Board 8 > Permadeath can now be toggled on and off in Fire Emblem 3DS

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CelesMyUserName
02/15/12 2:15:00 PM
#51:


From: SantaRPG | Posted: 2/15/2012 4:40:23 PM | #050
I mean you can't just be like "blah blah optional blah blah"

it sucks because people are going to cut out one of the reasons the game is awesome. Then they'll probably be like "yeah I play fire emblem, snore, boring game."


but then you can call them a noob for playing without permadeaths


that and.... people really overrating permadeath. I mean permadeath isn't THE reason Fire Emblem is awesome.

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Lockes Ragnarok
02/15/12 2:16:00 PM
#52:


that kind of sucks

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GANON1025
02/15/12 2:18:00 PM
#53:


See now here I thought Fire Emblems were supposed to be good games because they were.... good games. But no, actually they were only good because of non-optional permadeath, and this one change obliterates any quality they had. I'm glad I never wasted my time with any of those.

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tazzyboyishere
02/15/12 2:19:00 PM
#54:


This is actually a really good move for them. Keeps the difficulty that fans enjoy while helping casuals get interested. So long as it's the only thing done to appeal to casuals, I see no reason not to like this idea.

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tazzyboyishere
02/15/12 2:20:00 PM
#55:


And yeah, with my little experience with FE, permadeath is a barely notable feature in what made it fun. Hell, I'm not even sure it increased my enjoyment at all!

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SuorGenoveffa
02/15/12 2:22:00 PM
#56:


It's very simple then, I won't use it and make everyone who uses it feel bad for doing so.

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HeroDelTiempo17
02/15/12 2:30:00 PM
#57:


From: ToukaOone | #049
Elsewhere in the interview, the team introduced a new feature that players who've already picked up the game (it sees official release today, but, as usual, some shops were selling it in advance) have probably stumbled upon. Even when the game is off, time flows in the game world. Your characters will head off on their own in search of items and also build experience. You can see what types of items your characters have gathered by visiting the pre battle prep screen.

...This seems more worrying though.


Sounds like how TWEWY handled experience but more abusable.

After all, who needs grinding when you can just mess with the clock settings? (although there is probably some method of preventing abuse)

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WazzupGenius00
02/15/12 2:36:00 PM
#58:


The one time I'm tempted to say FE permadeath is bulls*** is in situations where reinforcements suddenly spawn unexpectedly and instantly get to attack, killing someone you had no idea was going to be vulnerable

otherwise (crits excepted) deaths are always my fault

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TRE Public Account
02/15/12 2:39:00 PM
#59:


It's a single player game so abusing the time system isn't that big a deal. If a person wants to jump 30 years into the future to gain 20 levels, it only affects themself.

I wonder if they'll bring back FE10 style Battles Saves for this game.

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SuorGenoveffa
02/15/12 2:39:00 PM
#60:


WazzupGenius00 posted...
The one time I'm tempted to say FE permadeath is bulls*** is in situations where reinforcements suddenly spawn unexpectedly and instantly get to attack, killing someone you had no idea was going to be vulnerable

otherwise (crits excepted) deaths are always my fault


Technically, if you do know that reinforcements could spawn at random, it's still your fault.

That only happens in FE6 IIRC though, or am I missing something?

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HeroDelTiempo17
02/15/12 2:46:00 PM
#61:


From: TRE Public Account | #059
It's a single player game so abusing the time system isn't that big a deal. If a person wants to jump 30 years into the future to gain 20 levels, it only affects themself.


Didn't Shadow Dragon have an online mode?

Though I guess you'd have max level characters anyways if you were playing that.

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Lopen
02/15/12 3:27:00 PM
#62:


From: WazzupGenius00 | #058
The one time I'm tempted to say FE permadeath is bulls*** is in situations where reinforcements suddenly spawn unexpectedly and instantly get to attack, killing someone you had no idea was going to be vulnerable

otherwise (crits excepted) deaths are always my fault


Yeah that's only in FE6. I mean sometimes reinforcements put a guy you had playing rear guard in a sticky situation but they always give you a turn to attempt to bail him out.

For me the only "bs" deaths are berserk staff-- which is solved by looking carefully at all the enemy priests to be sure they don't have them. I've pretty much never been killed by a crit unless the percentage was high enough that it was my fault for testing it.

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Takfloyd_mkII__
02/15/12 6:10:00 PM
#63:


Permadeath should stay, it's the luck-based mechanics that need to die.

Enemies having a random chance to wipe you out in one hit for no fault of your own is just completely asinine. I'm playing Sacred Stones off the ambassador program lately, and yesterday I played a map for over two hours before a 10 range Shadowshot with 2% crit chance ruined my day. That stuff should be illegal.

I'm still playing the 3DS one on highest difficulty with permadeath on, though!
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Natwaf_akidna
02/15/12 6:12:00 PM
#64:


Permadeaths don't matter to me.

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CelesMyUserName
02/15/12 6:16:00 PM
#65:


From: Takfloyd_mkII__ | Posted: 2/15/2012 9:10:51 PM | #063
Permadeath should stay


and they are staying

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neonreap
02/15/12 6:17:00 PM
#66:


good maybe they'd come up with some better level design with this in place

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neonreap
02/15/12 6:28:00 PM
#67:


ha damn, this topic. this topic.

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HeroicGammaRay
02/15/12 6:30:00 PM
#68:


this is lame but fire emblem games are really easy anyway
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Kenri
02/15/12 6:39:00 PM
#69:


I wonder if they'll bring back FE10 style Battles Saves for this game.

This is the best way to handle it, IMO. Still punishes you for making bad decisions and forces you to make better ones, but doesn't wipe out hours of your progress.


Enemies having a random chance to wipe you out in one hit for no fault of your own is just completely asinine. I'm playing Sacred Stones off the ambassador program lately, and yesterday I played a map for over two hours before a 10 range Shadowshot with 2% crit chance ruined my day. That stuff should be illegal.

Long-range magic with a crit chance is sort of BS, but in just about every other case I'd argue the luck-based elements add to the game's strategy. Thought that 2% chance wasn't worth worrying about? Guess what, it was. Learn from that and take it into account next time.

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Lopen
02/15/12 6:42:00 PM
#70:


Who spends hours on single FE maps.

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Kenri
02/15/12 6:45:00 PM
#71:


People who play FE4?

(Or it was an exaggeration.)

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Panthera
02/15/12 6:45:00 PM
#72:


People who play FE4, that's who!

And probably people who try to handle chapter 22 in FE5 without the warp staff.

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Panthera
02/15/12 6:45:00 PM
#73:


Damn it Kenri

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LordOfDabu
02/15/12 7:00:00 PM
#74:


I've never played a fire emblem game, but didn't people just reset when they lost a character?

Which is the same thing essentially?

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DeathChicken
02/15/12 7:03:00 PM
#75:


Yes. To do otherwise just means less story as that character is dead and out of the plot

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LordOfDabu
02/15/12 7:04:00 PM
#76:


I don't understand why anyone would complain about it, then. (But again, I haven't played anything in the series)

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ZX_Lucian
02/15/12 7:06:00 PM
#77:


Not buying/10

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masterplum
02/15/12 7:06:00 PM
#78:


I really like FE and I have no idea why people are so mad about this.


Thats like saying you are ultra pissed because someone played through Starcraft 2 on easy or something.

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VitalVI
02/15/12 7:08:00 PM
#79:


wow nintendo, Make gaming worse.

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Lopen
02/15/12 7:08:00 PM
#80:


Real men keep playing if someone dies

Unless it's Serra. You can reset if it's Serra.

It never is Serra though because she's so fast and lucky.

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Takfloyd_mkII__
02/15/12 8:15:00 PM
#81:


Who spends hours on single FE maps.

Hard Mode. No grinding. Leveling all the characters in the game, meaning they are all low level.

This is how I roll.

I'm on one of the last maps now, and I've been on my first attempt on this map for 3 days playing on and off. One wrong move kills a character, so everything needs to go perfectly and that takes a lot of planning and calculations for every single turn.
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tcaz2
02/15/12 8:17:00 PM
#82:


From: Lopen | #080
Real men keep playing if someone dies


This.

Live with your decisions and the consequences, and push on through the blood and tears!

That is what makes a true man.

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metroid composite
02/15/12 9:29:00 PM
#83:


It's actually not correct to say that something optional has no negative effect. Game design is heavily psychology based, and the human brain just isn't logical.

Take TF2, for instance. I haven't played it recently because of the crafting system. This is a system that's been added, and is, in theory, optional. But if I ignore it and fill up all my item slots, that's wasteful, I can't pick up random drops. But a lot of my items are "vintage", and so I don't want to craft them, either. I could just grind out all the items and be done with it, but they kept releasing more, and so I'll never have that completionist itch scratched. And...so I just end up not playing the game at all.

So...it's certainly possible for an optional mechanic to hurt a game. I don't know that it'll be an issue in this Fire Emblem case, though--you make a decision once at the start of the game, and then you're locked in to that mode, right? If so, it probably won't have a noteworthy psychological impact. If the mode can be switched at any point though the game, though, it could be pretty mentally bothersome.

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