Current Events > Can a game have deep combat while being easy?

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royic
07/24/23 3:38:32 PM
#1:


Say Tears of the Kingdom. Due to the physics engine, zonai devices, and range of possibilities for fusing, there are is probably a very high skill cap on how you could fight in that game. But the game will never demand that you go anywhere near that skillcap. You can solve most combat scenarios by ignoring them, spamming bomb/sage arrows, or simply holding shield and smacking things. Is this a game with deep combat?

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#2
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PowerOats
07/24/23 3:41:34 PM
#3:


Tales games?
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I4NRulez
07/24/23 3:42:19 PM
#4:


royic posted...
But the game will never demand that you go anywhere near that skillcap. You can solve most combat scenarios by ignoring them, spamming bomb/sage arrows, or simply holding shield and smacking things.

Thats dark souls lol

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Ratchetrockon
07/24/23 3:42:28 PM
#5:


A game is deep when it has a lot of restrictions so have to play by the book

Imo

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royic
07/24/23 3:43:18 PM
#6:


[LFAQs-redacted-quote]


Say that there *was* some complicated and effective combat technique akin to wave dashing, but the game wasn't hard enough that you needed to use it.

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Trickfinger
07/24/23 3:44:11 PM
#7:


No. Look at fighting games. They've been dumbing themselves down for decades at this point and no matter what they do the genre is inherently catered towards those who are willing to put in the most time practicing and pushing it to its limits.

Deep and easy don't mix.
Ratchetrockon posted...
A game is deep when it has a lot of restrictions so have to play by the book

Imo

Lol.

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TheSavageDragon
07/24/23 3:44:19 PM
#8:


Kingdom Hearts 2 Final Mix is pretty much the perfect example. You have a myriad of ways of dealing with the enemies, yet on any difficulty that isn't Critical you can win by mostly pressing X with the occasional triangle thrown in for reaction commands.
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Questionmarktarius
07/24/23 3:44:51 PM
#9:


any given Disgaea
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royic
07/24/23 3:45:01 PM
#10:


I4NRulez posted...
Thats dark souls lol

If a game with deep mechanics is cheese-able does that invalidate it?

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Trickfinger
07/24/23 3:45:15 PM
#11:


TheSavageDragon posted...
Kingdom Hearts 2 Final Mix is pretty much the perfect example. You have a myriad of ways of dealing with the enemies, yet on any difficulty that isn't Critical you can win by mostly pressing X with the occasional triangle thrown in for reaction commands.
So it's not deep.

royic posted...
If a game with deep mechanics is cheese-able does that invalidate it?
Yes.

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VirtuousWrath
07/24/23 3:45:27 PM
#12:


Honestly, no.

You need difficulty to force players to actually learn the systems and world around them.

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#13
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s0nicfan
07/24/23 3:48:04 PM
#14:


Nier: Automata. There's an incredible weapon and combo system developed by Platinum games that's resulted in some incredible combo videos and is absolutely unnecessary to beat the game on any difficulty.

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I4NRulez
07/24/23 3:49:46 PM
#15:


royic posted...
If a game with deep mechanics is cheese-able does that invalidate it?

Every game is cheeseable. I've never played a game that wasnt.

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ssb_yunglink2
07/24/23 3:51:22 PM
#16:


id say FF16 kind of applies to this. outside of the extreme difficulty arcade mode thats only available after completing the game twice, every enemy will go down without much thought about what youre doing.

In that one extreme mode however, its like impossible to win if you dont know what youre doing and engage with the deeper mechanics, which is when the combat really gets to shine.
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PowerOats
07/24/23 3:51:53 PM
#17:


Restricting abilities/mechanics on higher difficulties has always been dumb

If you are gonna inflate enemy numbers and health, the least you can do is provide early access to tools
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Nukazie
07/24/23 3:52:34 PM
#18:


deep combat could be 'easy' if it doesnt have some kind of punishment

dark souls got that losing souls mechanic
i played totk and some enemies would just 1 hit me, the death doesnt make the game hard because i just reload next to the enemy camp without losing anything and just change tactics

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royic
07/24/23 3:53:01 PM
#19:


Trickfinger posted...
So it's not deep.

Yes.

I think whether or not "cheese" invalidates the depth depends on how accessible or encouraged it is.

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Solo_Wing
07/24/23 3:53:25 PM
#20:


Dmc. You can get by spamming a couple moves and finish the game, but it can take months and months to truly get to that satisfying level aka YouTube worthy combos

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InTheEyesOfFire
07/24/23 3:53:28 PM
#21:


Id argue that contextually, RDR2 has a somewhat deep melee/brawling system.

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brestugo
07/24/23 3:57:18 PM
#22:


I4NRulez posted...
Thats dark souls lol


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KajeI
07/24/23 4:01:40 PM
#23:


TheSavageDragon posted...
Kingdom Hearts 2 Final Mix is pretty much the perfect example. You have a myriad of ways of dealing with the enemies, yet on any difficulty that isn't Critical you can win by mostly pressing X with the occasional triangle thrown in for reaction commands.
This is correct. Look up any of the GDQ speedruns on it for instance.

Souls isn't deep, but that's not a bad thing.

NuZelda is kinda deep but it's all unintentional and even then its just iffy. Look up PECO's BoTW vids if you want to see what high level NuZelda combat can look like, it's wildly impractical but it's cool.

Nier:A counts.

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royic
07/24/23 4:03:45 PM
#24:


KajeI posted...
This is correct. Look up any of the GDQ speedruns on it for instance.

Souls isn't deep, but that's not a bad thing.

NuZelda is kinda deep but it's all unintentional and even then its just iffy. Look up PECO's BoTW vids if you want to see what high level NuZelda combat can look like, it's wildly impractical but it's cool.

Nier:A counts.

I'd say Souls requires a deep understanding of enemy movements. Like if you want to no-hit some of the bosses, it's very possible, and sometimes necessary considering the damage they do. But you need to learn their patterns.

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I4NRulez
07/24/23 4:08:29 PM
#25:


royic posted...
I'd say Souls requires a deep understanding of enemy movements. Like if you want to no-hit some of the bosses, it's very possible, and sometimes necessary considering the damage they do. But you need to learn their patterns.

Deep?

I love souls games but deep is giving it too much credit. You can beat most enemies by putting up your shield and walking around them.

Most bosses are cheeseable and the game has more than a few NPCs that can straight-up kill bosses for you. Even the "hard" bosses can be locked into parry traps. There's like a handful of souls bosses that you have to play straight up.

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KajeI
07/24/23 4:08:55 PM
#26:


If you're gonna be that loose with it then basically any game with combat that doesn't let you facefuck it to death while button mashing is deep. Doesn't hold up for me.

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Westernwolf4
07/24/23 4:10:04 PM
#27:


I am almost done with Evil West, so I was just pondering this question. Because I really enjoy the combat system in that game, and it could be considered deep because there are lots of ways to dispatch enemies.

But the game is relatively easy. I could just punch my way through if I wanted, but I use all the systems to make the action look as cool and be as fun as possible. I do hear there is a difficulty spike in the final chapter, but I am not there yet.

I had a similar experience way back with the original version of Kingdoms of Amalur. The combat was fun, and there were a lot of options in it. But the game was really easy.

So: Maybe? Depending on how you define a deep combat system?

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sfcalimari
07/24/23 4:10:56 PM
#28:


Nioh 2. It's. Not super easy, but is noticeably easier than Nioh 1 and some other Soulsesque games. It has the same deep combat system as Nioh 1 bit you can just use fists and stay in middle stance and destroy everything by spamming a few moves.

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royic
07/24/23 4:11:34 PM
#29:


I4NRulez posted...
Deep?

I love souls games but deep is giving it too much credit. You can beat most enemies by putting up your shield and walking around them.

Most bosses are cheeseable and the game has more than a few NPCs that can straight-up kill bosses for you. Even the "hard" bosses can be locked into parry traps. There's like a handful of souls bosses that you have to play straight up.

Most games are cheeseable, though, even the deep ones.


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royic
07/24/23 4:15:14 PM
#30:


Westernwolf4 posted...
I am almost done with Evil West, so I was just pondering this question. Because I really enjoy the combat system in that game, and it could be considered deep because there are lots of ways to dispatch enemies.

But the game is relatively easy. I could just punch my way through if I wanted, but I use all the systems to make the action look as cool and be as fun as possible. I do hear there is a difficulty spike in the final chapter, but I am not there yet.

I had a similar experience way back with the original version of Kingdoms of Amalur. The combat was fun, and there were a lot of options in it. But the game was really easy.

So: Maybe? Depending on how you define a deep combat system?

My working definition is a game with a high skill cap that requires you to (attempt) to reach it. Though being able to cheese games makes that definition difficult. So I think that it depends whether the cheese is encouraged (game hands you simplistic tools that let you ignore the rest of the mechanics) or not encouraged (souls games where you *can* probably solve most problems with firebombs/pyromancy from a safe distance but game, or community, or something, encourages you to learn the enemy patterns, i frames, recovery time on your swings, etc).


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KajeI
07/24/23 4:16:16 PM
#31:


sfcalimari posted...
Nioh 2. It's. Not super easy, but is noticeably easier than Nioh 1 and some other Soulsesque games. It has the same deep combat system as Nioh 1 bit you can just use fists and stay in middle stance and destroy everything by spamming a few moves.
Nioh 2 doesn't work, you stick your average gamer in front of it and most will get absolutely blasted and want to stop playing before they reach the giant snake (and that's being extremely generous).

It's only easy for people like us who are used to that level of difficulty.

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Fluttershy
07/24/23 4:18:07 PM
#32:


My working definition is a game with a high skill cap that requires you to (attempt) to reach it.

my definition is opposite. i think a game with good depth allows strategic players to beat dexterous ones.

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royic
07/24/23 4:19:10 PM
#33:


Fluttershy posted...
My working definition is a game with a high skill cap that requires you to (attempt) to reach it.

my definition is opposite. i think a game with good depth allows strategic players to beat dexterous ones.

I don't think "skillcap" on its own implies dexterous or strategic skills in particular. Like, chess is a deep game.

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Fluttershy
07/24/23 4:21:12 PM
#34:


I don't think "skillcap" on its own implies dexterous or strategic skills in particular. Like, chess is a deep game.

okay, fair. i can explain, i'm used to saying that souls 1 has no depth in the pvp because it's all skill expression.

that's another part of this, to me. it's hard to really figure out what kind of depth a game has if players aren't scraping it with competition.

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I4NRulez
07/24/23 4:22:21 PM
#35:


royic posted...
Most games are cheeseable, though, even the deep ones.

No, Dark Souls just isnt deep.

Deep game play is games like Divinty, Crusader Kings, Escape from Tarkov, Gunz, Rimworld, etc

I think the only AAA game i can consider deep is probably Hitman

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ToucheTurtle
07/24/23 4:22:35 PM
#36:


s0nicfan posted...
Nier: Automata. There's an incredible weapon and combo system developed by Platinum games that's resulted in some incredible combo videos and is absolutely unnecessary to beat the game on any difficulty.

This was my first thought.

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Fluttershy
07/24/23 4:26:04 PM
#37:


also, i want to suggest tf2 for this.

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Westernwolf4
07/24/23 4:27:27 PM
#38:


royic posted...
My working definition is a game with a high skill cap that requires you to (attempt) to reach it. Though being able to cheese games makes that definition difficult. So I think that it depends whether the cheese is encouraged (game hands you simplistic tools that let you ignore the rest of the mechanics) or not encouraged (souls games where you *can* probably solve most problems with firebombs/pyromancy from a safe distance but game, or community, or something, encourages you to learn the enemy patterns, i frames, recovery time on your swings, etc).

I like this definition. And thanks for the interesting topic!


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royic
07/24/23 4:28:46 PM
#39:


What's the difference between depth and skill expression? I think if you talk to the people who have very high skill expression in almost anything, they could tell you about nuances you didn't know about before that make the game deeper than appears.

But of course that only happens if there is a requirement to go for that skillcap.

A game that is not deep is tic-tac-toe where the low skill cap leads to draws 100% of the time because you just can't be better than someone else at a certain point.


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Fluttershy
07/24/23 4:40:38 PM
#40:


What's the difference between depth and skill expression?

as i'm using them, skill expression is being able to nail headshots in tf2. there's no limit to the ceiling on playing a sniper.

but a player who better-understands the depth you can wrestle out of the class might find a way to kill a player who is a better shot than them, anyway.

my separating of strategy and skill might be arbitrary. like, 'skill' might be better-defined as some combination of the understanding of the strategy and executing it.

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Philip027
07/24/23 4:47:21 PM
#41:


I would say no. If it's easy, it isn't deep. Ease is relative, though.

There is a "deepness" with regard to what can be constructed in TOTK, but I personally would not call that a deepness of the combat system specifically. The game is clearly not built around people making ridiculous kill sats that easily decimate anything in seconds with you having to do little more than just turn the devices on.
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s0nicfan
07/24/23 4:59:23 PM
#42:


IMO the difference between depth and skill expression is on options. A deep combat engine may have may different systems where a skilled player will know the right thing to do at the right time, but you can still have a relatively "linear" system where all the good players make the same right move at the same time. Skill expression is more about individuality in how you choose to apply systems. So 2 very good players may approach a situation in 2 very different ways and still get to the same end goal.

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royic
07/24/23 8:22:09 PM
#43:


What a patrician conversation

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masterbarf
07/24/23 8:26:03 PM
#44:


If the game doesn't require the player to master the mechanics then the gameplay is nothing but lost potential.

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ellis123
07/24/23 8:27:14 PM
#45:


s0nicfan posted...
IMO the difference between depth and skill expression is on options. A deep combat engine may have may different systems where a skilled player will know the right thing to do at the right time, but you can still have a relatively "linear" system where all the good players make the same right move at the same time. Skill expression is more about individuality in how you choose to apply systems. So 2 very good players may approach a situation in 2 very different ways and still get to the same end goal.
Depth is the gameplay system, skill expression is how the player expresses themselves. They work on completely different axis'.

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thronedfire2
07/24/23 8:28:00 PM
#46:


divinity: original sin on easy difficulty? there's still a lot going on but it's more forgiving

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brestugo
07/25/23 2:55:45 PM
#47:


bump

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Robot2600
07/25/23 3:05:25 PM
#48:


literally every game

tony hawk
dmc
god of war
souls
everything single player

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Notti
07/28/23 7:13:42 AM
#49:


Faith without works is dead.

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