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HaRRicH 03/25/24 9:39:06 AM #1: |
I've watched most of Extra Credits (the videos in games anyway), seen a lot of GDC videos and Game Maker's Toolkit videos too. I am no game designer but I do like to learn its concepts and philosophies...just interested in hearing what ya'll like.
I'll start off with one that's as much life-advice and artist-advice as it is game-advice: Fail Faster. https://youtu.be/rDjrOaoHz9s?si=JwYaglbfkB9Oi6pQ Also, not really a video, but I really liked Super Mario Maker 2's level-making training available. If Sheik can't get into a contest (if we ever have another contest), I might push instead for Yamamura. --- O P E R A T I O N O U S T : Nominate SHEIK! https://i.imgur.com/OpudFxm.jpg ... Copied to Clipboard!
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foolm0r0n 03/25/24 10:01:46 AM #2: |
Sakurai's are by far the most accurate about actual game development as a job. They have a lot of fluff though so you have to skip the first and last minute usually.
https://www.youtube.com/@sora_sakurai_en/featured A couple more favorites about what it actually means to make and release games as an art product https://www.youtube.com/watch?v=JmwbYl6f11c https://www.youtube.com/watch?v=CCVVLAs9mJU GMTK's recent ones about his magnet game are great too. The ones where he just looks at other games are too entertainment-focused though. For theoretical stuff I like Clockwork game design (not very novel but a great distillation of many ideas). https://www.youtube.com/playlist?list=PLFFUZ_uHAWMU44iAlkVoXKnsOefNYdsaK As well as Attention, Not Immersion (not sure if a video is publicly available but it must be around somewhere). For pure technical, this is the king. If you're a game who's ever uttered the word "netcode" you need to watch it. https://www.youtube.com/watch?v=h47zZrqjgLc --- _foolmo_ he says listen to my story this maybe are last chance ... Copied to Clipboard!
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HaRRicH 03/25/24 10:36:45 AM #3: |
foolm0r0n posted...
https://www.youtube.com/watch?v=JmwbYl6f11c Saw this one before but relistening now, thanks. I do like the concept of building a larger canon of work for that longer business tail he talks about than just counting on a single hit. Also, 18:43 with the surprise --- O P E R A T I O N O U S T : Nominate SHEIK! https://i.imgur.com/OpudFxm.jpg ... Copied to Clipboard!
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WazzupGenius00 03/25/24 10:40:21 AM #4: |
For sure Sakurais channel is the best.
If youre interested in some fighting game-specific stuff, look at Core-A Gaming. These are often examining the design from the perspective of a player and how you can improve your play, but they usually look into the why of how the games are designed in the process. https://youtube.com/watch?v=_R0hbe8HZj0 --- http://i.imgur.com/k0v0z3q.gif ... Copied to Clipboard!
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foolm0r0n 03/25/24 10:48:13 AM #5: |
Also this one is great for a different approach to the hit-chasing. It acknowledges that hits are luck-based but also that you can still increase your chances greatly.
https://www.youtube.com/watch?v=LlAc5sBtGkc --- _foolmo_ he says listen to my story this maybe are last chance ... Copied to Clipboard!
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TomNook7 03/25/24 3:52:15 PM #6: |
matthewmatosis is king for me
--- Hey TomNook play me in smash for your account ... Copied to Clipboard!
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Snake5555555555 03/25/24 4:04:38 PM #7: |
Definitely Tim Rogers' Action Button stuff, his concepts and terms are things I reference all the time.
--- I've decided to put my fears behind me. I'm not going back. If you're gonna scream, scream with me ... Copied to Clipboard!
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UF8 03/25/24 7:34:39 PM #8: |
oh if we count action button then yeah that's the peak https://www.youtube.com/watch?v=RjSRmtcnOLI ... Copied to Clipboard!
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