Rules: - Rate from 0 to 10 (one decimal place is fine, more than that and I'll round for you). I'd prefer if 5 were an average rather than 7. - You may vote for any games you want that have been rated before at any time. You may also change your vote at any time. - No alts, no joke voting, no purposeful downvoting - you all know this. - Please only vote if you've played enough of the game to be able to rate it. - You may nominate as many games as you want on any given day. Multiple noms of the same game aren't necessary. Spreadsheet with prior games/ratings: https://docs.google.com/spreadsheet/pub?key=0Ap-Cxjhwem1PdFR5Wk1NUkhDX3NmM3NIU1hVaFFZY2c&hl=en_US#gid=0
Previous Game's Performance: 36. Viewtiful Joe (8.387 / 33 votes) 37. RollerCoaster Tycoon (8.386 / 29 votes) 38. Beyond Good & Evil (8.357 / 14 votes) 39. The World Ends With You (8.274 / 58 votes) 40. The Legend of Zelda: Twilight Princess (8.260 / 53 votes)
Well my brother owns it and he's fine with letting me borrow his games but not until he's played through them first. He's played a ton of this game but hasn't finished it and he's had it for a long time. I haven't bothered him too much about it. I'll probably just bug him about it eventually.
-- GameFAQs isn't going to be merged in with GameSpot or any other site. We're not going to strip out the soul of the site. -CJayC
Jet Force Gemini: 9/10 Elf Bowling: 1/10 The Legend of Zelda: Twilight Princess: 8.5/10 Contra III: The Alien Wars: 6/10 Star Wars: Knights of the Old Republic: 8.5/10 Angry Birds: 8/10 F-Zero X: 7.5/10
-- You saved science, SuperNiceDog! Call me numbers.
KCF0107 posted... I am now intrigued about this ranking system
it's based on how fast you finish battles, and it determines how you are rewarded for battles. ranks would be cool for replay value but when you're just chugging through the game, you want to buy better weapons and level up your guys. it's also counter-intuitive to the actual skill level of a player... the more you suck, the less you get for battles, making it harder to do better. you can grind on alternate optional battles so the impact is lessened. it also means people just tend to abuse one specific class over and over.
The minor characters could use better fleshing out Being forced to use the major characters for more CP is kinda limiting Scouts are a bit OP
It's amusing because VC2 addresses all of these problems, but introduces its own with the story being a lot less compelling and smaller maps (this might be necessary because of the PSP's limitations)
Basically combine the gameplay and approach to characterization of VC2 with the big maps and story of VC1 and you'd have a 10/10 game.
-- No problem! This is a cute and pop genocide of love!