Current Events > BOTW creators missed a major trick with the Divine Beasts

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pinky0926
01/06/23 6:18:34 AM
#1:


Ganon's evil spirits should have infused with the souls of each Champion and corrupted them in some way, turning the Champions into bosses you have to fight. So rather than just 4 very slightly different but samesy versions of Ganon, you'd have to fight unique bosses in each dungeon. And they could use the "ganon" part of that merging to turn the Champions into grotesque, twisted versions of themselves. E.g. Daruk could have been a giant lumbering elephant monster or whatever.

https://www.youtube.com/watch?v=zhvuDcUx13Q

Idea stolen from this guy

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tri-sapphire
01/06/23 6:23:26 AM
#2:


You would miss out on character/backstory dialogue while doing the Divine Beasts.

You could have it only happen at the end, but then you'd have to rationalize why Link didn't try to warn them or find a way to prevent that in the remaining Divine Beasts.

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tremain07
01/06/23 6:25:32 AM
#3:


When I fought the blights I wondered how'd these things managed to get them then that musou game showed us exactly how it would have happened fucking sneak attacks what a bunch of cowards

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pinky0926
01/06/23 6:29:21 AM
#4:


tri-sapphire posted...
You would miss out on character/backstory dialogue while doing the Divine Beasts.

You could have it only happen at the end, but then you'd have to rationalize why Link didn't try to warn them or find a way to prevent that in the remaining Divine Beasts.

I feel like they could work around that with their souls able to communicate with you even though their bodies are being made to fight, that sort of thing. Sort of like what happened with Jecht in FFX.

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cjsdowg
01/06/23 6:59:26 AM
#5:


He spends much of the video talking about durability. That should be optional. If you want to play with your weapons breaking let it it be. But that is such a horrible part of the game for most people. The people who like don't seem to understand how much the people who dislike hate it. A damn bow should not break into a million pieces when I use it in 5 battles.

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saspa
01/06/23 7:06:56 AM
#6:


... that ancient shards idea is actually really good, I really like it. Breaking weapons to get materials that could let me craft ancient weapons and arrows? Hell yeah

However I completely disagree with literally everything else in the video, he exemplifies why Nintendo have never listened to their fans and just done their own thing (for better or worse).

Imagine actually wanting to make the perfect fast travel worse. SMH. Imagine actually incorporating a crappy "fullness" mechanic, ridiculous. Or dissing the perfect hyrule castle in any way. Actually wanting to nerf flurry rush and make fights more difficult, why doesn't he just play those demon souls games.

And don't get me started on dungeons. Breath of the Wild was the fresh air the Zelda series needed. Bite sized dungeons in the shrines are a thousand times better than the long winded dungeons that the series was churning out the past 2 decades. I absolutely do not miss an overlong 7 floor dungeon where I forget what I was doing and can't recall which key goes to which door or whatever. The botw shrines were the first time where I didn't cheat in a zelda game and look up the answer. The game is so perfect for allowing you to come up with a solution to a puzzle however which way you feel works. That's how you design a puzzle game. No other puzzle game will ever come close to what breath of the wild created.

I do agree that the divine beast interiors are ugly as hell. I actually disliked the divine beasts almost entirely. Getting revali's gale was a godsend for cheesing through those dungeons.

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saspa
01/06/23 7:45:17 AM
#7:


tremain07 posted...
When I fought the blights I wondered how'd these things managed to get them then that musou game showed us exactly how it would have happened fucking sneak attacks what a bunch of cowards

So the musou game is canon huh. Should I youtube the cutscenes.

Wish the zelda dynasty warriors game was like persona 5 strikers, in that it's nothing like a dynasty warriors game and actually super fun with a real game, story and exploration within, not just hoards of enemies to fight in blah environments.

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doomcrusader
01/06/23 7:59:02 AM
#8:


I really enjoy shrines and how they promote exploration and different types of puzzles in the overworld.

The beasts were pretty weak, though. I prefer the more impressive dungeons from the other games. And the bosses were lame.

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DarkChozoGhost
01/06/23 8:12:01 AM
#9:


saspa posted...
So the musou game is canon huh
It's not, but it expands the world in some nice ways

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random_man9119
01/06/23 8:13:20 AM
#10:


saspa posted...
So the musou game is canon huh. Should I youtube the cutscenes.

Not really worth it... It's canon but more like an alternate timeline to BotW...

saspa posted...
Wish the zelda dynasty warriors game was like persona 5 strikers, in that it's nothing like a dynasty warriors game and actually super fun with a real game, story and exploration within, not just hoards of enemies to fight in blah environments.

Would rather have a game like Hyrule Warriors (the first one, not Age of Calamity) than Persona 5 Strikers... Had a lot more fun with HW...

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LordRazziel
01/06/23 8:31:47 AM
#11:


Yeah, bosses were very generic and super easy, even for a Zelda game.

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saspa
01/06/23 11:22:37 PM
#12:


cjsdowg posted...
He spends much of the video talking about durability. That should be optional. If you want to play with your weapons breaking let it it be. But that is such a horrible part of the game for most people. The people who like don't seem to understand how much the people who dislike hate it. A damn bow should not break into a million pieces when I use it in 5 battles.

I also don't like weapon breaking in general but I don't remember it bothering me in breath of the wild. I was expecting for the mechanic to bother me, just like how gamers were right about the bat tank in arkham knight being garbage, yet it didn't bother me. The amount of disdain you have for it seems at odds with how the mechanic is actually presented in the game.

My experience with weapon breaking is pretty limited, I can only think of Dark Cloud 1 and 2, which were already meh games with a weapon breaking system I absolutely loathed. And breath of the wild is nothing like those crappy weapon breaking mechanics. It's actually pretty fun to want to use up the weaker weapons like twigs and sticks to make room for medium weapons, and saving stronger weapons for big and imposing looking enemies. While rearranging items wasn't anything like RE 4's minigame-like inventory system, it was surprisingly still kinda fun managing my cache to take on enemies.

I don't think I'd like weapon breaking in any other game and I wouldn't miss it in the sequel, but overall it's not part of my list of gripes with the game.

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Questionmarktarius
01/06/23 11:23:09 PM
#13:


pinky0926 posted...
Idea stolen from this guy
Idea stolen from Metroid Prime 3
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GeneralKenobi85
01/08/23 10:03:25 PM
#14:


I'm not a fan of the idea. Fighting corrupted allies is kind of overused in Zelda. I like the idea that we're facing the enemies that just straight up killed the Champions. Though I do think they could have had that in a form that was more interesting than the Blights.

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well-excuse-me
01/08/23 10:05:07 PM
#15:


I could never fight Mipha

I would gladly destroy Ravioli
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#16
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Letsago
01/08/23 10:14:50 PM
#17:


What I found cool is that 2 of the Blight Ganons basically used the Champion abilities. Fireblight uses a shield like Daruk's Protection, and Thunderblight uses a rain of lightning like Urbosa's fury. It would've been cool if the other two used the champion abilities in some way. Having them use the powers of the people they killed, and then you getting those powers after beating them, is a cool concept.

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Delirious_Beard
01/08/23 10:22:14 PM
#18:


saspa posted...
And don't get me started on dungeons. Breath of the Wild was the fresh air the Zelda series needed. Bite sized dungeons in the shrines are a thousand times better than the long winded dungeons that the series was churning out the past 2 decades. I absolutely do not miss an overlong 7 floor dungeon where I forget what I was doing and can't recall which key goes to which door or whatever. The botw shrines were the first time where I didn't cheat in a zelda game and look up the answer. The game is so perfect for allowing you to come up with a solution to a puzzle however which way you feel works. That's how you design a puzzle game. No other puzzle game will ever come close to what breath of the wild created.

incredibly bad opinion

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pinky0926
01/09/23 2:47:20 AM
#19:


GeneralKenobi85 posted...
I'm not a fan of the idea. Fighting corrupted allies is kind of overused in Zelda. I like the idea that we're facing the enemies that just straight up killed the Champions. Though I do think they could have had that in a form that was more interesting than the Blights.

At least they could have stolen their powers or something. Just an excuse to make them more interesting

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Hambo
01/09/23 3:32:35 AM
#20:


Letsago posted...
What I found cool is that 2 of the Blight Ganons basically used the Champion abilities. Fireblight uses a shield like Daruk's Protection, and Thunderblight uses a rain of lightning like Urbosa's fury. It would've been cool if the other two used the champion abilities in some way. Having them use the powers of the people they killed, and then you getting those powers after beating them, is a cool concept.
That'd be neat. In a way, all four blights kinda fight like the champions they killed. Iirc, all but windblight use the same type of weapon, and while windblight fires shots like a gun rather than a bow, it's still analogous to Revali's expertise in archery. I guess it woulda just been too annoying to fight a blight that heals itself for Mipha lol.

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Glob
01/09/23 3:47:42 AM
#21:


Delirious_Beard posted...
incredibly bad opinion

Nah, I agree that the shrines were better.
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