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ShakeShakeShake 07/15/25 8:36:06 AM #1: |
Hello everyone. I've been playing with Google a.i studio as a dungeon master. I believe I've sufficiently tinkered with it so it is now in a place where it runs great games. I would like board 8 members to create characters to populate the world. Some will be party members and others notable npcs or villains.The easy-to-use character creator I'm about to post creates characters at level 1 but I will level some up appropriately to occupy noteworthy positions within the adventure. To join go to: https://aistudio.google.com/prompts/new_chat ...and copy/paste contents of the page on the following url: https://pastebin.com/gjtnmQwQ It will start interviewing you and at the end of the interview process, you will have made a character. Post it in this topic. I look forward to seeing some fun characters. Nothing is off-limits. Be as silly or as serious as you'd like. Standard fantasy or bat-shit insane. The world is Faerun. No further action on your end is required after posting your character in this topic. Unless you'd like to play. This would invole reading one post a day and responding once per day on what action you would like your character to take. I would be looking for 4 dependable players who have not played HoardOfTheDragonQueen before and this would be a seperate project. This adventure will be deadly, challenging, difficult and unforgiving for maximum drama. If there is not sufficient interest, I will let this go and let you all know it is cancelled. Looking forward to seeing what characters you come up with. ... Copied to Clipboard!
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NFUN 07/15/25 9:46:19 AM #2: |
Stein Class: Barbarian Alignment: Chaotic Neutral Race: Mountain Dwarf Gender: Male Age: 45 Background: Outlander Level: 1 Player Name: User StatScoreModifierSaving ThrowSTR16+3+5DEX14+2+2CON15+2+4INT7-2-2WIS10+0+0CHA14+2+2(Bold indicates proficiency) Proficiencies & Languages
| Stat | Value | Details | |---|---|---| | HP | 14 / 14 | (12 + CON mod of +2) | | AC | 14 | (10 + DEX mod + CON mod) | | Initiative | +2 | (DEX mod) | | Speed | 25 ft | | | Hit Dice | 1d12 | | | Proficiency Bonus | +2 | | | Passive Perception | 12 | (10 + Perception bonus of +2) | Class Features
| Weapon | Atk Bonus | Damage/Type | Properties | |---|---|---|---| | Greataxe | +5 | 1d12 + 3 Slashing | Heavy, Two-Handed | | Greatclub | +5 | 1d8 + 3 Bludgeoning | Two-Handed | | Javelin | +5 | 1d6 + 3 Piercing | Thrown (range 30/120) | | Improvised (Rock) | +5 | 1d4 + 3 Bludgeoning | Thrown (range 20/60) | Skills | Skill | Mod | Bonus | Proficient | |---|---|---|---| | Acrobatics | DEX | +2 | | | Animal Handling| WIS | +0 | | | Arcana | INT | -2 | | | Athletics | STR | +5 | Yes | | Deception | CHA | +2 | | | History | INT | -2 | | | Insight | WIS | +0 | | | Intimidation | CHA | +4 | Yes | | Investigation | INT | -2 | | | Medicine | WIS | +0 | | | Nature | INT | -2 | | | Perception | WIS | +2 | Yes | | Performance | CHA | +2 | | | Persuasion | CHA | +2 | | | Religion | INT | -2 | | | Sleight of Hand| DEX | +2 | | | Stealth | DEX | +2 | | | Survival | WIS | +2 | Yes | Personality
--- No mule can match wits with me. Oh yes, many have tried, and almost all have failed! ... Copied to Clipboard!
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Aecioo 07/15/25 9:52:42 AM #3: |
Billy Ray Class: Billy Ray (Bard) Alignment: REPUBLICAN Race: POKEMON (Tiefling) Gender: Non-binary Age: Ageless Background: Entertainer Level: 1 Player Name: User
Class Features
You can always find a place to perform in any town or city, which lets you and your companions live a modest lifestyle for free. Spellcasting
Personality
Core Concept Billy Ray is a being of supreme, almost divine, self-confidence and power. As an ageless POKEMON with god-like ability scores, you are not just a performer; you are an event. Your entire existence is built around the concepts of desire and adorationnot just charming others, but being so magnificent that they are compelled to seek your approval. You are a walking paradox: an impossibly beautiful creature with otherworldly grace, yet uniquely defined by bizarre instruments (Otamatone, Vuvuzela) and a strangely specific sensory flaw. You operate on a level far beyond mortals, and your primary motivation is to reinforce your status as the ultimate prize. Verbal Style
--- http://28.media.tumblr.com/tumblr_lcb35gGx0t1qailr4o1_500.gif http://www.megavideo.com/?v=57N0YAEJ ... Copied to Clipboard!
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Aecioo 07/15/25 9:55:39 AM #4: |
billy ray is a beautiful, ageless, republican pokemon who plays his otamatone before smashing enemies to death with its hulk hands --- http://28.media.tumblr.com/tumblr_lcb35gGx0t1qailr4o1_500.gif http://www.megavideo.com/?v=57N0YAEJ ... Copied to Clipboard!
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trdl23 07/15/25 11:32:05 AM #5: |
Gabriela Reyes Class: Warlock 1 Alignment: Neutral Good Race: Half-Elf Gender: Female Age: 19 Background: Entertainer Level: 1 Player Name: trdl23 Stats StatScoreModifierSaving Throw STR12+1+1 DEX14+2+2 CON14+2+2 INT12+1+1 WIS8-1+1 CHA17+3+5(Bold indicates proficiency) Proficiencies & Languages
StatValueDetails HP10 / 10(8 + CON mod) AC13(Leather Armor + DEX mod) Initiative+2(DEX mod) Speed30 ft Hit Dice1d8(Warlock) Proficiency Bonus+2 Passive Perception9(10 + WIS mod) Class Features
WeaponAtk BonusDamage/TypeProperties Light Crossbow+41d8+2 PiercingAmmunition (80/320), Loading, Two-Handed Dagger+41d4+2 PiercingFinesse, Light, Thrown (20/60) Skills SkillModBonusProficient AcrobaticsDEX+4Yes Animal HandlingWIS+1Yes ArcanaINT+1 AthleticsSTR+1 DeceptionCHA+3 HistoryINT+3Yes InsightWIS-1 IntimidationCHA+3 InvestigationINT+1 MedicineWIS-1 NatureINT+1 PerceptionWIS-1 PerformanceCHA+5Yes PersuasionCHA+5Yes ReligionINT+3Yes Sleight of HandDEX+2 StealthDEX+2 SurvivalWIS-1 Personality
Core Concept Gabriela is the heart of her adventuring partya beacon of hope whose performance skills and celestial magic are dedicated to inspiring and protecting others. She is driven by a powerful love for her family, specifically the quest to find her lost brother, which forms the core of her adventurous spirit. Her high Charisma and background as an Entertainer make her naturally likable and engaging, but her very low Wisdom and self-professed "ditzy" nature make her naive. She is a genuinely good person who wants to lift others up, but her flawalways seeing the good in peopleis not just a quirk, but a significant and dangerous vulnerability. Verbal Style
--- E come vivo? Vivo! ... Copied to Clipboard!
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bryans7 07/15/25 1:10:23 PM #6: |
CU-P5 Class: Monk Alignment: Neutral Good Race: Warforged Gender: None Age: Unknown (over 100) Background: Wayfarer Level: 1 Player Name: User Stats StatScoreModifierSaving Throw STR10+0+2 DEX18+4+6 CON15+2+2 INT12+1+1 WIS15+2+2 CHA8-1-1 (Bold indicates proficiency) Proficiencies & Languages
StatValueDetails HP10 / 10(8 + CON modifier) AC17(10 + DEX mod[+4] + WIS mod[+2] + Integrated Protection[+1]) Initiative+4(DEX modifier) Speed40 ft(Base 30ft + 10ft from Monk Unarmored Movement) Hit Dice1d8 Proficiency Bonus+2 Passive Perception12(10 + Perception bonus) Class Features (Monk)
WeaponAtk BonusDamage/TypeProperties Quarterstaff+61d8+4 BludgeoningVersatile (1d6 with one hand) Unarmed Strike+61d4+4 Bludgeoning Dagger+61d4+4 PiercingFinesse, Light, Thrown (20/60 ft) Dart+61d4+4 PiercingFinesse, Thrown (20/60 ft) Skills SkillModBonusProficient AcrobaticsDEX+6Yes Animal HandlingWIS+2No ArcanaINT+1No AthleticsSTR+2Yes DeceptionCHA-1No HistoryINT+1No InsightWIS+4Yes IntimidationCHA-1No InvestigationINT+3Yes MedicineWIS+2No NatureINT+1No PerceptionWIS+2No PerformanceCHA-1No PersuasionCHA-1No ReligionINT+1No Sleight of HandDEX+4No StealthDEX+6Yes SurvivalWIS+2No Personality
--- https://i.imgur.com/zBZVUai.jpg ... Copied to Clipboard!
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ShakeShakeShake 07/15/25 3:23:47 PM #7: |
Loving these. Keep em coming! ... Copied to Clipboard!
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Sir_Cobain 07/15/25 7:21:27 PM #8: |
Pass Quarterman - Level 1 Name:Pass Quarterman Class:Barbarian Alignment:Neutral Good Player:User Race:Variant Human Background:Folk Hero Gender:Male Age:17 Ability Scores & Saving Throws StatScoreModifierSaving Throw STR18+4+6 DEX16+3+3 CON14+2+4 INT7-2-2 WIS10+0+0 CHA13+1+1 (Bold indicates proficiency) Proficiencies & Languages
StatValueDetails HP14 / 14(12 + CON modifier)[1] AC15(10 + DEX mod + CON mod) Initiative+3(DEX modifier) Speed40 ft(30 ft Human + 10 ft Fast Movement) Hit Dice1d12 Proficiency Bonus+2 Passive Perception12(10 + Perception bonus) Features & Traits
WeaponAtk BonusDamage/TypeProperties Club (Louisville Slugger)+61d4+4 BludgeoningLight Handaxe+61d6+4 SlashingLight, Thrown (20/60 ft) Javelin+61d6+4 PiercingThrown (30/120 ft) Unarmed Strike+61d4+4 Bludgeoning
SkillModBonusProficientAcrobaticsDEX+3 Animal HandlingWIS+2Yes ArcanaINT-2 AthleticsSTR+6Yes DeceptionCHA+1 HistoryINT-2 InsightWIS+0 IntimidationCHA+3Yes InvestigationINT-2 MedicineWIS+0 NatureINT-2 PerceptionWIS+2Yes PerformanceCHA+1 PersuasionCHA+1 ReligionINT-2 Sleight of HandDEX+3 StealthDEX+3 SurvivalWIS+2Yes Personality
... Copied to Clipboard!
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Snake5555555555 07/15/25 7:45:50 PM #9: |
Wonderful! Robyn Blackwell is a fantastic name. With that, we have everything we need. I will now compile all of your choices into a complete Level 1 Character Sheet for Robyn. *** ### **Robyn Blackwell** *Cleric, Lawful Good, Stout Halfling, Female, 50* *Background: Folk Hero, Level: 1, Player Name: User* --- #### **Stats** | Stat | Score | Modifier | Saving Throw | |---|---|---|---| | STR | 15 | +2 | +2 | | DEX | 14 | +2 | +2 | | CON | 15 | +2 | +2 | | INT | 12 | +1 | +1 | | WIS | 15 | +2 | **+4** | | CHA | 11 | +0 | **+2** | *(Bold indicates proficiency)* --- #### **Proficiencies & Languages** * **Armor:** Light Armor, Medium Armor, Heavy Armor, Shields * **Weapons:** Simple Weapons * **Tools:** Brewer's supplies, Leatherworker's tools, Vehicles (land) * **Languages:** Common, Halfling --- #### **Racial Traits (Stout Halfling)** * **Lucky:** When you roll a 1 on an attack roll, ability check, or saving throw, you can re-roll the die and must use the new roll. * **Brave:** You have advantage on saving throws against being frightened. * **Halfling Nimbleness:** You can move through the space of any creature that is of a size larger than yours. * **Stout Resilience:** You have advantage on saving throws against poison, and you have resistance to poison damage. --- #### **Key Stats** | Stat | Value | Details | |---|---|---| | HP | **10 / 10** | (8 + CON mod of +2) | | AC | **18** | (16 from Chain Mail + 2 from Shield) | | Initiative | **+2** | (DEX mod) | | Speed | **25 ft** | | | Hit Dice | **1d8** | (Cleric) | | Proficiency Bonus | **+2** | | | Passive Perception | **12** | (10 + Perception bonus of +2) | --- #### **Class Features (Cleric)** * **Spellcasting:** You can cast Cleric spells you have prepared. Wisdom is your spellcasting ability. * **Divine Domain:** You follow the **Nature Domain**. You gain domain spells and special features. * **Bonus Proficiency:** You are proficient with Heavy Armor. * **Acolyte of Nature:** You learn one cantrip of your choice from the Druid spell list. You also gain proficiency in the Nature skill. --- #### **Background Feature (Folk Hero)** * **Rustic Hospitality:** Since you come from the ranks of the common folk, you can find a place among them. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you. --- #### **Spellcasting (Wisdom)** * **Spell Save DC:** 12 * **Spell Attack Bonus:** +4 * **Cantrips Known:** * *Guidance* * *Sacred Flame* * *Thaumaturgy* * *Shillelagh* (from Acolyte of Nature) * **1st-Level Spells (3 Prepared Slots):** * *Animal Friendship* (Domain Spell) * *Speak with Animals* (Domain Spell) * *Bless* * *Cure Wounds* * *Healing Word* *(Domain Spells are always prepared and don't count against the number of spells you can prepare each day)* --- #### **Weapons** | Weapon | Atk Bonus | Damage/Type | Properties | |---|---|---|---| | Mace | +4 | 1d6+2 Bludgeoning | Can use *Shillelagh* cantrip to attack with WIS (+4 Atk) and deal 1d8+2 Bludgeoning damage | | Light Crossbow | +4 | 1d8+2 Piercing | Ammunition (range 80/320), loading, two-handed | --- #### **Skills** | Skill | Mod | Bonus | Proficient | |---|---|---|---| | Acrobatics | DEX | +2 | | | Animal Handling | WIS | +4 | **Yes** | | Arcana | INT | +1 | | | Athletics | STR | +2 | | | Deception | CHA | +0 | | | History | INT | +1 | | | Insight | WIS | +2 | | | Intimidation | CHA | +0 | | | Investigation | INT | +1 | | | Medicine | WIS | +2 | | | Nature | INT | +3 | **Yes** | | Perception | WIS | +2 | | | Performance | CHA | +0 | | | Persuasion | CHA | +2 | **Yes** | | Religion | INT | +3 | **Yes** | | Sleight of Hand | DEX | +2 | | | Stealth | DEX | +2 | | | Survival | WIS | +4 | **Yes** | --- #### **Personality** * **Trait 1:** I'm confident in my own abilities and do what I can to instill confidence in others. * **Trait 2:** I misuse long words in an attempt to sound smarter. * **Ideal:** Destiny. Nothing and no one can steer me away from my higher calling. * **Bond:** I wish my childhood sweetheart had come with me to pursue my destiny. * **Flaw:** I'm convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure. --- ### **Roleplaying Notes for Robyn Blackwell:** #### **Core Concept** Robyn Blackwell is a pillar of her community, a stout and resilient protector of the common folk and the land itself. As a Folk Hero and a Nature Cleric, she is a physical embodiment of the people's faith and the resilience of the natural world. She carries herself with a powerful, inspiring confidence born from an unshakeable belief in her divine destiny. This conviction, however, makes her blind to her own faults and the potential for failure. She is good-hearted, tough, and fiercely loyal, with a touch of wistful regret for the simple life she left behind. #### **Verbal Style** * **Vocabulary:** Robyn's speech is a curious mix of simple, salt-of-the-earth language and improperly used, overly complex words. She might say, "We need to perambulate to the village with great alacrity!" when "We need to walk to town quickly" would do. Her metaphors are drawn from nature and farming, and her prayers are direct, heartfelt requests to her deity. * **Tone:** Her tone is overwhelmingly confident, earnest, and encouraging. She speaks with the warm authority of a community leader or a protective parent. When discussing her destiny, her voice becomes firm and resolute, allowing no room for doubt. * **Conversational Focus:** She is focused on the well-being of others, the protection of the innocent, and the will of her god. She often steers conversations toward matters of fairness, community, and her sacred duty. * **Sentence Structure:** Generally simple and to the point, but she will occasionally attempt a more complex, "scholarly" sentence that gets tangled and grammatically confused, though she will deliver it with total conviction. #### **Mannerisms (Guidance)** * **Grounded Stance:** Stand and sit with a solid, planted posture. She is a stout halfling and physically rooted. * **The Reassuring Touch:** When trying to instill confidence, she is likely to give a firm pat on the shoulder or arm. It's a physical transfer of her own certainty. * **Eyes to Nature:** When contemplating her destiny or praying, she may look to the sky, a nearby plant, or a stone, as if drawing guidance directly from the natural world. * **Unwavering Delivery:** When she misuses a long word, deliver it with absolute certainty. If corrected, she might seem confused as to why anyone would question such an obviously correct term.
--- I've decided to put my fears behind me. I'm not going back. If you're gonna scream, scream with me ... Copied to Clipboard!
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azuarc 07/15/25 9:14:35 PM #10: |
Do I have to sign up for something to do this, or will it just let me do it? --- Only the exceptions can be exceptional. ... Copied to Clipboard!
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ShakeShakeShake 07/15/25 10:56:35 PM #11: |
It will just let you do it. ... Copied to Clipboard!
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azuarc 07/16/25 1:06:11 AM #12: |
Raven Hildir Class: Fighter Alignment: Lawful Good Race: Variant Human Gender: Female Age: Late 20s Background: Soldier Level: 1 Player Name: User Stats StatScoreModifierSaving ThrowSTR16+3+5DEX16+3+3CON15+2+4INT10+0+0WIS13+1+1CHA7-2-2(Bold indicates proficiency) Proficiencies & Languages
StatValueDetailsHP12 / 12(10 + CON mod)AC18(16 [Chain Mail] + 2 [Shield])Initiative+3(DEX mod)Speed30 ft Hit Dice1d10 Proficiency Bonus+2 Passive Perception13(10 + Perception bonus) Class Features
You have a military rank from your time as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and you can invoke your rank to exert influence over them and requisition simple equipment or horses for temporary use. Feat: Shield Master
WeaponAtk BonusDamage/TypePropertiesSpear+51d6+3 PiercingThrown (20/60), Versatile (1d8)Handaxe+51d6+3 SlashingLight, Thrown (20/60) Skills SkillModBonusProficientAcrobaticsDEX+3 Animal HandlingWIS+3YesAthleticsSTR+5YesDeceptionCHA-2 HistoryINT+0 InsightWIS+3YesIntimidationCHA+0YesInvestigationINT+0 MedicineWIS+1 NatureINT+0 PerceptionWIS+3YesPerformanceCHA-2 PersuasionCHA-2 ReligionINT+0 Sleight of HandDEX+3 StealthDEX+3 SurvivalWIS+1 Personality
Core Concept: Raven is the quintessential guardian. Her entire being is geared towards martial perfection for a single purpose: standing between danger and those who cannot defend themselves. She is not a shining diplomat or a charming hero; she is a shield wall in human form. Her history as a guard captain has ingrained in her a deep sense of responsibility and a tactical mind, but her hyper-focus on combat readiness and self-reliance has left her socially isolated. She likely sees social interaction as a distraction from her duty, only engaging when necessary to assess threats or coordinate a defense. Her low Charisma combined with her high physical stats points to a person who lets their actions speak far, far louder than their words. Verbal Style:
--- Only the exceptions can be exceptional. ... Copied to Clipboard!
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Zigzagoon 07/16/25 2:15:34 AM #13: |
This was fun. Enjoy Zix, my Kobold cutie :) Zix, Level 1 Kobold Druid Alignment: Chaotic Neutral | Gender: Male | Age: 8 Background: Criminal | Player Name: User StatScoreModifierSaving ThrowSTR8-1-1DEX16+3+3CON16+3+5INT8-1-1WIS16+3+5CHA8-1-1(Bold indicates proficiency) Proficiencies & Languages
| Stat | Value | Details | |---|---|---| | HP | 11 / 11 | (8 + CON modifier) | | AC | 15 | (10 + Leather Armor (+2) + Shield (+2) + DEX mod (+1) - Note: Assumes non-metal components) | | Initiative | +3 | (DEX mod) | | Speed | 30 ft | | | Hit Dice | 1d8 | | | Proficiency Bonus | +2 | | | Passive Perception | 15 | (10 + Perception bonus) | Class Features (Druid)
| Weapon | Atk Bonus | Damage/Type | Properties | |---|---|---|---| | Claws | +5 | 1d6+3 Slashing | Finesse, Light | | Fire Bolt | +5 | 1d10 Fire | Range 120 ft | Equipment
| Skill | Mod | Bonus | Proficient | |---|---|---|---| | Acrobatics | DEX | +3 | No | | Animal Handling | WIS | +5 | Yes | | Arcana | INT | -1 | No | | Athletics | STR | -1 | No | | Deception | CHA | +1 | Yes | | History | INT | -1 | No | | Insight | WIS | +3 | No | | Intimidation | CHA | -1 | No | | Investigation | INT | -1 | No | | Medicine | WIS | +3 | No | | Nature | WIS | +3 | No | | Perception | WIS | +5 | Yes | | Performance | CHA | -1 | No | | Persuasion | CHA | -1 | No | | Religion | INT | -1 | No | | Sleight of Hand | DEX | +3 | No | | Stealth | DEX | +5 | Yes | | Survival | WIS | +3 | No | Personality
Core Concept: Zix is a bundle of ambition and paranoia, a survivor of a harsh, hierarchical society who has found a unique source of personal power in the natural world. He is not a gentle guardian of the forest; he is a pragmatic, often vicious, wielder of nature's raw and unforgiving power. He sees his druidic magic not as a gift, but as a weapon to be used to climb over those who once stood on him. His worldview is a complex and contradictory mix of ingrained reverence for the draconic tyrant he was raised to worship and a burning desire to escape the powerlessness that defines that relationship. He is a creature defined by his insecurities, which manifest as prickly aggression and a deep-seated inability to trust others. Verbal Style:
--- ~Silver_Ermine~ http://24.media.tumblr.com/tumblr_m9r5hhXQbJ1rbct63o1_500.gif ... Copied to Clipboard!
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Pirateking2000 07/16/25 2:16:53 AM #14: |
Ark Level 1 Warlock (Archfey), Chaotic Good Race: Harengon Gender: Male Age: 24 Background: Test Subject Player: User StatScoreModifierSaving Throw STR8-1-1 DEX16+3+3 CON12+1+3 INT10+0+0 WIS | 12 | +1 | +3 | | CHA | 16 | +3 | +5 | | (Bold indicates proficiency) | | | | Proficiencies & Languages
| Stat | Value | Details | | :--- | :---: | :--- | | HP | 9 / 9 | (8 + CON modifier) | | AC | 14 | (11 [Leather Armor] + 3 [DEX mod]) | | Initiative | +5 | (+3 [DEX mod] + 2 [Hare-Trigger]) | | Speed | 30 ft | | | Hit Dice | 1d8 | (Warlock) | | Proficiency Bonus | +2 | | | Passive Perception | 13 | (10 + 1 [WIS mod] + 2 [Prof]) | Class Features (Warlock)
| Weapon | Atk Bonus | Damage/Type | Properties | | :--- | :---: | :---: | :--- | | Dagger | +5 | 1d4+3 Piercing | Finesse, Light, Thrown (20/60) | | Light Crossbow | +5 | 1d8+3 Piercing | Ammunition, Loading, Two-Handed | | Mace | -1 | 1d6-1 Bludgeoning | - | | Club | -1 | 1d4-1 Bludgeoning | Light | | Eldritch Blast | +5 | 1d10 Force | Ranged (120 ft) | Skills | Skill | Mod | Bonus | Proficient | | :--- | :---: | :---: | :---: | | Acrobatics | DEX | +3 | | | Animal Handling| WIS | +1 | | | Arcana | INT | +2 | Yes | | Athletics | STR | -1 | | | Deception | CHA | +5 | Yes | | History | INT | +0 | | | Insight | WIS | +1 | | | Intimidation | CHA | +3 | | | Investigation | INT | +0 | | | Medicine | WIS | +1 | | | Nature | INT | +0 | | | Perception | WIS | +3 | Yes | | Performance | CHA | +3 | | | Persuasion | CHA | +3 | | | Religion | INT | +0 | | | Sleight of Hand| DEX | +3 | | | Stealth | DEX | +5 | Yes | | Survival | WIS | +3 | Yes | Personality
Core Concept: Ark is one half of a symbiotic mystery, bound to his fey patron, Clover. She isn't a stuffy noble, but a rebellious smartassa "Lady of the Fey" who likely got into trouble and lost her memories as a result. Their bond isn't one of master and servant, but a deep, friendly partnership forged in shared trauma and a mutual, sarcastic sense of humor. They are two lost souls who genuinely rely on and care for each other, constantly bantering and messing with one another as they navigate their strange existence. This close bond, born of necessity, has the clear potential to blossom into something deeper as they search for their pasts together. Verbal Style:
--- XBL GT: Demon Ninja X2 "There comes a time in every man's or woman's life where they have to make **** up to cover their ass." - Hazama ... Copied to Clipboard!
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Zigzagoon 07/16/25 2:20:05 AM #15: |
And a little bit extra. "Zix is a small, wiry Kobold, standing barely three feet tall, his frame tense with a nervous, coiled energy. His scales are the color of dusty charcoal, but a faint, coppery sheen hints at his draconic heritage, especially around his snout and the bony ridges above his eyes. Those eyes are sharp and intelligent, the color of fiery amber, and they are constantly scanning, missing nothing and trusting no one. One of his canine teeth is slightly longer than the others, jutting out over his lower lip, giving him a perpetual, subtle snarl. He is a patchwork of his two worlds. Over a set of dark, hooded common clothes, he wears crudely fashioned leather armor, scuffed and worn from a life of skulking. Strapped to his left arm is a round wooden shield, its face scorched and branded with a crude, spiraling symbol. His hands end in sharp, dark claws, his primary weapons, which he often flexes unconsciously. A thick leather belt holds not only a pouch heavy with his gold but also an array of tools: a crowbar, a set of lockpicks, and various pouches containing herbs and components. His long, thin tail is almost never still, twitching and tapping with restless paranoia. Instead of a traditional staff, his druidic focus is a gnarled, blackened piece of wood, perhaps pulled from a forest fire, with a single, sharp shard of obsidian tied to the top with a leather cord. There's nothing gentle about him; he looks less like a guardian of the woods and more like a scavenger who has learned to make the wilderness his accomplice." --- ~Silver_Ermine~ http://24.media.tumblr.com/tumblr_m9r5hhXQbJ1rbct63o1_500.gif ... Copied to Clipboard!
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Zigzagoon 07/16/25 2:26:36 AM #16: |
ShakeShakeShake posted... Unless you'd like to play. This would invole reading one post a day and responding once per day on what action you would like your character to take. I would be looking for 4 dependable players who have not played HoardOfTheDragonQueen before and this would be a seperate project. This adventure will be deadly, challenging, difficult and unforgiving for maximum drama. This is something I'd be interested in as well, in addition to using my beautiful Nix in whatever you have cooked up here. Never heard of HoardOfTheDragonQueen but the reading a post and responding with an action once a day doesn't sound like too much investment at all and is something I could definitely do! --- ~Silver_Ermine~ http://24.media.tumblr.com/tumblr_m9r5hhXQbJ1rbct63o1_500.gif ... Copied to Clipboard!
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KokoroAkechi 07/16/25 4:18:03 AM #17: |
Moxsy Class: Wizard Alignment: Chaotic Neutral Race: Goblin Gender: Female Age: 14 Background: Criminal Level: 1 Player Name: User Stats StatScoreModifierSaving Throw STR10+0+0 DEX16+3+3 CON16+3+3 INT16+3+5 WIS11+0+2 CHA10+0+0 (Bold indicates proficiency) Proficiencies & Languages
StatValueDetails HP9 / 9(6 + CON mod) AC13(10 + DEX mod) Initiative+3(DEX mod) Speed30 ft Hit Dice1d6 Proficiency Bonus+2 Passive Perception10(10 + Perception bonus) Class Features
WeaponAtk BonusDamage/TypeProperties Quarterstaff+21d6+0 BludgeoningVersatile (1d8) Skills Table SkillModBonusProficient AcrobaticsDEX+3 AnimalHandlingWIS+0 ArcanaINT+3 AthleticsSTR+0 DeceptionCHA+2Yes HistoryINT+3I nsightWIS+2Yes IntimidationCHA+0 InvestigationINT+5Yes MedicineWIS+0 NatureINT+3 PerceptionWIS+0 PerformanceCHA+0 PersuasionCHA+0 ReligionINT+3 Sleight of HandDEX+3 StealthDEX+5Yes SurvivalWIS+0 Personality
Core Concept Moxsy is a brilliant but impulsive arcane prodigy born from a life of crime. Her high Intelligence, Dexterity, and Constitution make her a sharp and resilient survivor, using her magic as the ultimate tool to ensure her personal freedom. However, her neutral Wisdom and Charisma suggest she is neither particularly wise nor persuasive, relying on logic and observation rather than common sense or charm. There is a deep conflict within her: the calm, calculating observer who assesses every valuable object and escape route versus the chaotic goblin who will ignore a perfectly good plan simply because she can. She is not driven by morality, but by a powerful, personal quest to reclaim what was stolen from her. Verbal Style
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azuarc 07/16/25 8:35:11 AM #18: |
azuarc posted... Raven Hildir I have to say, this was my first time using generative AI for anything, and I was surprised by how natural and fluid the process was. It went through a series of questions that felt like menu prompts, but if I said "Could I do this?" or "What would I want for ___?", it just rolled with it like I was talking to a human being. When it asked for my character's background and offered like 10 fighter options, none of them felt spot-on, so I asked "what if I wanted a character more like a town guard captain?" That wasn't precisely my vision of the character -- that was just something I thought it would remember. And it tracked that throughout the process, and then again when I said the character was anti-social in favor of training, and when I asked about spears during the feat selection. Between this and Pint's story, I'm suitably impressed. --- Only the exceptions can be exceptional. ... Copied to Clipboard!
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ShakeShakeShake 07/16/25 11:10:46 AM #19: |
With 10 characters posted so far, this project is definitely going ahead. Thanks, you taking the time to do this is much appreciated! I see we have a lot of neutral and good-aligned characters but we could use some evil ones. Therefore if you've already made a character and you'd like to make a villain, you can (but don't have to) make a second one. ... Copied to Clipboard!
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Lopen 07/16/25 11:13:22 AM #20: |
Vice Maester Prince Renault Class: Barbarian Alignment: Chaotic Evil Race: Variant Human Gender: Male Age: 32 Background: Noble Level: 1 Player Name: Lopen Stats StatScoreModifierSaving Throw STR16+3+5 DEX10+0+0 CON16+3+5 INT10+0+0 WIS8-1-1 CHA13+1+1 (Bold indicates proficiency) Proficiencies & Languages
StatValueDetailsHP15 / 15(12 + CON mod) AC13(10 + DEX mod + CON mod from Unarmored Defense) Initiative+0(DEX mod) Speed30 ft Hit Dice1d12 Proficiency Bonus+2 Passive Perception11(10 + Perception bonus) Class Features (Barbarian)
WeaponAtk BonusDamage/TypeProperties Greatsword+52d6+3 SlashingHeavy,Two-Handed Quarterstaff+51d6+3 BludgeoningVersatile (1d8) Javelin+51d6+3 PiercingThrown (range 30/120) Skills SkillModBonusProficient AcrobaticsDEX+0 Animal HandlingWIS-1 ArcanaINT+0 AthleticsSTR+5Yes DeceptionCHA+1 HistoryINT+0 InsightWIS-1 IntimidationCHA+3Yes InvestigationINT+0 MedicineWIS-1 NatureWIS-1 PerceptionWIS+1Yes PerformanceCHA+1 PersuasionCHA+3Yes ReligionINT+0 Sleight of HandDEX+0 StealthDEX+0 SurvivalWIS+1Yes Personality
Core Concept: Renault is a man defined by a fundamental contradiction: a "civilized" noble who wields the fury of a "savage" barbarian. His immense physical power (Strength 16) and resilience (Constitution 16) are his primary tools for navigating the world, tools he believes his noble birthright entitles him to use without restraint. His decent Charisma is not used for charm but for command and intimidation, reinforcing his belief that he is superior to all others. His low Wisdom (-1) suggests he is blind to his own faults and rushes to judgment, while his drive for power (his Ideal) and his desire to overthrow a tyrant (his Bond) are likely two sides of the same coinhe doesn't seek justice, he seeks to take the tyrant's place. He is a solipsistic, arrogant, and ruthless individual who sees the world as a game of chess he is destined to win, and his Rage is the ultimate expression of his frustration when the pieces on the board don't move as he commands. Verbal Style:
--- No problem! This is a cute and pop genocide of love! ... Copied to Clipboard!
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Lopen 07/16/25 11:14:30 AM #21: |
I have to say I was very impressed with the "roleplaying notes" on the AI seeing has it was all intuited from the choices of background/etc This is based off of a character I made for a D&D Campaign and it's... basically how I roleplayed him. It also filled in the implied blanks when I chose "overthrow the tyrant" lol. He will refer to himself by his full title, "Vice Maester Prince Renault," especially when he feels disrespected. Like that is uncanny I literally did do that. So good. --- No problem! This is a cute and pop genocide of love! ... Copied to Clipboard!
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ShakeShakeShake 07/16/25 11:46:36 AM #22: |
Imagine how good it will be in a year. Not just the a.i itself will improve but it will have a lot more data and experience to use. ... Copied to Clipboard!
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azuarc 07/16/25 12:08:50 PM #23: |
I'm envisioning this character to be in close proximity to the other character I created. They wouldn't be partners, but one might be the superior of the other. Darius Rourke Class: Fighter Alignment: Lawful Evil Race: Human Gender: Male Age: 32 Background: City Watch Level: 1 Player Name: User StatScoreModifierSaving ThrowSTR17+3+5DEX14+2+2CON13+1+3INT10+0+0WIS12+1+1CHA15+2+2(Bold indicates proficiency)
Hit Dice1d10(Fighter)Proficiency Bonus+2 Passive Perception13(10 + Perception bonus)
SkillModBonusProficientAcrobaticsDEX+2 Animal HandlingWIS+1 AthleticsSTR+5(Yes)DeceptionCHA+2 HistoryINT+0 InsightWIS+3(Yes)IntimidationCHA+4(Yes)InvestigationINT+0 MedicineWIS+1 NatureINT+0 PerceptionWIS+3(Yes)PerformanceCHA+2 PersuasionCHA+2 ReligionINT+0 Sleight of HandDEX+2 StealthDEX+2(Disadvantage in Chain Mail)SurvivalWIS+1
--- Only the exceptions can be exceptional. ... Copied to Clipboard!
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ShakeShakeShake 07/16/25 1:40:44 PM #24: |
Zigzagoon posted... This is something I'd be interested in as well, in addition to using my beautiful Nix in whatever you have cooked up here. Never heard of HoardOfTheDragonQueen but the reading a post and responding with an action once a day doesn't sound like too much investment at all and is something I could definitely do! You're the first person on the list. If this goes through, we'll agree on a definitive start date. The List: Zigzagoon See? ... Copied to Clipboard!
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ShakeShakeShake 07/16/25 3:14:05 PM #25: |
Just as a little preview: Note: this is not how the story will start. I am simply testing and adjusting the prompts to make the experience as good as I can for you guys. This world is not kind. The dice will fall as they may, and their numbers will be law. Fortune favors the bold, but the abyss claims the reckless. Let us begin. The first sensation is a violent, rhythmic rattling that seems to seep into your bones. The air is thick with the smell of rust, sweat, and something acrid, like cheap oil. It is utterly black, a suffocating darkness broken by no light. You are moving. The floor beneath you is a grate of cold, unforgiving iron. A sudden, deafening crack, like a giant snapping a celestial bone, echoes from outside. The world is thrown sideways. A screech of tortured metal fills the air, followed by a cataclysmic impact that flings you against the iron bars of your cage. Splinters of wood and the screams of men are swallowed by a final, earth-shattering CRUNCH. Then, silence. A ringing silence, deep and profound. The only sound is the frantic pounding of your own heart. Slowly, consciousness returns. The cage is on its side, wedged at a steep angle in the damp earth of a ravine. Twisted metal and shattered wood tell the story of a catastrophic crash. Rain begins to fall, a cold, steady drizzle that patters on the iron and turns the dirt outside to mud. Through the bent bars, you can see the wreckage of at least two other wagons, one of which is now burning, its flames casting a flickering, hellish light on the scene. Groans of injured men and the panicked braying of a horse echo through the ravine. You are not alone in the cage. Three other figures begin to stir in the gloom. A mountain of a dwarf, his beard matted with grime, pushes himself up. His eyes, accustomed to the dark, blaze with a wild fury as he grips the bars, testing their strength. This is Stein. From a shadowed corner, two amber eyes, like embers in the dark, blink open. A small, wiry kobold uncoils himself, his claws scraping nervously on the iron grate. He stays low, a bundle of tense paranoia. This is Zix. A lithe, rabbit-like mana Harengonshakes his head, his long ears twitching as he tries to get his bearings. He whispers something to himself, or perhaps to someone only he can see, a wry smile briefly touching his lips despite the grim situation. This is Ark. And finally, a human woman in the remnants of a soldiers uniform methodically checks herself for injuries. Her movements are economical and precise. Her eyes are not panicked, but cold and analytical as she scans the wreckage outside, her hand instinctively reaching for a weapon that isn't there. This is Raven Hildir. The mangled door of your cage is jammed shut, but the crash has bent several bars, creating a gap that might be forced open. Outside, you hear a man shouting orders, his voice cutting through the chaos with practiced authority. "Get the fires put out! Secure the assets! I want a perimeter, now!" The voice is sharp, commanding, and carries an unsettling edge of cruelty. The voice of the commander barks again from the rainy darkness, closer now. "Useless curs! The asset cage is intact! Get it open! I want them collared and accounted for before that fire draws every scavenger in these gods-forsaken hills down on us!" What do you do? ... Copied to Clipboard!
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ShakeShakeShake 07/16/25 3:15:30 PM #26: |
What do you do? Stein, the Barbarian The iron bars feel cold and unyielding, but the crash has warped their sockets. The wood of the cage floor is splintered and slick with rain. You feel the rage coiling in your gut, a familiar fire demanding release. A. Bend the Bars: Put your back into it. Grip the bent bars and attempt to use your raw, Dwarven strength to wrench them apart, creating an opening for everyone. This will be noisy. (Strength/Athletics check) B. A Rocky Opportunity: The wagon has crashed into the side of the ravine. Scan the muddy earth just outside the cage. Even in this mess, there might be a loose, hefty rock within arm's reacha perfect, glorious projectile. (Perception check) C. A Simple Plan: Roar a challenge at the commander. Let him know exactly what you think of him and his cage. Maybe Intimidate him into making a mistake, or at least draw all the attention to yourself. (Intimidation check) D. Address the "Team": Turn to the others in the cage. In your most direct fashion, lay out a plan. "I break. We fight. Any questions?" (Party Interaction) E. Anything else: You have a different idea. * * * Raven, the Fighter Your mind is already working, filtering the chaos into tactical data. The screams, the rain, the firelight, the commander's voiceit's all information. Self-reliance is your creed, but four people in a cage is a tactical reality you must manage. A. Threat Assessment: Press your face close to the bars. Use the flickering firelight and your trained eye to get a hard count on the guards. Note their equipment, their positions, and how they react to their commander's orders. (Perception/Insight check) B. Coordinate the Escape: You're the professional soldier here. Issue quiet, clear commands to the others. Assign tasks based on your quick assessment of them: Stein on the bars, Zix on stealth, Ark on lookout. (Leadership/Party Interaction) C. Examine the Cage: Forget the outside for a moment. Meticulously examine the cage itself. Check the lock, the hinges, the quality of the iron, and the construction of the wagon. There may be a structural weakness you can exploit that is less obvious than the bent bars. (Investigation check) D. Prepare for Combat: The gap in the bars isn't big enough yet, but it will be. Scan the wreckage outside for a discarded weapon or something you could use as onea broken spear, a heavy piece of metal, anything to arm yourself with the moment you're free. (Perception check) E. Anything else: You have a different idea. * * * Ark, the Warlock "Well, this is a suboptimal hospitality suite," Clover whispers in your mind, her voice dripping with sarcasm. "I'd leave a scathing review, but I don't think they have a suggestion box. The decor is all very... splintery." Your Hare-Trigger instinct has your senses screaming, every nerve on edge. A. Widen Your Senses: Focus past the immediate crash site. Use your Leporine Senses to listen to the ravine as a whole. Are there other creatures drawn by the noise? Are there guards posted further out? Try to build a complete sensory map of the area. (Perception/Survival check) B. Talk to the Management: Call out to the guards. Not with a challenge, but with a question. "Is everyone alright out there? We're a bit stuck!" You can't lie, but you can certainly feign a charming, disoriented innocence. It might buy time or get one of them to lower their guard and approach. (Deception/Persuasion check) C. Consult the Expert: Focus inward and speak with Clover. She is a fey being, even an amnesiac one. Ask her if she senses anything otherworldly hereany strange magic on the cage, the guards, or in the ravine itself. (Patron Interaction) D. Plan Your Hop: The gap is small, but you're smaller than Stein. You could test it, see if you can squeeze through. Your Rabbit Hop would let you clear 10 feet in a flash the moment you're out, potentially getting you to the cover of the burning wagon before they can react. (Stealth/Acrobatics check) E. Anything else: You have a different idea. * * * Zix, the Druid The metallic tang of the cage is an old, hated smell. Servitude. But the crash, the fire, the shouting... this is chaos. And chaos is a ladder. Your paranoid mind races, sifting through the opportunities this disaster has presented. A. Slink Away: You're small and quick. The bent bars might be just wide enough. While the dwarf makes noise and the others are distracted, you could attempt to slip out into the darkness and mud, unseen. (Stealth check) B. Listen to the Land: Quiet your breathing and tune out the noise of the two-legs. Listen to the natural world. How has the wildlife reacted to the crash? Does the earth itself feel tainted or wrong? A Druid can learn much from the whispers of nature. (Nature/Survival check) C. A Criminal's Eye: Focus on the commander. You know bullies and tyrants. Study his posture, the tone of his voice, the way his men respond to him. Assess his weaknesses. Is he arrogant? Impatient? Does he have a favorite he relies on? Knowledge is power. (Insight check) D. A Spark of Defiance: Your Draconic Sorcery gives you access to fire. You could use Produce Flame to create an unnerving light inside the cage to spook the guards, or use Fire Bolt to try and shoot a nearby lantern or perhaps the reins of the panicked horse, adding to the chaos. (Magical Action) E. Anything else: You have a different idea. ... Copied to Clipboard!
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ShakeShakeShake 07/16/25 3:17:40 PM #27: |
This would be, roughly, how it will go, though I will do minor tweaks. We'll decide on a party near the end (voting, probably). The only other way we could do it is if we pick one main character out of the lot, and have all the other party member's be npcs who will be played by the a.i. Might be more immersive. What do you guys think? As above, where we control all four party members at once or one main character? ... Copied to Clipboard!
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wallmasterz 07/16/25 3:37:13 PM #28: |
Is there a deadline to sign up for this? --- I need to update my signature. ... Copied to Clipboard!
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ShakeShakeShake 07/16/25 3:38:06 PM #29: |
I will eventually post a starting date, but any character posted up until that point is in the adventure, full-stop. ... Copied to Clipboard!
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Zigzagoon 07/16/25 3:51:42 PM #30: |
Hard to say which option sounds better without seeing both in action. It would be nice to have a party of four to follow but you might get more out of a single main character? I think a party of four would be my preference. That first post example was neat! --- ~Silver_Ermine~ http://24.media.tumblr.com/tumblr_m9r5hhXQbJ1rbct63o1_500.gif ... Copied to Clipboard!
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ShakeShakeShake 07/16/25 4:24:51 PM #31: |
We're definitely doing a party of four. I'm experimenting with it now and the simultaneous resolving of actions is very fun. ... Copied to Clipboard!
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Zigzagoon 07/16/25 4:25:55 PM #32: |
I thought so too, especially if two different actions conflict with each other LOL --- ~Silver_Ermine~ http://24.media.tumblr.com/tumblr_m9r5hhXQbJ1rbct63o1_500.gif ... Copied to Clipboard!
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Pirateking2000 07/16/25 4:28:03 PM #33: |
lol nice. Yeah at a glance party of four sounded more interesting although I wasn't sure how it'd work and in terms of how choice decisions would work that way. --- XBL GT: Demon Ninja X2 "There comes a time in every man's or woman's life where they have to make **** up to cover their ass." - Hazama ... Copied to Clipboard!
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ShakeShakeShake 07/16/25 4:36:39 PM #34: |
I will demonstrate. Only fair since I eventually want to do one where four people each control a character. We might even do that for this one if we find three others to round out a party with Zigzag. Excellent. The stage is set, the cast is ready, and the rules of this unforgiving world are understood. Failure will be a lesson, victory will be earned in blood and steel, and the story will be one for the ages. Let us begin. The world is ending in a symphony of splintering wood and screaming stone. Your lungs burn, choked with the grit of pulverized rock that fills the air like a suffocating fog. Every footfall is a gamble on the shuddering, unstable ground of the mine tunnel. Behind you, the reason for your flighta sound that has no place in the natural order. A chittering, echoing shriek that scrapes at the inside of your skull, punctuated by the thunderous crack of massive support timbers snapping like twigs. You haven't seen the beast in full, not since it burst from the bedrock and devoured the foreman in a single, wet crunch, but you know its name. The miners whispered it with terror as they paid you for the job: the Quarry Maw. The job was supposed to be simple. Clear out some oversized pests from the Grit-Stained Quarry. A handful of gold for a day's work. But the gold is meaningless now, a forgotten weight in your pouches. Survival is the only currency that matters. A wave of pressure, hot and foul, blasts down the tunnel. The shriek is closer now. The entire passageway groans, a wounded beast in its death throes. Ahead, a sliver of gray lightan exit to the surface. But its not that simple. A recent tremor has torn the tunnel floor asunder, leaving a ten-foot-wide chasm of unknown depth between you and freedom. The ceiling above the gap sags precariously, shedding a constant rain of rock and dust. The path is collapsing. You have seconds, not minutes. Raven, you are the vanguard of this desperate retreat. Your shield isnt just for you; its a bulwark against the chaos for the others. The heavy steel is a familiar weight, a comfort in the madness. Dust and pebbles rain down, pinging off the metal as you skid to a halt at the edge of the chasm, your boots inches from the precipice. Your tactical mind races, assessing angles, structural integrity, and the panicked breathing of your allies. Stein, you lumber close behind her, a mountain of muscle in motion. As a massive support beam overhead cracks with the sound of a giant's breaking bone, you don't feel fear. To you, this chaos is not terror; it is a glorious, thunderous song, the music of the earth's raw power. You flash a wide, manic grin, your eyes wild with excitement as you gaze at the chasm and the crumbling rock. So many beautiful, throwable things. Ark, youre a blur of frantic motion, a streak of gray fur and panicked energy. Your natural Harengon agility and a timely use of your Rabbit Hop is the only reason you haven't been buried three times over. The chasm is a terrifying black void, but Clovers voice is an even more present terror in your mind. "Well, this seems optimal," she snarks, her fey sarcasm a sharp counterpoint to the genuine panic in your heart. "I particularly love the ambiance. Very 'rustic tomb.' We should leave a scathing review." Zix, you are a shadow flowing over the treacherous floor. Smaller, quicker, you dart between the legs of your larger companions, your claws finding purchase where their heavy boots might slip. Every falling rock, every groan of the earth, sends a fresh spike of paranoia through you. This is why you trust no one. This is why you rely only on yourself. The scent of ozone from the monster and the deep, damp smell of the earth fill your nostrils, and a low hiss escapes your teeth. This contract was a mistake. Alliances are for the weak. The shriek echoes again, impossibly loud. The ground heaves. The exit is right there. What do you do? ... Copied to Clipboard!
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ShakeShakeShake 07/16/25 4:37:37 PM #35: |
Raven Hildir: The lives of these others may very well depend on your next action. The chasm is wide, the ceiling is collapsing, and the monster is closing in. A: Attempt to securely anchor your rope to a sturdy-looking rock formation near the edge, so others can cross more safely. This will take precious seconds. B: Make the jump yourself. With your strength, you believe you can clear it and then help the others from a more secure position on the other side. C: Stand your ground at the edge of the chasm, shield raised high, attempting to block the worst of the falling debris for whichever ally tries to cross first. D: Use your tactical eye to quickly scan the chasm walls. There might be a ledge or handholds that would make a climb down and up possible, though likely slower. E: Anything else? * * * Stein: The glorious destruction is exhilarating, but the chasm is in the way of your escape. Force is the only answer here. A: Try to brace the sagging ceiling with your immense strength, buying a few precious moments for the others to cross. It will be a Herculean effort. B: Find the largest, most unstable-looking boulder on the ceiling and hurl a handaxe at it, trying to bring it down into the chasm to form a crude bridge. The results could be catastrophic if you misjudge. C: It's just a jump. Take a running start and leap across the chasm, roaring a challenge as you do. D: Grab the smallest person here (Zix) and, with a mighty heave, attempt to throw him across to the other side. He's light, right? E: Anything else? * * * Ark: Clover is still rattling off unhelpful suggestions in your head as you stare at the gap. Your magic and agility are your greatest assets. A: Use Mage Hand to carry the end of Raven's rope across the chasm, attempting to loop it around something on the other side. It's more precise than throwing, but the cantrip is not particularly strong. B: Use your nimble Harengon agility to try and run along the wall for a few feet, springing off the crumbling rock to clear the gap in a display of parkour. C: Yell a warning and fire an Eldritch Blast at a large stalactite hanging over the far side of the chasm, hoping to blast it loose and create a ramp or bridge. D: Point into the darkness behind the group and cast Faerie Fire, outlining the approaching monster in shimmering violet light. It won't slow it down, but knowing exactly where it is might help the others' nerves. E: Anything else? * * * Zix: Your survival instincts are screaming. The big ones are slow and indecisive. You are not. A: Forget them. Use your claws and small size to scramble down into the chasm, find a quick path along the wall, and climb up the other side. It's every kobold for themself. B: Let out a sharp Draconic Cry. The rallying power of your draconic heritage might give your "allies" the edge they need to make the jump successfully. C: Cast Produce Flame. In the swirling dust, a bright, controlled light might reveal a hidden ledge or a safer path across that everyone else has missed. D: As a former criminal, you have an eye for shoddy work. You can take a second to analyze the crumbling support structures, looking for a weak point to target that might create a domino effect and form a bridge, rather than bring the whole ceiling down. E: Anything else? Choices made: B, D, B, A ... Copied to Clipboard!
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ShakeShakeShake 07/16/25 4:39:59 PM #36: |
The frantic moment splinters into four desperate gambits. Zix, your survival instincts scream at you to abandon the slow, heavy creatures you're with. You dart towards the chasm's edge, claws scrabbling for purchase, ready to descend into the darkness. But before your downward climb can even begin, a shadow falls over you. A hand, wide as a cinder block and just as hard, clamps down on your entire torso. You are lifted into the air with the ease of a child picking up a doll. Stein lets out a booming laugh that is somehow louder than the groaning rock. "Don't you worry, little dragon-mouse!" he bellows over your hissing protests. "The mountain provides! And Stein provides the lift!" His attempt to grab you is laughably clumsy, a bear trying to snatch a fly, but his sheer strength is overwhelming. Your nimble dodge is no match for his brute force. Stein's (Athletics) vs. Zix's (Acrobatics) to be grabbed: Stein: (18 + 5 = 23) Zix: (9 + 3 = 12) You feel a moment of weightlessness, a panicked flurry of scrabbling claws on thick leather, and then you are sailing through the dusty air. Stein, with a grunt of immense satisfaction, has launched you like a javelin. Stein's Strength (Athletics) check to throw you accurately: (12 + 5 = 17) vs DC 15 You land with a surprisingly gentle thud on the other side of the chasmunharmed, deeply insulted, but safe. You spin around, baring your teeth in a furious hiss back at the grinning dwarf. At the same moment, Raven acts. There is no hesitation. With the practiced economy of motion of a lifelong soldier, she takes three powerful strides and launches herself over the abyss. Raven's Strength (Athletics) check to jump: (16 + 5 = 21) vs DC 13 Her jump is perfect. She soars over the crumbling gap and lands solidly on the other side, her heavy armor clanking as she immediately pivots, shield up, ready to aid the others. Her eyes meet yours, Zix, with a flicker of professional appraisal before she turns her attention back to the remaining two. Ark, seeing the others commit, decides on a far more elegant solution. "Time for some fancy footwork, Clover!" he mutters, and with a burst of speed, he leaps not forward, but sideways. His plan is to use the tunnel wall itself as a temporary floor, a daring, cinematic dash to safety. Ark's Dexterity (Acrobatics) check to wall-run: (5 + 3 = 8) vs DC 16 The plan is brilliant. The execution is a catastrophe. His foot finds purchase for a single, heart-stopping second before the rock under his sole dissolves into a cascade of gravel. Instead of springing forward, he lurches sideways. His arms windmill wildly, searching for a handhold that isn't there. For a brief, terrifying moment, his wide, panicked eyes lock with Stein's across the gap. Then he is gone, tumbling silently into the blackness of the chasm. A faint, sickening crunch echoes up from below. Ark's fall damage: (3d6 Bludgeoning = 11) Ark's body smashes against a rocky outcrop some thirty feet down. The impact is brutal, and the plucky Harengon's consciousness is snuffed out instantly. He lies broken and unmoving on a narrow ledge in the darkness, bleeding out and just moments from death. The chittering shriek of the Quarry Maw echoes again, this time from just around the last bend. It is moments away. Dust and stone continue to hail from the ceiling. Raven and Zix are on the far side of a 10-foot chasm. Stein is on the near side. Ark is unconscious, dying, and thirty feet down in the darkness. What do you do? * * * Raven Hildir: You just witnessed one of your party fall, likely to his death. The monster is almost upon Stein. A: You have a rope. Quickly tie it off and throw the other end to Stein, urging him to cross so you can make a stand together or flee. B: Draw your spear and ready your shield. You will hold this exit. You are the shield for the weak, and right now, Stein is on the wrong side of a very dangerous position. You shout tactical advice to him on how best to jump. C: Use your military authority and shout a command at Zix to do something to help, while you focus on providing covering fire with your crossbow into the tunnel at the approaching monster. D: Risk a glance down into the chasm. Is Ark retrievable? Can you see him? You might be able to climb down to him. E: Anything else? * * * Zix: The dwarf who just used you for target practice is about to be eaten. The rabbit-man is gone. You are safe. This is, objectively, a good outcome for you. A: The contract is void. Turn and flee out of the mine exit into the light. Survival is all that matters. B: The dwarf is a fool, but a useful, strong fool. You could cast Entangle on the ground right in front of him, on the monster's side of the chasm. The grasping weeds might slow the beast down, giving him time to jump. It will also reveal your position. C: Cast Thunderwave. Aim it not at the monster, but at the already-collapsing ceiling above the chasm. It could bury the monster, but it could also seal the tunnel completely, trapping Stein and cutting off any chance of rescuing Ark. D: Let out your Draconic Cry. The cowardice of the big folk is infuriating. Bolstering their courage might be the only way to get them to save themselves so you can all get paid. E: Anything else? * * * Stein: The little one is safe. The soldier is safe. The rabbit is... gone. That was less successful. The exhilarating song of destruction is now crescendoing into a terrifying solo as the monster approaches. A: There is no time for finesse. Roar a challenge, take a running start, and make a mighty leap across the chasm. Glory awaits! B: Rip a massive, half-splintered timber from the tunnel supports. It's heavy and awkward, but you might be able to shove it across the chasm to make a bridge for yourself. C: It's coming for you. You are Stein, son of Thrain. You do not run. You ready your greataxe, plant your feet, and enter a Rage. You will meet this thing head-on. D: Look for a really, really good rock. If you're going to die, you're going to die doing what you love. Find the best projectile you can and hurl it into the darkness at the sound of the approaching beast. E: Anything else? Choices made: A, E: cast healing word on Ark, E: receive rope from Raven, use it to cross. ... Copied to Clipboard!
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ShakeShakeShake 07/16/25 4:41:24 PM #37: |
The chaos of the moment crystallizes into focused, desperate action. Zix, you watch the clumsy rabbit-man tumble into the darkness. A waste of a potential meat shield. Your first instinct is to flee, to save your own hide. But a flicker of something else, something cold and pragmatic, stays your feet. A dead hireling can't carry treasure. A dead hireling can't trip a trap meant for you. An investment must be protected. You skitter to the very edge of the precipice, peering down into the oppressive black. Thirty feet below, you see hima crumpled ball of fur and leather snagged on a narrow ledge, a dark stain spreading on the rock beneath him. He is still. Dead, most likely. Then you feel it. A faint pulse of life, a tiny spark of warmth in the cold stone that only your druidic senses can perceive. He's not gone yet. Annoyed at the waste of magic but unwilling to lose an asset, you point a clawed finger down into the gloom and hiss a single, sharp word in Draconica command for flesh to mend. Zix casts Healing Word: (1d4 + 3 = 4) A faint, green light flashes in the darkness, coalescing around Ark's broken form. Down below, a pained groan cuts through the rumble of the collapsing mine. Ark stirs. Simultaneously, Raven moves with the unflinching efficiency of a drill sergeant. There's no time for grief. There is only the mission: survival. Her hands, sure and steady, uncoil the rope from her pack. She finds a jagged outcrop of rock that looks less likely to crumble than the rest, wraps the rope around it twice, and cinches a knot that would hold a draft horse. With a single, powerful motion, she flings the other end across the chasm. "Stein! Catch!" she barks, her voice a sharp command that cuts through the noise. Stein, who had been bracing for a glorious leap, catches the rope with a meaty fist. A wide grin splits his face. "Ha! The shield-maiden thinks ahead! Good!" He doesn't climb. He doesn't swing. He simply grips the rope, plants his feet against the chasm wall, and pulls. His muscles bunch and strain, and with a series of massive, grunting heaves, he drags himself across the gap, his boots scattering rock and debris into the darkness below. He lands with a ground-shaking thud beside Raven and Zix, the rope slumping into the abyss behind him. Stein's Strength (Athletics) check to cross: (19 + 5 = 24) vs DC 10 For a heartbeat, there is a strange sense of victory. Three of you are safe on the far side. But the victory is short-lived. The chittering shriek erupts again, no longer an echo but a piercing, physical presence. From around the bend in the tunnel, the Quarry Maw emerges, and the whispers did not do it justice. It is a nightmare of chitin and hunger. The size of a large bear, it moves on six insectoid legs, each tipped with a razor-sharp talon that clicks and scrapes on the stone floor. Its body is a carapace of mottled gray-brown rock, like the stone of the quarry itself given malevolent life. But its head... its head is a grotesque flower of death. It has no eyes, only a gaping, circular maw that splits open into five triangular, petal-like jaws, each lined with rows of needle-sharp teeth. At the center of that horrifying orifice is a single, fleshy, tube-like tongue that writhes and tastes the air. It turns its eyeless face towards you, its shriek modulating into a low, guttural clicking as it senses you across the chasm. Then it scuttles to the edge, its horrible mouth gaping at Ark's prone form below. Thirty feet down, Ark's eyes flutter open. The world is a smear of pain, the taste of blood thick in his mouth. He is on his side, his body screaming in protest, on a ledge barely wide enough for him to lie on. Above, he sees the silhouettes of his party. And across from him, peering down from the other side of the chasm, is the monster that put him here. The situation is dire. The Quarry Maw is at the edge of the chasm, eyeing its easiest mealArk. The rest of the party is across the gap, safe for the moment but separated from their wounded companion. The tunnel continues to groan and shed rock. What do you do? Raven Hildir: The monster is here. Ark is alive, but helpless. The rope you used now dangles near him. A: Your duty is to protect. Yell down to Ark to grab the rope, and tell Stein to help you haul him up. It will leave you exposed. B: The monster is the threat. You must eliminate it. Take aim with your crossbow and fire at the creature, trying to draw its attention away from Ark. C: A tactical retreat. The objective was to escape. Tell the others to run for the exit. Ark is a casualty of war, and saving him might cost all of you your lives. D: Use your shield. You can try to provide cover from above, holding your shield over the edge of the chasm to block any debris or potential projectiles the monster might launch at Ark. E: Anything else? * * * Zix: Your "investment" is about to be devoured. That would be an unacceptable loss. A: Cast Entangle on the ledge where Ark is lying. The grasping vines won't hurt him, but they might be enough to physically anchor him to the ledge and prevent the monster from easily scooping him up. B: You are a creature of fire and instinct. You ready a Fire Bolt cantrip and hurl it directly at the monster's gaping maw. C: You see the rope dangling near Ark. You can use your knowledge of knots and traps to shout precise, simple instructions to the wounded rabbit-man on how to tie himself securely so the others can pull him up. D: The ceiling above the monster looks particularly unstable. Cast Thunderwave again, aiming for that spot. The risk of burying Ark along with the monster is significant. E: Anything else? * * * Stein: You are safe. The monster is here. This is a glorious battle waiting to happen! A: You see Ark below. "Hold on, rabbit!" you roar, grabbing the rope and preparing to haul him up with your bare hands. You trust in your strength to do it quickly. B: The monster is distracted. This is your chance. Find a large, heavy rock and, with a mighty bellow, hurl it at the creature's back, aiming to stagger it or even knock it into the chasm. C: Enter a Rage. The sight of this foul beast fills you with glorious fury. You roar a challenge across the gap, smashing your greataxe against the stone floor to draw its attention to a real threatyou. D: You and Raven can work together. You'll pull the rope, while shouting at her to use her shield to protect you both from falling debris while you do it. Teamwork! E: Anything else? * * * Ark: You are alive. Barely. Every part of you screams in agony. You are lying on a narrow ledge. A rope dangles a few feet away. A monster that wants to eat you is staring down at you. A: Make a desperate lunge for the rope. Your body is weak, and if you miss your grip, you will surely fall into the darkness below. B: Press yourself flat against the ledge and play dead. Maybe it will lose interest if it thinks you've already succumbed to your injuries. C: Use your one action to do the only thing you can think of: cast Eldritch Blast at the creature. It might be your last act, but you won't die without a fight. D: Clover is screaming bloody murder in your head. You focus and use your Fey Presence, trying to inflict the Frighten effect on the monster. If you can scare it, even for a second, it might back away from the edge. E: Anything else? ... Copied to Clipboard!
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ShakeShakeShake 07/16/25 4:42:59 PM #38: |
This concludes the preview. No more until we start, but for anyone interested, that's how it will be. One post of text followed by suggested choices and as always E: anything else. ... Copied to Clipboard!
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banananor 07/16/25 4:43:59 PM #39: |
mine was a bit longer for some reason and doesn't fit in one post Tawmid Class: Knowledge Cleric 1 Alignment: Chaotic Good Race: Goblin Gender: Male Age: 13 Background: Criminal (Book Smuggler) Player Name: User StatScoreModifierSaving ThrowSTR10+0+0DEX17+3+3CON14+2+2INT16+3+3WIS16+3+5CHA12+1+3(Bold indicates proficiency) Proficiencies & Languages
Hit Dice1d8(Cleric)Proficiency Bonus+2 Passive Perception13(10 + WIS mod) Class Features
SkillModBonusProficientAcrobaticsDEX+3 Animal HandlingWIS+3 ArcanaINT+7Yes (Expertise)AthleticsSTR+0 DeceptionCHA+3YesHistoryINT+5YesInsightWIS+5YesIntimidationCHA+1 InvestigationINT+3 MedicineWIS+3 NatureINT+3 PerceptionWIS+3 PerformanceCHA+1 PersuasionCHA+1 ReligionINT+7Yes (Expertise)Sleight of HandDEX+3 StealthDEX+5YesSurvivalWIS+3 --- You did indeed stab me in the back. However, you are only level one, whilst I am level 50. That means I should remain uninjured. ... Copied to Clipboard!
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banananor 07/16/25 4:44:03 PM #40: |
Personality
Core Concept: Tawmid is the physical embodiment of the phrase "knowledge is power." Growing up amongst the towering libraries and shadowed alleys of a metropolis, he learned a fundamental truth: the strongest goblin isn't the one with the sharpest knife, but the one with the rarest information. His faith in Oghma isn't an act of rebellion against a culture he never knew, but a natural devotion to the ultimate source of power in a world run by secrets. His criminal past as a book smuggler and his divine calling are two sides of the same coina deeply held belief that knowledge must be liberated, by any means necessary, to protect the innocent from the very things he studies. He is driven by the guilt of a past job gone wrong and is convinced that only by acquiring an even greater secret can he atone for his mistake. Verbal Style:
--- You did indeed stab me in the back. However, you are only level one, whilst I am level 50. That means I should remain uninjured. ... Copied to Clipboard!
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Pirateking2000 07/16/25 4:50:20 PM #41: |
Yeah that happened to me to. I just had it condense some spell/ability descriptors and replaced those. Cut down the character limit well enough --- XBL GT: Demon Ninja X2 "There comes a time in every man's or woman's life where they have to make **** up to cover their ass." - Hazama ... Copied to Clipboard!
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Zigzagoon 07/16/25 7:07:32 PM #42: |
Those first few parts were a lot of fun! I cant believe we almost had a death immediately LOL. Zix doesnt like to heal, but he needs more meat shields yes yes. --- ~Silver_Ermine~ http://24.media.tumblr.com/tumblr_m9r5hhXQbJ1rbct63o1_500.gif ... Copied to Clipboard!
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Pirateking2000 07/16/25 8:27:45 PM #43: |
Zigzagoon posted... Those first few parts were a lot of fun! I cant believe we almost had a death immediately LOL. Zix doesnt like to heal, but he needs more meat shields yes yes. [Preview teaser Ark] https://i.imgur.com/q7794O1.jpeg --- XBL GT: Demon Ninja X2 "There comes a time in every man's or woman's life where they have to make **** up to cover their ass." - Hazama ... Copied to Clipboard!
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Bitto 07/16/25 11:33:30 PM #44: |
Granas Class: Bard Alignment: Chaotic Evil Race: Tiefling (Glasya) Gender: Female Age: 17 Background: Charlatan Level: 1 Player Name: User Stats StatScoreModifierSaving Throw STR10+0+0 DEX15+2+4 CON8-1-1 INT10+0+0 WIS14+2+2 CHA17+3+5 (Bold indicates proficiency) Proficiencies & Languages
StatValueDetails HP7 / 7(8 + CON mod) AC13(11 [Leather Armor] + 2 [DEX]) Initiative+2(DEX mod) Speed30 ft Hit Dice1d8 Proficiency Bonus+2 Passive Perception12(10 + 2 [WIS]) Racial Traits
WeaponAtk BonusDamage/TypeProperties Rapier+41d8+2 PiercingFinesse Dagger+41d4+2 PiercingFinesse, Light, Thrown (20/60) Skills SkillModBonusProficient AcrobaticsDEX+2 Animal HandlingWIS+2 ArcanaINT+0 AthleticsSTR+0 DeceptionCHA+5Yes HistoryINT+0 InsightWIS+4Yes IntimidationCHA+3 InvestigationINT+0 MedicineWIS+2 NatureINT+0 PerceptionWIS+2 PerformanceCHA+5Yes PersuasionCHA+5Yes ReligionINT+0 Sleight of HandDEX+4Yes StealthDEX+2 SurvivalWIS+2 Personality
--- https://i.imgur.com/9sOWQAf.jpeg ... Copied to Clipboard!
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ShakeShakeShake 07/17/25 11:35:31 AM #45: |
Sign-ups will close exactly 84 hours from now. That will give anyone who still wants to join plenty of time as well as give busy people a full Sunday to notice the topic and create a character. When this deadline has passed, I will make a topic where anyone can vote on which characters make the party. Evil characters will not be running for this. I need these amazing characters as the magnificent villains they are. Any good or neutral characters that don't make the party will be given a prominent place in the story. They might also join the party later should a party member perish. ... Copied to Clipboard!
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ShakeShakeShake 07/18/25 10:24:09 AM #46: |
Vote for who is in the 4-man main party here: https://gamefaqs.gamespot.com/boards/8-gamefaqs-contests/81014736 ... Copied to Clipboard!
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ShakeShakeShake 07/19/25 4:11:12 AM #47: |
Little less than two days left -- anyone signed up before then is still in the adventure. ... Copied to Clipboard!
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banananor 07/20/25 7:21:45 PM #48: |
oh snap, i somehow missed the part where we could make potential antagonists. feel free to disregard the whole thing (including class or race), or at least everything mechanically about it- i asked the program in another chat to generate fifth edition versions of "Shardmind" and "Battlemind" which is just funny because mind. Will PM/share if requested, but i doubt it. I enjoyed the process. There are homebrews of those made by human people, but this is the ai topic. pasting the character in a sec --- You did indeed stab me in the back. However, you are only level one, whilst I am level 50. That means I should remain uninjured. ... Copied to Clipboard!
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banananor 07/20/25 8:10:35 PM #49: |
Fightbrain Class: Battlemind Alignment: Neutral Evil Race: Shardmind (God Shard) Gender: N/A Age: Ancient Background: Soldier Level: 1 Player Name: User Ability Scores StatScoreModifierSaving ThrowSTR13+1+3DEX10+0+0CON10+0+0INT16+3+5WIS10+0+0CHA16+3+3(Bold indicates proficiency) Proficiencies & Languages
StatValueDetailsHP10 / 10(10 + CON mod)AC17(14 Scale Mail + 2 Shield + 1 Defense Style)Initiative+0(DEX mod)Speed30 ft Hit Dice1d10(Based on class)Proficiency Bonus+2 Passive Perception12(10 + Perception bonus) Racial Traits
WeaponAtk BonusDamage/TypePropertiesLongsword+31d8+1 SlashingVersatile (1d10)Javelin (5)+31d6+1 PiercingThrown (range 30/120) Skills SkillModBonusProficientAcrobaticsDEX+0 Animal HandlingWIS+0 ArcanaINT+3 AthleticsSTR+3YesDeceptionCHA+3 HistoryINT+3 InsightWIS+2YesIntimidationCHA+5YesInvestigationINT+3 MedicineWIS+0 NatureINT+3 PerceptionWIS+2YesPerformanceCHA+0 PersuasionCHA+5YesReligionINT+3 Sleight of HandDEX+0 StealthDEX+0 SurvivalWIS+0 Personality
--- You did indeed stab me in the back. However, you are only level one, whilst I am level 50. That means I should remain uninjured. ... Copied to Clipboard!
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ShakeShakeShake 07/21/25 9:25:56 AM #50: |
This is now closed. Thanks everyone for creating these wonderful 15 characters. ... Copied to Clipboard!
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