Current Events > Beware of spoilers. Super Mario RPG remake has leaked >_>

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chaos_knight
11/11/23 6:15:54 PM
#51:


[LFAQs-redacted-quote]


Seriously. An easy game is still fun as hell if everything else works. Which Super Mario RPG always was. And still worth a first day buy.

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DeathVelvien
11/11/23 6:17:26 PM
#52:


Everyone knows the quality of Mario games is predicated upon their difficulty

/s

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chaos_knight
11/11/23 6:18:17 PM
#53:


DeathVelvien posted...
Everyone knows the quality of Mario games is predicated upon their difficulty

/s

People want a Mario-esque Dark Souls game.

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Hayame_Zero
11/11/23 6:21:50 PM
#54:


Literally who is concerned about difficulty in Mario games?

On top of that, most JRPGs are piss easy towards the end anyway.

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FortuneCookie
11/11/23 6:24:14 PM
#55:


chaos_knight posted...
People want a Mario-esque Dark Souls game.

The hardest Mario game, the Japanese Super Mario Bros. 2, is easily one of the worst mainstays of the franchise.
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chaos_knight
11/11/23 6:26:01 PM
#56:


FortuneCookie posted...
The hardest Mario game, the Japanese Super Mario Bros. 2, is easily one of the worst mainstays of the franchise.

That's why we got a reskinned Doki Doki Panic.

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wanderingshade
11/11/23 6:34:29 PM
#57:


I swear like 16 years ago Nintendo Fans on GameFAQs would always try to help optimize literally any playthrough of Mario RPG as if it was needed to beat some of the "harder" bosses because they thought the Cake, and Yardovich, Johnny and Jinx were super hard bosses. When the secret sauce was actually never not using Geno and Peach because Bowser and Mallow suck as team mates.

Now it's like:

A- "Are they going to make Mario RPG Remake harder, because the original game was piss easy"
B- "OH WOW YOU WANT IT TO BE SUPER HARD? RPGS AREN'T EVEN KNOWN FOR BEING DIFFICULT ANYWAY".


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FortuneCookie
11/11/23 6:35:17 PM
#58:


chaos_knight posted...
That's why we got a reskinned Doki Doki Panic.

Controversial, but I think it was the right decision to make.

It gave us a number of Mario characters too like Toad, Bob-omb, Birdo, and the Shy Guys. The Mushroom Retainers appeared in the first game, but went unnamed until the second one.
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chaos_knight
11/11/23 6:38:24 PM
#59:


FortuneCookie posted...
Controversial, but I think it was the right decision to make.

It gave us a number of Mario characters too like Toad, Bob-omb, Birdo, and the Shy Guys. The Mushroom Retainers appeared in the first game, but went unnamed until the second one.

That game was fucking awesome. Totally the right decision.

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Kaldrenthebold
11/11/23 6:39:05 PM
#60:


wanderingshade posted...
I swear like 16 years ago Nintendo Fans on GameFAQs would always try to help optimize literally any playthrough of Mario RPG as if it was needed to beat some of the "harder" bosses because they thought the Cake, and Yardovich, Johnny and Jinx were super hard bosses. When the secret sauce was actually never not using Geno and Peach because Bowser and Mallow suck as team mates.

Now it's like:

A- "Are they going to make Mario RPG Remake harder, because the original game was piss easy"
B- "OH WOW YOU WANT IT TO BE SUPER HARD? RPGS AREN'T EVEN KNOWN FOR BEING DIFFICULT ANYWAY".

Yeah it's weird. Like okay, then make it harder?

Also as a kid cake kicked my ass

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Anteaterking
11/11/23 6:44:11 PM
#61:


wanderingshade posted...
I swear like 16 years ago Nintendo Fans on GameFAQs would always try to help optimize literally any playthrough of Mario RPG as if it was needed to beat some of the "harder" bosses because they thought the Cake, and Yardovich, Johnny and Jinx were super hard bosses. When the secret sauce was actually never not using Geno and Peach because Bowser and Mallow suck as team mates.

Now it's like:

A- "Are they going to make Mario RPG Remake harder, because the original game was piss easy"
B- "OH WOW YOU WANT IT TO BE SUPER HARD? RPGS AREN'T EVEN KNOWN FOR BEING DIFFICULT ANYWAY".

One of my coworkers was going on about what the "optimal team" is for SMRPG and I guess I'll just not ever truly understand optimizing a reasonably easy single player game.

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chaos_knight
11/11/23 6:45:58 PM
#62:


Eh, some characters were kind of shit like Bowser. Hopefully they fixed that, but who cares.

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spikethedevil
11/11/23 6:48:25 PM
#63:


NeonBoobs posted...
Also our biggest fears have seemed to be realized

the game is still piss easy and the new "hard" bosses aren't even that hard >_>

How does the new easy mode work?

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wanderingshade
11/11/23 6:56:40 PM
#64:


Anteaterking posted...
One of my coworkers was going on about what the "optimal team" is for SMRPG and I guess I'll just not ever truly understand optimizing a reasonably easy single player game.

But there's also no reason to use visibly inferior characters like Mallow who has no party heal and Bowser who has shitty status effect special moves and does less damage than both Mario and Geno on average.

Not that the game doesn't practically fall over itself to give you over powered accessories like the Ghost Medal, The Jinx Belt and the Attack Scarf.

In any case "Just don't use good items and team mates" is a bad argument against a game being too easy and having bad balance. Like playing Dark Souls and saying "just don't use dodge".

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Kaldrenthebold
11/11/23 6:57:24 PM
#65:


chaos_knight posted...
Eh, some characters were kind of shit like Bowser. Hopefully they fixed that, but who cares.

I used Bowser all the time, he had great attack power. Have I been sub optimal this entire time??

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chaos_knight
11/11/23 7:07:19 PM
#66:


Kaldrenthebold posted...
I used Bowser all the time, he had great attack power. Have I been sub optimal this entire time??

That was about all he had. Mario/Geno/Peach was the best combo I found.

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Anteaterking
11/11/23 7:12:00 PM
#67:


wanderingshade posted...
But there's also no reason to use visibly inferior characters like Mallow who has no party heal and Bowser who has shitty status effect special moves and does less damage than both Mario and Geno on average.

Not that the game doesn't practically fall over itself to give you over powered accessories like the Ghost Medal, The Jinx Belt and the Attack Scarf.

In any case "Just don't use good items and team mates" is a bad argument against a game being too easy and having bad balance. Like playing Dark Souls and saying "just don't use dodge".

Yeah I generally agree within reason (like obviously if someone wants to sit down and power level I'm not going to hold that against the game). But it's one thing to determine through trying it out that Bowser and Mallow suck and another to be playing SMRPG for the first time and google searching "optimal team". The latter just feels like someone who is afraid of having any sort of struggle playing an RPG.


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Garabandal
11/11/23 7:15:07 PM
#68:


I always used Mallow over Geno because I'm a sucker for elemental rock paper scissors and Mallow's magic fits with that

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Kaldrenthebold
11/11/23 7:15:26 PM
#69:


chaos_knight posted...
That was about all he had. Mario/Geno/Peach was the best combo I found.

Huh I always did Mario Bowser and peach. Guess that was just me being a kid. I never really liked Genos abilities and mallow was always bad

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chaos_knight
11/11/23 7:18:11 PM
#70:


Kaldrenthebold posted...
Huh I always did Mario Bowser and peach. Guess that was just me being a kid. I never really liked Genos abilities and mallow was always bad

Geno was great at AOE and had a killer single special move.

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Kaldrenthebold
11/11/23 7:21:09 PM
#71:


chaos_knight posted...
Geno was great at AOE and had a killer single special move.

I guess Mario having good specials along with Peach's utility made Bowser just a straight attack machine. I would only level his attack power and he did some great work. Saved in flowers since you're right, his abilities sucked

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NeonBoobs
11/11/23 8:21:01 PM
#72:


NeonBoobs posted...
Yeah, it's still the greatest game of all time. I just wish it was a little harder sometimes though >_>


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Tyranthraxus
11/11/23 9:10:22 PM
#73:


FortuneCookie posted...
Controversial, but I think it was the right decision to make.

It gave us a number of Mario characters too like Toad, Bob-omb, Birdo, and the Shy Guys. The Mushroom Retainers appeared in the first game, but went unnamed until the second one.

Even Miyamoto thinks so. A lot of people keep saying that Mario USA is just reskinned Doki Doki Panic but Doki Doki Panic itself was built on top of the Original Mario 2 prototype that Nintendo forced Miyamoto to shelve because NoJ suits wanted a sequel out faster than what Miyamoto's original ideas were going to take. So he rehashed what they had in "vs Super Mario Bros" (the arcade game) to create the Lost Levels.

In reality, America got the Super Mario Bros 2 that Miyamoto wanted to make all along.

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Antiyonder
11/11/23 9:41:42 PM
#74:


@FortuneCookie
@Tyranthraxus

Besides what you two said, let's face it. Even with some licensed games getting a release past the 2000s, such are still not a guarantee to be often even if based on major properties.

So even Doki Doki Panic might not be as big in Japan, thus had the Lost Levels been the only SMB 2, we would have had another good licensed game slipping through the cracks of history.

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epik_fail1
11/11/23 9:45:18 PM
#75:


Zikten posted...
Why can't every jrpg just come with a standard easy, normal hard mode selection? Why is that so difficult to add in? And I do agree that probably the vast majority of gamers would have rather had hard mode than easy

This. Seriously, would it even be that hard to program? Just make ennemies with higher stats and target Peach more lol

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epik_fail1
11/11/23 9:47:04 PM
#76:


[LFAQs-redacted-quote]


Mario rpg is one of the easiest game I have ever played and people who played it as kids are mot likely in the 25 to 40 age range. I guess they take kids into consideration and want it to be accessible to them, but it's a VERY old game and people who played it younger would like a bigger challenge

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FortuneCookie
11/11/23 9:48:54 PM
#77:


Tyranthraxus posted...
Even Miyamoto thinks so. A lot of people keep saying that Mario USA is just reskinned Doki Doki Panic but Doki Doki Panic itself was built on top of the Original Mario 2 prototype that Nintendo forced Miyamoto to shelve because NoJ suits wanted a sequel out faster than what Miyamoto's original ideas were going to take. So he rehashed what they had in "vs Super Mario Bros" (the arcade game) to create the Lost Levels.

In reality, America got the Super Mario Bros 2 that Miyamoto wanted to make all along.


Antiyonder posted...
@FortuneCookie
@Tyranthraxus

Besides what you two said, let's face it. Even with some licensed games getting a release past the 2000s, such are still not a guarantee to be often even if based on major properties.

So even Doki Doki Panic might not be as big in Japan, thus had the Lost Levels been the only SMB 2, we would have had another good licensed game slipping through the cracks of history.

Yeah, that would have been weird if Doki Doki Panic had been allowed to slip through the cracks or if it had been released internationally as something else. With the NES not have the power of the Disk Drive, certain concessions would have still needed to have been made. Name, the battery backup and having to play through the game four times to properly complete it.

But it's impossible to imagine what the Mario series would have been like without that. It's like we could have had a scenario where Super Mario Bros. 3 was released as Super Mario Bros. 2 in the west. Super Mario Bros. 3 built off of the American Super Mario Bros. 2.

Actually, come to think of it, our version of Super Mario Bros. 2 wasn't released until 1992 in Japan when it was retitled Super Mario USA. The first time most Japanese gamers got to see Bob-ombs in a Mario game was Super Mario Bros. 3. I wonder if that was a little weird to see. It'd be like if Kirby enemies suddenly showed up.
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Philip027
11/11/23 10:22:30 PM
#78:


It's clearly designed as an introductory level RPG, much like games like Final Fantasy Mystic Quest and Pokemon (especially so modern day Pokemon).

If you're looking to be challenged, you need to either look elsewhere, or toward self-imposed challenge rules or difficulty hacks or something.
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dave_is_slick
11/11/23 10:43:05 PM
#79:


What could they spoil? I've played this game countless times.

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Antiyonder
11/11/23 11:17:29 PM
#80:


Oh yeah. Mallow is not really a frog or anything related.

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sfcalimari
11/11/23 11:26:18 PM
#81:


FortuneCookie posted...
Actually, come to think of it, our version of Super Mario Bros. 2 wasn't released until 1992 in Japan when it was retitled Super Mario USA. The first time most Japanese gamers got to see Bob-ombs in a Mario game was Super Mario Bros. 3. I wonder if that was a little weird to see. It'd be like if Kirby enemies suddenly showed up.

It was kind of surprising to Western gamers to learn years later that SMB2 wasn't really a Mario game, but I gotta wonder what Japanese players went through since SMB2 never came out there. Some iconic enemies like Shyguys became part of later games.

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Tyranthraxus
11/11/23 11:35:08 PM
#82:


FortuneCookie posted...
Actually, come to think of it, our version of Super Mario Bros. 2 wasn't released until 1992 in Japan when it was retitled Super Mario USA. The first time most Japanese gamers got to see Bob-ombs in a Mario game was Super Mario Bros. 3. I wonder if that was a little weird to see. It'd be like if Kirby enemies suddenly showed up.

They probably saw the bob-ombs and such from Doki Doki Panic.


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BewmHedshot
11/11/23 11:39:11 PM
#83:


So this is more or less a "Funny Games remake" and not an "FFVII remake"?
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dave_is_slick
11/11/23 11:52:17 PM
#84:


epik_fail1 posted...
Mario rpg is one of the easiest game I have ever played and people who played it as kids are mot likely in the 25 to 40 age range. I guess they take kids into consideration and want it to be accessible to them, but it's a VERY old game and people who played it younger would like a bigger challenge
No I don't. I don't give a shit about difficulty and I think people's obsession with difficulty is hurting gaming as a whole.

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BignutzisBack
11/11/23 11:55:39 PM
#85:


The fact that they thought they needed to add an easy mode is hilarious, who is it for people in a coma?

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StealThisSheen
11/12/23 12:00:19 AM
#86:


Tyranthraxus posted...
They probably saw the bob-ombs and such from Doki Doki Panic.

While there's obviously no real source, the general belief is Doki Doki Panic didn't sell very well, so they likely just assumed Mario 3 was the first game Bob-Ombs appeared in.

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Tyranthraxus
11/12/23 12:00:35 AM
#87:


BignutzisBack posted...
The fact that they thought they needed to add an easy mode is hilarious, who is it for people in a coma?

The game is intended to be played by first graders. You can play it too if you want, but it's made for accessibility with first graders.

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FortuneCookie
11/12/23 12:17:50 AM
#88:


sfcalimari posted...
It was kind of surprising to Western gamers to learn years later that SMB2 wasn't really a Mario game, but I gotta wonder what Japanese players went through since SMB2 never came out there. Some iconic enemies like Shyguys became part of later games.

It came out in Japan in 1992 under the title Super Mario USA. That's still a few years after Super Mario Bros. 3. It's actually after Super Mario World.

https://www.youtube.com/watch?v=8KD-X4ZEMe4

For Japanese gamers, Super Mario Bros. 3 would have been the first time they saw Mario battling against Bob-ombs.
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BakonBitz
11/12/23 1:06:42 AM
#89:


Kaldrenthebold posted...
I used Bowser all the time, he had great attack power. Have I been sub optimal this entire time??
IIRC he started powerful but had terrible stat growth which made him one of the weaker members closer to max level.

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BignutzisBack
11/12/23 1:12:26 AM
#90:


Tyranthraxus posted...
The game is intended to be played by first graders. You can play it too if you want, but it's made for accessibility with first graders.

I played the original game in first grade just fine like everyone else lol, it's already an extremely easy game.

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#91
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Tyranthraxus
11/12/23 1:29:57 AM
#92:


[LFAQs-redacted-quote]

Geno would have a more interesting move pool. Mallow sucks at everything. He'd be an ok assist trophy at best.

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NeonBoobs
11/12/23 1:31:28 AM
#93:


BakonBitz posted...
IIRC he started powerful but had terrible stat growth which made him one of the weaker members closer to max level.
Yeah, Bowser has amazing stats when he joins, but his equipment and stat growth is abysmal. By the time you get to lvl 20, you start to notice him lagging and if you hit the cap at lvl 30, even Mallow and Peach hit harder than him

I have no clue if the remake addresses this or not

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FortuneCookie
11/12/23 2:12:28 AM
#94:


[LFAQs-redacted-quote]


Geno is sort of like a wooden Link sent from the stars. Mallow actually fits the Mario universe better, but Geno has a subtle cool factor to him that makes him the dark horse favorite of the game. The programmers were not even aware of his popularity until several years later.
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ViewtifulJoe
11/12/23 2:39:56 AM
#95:


Didn't Sack say he planned to put Geno in one of the older Smash Bros games? And then that got the ball rolling? People who'd never played it decided en masse that they really wanted him in even though he sucks?

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Tyranthraxus
11/12/23 3:06:19 AM
#96:


ViewtifulJoe posted...
Didn't Sack say he planned to put Geno in one of the older Smash Bros games? And then that got the ball rolling? People who'd never played it decided en masse that they really wanted him in even though he sucks?
No. Not that I can find. Sakurai doesn't actually make the decisions on who to put in. He presents Nintendo a list of options and then Nintendo makes the decisions.

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#97
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spikethedevil
11/12/23 3:57:23 AM
#98:


ViewtifulJoe posted...
Didn't Sack say he planned to put Geno in one of the older Smash Bros games? And then that got the ball rolling? People who'd never played it decided en masse that they really wanted him in even though he sucks?

Lol what? Geno does not suck.

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kingdrake2
11/12/23 4:42:17 AM
#99:


spikethedevil posted...
Geno does not suck.


he speaks blasphemy. not so forgiven so easily.

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HannibalBarca3
11/12/23 4:46:42 AM
#100:


Tyranthraxus posted...
No. Not that I can find. Sakurai doesn't actually make the decisions on who to put in. He presents Nintendo a list of options and then Nintendo makes the decisions.
I believe it's the other way around. Nintendo gives a list to Sakurai and he picks from there.
https://www.eventhubs.com/news/2019/sep/11/masahiro-sakurai- confirms-nintendo-provided-list-choose-dlc-characters- outside-super-smash-bros-ultimates-fighters-pass/


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