. So if possible, I'd like to clear all of this out.
I'm not actually going to play that game, because if I have to explain that the phrasing I used in my last post was not, in fact, intended to be identical to the phrasing in any of my other posts, but to convey the same message (as I just explained, anyway), I'll just be wasting my time telling him something he already knows.
From: Kinglicious | #114
"since we started this game people have been clamoring for our last character. It took us a while and we've been working hard on getting him done just right, after all, mvc2 just is a totally different game, but we've upgraded that move list in a way that should satisfy anyone. We at capcom know you love this guy and want you to know we do too.
Now, it is my honor to introduce to you the last entry for uncanny ultimate marvel vs capcom 3...
The character from our award winning game in 2008...
Toki Tori! "
this is then followed by a sequence where the chick shoots eggs out of his wing while going pyo! Pyo! Pyo!
The most horrifying thing about this is that that bird's powers could actually be adapted to nearly his entire MvC2 moveset with little creative effort.
-- Ace Detective in Sir Chris' Police http://i.imgur.com/vzqzu.gif
I'm not actually going to play that game, because if I have to explain that the phrasing I used in my last post was not, in fact, intended to be identical to the phrasing in any of my other posts, but to convey the same message (as I just explained, anyway), I'll just be wasting my time telling him something he already knows.
From: Kinglicious | #114
"since we started this game people have been clamoring for our last character. It took us a while and we've been working hard on getting him done just right, after all, mvc2 just is a totally different game, but we've upgraded that move list in a way that should satisfy anyone. We at capcom know you love this guy and want you to know we do too.
Now, it is my honor to introduce to you the last entry for uncanny ultimate marvel vs capcom 3...
The character from our award winning game in 2008...
Toki Tori! "
this is then followed by a sequence where the chick shoots eggs out of his wing while going pyo! Pyo! Pyo!
The most horrifying thing about this is that that bird's powers could actually be adapted to nearly his entire MvC2 moveset with little creative effort.
The problem isn't that you're not using identical phrasing - it's that you left one of your points unsaid because you thought it was evident. You know, just like I did. This was, apparently, a misunderstanding, because since you never clarified that you understood that working on a balance patch was a big undertaking, I assumed you didn't (because most people who talk about stuff like this sincerely don't believe it takes lots of effort), which is why I stepped in to correct you, and it's why we had this whole argument. Now that we've cleared it up though, the matter is settled, and hopefully in a way that is as satisfying to you as it is to me (if not, we can continue this further). So now we can go back to discussing why the patch might or might not be a hoax, and why.
PS: I do still stand by my mocking of the MM supefans though. I got zero respect from them, unlike I have for you since you were patient enough to stick with this argument until we sorted it out.
EDIT: Also, would totally play Toki Tori if I wasn't committed to maining Cyclops assuming the patch was true. I just love 'BEHOLD! OPTIC BLAST!' too much.
The "point I left unsaid" is not even a point. Tell me the difference between the following two arguments:
That's not a small step.
That's not a small step. It's a big one.
What's the answer? Four words.
Let's not get into a word-wrangling debate again. What you said was 'that's absolutely nothing compared to an expansion' (paraphrased slightly because I don't want to go fish for the exact quote, but you'll agree that this was the gist of it?). This IS different from 'that's absolutely nothing compared to an expansion, though still an awful lot'. That's five extra words, and yet it changes assumptions about your understanding of the inner workings of game development considerably. It's not a big deal to you, but it IS a big deal to me, because I've hashed this argument more than once with people who *refused* to believe rebalancing was hard. They weren't hard to convince, they flatly said 'you're a liar, it's just number tweaking!'. So I'm a bit jaded about it.
Four words. Men have died for four words, don't underestimate it! I mean macho man is dead but the four words of "you f***ed my daughter" will keep him out of the hall of fame!
--
The King Wang. Listen up Urinal Cake. I already have something that tells me if I'm too drunk when I pee on it: My friends. - Colbert.
Four words. Men have died for four words, don't underestimate it! I mean macho man is dead but the four words of "you f***ed my daughter" will keep him out of the hall of fame!
It's not the four words that are keeping him out so much as the action that caused those four words, I think.
-- Ace Detective in Sir Chris' Police http://i52.tinypic.com/bdmnbq.jpg
having angry fans is one of those "good problems" IMO
put it this way - over the course of half a decade Capcom put out some amazing games. 3s, Marvel 2, CvS2. and for all the crap it gets, Capcom Fighting Jam wasn't really a bad game. it just wasn't very interesting. the initial reactions to balance issues actually probably ended up being false. just no one played it because it didn't have that certain something.
during that time period, Capcom had a small but dedicated fanbase. In other words "not enough to keep them making new good games." so they stopped making fighting games.
along comes SF4. I'll ask forgiveness for my probably unpopular opinion in this circle, but I don't think SF4 is particularly good. a lot has been written about why that is, some of it by me, so I won't go into it. it sold really well. IIRC it sold the best since SF2, right? that's really good. so the small vocal fanbase that loved the older games b****es constantly, but a lot more people like it and are buying it and they're making money.
then MvC3. I'm no expert here, so anyone can feel free to correct me. but my sense here is that the community acted similarly - some pros played it, some pros never touched it, most of them think it is worse than MvC2, and it sold a lot better than 2 ever did.
then finally SFxT. at this point I don't think it's controversial to describe SFxt as a messy broken awful game. it sold a lot less than was expected. it still sold a lot more than it should have (guilty as charged).
but it's worth mentioning that even when all those cult good games were being made, people still b****ed. a fair amount of ST fans s*** on 3s and CvS2 for years for not being ST. which is one reason why it took a few years of being basically dead before the general American community realized that 3s was actually good (it took Japan coming over and showing us how to play it for that to happen).
so no matter what, Capcom gets a small minority of angry people hating anything new that they make. the difference is, now they're making a lot more money doing it. I would imagine that through the sea of angry fans they're probably happier now than they were in the 3s/MvC2/CvS2 era. I think there's signs that it won't keep working though - SF4 was a huge success and people have been buying less Capcom FGs since. it hasn't been a collapse, but the numbers are dwindling. there's a lot of negativity about all of Capcom's newish games out there and it might be slowly catching up with them.
even their ports of new games are having mixed success. supposedly HDR and 3SOE sold reasonably well, but the dedicated community for those games has pretty much rejected both. HDR because it's HDR, OE because it's not arcade perfect. actually there's been talk of going back to PS2 for American console tournaments. which is not a good look at all. because no one thinks the PS2 port is that great.
a. nony mous @uncanny_edition taskmaster has a really unique new hyper combo a. nony mous @uncanny_edition dpm + atk atk is "mad swordplay a" a. nony mous @uncanny_edition this can rekka into qcf+atk atk mad swordplay b which then rekkas into qcb+atk atk mad swordplay c, making this a level 1 2 or 3 hyper
Complete bull****. You can't have rekka hypers in Marvel because doing qcf+atk atk during a hyper gets you a THC to your next character. Or if you did have them, they would have to be single-attack inputs. I could be wrong but I can't see even Capcom being ****ty enough to make a new hyper that completely changes the rules for how the game systems work. Like would this be the ONE hyper you can't THC out of? Or would you be able to THC, just not with the one specific input for the rekka hyper? This would just be too much bull**** even for Capcom.
Also they better not be done with Marvel 3, they still owe us a ****ing Magneto alt costume. After all, they took it out of the DLC because Spain sued them, but they didn't drop the price any so we paid for it.
-- SuperNiceDog didn't have to reconcile his name... But Dauntless Hunter is now MrGreenonion