Current Events > "We made FF16 a generic action game because turn based game are ourdated..

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epik_fail1
11/01/23 9:45:32 PM
#101:


OracleGunner posted...
Okay, but is that the only reason why it's successful? Or at least the main one?

Borderlands had a huge success back then because of rpg elements in a FPS games. (Which were a lot rarer back then) Like yeah some people who aren't into FPS bought the game, but they liked the gameplay enough to buy it

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Cobra1010
11/01/23 9:48:49 PM
#102:


Irony posted...
It's definitely not generic

Yeah because on top of the damage sponge hacking and slashing, they also have that bastardised stagger bar.

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#103
Post #103 was unavailable or deleted.
CruelBuffalo
11/01/23 9:53:13 PM
#104:


Kamen_Rider_Blade posted...
Square Enix has ALOT of "Unrealistic Sales Expectations" around most of their titles.

Doesnt help to make it Sony exclusive
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Kamen_Rider_Blade
11/01/23 9:55:49 PM
#105:


CruelBuffalo posted...
Doesnt help to make it Sony exclusive

I'm like WHY?!?!?!

Just allow it onto PC, you don't have to put it onto XSX|S

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Punished_Blinx
11/01/23 9:57:04 PM
#106:


NoxObscuras posted...
Yeah, FF14's sales figures are through the roof (over 24 million players), but I've seen people brush it off with "that's an mmo, it doesn't count" so I didn't include it.

It is a success for them for sure and is overall holding up a lot for Square-Enix at the moment.

But as we've seen with Destiny 2 and Fortnite in the last few months they can't just expect the one game to be successful forever.

This stuff goes beyond sales and player counts. Square-Enix has an investor problem and people aren't seeing any potential growth with their current output and IP. That's what Square-Enix is really struggling with. If it wasn't for FFXIV they'd probably be in disaster territory.

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LeCh0nk
11/01/23 9:57:06 PM
#107:


pegusus123456 posted...
I did see one idea on reddit where Clive could have different weapons and that would give you different playstyles. Like if you equip a staff, he becomes more magic focused. And then your Eikon abilities could work different depending on which "job" you're playing as or certain Eikons could just work for certain jobs.
That would have been such an obvious and great way to do things, I'm not surprised they didn't.

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DrizztLink
11/01/23 9:57:55 PM
#108:


ourdated

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Hayame_Zero
11/01/23 10:00:27 PM
#109:


I like the game, but Maximilian summed it up best. He gave it an 8/10 at best, and the biggest issues were it doesn't go as deep into either action OR role-playing as much as it could, to the point that both mechanics kind of meet somewhere in the middle and feel watered down.

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[deleted]
11/01/23 10:02:50 PM
#121:


[deleted]
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Vyrulisse
11/01/23 10:16:47 PM
#110:


CruelBuffalo posted...
Doesnt help to make it Sony exclusive
They seem to be learning a lesson with the new CEO at least as seen by their recent cozying up to Microsoft and Phil Spencer.

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epik_fail1
11/01/23 10:31:54 PM
#111:


[LFAQs-redacted-quote]


Because they used to do what they wanted. Now they just mostly follow trend

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Hayame_Zero
11/01/23 10:37:34 PM
#112:


epik_fail1 posted...
Because they used to do what they wanted. Now they just mostly follow trend
I mean...so did Final Fantasy 1.

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epik_fail1
11/01/23 10:53:23 PM
#113:


Hayame_Zero posted...
I mean...so did Final Fantasy 1.

????

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YellowSUV
11/01/23 11:24:51 PM
#114:


Maybe if they want FF games to sell more they should stop making them timed exclusives. Remember it took a while for FF7R to be released on the PC and then it was an Epic exclusive for a while.

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Punished_Blinx
11/01/23 11:28:06 PM
#115:


YellowSUV posted...
Maybe if they want FF games to sell more they should stop making them timed exclusives. Remember it took a while for FF7R to be released on the PC and then it was an Epic exclusive for a while.

It's certainly one of the more baffling strategies. They want the franchise to be more popular and mainstream but they'll also take a moneyhat to launch on a single platform.

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NoxObscuras
11/01/23 11:46:39 PM
#116:


Punished_Blinx posted...
It's certainly one of the more baffling strategies. They want the franchise to be more popular and mainstream but they'll also take a moneyhat to launch on a single platform.
It's greed. They want the money from the exclusivity deals, but they also want "best selling game of all time" kind of numbers, despite those deals.

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epik_fail1
11/02/23 12:10:17 AM
#117:


NoxObscuras posted...
It's greed. They want the money from the exclusivity deals, but they also want "best selling game of all time" kind of numbers, despite those deals.

I can't help, but think this is such a bad decision as well. There's so many games that get released over a short period of time that a lot of people want to feel the initial hype to talk about them with friends

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Punished_Blinx
11/02/23 12:17:15 AM
#118:


epik_fail1 posted...
I can't help, but think this is such a bad decision as well. There's so many games that get released over a short period of time that a lot of people want to feel the initial hype to talk about them with friends

Yep this stuff really needs the initial hype.

Like Final Fantasy VII is a name people own. Obviously it would sell the most on PlayStation but c'mon they completely missed the opportunity to grow their audience on Xbox and PC with it.

Capcom in comparison rakes in shitloads of money because they have a fanbase on all platforms constantly buying both new and old games. Square-Enix isn't consistent for anyone.

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Phoro
11/02/23 12:18:42 AM
#119:


I'm all for the return of turn based FF, but I loved 16 for what it is.

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epik_fail1
11/02/23 12:20:26 AM
#120:


Phoro posted...
I'm all for the return of turn based FF, but I loved 16 for what it is.
Fair enough, I was a bit disapointed, but the soundtrack and story were great

I just wish we at least had multiple "real" characters or at least multiple weapon types

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Hayame_Zero
11/02/23 8:28:16 AM
#122:


epik_fail1 posted...
????
Final Fantasy 1 followed a trend as well. It was capitalizing on the success of Dragon Quest like many other devs were doing.

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Garabandal
11/02/23 8:42:13 AM
#123:


Hayame_Zero posted...
Final Fantasy 1 followed a trend as well. It was capitalizing on the success of Dragon Quest like many other devs were doing.
It also took heavy inspiration from Dungeons and Dragons, especially with the bestiary.

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YellowSUV
11/02/23 9:20:01 AM
#124:


For what it is worth, I don't think there have been any "true" turn based Final Fantasy games besides 1 and 10.

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Prismsblade
11/02/23 9:33:19 AM
#125:


I remember way back when all my friends and family watching me play a rpg asked if it was a final fantasy game.

Boy how time flys.

The franchise lack of consistency overtime eventually became its undoing.

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Dark_twisted
11/02/23 9:33:47 AM
#126:


Tyranthraxus posted...
The last brand new, non-gacha, and turn based final fantasy is Final Fantasy Dimensions
Wrong

World of Final Fantasy was turn based

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reincarnator07
11/02/23 9:54:10 AM
#127:


epik_fail1 posted...
To be fair, old FF felt more "open" back then before the open era
I think it's because every limitation was justified in universe rather than because the game says so. "You can't go over there, you need a boat to cross the river" is fine. "You can't go over there, the path doesn't go over there" feels awful

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Squall28
11/02/23 10:10:31 AM
#128:


reincarnator07 posted...
I think it's because every limitation was justified in universe rather than because the game says so. "You can't go over there, you need a boat to cross the river" is fine. "You can't go over there, the path doesn't go over there" feels awful

I think it's also because they still give you space to explore within the linear path. Yeah you have to go to town A before town B, but you can explore town A. In open world games, you can go to the towns in any order, but the exploration of each town is very bland.

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WingsOfGood
11/02/23 10:17:18 AM
#129:


Doe posted...
Name a Final Fantasy game with a turn based combat system even 1/5th as interesting or interactive as DnD 5e.

Final Fantasy is about tapping down to your strongest attack and selecting with A

Bravely Default

It is modern turn based FF they chose to not name it FF
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Tyranthraxus
11/02/23 10:23:29 AM
#130:


WingsOfGood posted...
Bravely Default

It is modern turn based FF they chose to not name it FF

I like BD man but like 99% of that game is tapping the "repeat last turn" button and steamrolling everyone in one round or for bosses you just set up some infinite loop and just play the game on auto. It's not interesting combat at all.

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Voidgolem
11/02/23 10:37:08 AM
#131:


The problem with FF16 has nothing to do with the gameplay.

It's square going "we need this to sell millions" and then releasing it exclusively on the system nobody could buy for most of its lifespan so far.

Again.

And like even with that handicap, by every other measure it's apparently a success. Just not enough of one for their litany of failed projects

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reincarnator07
11/02/23 1:05:24 PM
#132:


Tyranthraxus posted...
I like BD man but like 99% of that game is tapping the "repeat last turn" button and steamrolling everyone in one round or for bosses you just set up some infinite loop and just play the game on auto. It's not interesting combat at all.
Honestly, that's how the old games play, except you didn't have an autoplay option so you had to put the attacks in manually every time. It's a problem with a butt ton of old JRPGs in general, too many encounters were simply not engaging. It's the reason I think so many people find turn based combat to be boring, they've only played games with boring turn based combat.

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Tyranthraxus
11/02/23 1:11:46 PM
#133:


reincarnator07 posted...
Honestly, that's how the old games play, except you didn't have an autoplay option so you had to put the attacks in manually every time. It's a problem with a butt ton of old JRPGs in general, too many encounters were simply not engaging. It's the reason I think so many people find turn based combat to be boring, they've only played games with boring turn based combat.

They've been addressing that slowly. FF4 remake gives all the bosses new instant KO moves for example so you always have to pay attention to things because you may need to adjust your strategy to revive someone.

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PraetorXyn
11/02/23 1:12:43 PM
#134:


Just forget about Final Fantasy and play the Trails games instead.

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Tyranthraxus
11/02/23 1:13:14 PM
#135:


PraetorXyn posted...
Just forget about Final Fantasy and play the Trails games instead.
Also this

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epik_fail1
11/02/23 4:27:36 PM
#136:


Hayame_Zero posted...
Final Fantasy 1 followed a trend as well. It was capitalizing on the success of Dragon Quest like many other devs were doing.

Didn't SE make both of those games?

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Tyranthraxus
11/02/23 4:28:39 PM
#137:


epik_fail1 posted...
Didn't SE make both of those games?
At the time there was no such thing as Square Enix.

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PraetorXyn
11/02/23 4:34:47 PM
#138:


epik_fail1 posted...
Didn't SE make both of those games?
No. SquareSoft made FF, and DQ was made by Yji Hori and Akira Toriyama and published by Enix.

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epik_fail1
11/02/23 4:59:56 PM
#139:


Tyranthraxus posted...
At the time there was no such thing as Square Enix.

Ah yeah. I kinda forgot lol

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Trumble
11/02/23 5:27:21 PM
#140:


Doe posted...
Name a Final Fantasy game with a turn based combat system even 1/5th as interesting or interactive as DnD 5e.

Final Fantasy is about tapping down to your strongest attack and selecting with A
FFX has the depth to be interesting, it's just that (as is standard for FF) it's too easy. It gets really interesting once you get into challenge runs.

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epik_fail1
11/03/23 12:54:19 PM
#141:


Trumble posted...
FFX has the depth to be interesting, it's just that (as is standard for FF) it's too easy. It gets really interesting once you get into challenge runs.

It's be fun if their was a real remake where they do the new game plus thing at a higher difficulty

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